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    posted a message on [1.2.3] Modern Winter Mode - Snow, feature-creeped! - Unofficial update wanted!
    It seems that the snow isn't going past 7 sheets for me. This is my config, can someone tell me how to make it go above 7 sheets?
    #presetClassicMode (boolean:false) -- Preset: Classic Winter Mode - Only the features of the original Winter Mode
    #presetModernMode (boolean:true) -- Preset: Modern Winter Mode - Classic plus extra features
    #presetSnowMayhem (boolean:false) -- Preset: Snow Mayhem Mode - Modern Unleashed, you could say. Unlimited snow buildup (capped at 5m by default), snow directly effects the player and falls on ALL blocks.
    #overridePresets (boolean:false) -- Override Presets: Configure mod based on individual controls instead of presets
    #snowAllDayErryday (boolean:true) -- Set this to true to make it always snowy
    #freezeAllTheBiomes (boolean:true) -- Set this to true to make snow globally instead of certain biomes
    #snowVaryingThickness (boolean:true) -- Snow can build up instead of staying at level 0 thickness
    #snowSpecialBlocks (boolean:true) -- Snow falls on special blocks (slabs, fences, glass, etc)
    #snowUnlimitedBuild (boolean:false) -- When a snow layer reached thickness 7 (full block), convert to a regular BlockSnowBlock and let more snow form on top
    #snowFastBuild (boolean:false) -- Snow can build up to 3 stages at once instead of only one.
    #maxSnowDepth (int:5) -- Max depth of full snow blocks when snowUnlimitedBuild=true
    #snowOverwritesPlants (boolean:false) -- Falling snow can overwrite plants, including wheat and saplings. Tallgrass is always "snowed over".
    #snowSlowdown (boolean:false) -- Player movement in snow is slowed. Slight slowdown at thickness 4, up to Soul Sand slowdown at thickness 6 (7 converts to a snow block).
    #
    #Fri Jan 27 22:47:35 EST 2012
    snowUnlimitedBuild=true
    snowOverwritesPlants=false
    snowSlowdown=true
    freezeAllTheBiomes=false
    maxSnowDepth=5
    snowVaryingThickness=true
    checksum=bfn
    snowSpecialBlocks=true
    snowFastBuild=true
    snowAllDayErryday=true
    presetClassicMode=false
    presetModernMode=true
    presetSnowMayhem=false
    overridePresets=true


    *EDIT*
    Nevermind, I fixed it.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from immibis

    Most blocks are set up so their tube/pipe connections mirror their GUI. For example, furnace-like machines input ores from the top, fuel from the bottom and output smelted items to any side.

    If you look at the Blulectric Furnace's GUI, the input slot is on the left and the output slot on the right.
    Connect input tubes to the left of the furnace, and output tubes to the right.


    THANK YOU SO MUCH.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from x416C6578

    The easiest way (IMHO) to prevent a sorter or filter from blocking items is to ensure that a valid destination is always available. You can achieve this by having an 'overflow path' (it needs to be the longest path). This path could lead to any disposal system you want:

    • some chest (will need to be emptied sometimes)
    • an open tube leading into lava (this is a pretty effective way to destroy items without any other mods) (NOTE: open tubes won't be considered as an valid destination for much longer, maybe a transposer will be able to do the trick tho.)
    • IC recycler
    • Void Pipe (BC addon, in sneaky pipes)
    If you need some inspiration, a link was posted a few weeks back:



    Alright, but how do I get the items in the tubes to enter the Blutricity furnaces? They just jam at the closest machine..
    I looked on that link, about the machines, and it didn't show a thorough view on the furnaces, so I couldn't get the right idea.
    I'm sure it's something really simple but I'm too blind to realise.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Alright; I have a big question;
    I am making a shaft mine, and I will put full stacks into a chest, which is elevated to the surface with pipes, then it goes into another chest where it can get sorted into it's destination. I need help with the sorting part, I have tryed a sorting machine, which freezes on when the destination is full, is there a way for the sorting machine, to move onto the next item in the chest? I have tried using filters for this process too.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I need some help with the Filters, I've got them set out to how they are in the video, and other videos, but they get stuck into the 'on' position after a block goes into them. This also happens to my Sorting Machine, when doing the same mechanic.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Airwolf

    4 redstone to 1 ingot. basically, you need to put in more redstone dust.


    Thanks!
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I can't smelt any red ingots, I'm using the Alloy Furnace, with coal as fuel, and I'm placing the redstone, and copper ingots into the smelting section, and nothing happens.

    Any help please?

    ">
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    Quote from noobercharger

    *facepalm*
    get modloadermp


    Thank you, that worked. :wink.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    [Using ComputerCraft 1.21 mod]
    Got this error in the ModLoader.txt after placing the unzipped folder into the 'mods' folder in the .minecraft folder.
    I had a fresh .jar, then removed META-INF.
    I installed ModLoader, ran it once, then installed the mod.

    Minecraft crashes after showing Mojang screen.

    15/01/2012 11:26:21 PM ModLoader init
    FINE: ModLoader 1.1 Initializing...
    15/01/2012 11:26:21 PM ModLoader readFromClassPath
    FINER: Adding mods from C:\Users\**\AppData\Roaming\.minecraft\bin\minecraft.jar
    15/01/2012 11:26:21 PM ModLoader readFromClassPath
    FINER: Zip found.
    15/01/2012 11:26:21 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\**\AppData\Roaming\.minecraft\mods\ComputerCraft
    15/01/2012 11:26:21 PM ModLoader readFromModFolder
    FINER: Directory found.
    15/01/2012 11:26:21 PM ModLoader addMod
    FINE: Failed to load mod from "mod_ComputerCraft.class"
    15/01/2012 11:26:21 PM ModLoader addMod
    FINER: THROW
    java.lang.NoClassDefFoundError: BaseModMp
    	at java.lang.ClassLoader.defineClass1(Native Method)
    	at java.lang.ClassLoader.defineClassCond(Unknown Source)
    	at java.lang.ClassLoader.defineClass(Unknown Source)
    	at java.security.SecureClassLoader.defineClass(Unknown Source)
    	at java.net.URLClassLoader.defineClass(Unknown Source)
    	at java.net.URLClassLoader.access$000(Unknown Source)
    	at java.net.URLClassLoader$1.run(Unknown Source)
    	at java.security.AccessController.doPrivileged(Native Method)
    	at java.net.URLClassLoader.findClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at ModLoader.addMod(ModLoader.java:264)
    	at ModLoader.readFromModFolder(ModLoader.java:1321)
    	at ModLoader.init(ModLoader.java:820)
    	at ModLoader.AddAllRenderers(ModLoader.java:189)
    	at afq.<init>(afq.java:80)
    	at afq.<clinit>(afq.java:9)
    	at net.minecraft.client.Minecraft.a(SourceFile:265)
    	at net.minecraft.client.Minecraft.run(SourceFile:648)
    	at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: BaseModMp
    	at java.net.URLClassLoader$1.run(Unknown Source)
    	at java.security.AccessController.doPrivileged(Native Method)
    	at java.net.URLClassLoader.findClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	... 20 more
    15/01/2012 11:26:31 PM ModLoader AddAllRenderers
    FINE: Initialized


    Any help?
    Posted in: Minecraft Mods
  • 0

    posted a message on Epic Cliffs
    This is my new server world!
    AWESOME!!
    Posted in: Seeds
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from OceanNymph

    Don't update your server then until you update your client 100%, switch to a temp vanilla map, or take the risk? I have a server myself but because I don't have the time or ability to keep it up anymore(no extra moneys to keep it hosted) I went to vanilla and told them "Do whatever you want it closes at the end of the month".


    I updated of course, it's just harder to manage it without this mod. Without it i get a maximum of 15fps, but when I'm in thick areas like the city in my server, it goes way down to 3fps. So you can see why I want this mod back.
    Posted in: Minecraft Mods
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    posted a message on Piston trap doors.
    That's excelent! I'm using that in my server right now! Thank you!
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from OceanNymph

    Take a break from minecraft for a little then? I am in the same kind of boat myself but I consider this a time to take a little break from this game to go outside or play another game at most. Just deal with it till the creator gets time to update it, he/she has a life themselves and they are doing it for free. :smile.gif:


    I can see what you mean, but this is a problem for some people, myself included, as I run my own server that's up 24/7 and I need to fix alot of mods that are on my server. Then of course test them, and it's very hard to test something with 3fps.
    Posted in: Minecraft Mods
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