What about a punishment for a baby dragon killer? It means if you kill too many tier 1 dragons, you may get a punishment for that. Maybe it is a terrible curse, maybe it is a strong killer dragon comes to kill you.
"There is no sense to do that, stop it..."
"You feel your sins gets colder around you..."
Instead of "You feel your sins get colder around you", it should say:
"You feel your sins crawling on your back"
1st stage 1 dragon killed: "There is no sense to do that, stop it..."
2nd killed: "You feel you sins crawling on your back..."
3rd killed: "You've made a very, very bad choice..."
After you kill the 3rd one, a stage five appears and kills you.
Hi there! I'm adoring this mod. Thanks for all the work you do.
I did run into an issue recently. When I moved my hatched Stage 5 ice dragon using the dragon horn, everything seemed okay. I moved away from the chunk and did other things. When I returned to the area where my dragon lives.... there's now two of them, one of which is un-moveable. I can't ride it away, I can't move it with the horn. It's just stuck there. It's not just a visual glitch, as a: others have seen it, and b: I can't place anything down where the "duplicated" dragon is. Nothing seems to fix this, not even restarting the server. I realize I could just kill one of them, but I'm a little worried that if I do that, it will actually kill both of them. (That might seem a silly concern, but they're technically the same dragon, after all! I have no idea how this works, hah!)
I'm running 1.11.2.
I tried to search to see if anyone else had reported this, but didn't find anything. I apologize in advance if I just missed something.
Thanks for reading!
Try changing the config option "Advanced AI" to false. It might have to do with that. Maybe also try killing them, and creating a new one with cheats or in creative mode.
Go into the config and change it so that dragons only break weak or no blocks at all. Also craft a dragon flute with 1 iron ingot and 2 dragon bones diagonally. Left click to call back your dragon if it's somewhat close by.
Great mod, it's the one mod I need for my 1.11.2 modded survival. But I guess you aren't updating to 1.11.2 confused on what to do with otaru's version on GitHub. Also posting to follow.
Apparently, a dragons "core" or hit box or "head" is located in it's thighs. Because I have a mod, called metamorph, that's basically the old morph mod. If I become a dragon, my viewpoint is from the ground near my feet.
I suppose that the reason they fly in circles with better AI off is this:
The dragon will try to detect blocks around it. If it detects a block, it moves in another direction, so it doesn't bump into a wall or get stuck in a wall. The issue is though, is that the dragon is so large, it detects blocks in nearly every direction. Because of this, the dragon begins spinning rapidly in all directions, try to get away from the blocks. My theory.
Failing to find satisfaction in 1.11.2, I downloaded Forge 1.7.10. The issue is though when I first tried to run 1.7.10 forge. It tried to load all my 1.11.2 mods in the Mods folder and crashed. Is there any way I can get my 1.7.10 forge without it loading the 1.11.2 mods? Or, If a put all my 1.11.2 mods somewhere, and put my 1.7.10 mods in the mods folder? And in that case, if I then took out all the 1.7.10 mods, and put the 1.11.2 ones back in, would it still keep all my progress on my modded 1.11.2 worlds? Thanks!
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Instead of "You feel your sins get colder around you", it should say:
"You feel your sins crawling on your back"
1st stage 1 dragon killed: "There is no sense to do that, stop it..."
2nd killed: "You feel you sins crawling on your back..."
3rd killed: "You've made a very, very bad choice..."
After you kill the 3rd one, a stage five appears and kills you.
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Try
Try changing the config option "Advanced AI" to false. It might have to do with that. Maybe also try killing them, and creating a new one with cheats or in creative mode.
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So i'm back, sorry for absence.
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So these are all of the mods I play with ice and fire in my mod pack:
-Abyssal craft
-Biomes o' plenty
-Dungeon Tactics
-JEI
-Embers
-Ice and fire
-Inventory pets
-Journey Map
-Metamorph
-Natura
-Waila
-Cores and libs
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Go into the config and change it so that dragons only break weak or no blocks at all. Also craft a dragon flute with 1 iron ingot and 2 dragon bones diagonally. Left click to call back your dragon if it's somewhat close by.
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One could say that you would need more dedodated wam to use advanced AI.
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Great mod, it's the one mod I need for my 1.11.2 modded survival. But I guess you aren't updating to 1.11.2 confused on what to do with otaru's version on GitHub. Also posting to follow.
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Apparently, a dragons "core" or hit box or "head" is located in it's thighs. Because I have a mod, called metamorph, that's basically the old morph mod. If I become a dragon, my viewpoint is from the ground near my feet.
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Oh hey, is this your place?
Sorry to intrude, but-OH MY GOSH THEY WORK WITH AI TURNED OFF IN DENS.
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I suppose that the reason they fly in circles with better AI off is this:
The dragon will try to detect blocks around it. If it detects a block, it moves in another direction, so it doesn't bump into a wall or get stuck in a wall. The issue is though, is that the dragon is so large, it detects blocks in nearly every direction. Because of this, the dragon begins spinning rapidly in all directions, try to get away from the blocks. My theory.
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How can I spawn the mods mobs/bosses in creative mode?
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Ohh... That's a really cool idea!
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Failing to find satisfaction in 1.11.2, I downloaded Forge 1.7.10. The issue is though when I first tried to run 1.7.10 forge. It tried to load all my 1.11.2 mods in the Mods folder and crashed. Is there any way I can get my 1.7.10 forge without it loading the 1.11.2 mods? Or, If a put all my 1.11.2 mods somewhere, and put my 1.7.10 mods in the mods folder? And in that case, if I then took out all the 1.7.10 mods, and put the 1.11.2 ones back in, would it still keep all my progress on my modded 1.11.2 worlds? Thanks!
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Cool! Any plans for a boss? That would be great... As I'm trying to find a good mod that adds a new boss.
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No, sadly.