• 1

    posted a message on [32x32] [1.4.7] The End is Extremely Nigh/Vanilla! [Over 250,000 Downloads!][Featured on Curse!] NEWLY UPDATED FOR 1.4.7!
    Quote from Santiago3


    Non-weapons so far! From left to right:
    MRE, empty alchemy jar, jar of tomato preserves (bread replacement), tomatoes (wheat replacement), can of Yum Chow! and it's empty variant (soup and soup bowl), and then the bloated can of rotted food (zombie parts replacement).

    Just a funny little idea I had, but couldn't you make it so the little smiley face on the can turned into a frowny face when it's empty? It would just be an interesting little easter egg.
    Posted in: Resource Packs
  • 6

    posted a message on [32x32] [1.4.7] The End is Extremely Nigh/Vanilla! [Over 250,000 Downloads!][Featured on Curse!] NEWLY UPDATED FOR 1.4.7!
    Quote from Santiago3

    I don't mind a bit!

    Seeing as you're bringing us such wonderful gifts, does this mean we get to call you Santi Claus? :biggrin.gif:
    Posted in: Resource Packs
  • 2

    posted a message on Better Than Wolves Total Conversion!
    Quote from Lol60nine!

    Cant.. tell if trolling.. or .. just retarded..

    I wasn't aware there was a difference.
    Posted in: Minecraft Mods
  • 2

    posted a message on Is trapping an Enderdragon in a Minecart possible?
    Guys, the Enderdragon destroys blocks yes, but a minecart is an entity, and the Enderdragon does nothing to entities. And also, to get a mob into a minecart the two have to collide while the minecart is moving. So, theoretically yes, if you could get a set up where you had a line of rails above the dragon, and sent the cart down it and over the edge, then if timed right the cart could collide with the Enerdragon.
    Posted in: Survival Mode
  • 1

    posted a message on Do you think people will start hating on Jeb?
    I honestly prefer Jeb, Notch seems like a good coder, but his ideas started to affect the way some popular mods could function. I agree with Jeb that a mod API should be the main focus, because it takes the idea of a sandbox game to a whole new level in that you can change the game itself, not just the world within the game.

    However, it's impossible to get rid of haters, and according to Jeb the mod API isn't going to be done until at least March, but of course people don't understand how difficult it can be and will start asking why it isn't done yet.
    Posted in: 1.0 Update Discussion
  • 1

    posted a message on [32x32] [1.4.7] The End is Extremely Nigh/Vanilla! [Over 250,000 Downloads!][Featured on Curse!] NEWLY UPDATED FOR 1.4.7!
    Quote from Santiago3

    Wow!! Thank you very very much for all the kind praise! This literally made my morning! I'm glad you get the type of dystopian hellscape I'm going for. Subtlety is the key to horror, after all :wink.gif:!

    Well I'm glad I made your morning, I like making people happy. On a side note, this pack reminded me of a small game I played recently called The Day by Gregory Weir, he makes a lot of games with multiple endings but this one only has two. I highly suggest playing the card game before going into the trees though, and when you're through with that read the developer's notes on the main menu, you'll see why it reminded me of this pack.

    On yet another side note, I'm reconsidering just leaving this pack for the map makers and taking it up myself, sort of to make a prequel to my Last Days world because I like working with packs that have alternate wool styles and with something as amazing as this I could probably creep some people out in a very serious way.
    Posted in: Resource Packs
  • 1

    posted a message on Please lock this thread. It has been moved.
    Quote from dabicloud

    Blaze rods could probably be radioactive rods Or something

    I was thinking something a bit more involved that just a random radioactive material. For instance, helium-3 because it's a key componet in fusion reactors and the moon is supposed to be rich in helium-3 and the blaze could be robots programmed to gather it and refine it by spinning it around at high speeds, removing the impurities. However they could also be outfitted with a defense system to take down anyone trying to infiltrate the lab (nether fortress) or steal the helium-3. Upon obtaining a rod of helium-3 though, the player could use it in the construction of a distilling stand, whereby they could use the small but ever present energy generated by the rod to react certain substances down into a form where they could mix with water. If taken and crushed into a powder though, the powder could be used in the same distilling process as an ingredient itself, where it's own innate energy would cause the water to take on qualities of a steroid, increasing the drinker's strength temporarily. If the powder were mixed with a portion of insulating slime and distilled, it would allow the drinker to traverse radioactive waste safely by creating a forcefield that would take incoming particles and fuse them together into heavier, non-penetrating particles while the slime protected the drinker from the intense heat given off by the waste. Lastly, if powdered helium-3 were injected into one of the devices worn by the so called "endermen", it would essentially activate the device as well as giving it a target. As "The End" is located on one of the remaining chunks of the moon in orbit, the device would take the helium-3 and actively try and seek out more of it. If released, the device would attempt to locate a gateway to "The End" and hover towards it phasing through solid matter if needed. If a player were the one to obtain this device though, they could re-program it to only hover a short distance before disengaging and falling to the ground where it could be retrieved and reactivated. Unless the player is a master programmer though it is unlikely they will be able to fully disengage the emergency teleport system in the device whereby the "endermen" teleport if in presence of a threat and the device would be liable to spontaneously teleport directly to "The End" instead of using the gateway. If a player manages to locate a gateway however they would be able to use multiple of these devices to provide power to the gateway and enable travel to "The End".

    ...
    Whoa...
    ...I did not expect that to turn out as long as it did, but it would seem that I do like explaining things. I hope this can help with the lore but I was worried about tossing another idea into the pot when it seems that we're finally rolling.
    Posted in: Resource Packs
  • 2

    posted a message on The end has only one goal.
    Quote from RakeCraft

    I don't think the boss battle being in The End is a problem.

    The problem is that Minecraft now has a boss battle.

    I would agree with you, except for one pattern I've noticed. Whenever Notch announces some new feature, a lot of people go white in the face becauses it changes some core gameplay aspect or it just doesn't seem like 'Minecraft'.

    I've had this too, shears I had a problem with, (You need iron just to get wool!?) but then it was revealed that killed sheep dropped wool, maybe only one block but it made up for it.

    Endermen I had a problem with as well, well actually, I was part of the group that wanted the name changed to farlanders, but after a while the name grew on me and now I can't imagine calling them anything but endermen.

    I have a feeling this boss battle will be one of those cases. Everyone is flipping out because the words 'boss battle' scream 'endgame!' which just doesn't fit with a sandbox game, but Notch is probably going to reveal some other aspect of it that prevents it from truly being the end.

    But there's one thing people always seem to forget, the fact that Minecraft is indeed a sandbox game, and by definition in a sandbox game you can do whatever you want. I'm the type that likes a goal, before I really got into the spirit of building things I always considered getting the the Nether to be the 'endgame' because there's no higher tier, and after that I got bored and started a new world. But no one is forcing you to conform to a storyline, they're just improving the gameplay for those types who like having goals.
    Posted in: 1.0 Update Discussion
  • 1

    posted a message on 1.9 Updates: Animal Breeding Continues Advancement
    Crap, Simon's going to go insane when he sees this.
    Posted in: Minecraft News
  • 1

    posted a message on Video Streaming, Verified Snowman?
    I do hope this doesn't take up much of Notch's time for working on the rest of 1.9, I mean it's nice, but the full release of Minecraft is creeping up on us and this doesn't seem all that game-changing.
    Posted in: Minecraft News
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