Oh wow, the new magenta flowers are gorgeous. Are there going to be new purple flowers? Because now that I think about it, a lot of those magenta ones do look rather purple. Regardless, well done. The textures look amazing. I wish I could help, but my texture abilities are crap. I can't do anything above 32x32.
Not to worry Glimmar, taking care of yourself and other IRL stuff is far more important than working on this.
Quick question though - is there any way to choose which bookshelf texture is used when I place a block? I know I have alternate textures turned on, because the default bookshelf was coming out as the double drawers variant, but unfortunately, the somewhat random scattering of textures isn't really working for the library I'm trying to build. My first thought was the minecraft debug stick, but it seems to only be able to change the orientation of blocks, so that wasn't working.
So, I've noticed that a few blocks and items don't have new textures yet - namely the prismarine and purpur blocks, as well as the new 1.13 blocks. Might i ask what plans you have for them, if any?
Also, may I make some requests? I'd really love to see the prismarine blocks be some sort of corroded copper - a similar colour, but made to look like old, green-blue copper sheeting or pipes. Purpur I suppose would, if you wanted to keep it purple, work as some sort of insulated material, or if you changed the colour entirely, an actual copper coloured block might be nice.
I'm also loving the new terracotta block designs, with a particular fondness for the purple, red and black glazed terracottas - I feel that they will make excellent wallpapers for residential rooms.
and I'm trying to rename the name tags to "Onsen Token". Any advice on how to do this and get the name to display on the nametag? Every time I've tried to add the name to the item in the trade through tags has simply resulted in a villager failing to be summoned. Without these changes to the command, the villager summon does work.
Does the 1.13 version work for 1.12.2? As mod support isn't really there for 1.13 yet, and I play mostly modded, I haven't been able to move on to 1.13, and I've noticed that you don't have a version for 1.12, but I would like to get back to using this resource pack, as it really is excellent for what I want to do.
Frankly, none. Unfortunately, Ongaku has disappeared from the project, leaving us stuck without a coder, and I haven't made any textures for over a year. Hez is also busy with other work. So, I'm afraid the project is dead. If anyone wants to take over, preferably for 1.12.2 and higher, please let me know, and I'll send over all the textures I made that are actually worth something, alongside the notes that we all made. Sorry.
I have taken up modding to make a bleach mod. A few hiccups, I understand why there are so few updates. I am baby to java, but I have made a few games with c#.
Well, Ongaku and I could always use more help. Between the two of us, neither of us have any modelling experience, and with all the work I have to deal with from school (extension courses for the win), I don't have time to learn. But hey, if anyone is interested in doing the modelling for us, that would be a real help.
And just throwing in a quick progress report. Ongaku and I are wrapping up what is needed for the alpha release, and should be prepared to put it out shortly. So far, it only contains the basic items and some of the blocks, as well as the power system. More will be added later.
All I can hope for is the class thing in the new bleach mod. I loved playing the hollow while it was still available.
Currently, we have only the basics for the Shinigami and Quincy sides done. Any hollow stuff will require me to learn how to 3d model, which I just don't have time to do at the moment.
Yes, this mod is dead. However, Ongaku and I are working on a new one to take it's place. There isn't a forum yet, but we'll set up a thread when the first release is ready.
Alrighty then. How do you want me to send you the textures, and which ones do you want me to send you? I've done a paper wall, plaster and three roof tile textures so far.
Well, it looks pretty good. However, if it's going to be in 1.7.10, there's little point making a new one. However, if you do plan on updating to a newer version, I can send you the textures I've made for Oni_Wolfin's one.
To a certain extent, yes. It didn't turn out the way I'd hoped, so I decided to try again. I am still leaving it up for download though, if you prefer it.
0
Oh wow, the new magenta flowers are gorgeous. Are there going to be new purple flowers? Because now that I think about it, a lot of those magenta ones do look rather purple. Regardless, well done. The textures look amazing. I wish I could help, but my texture abilities are crap. I can't do anything above 32x32.
1
Ooh, the new paths look good. Maybe I'll actually start using them, rather than the old gravel paths I'm used to. The wildflowers look great too!
1
Not to worry Glimmar, taking care of yourself and other IRL stuff is far more important than working on this.
Quick question though - is there any way to choose which bookshelf texture is used when I place a block? I know I have alternate textures turned on, because the default bookshelf was coming out as the double drawers variant, but unfortunately, the somewhat random scattering of textures isn't really working for the library I'm trying to build. My first thought was the minecraft debug stick, but it seems to only be able to change the orientation of blocks, so that wasn't working.
1
So, I've noticed that a few blocks and items don't have new textures yet - namely the prismarine and purpur blocks, as well as the new 1.13 blocks. Might i ask what plans you have for them, if any?
Also, may I make some requests? I'd really love to see the prismarine blocks be some sort of corroded copper - a similar colour, but made to look like old, green-blue copper sheeting or pipes. Purpur I suppose would, if you wanted to keep it purple, work as some sort of insulated material, or if you changed the colour entirely, an actual copper coloured block might be nice.
I'm also loving the new terracotta block designs, with a particular fondness for the purple, red and black glazed terracottas - I feel that they will make excellent wallpapers for residential rooms.
Keep up the good work!
0
I'm trying to do something very similar for 1.12.2. The command I'm trying to use is
and I'm trying to rename the name tags to "Onsen Token". Any advice on how to do this and get the name to display on the nametag? Every time I've tried to add the name to the item in the trade through tags has simply resulted in a villager failing to be summoned. Without these changes to the command, the villager summon does work.
0
Thanks for the clarification
0
Does the 1.13 version work for 1.12.2? As mod support isn't really there for 1.13 yet, and I play mostly modded, I haven't been able to move on to 1.13, and I've noticed that you don't have a version for 1.12, but I would like to get back to using this resource pack, as it really is excellent for what I want to do.
0
Frankly, none. Unfortunately, Ongaku has disappeared from the project, leaving us stuck without a coder, and I haven't made any textures for over a year. Hez is also busy with other work. So, I'm afraid the project is dead. If anyone wants to take over, preferably for 1.12.2 and higher, please let me know, and I'll send over all the textures I made that are actually worth something, alongside the notes that we all made. Sorry.
1
It is something we plan on adding, but I don't know when.
1
Well, Ongaku and I could always use more help. Between the two of us, neither of us have any modelling experience, and with all the work I have to deal with from school (extension courses for the win), I don't have time to learn. But hey, if anyone is interested in doing the modelling for us, that would be a real help.
And just throwing in a quick progress report. Ongaku and I are wrapping up what is needed for the alpha release, and should be prepared to put it out shortly. So far, it only contains the basic items and some of the blocks, as well as the power system. More will be added later.
1
Currently, we have only the basics for the Shinigami and Quincy sides done. Any hollow stuff will require me to learn how to 3d model, which I just don't have time to do at the moment.
And yes, the Bleach mod is hard to quit.
1
Yes, this mod is dead. However, Ongaku and I are working on a new one to take it's place. There isn't a forum yet, but we'll set up a thread when the first release is ready.
0
Alrighty then. How do you want me to send you the textures, and which ones do you want me to send you? I've done a paper wall, plaster and three roof tile textures so far.
0
Well, it looks pretty good. However, if it's going to be in 1.7.10, there's little point making a new one. However, if you do plan on updating to a newer version, I can send you the textures I've made for Oni_Wolfin's one.
0
To a certain extent, yes. It didn't turn out the way I'd hoped, so I decided to try again. I am still leaving it up for download though, if you prefer it.