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Jun 29, 2012ImmaBoss123 posted a message on ~~~CASTLE ARCADIA~~~[Essentials][Jobs][PVP][Market][Build][24\7][Adventure][AntiGrief][ChestShop][Minimal-Lag] IP: freehost.rediCome join! Give us a try!Posted in: Minecraft Survival Servers (archive)
Jun 26, 20121.) Servers that have great Mods/Admins doing their job(not acting as a player).Posted in: Server Recruitment
2.) A unique server that doesn't have the same plugins/settings as all the other servers.
3.) I don't like grief/stealing allowed servers.
Jun 26, 2012ImmaBoss123 posted a message on What Minecraft Mob Would you want to be in real lifeSkeleton to annoy people:DPosted in: Survival Mode
Jun 26, 2012ImmaBoss123 posted a message on ~~~CASTLE ARCADIA~~~[Essentials][Jobs][PVP][Market][Build][24\7][Adventure][AntiGrief][ChestShop][Minimal-Lag] IP: freehost.rediNeed some more players on right nowPosted in: Minecraft Survival Servers (archive)
Jun 24, 2012In my opinion, your server really isn't all that good. I came there, and I was killed by an owner. Then I was trapped in a PVP arena, when I was killed by him. I broke glass to get out. Then I was kicked for "Grefing" I then joined back, and told him he spelt it wrong. I was then banned, the reason: "Just **** off". I would not recommend this server to a friend.Posted in: Minecraft Survival Servers (archive)
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Jan 21, 2011If this thread has ever helped you find something or has inspired you, then pay it back by paying it forward. Find a link, whether to thread, video, picture, or blog post, that has helped you and share it with others by posting in the thread.Posted in: Survival Mode
Hey, I've been stalking the forums for quite a while since I started playing. I have slowly gathered a favorites list of threads that I thought were exceptionally inspiring, clever, inventive, useful, or all around awesome. I decided to share in the hopes that others would be similarly interested.
Some notes about how this thread is organized:
The list is divided into categories and sub categories and I've attempted to make it was straightforward as possible. There are many examples, however, where entries could easily be put in multiple categories, such as how a dispenser trap could be put under redstone or PvP. Since there are so many things here, I've marked standouts with an asterisk (*) to guide people that may be overwhelmed by the quantity of stuff here. I've also implemented a separate section of new entries that are 30 days or younger to help people who just want to check for updates. The new entries will be mirrored in their appropriate section in the "archived" list and will be deleted from the new entry section after 30 days.
Table of Contents
- New Entries
- Resource Gathering
*30 days or younger
Minecraft Steve: 3D print
Minecraft Train Station
Remote Controlled Minecart Station
Ultimate Railway System
Ultimate Minecart Station
Hatter's Automated Multiplayer Subway
* Hatter's Automated Multiplayer Subway 2
Minecraft Station in a Box v6.0
Advanced, Compact Minecart Station
Supercompact Minecart Station
*High-Traffic Compact SMP Station
Automatic Long-Distance Freight Station
Minecart Stations in 1.5
Train Station (v1.5)
Automatic "Escalator" Minecart System
Supercompact Minecart Station
TaviRider's Minecart Station
Minecart System Demonstration
Automated Station B165-91
Final Minecart Station
1.6.6 Extended Minecart Station
Rapid Transit Station v3.0
Stop and Go Station with Pistons
Bleachisback's Better Door Booster
Compact Door Booster
Double Door Booster
Automatic Powered Rail Booster
Powered Rail Tutorial
Booster/Powered Rail Hybrid Designs
Pez Dispenser Design
Simple Powered Rail Stop
Compact Triggered Booster
Bending Power Rails
All About Power Rails
How to Hide Redstone in Slopes
Automatic Freight Depot
Burst-Fire Minecart System
Automatic Minecart Tradeback System
Minecart Four-Way Intersection
Minecart Magazine Overflow Protection
Minecart Station Security
Minecart Station Garage
Minecart Long Distance Tradeback Device
Minecart Trains without Tracks
The Minecart Butler
Integrated Minecart Switch
Flat Straight Double-Track T-Intersection
Minecart Queue and Lane Chooser
Minecart Stacking and Dispensing System
Minecraft Rider Detection System
Trapdoor Pez Dispenser
Minecart Departure Gates
Rider Detection System
Pez Dispenser for 1.6
Minecart Rider Detection
Minecart Piston Cartridge
Minecart Direction Detection
Verticle Track Switching
Minecraft Transit Authority
How Can I Slow Down a Minecart?
A Guide for Minecart Station Builders
Minecraft Transit Authority
Combatting Minecart Rotation Upon Exit
Boat Dispenser Design
* Etho's Advanced Transportation System
Water Escalator How-to
Fast Travel for Less Iron
Minecraft Roads: The EBB EATS
Low-Iron Minecart System with Underwater Capability
Self Powered Canal
EATS Road w/ Boat Jumps
Robust Automated Dock
Picture Guide: Boat Road [EATS Road]
Water Clock/Water Transport
The New Boat Elevator
The Smart Elevator
Water Elevator 9000
Nether Portal "Ladder"
Futurama in Minecraft
Bedrock to Sky Piston Elevator
Piston Elevator Using Stairs
Ultimate Piston Elevator
Variable Speed Zipper Elevator
So, Bases Right? Floating
My New Airship
Detailed Full-Scale Titanic
Republic Venator Class Stardestroyer
Mega Redstone Flying Saucer
IJNS Battleship Yamato
* WW2 Era Ships
Orbital Space Station
Water Sail Pirate Ship
S.S. Boolean Airship
Full-size, Accessible Submarines
Castles or "Defensive" Stylled Buildings
Long Shutter Screenshots of Timekeeper Castle
The Dragon Tower
So, I'm Building This Castle...
Arabian Sand Fortress
Massive Castle Timelapse!!!
The Almost Great Hall of our Water to Height Limit Castle
Epic Lava Tower
My Huge Castle Project
My 30000 Square Meter Castle
Nanoblock Himeji Castle
The Shogun's Seat
Gateway to Avondalium
* The VAST and UNTOLD Wonders of Styx
Welcome to Audale Inn and Tavern!
Sleepy Seashore Town
City of Ramon
* City of Romecraft
Kaer Toria, Dwarven City of the Kings
Welcome to the Town of Audale!
My Minecraft Desert Kingdom
Time Lapse of Building an Island Village
Underwater City of Rapture
Building the Thimbles
Amazing Multi-Village World
Deep Sea Trench Colony
Pristine: The Underwater City
Roman/Greek Themed Ancient City
*Underwater City ~ Lumina Nocturnale ~
Tes IV Imperial City
*Greatest Minecraft Architecture Ever
City of Sabernieth
Puerto Calavera: Pirate Port
City of Athalia
*The Golden City
Lots of Towns and Castles
Village of Cheiminh
Tiny Little Village
Oddworld's Medieval Map
*City of Amber
PERFECT, MASSIVE Reconstruction of Canonic Greek Doric Temple
EPIC Classical Temple to the Nether Realm Erected
HUGE Ice Palace
My Roman Temple
Big Sandy Thing
Emyi's Pagoda Project
Temple of Poseidon
Generic Eastern Themed Pagoda
Massive Greek Temple of Athena
Cathedral of Notch
*Temple of the Dying Sun
Notre Pere de Babiole
Cathedral in a City
* Aestheically Pleasing Homes/Buildings
Let's Discuss Houses, Shall We?
* Aesthetically Pleasing Homes/Buildings REVAMP
Massively EPIC, Massively DETAILED Palace
Probably Most Epic Water Slide Ever
Show Me Your EPIC: Part 2
Show Me Your EPIC
Staple Structures Every Survival Map Should Have
2.5 Months of Playing Only Minecraft
Awesome Minecart Ride Music Video
Share Your Creation!
Shadow of the Colossus
One of the Nicest Houses I've Seen in Minecraft
Preposterous Base Entrances!
* Venatum Colosseum
*The Ancient Golem
Scale Replica of Roman Colosseum
Post Your Homes!
My Huge Football Stadium
World Trade Center
Teldrassil - World Tree
Show Me Your BEST Buildings!
The Under Dome
My Coastal Ranch/Mansion
* Awesome Star Dome
Your Minecraft Architecture
Reichstag and Riksdagshuset
New York Hellgate Brdige
Modern Homes of Aonice Falls
Wild West Saloon
Worth 1000: Minecraft
Statue of Liberty
Old New York Pennsylvania Station
Aesthetically Pleasing Homes/Buildings [Modern]
Avatar Home Tree
American Football Stadium
* Angkor Wat
Ultra Modern Home and Remakes of the Classics
Trapikis's Classy Projects
Stylized Wheat Farm
Large Scale Dam
*Archive of Great Builds
How to Fix Portals: An Illustrated Guide
How to Make a Lava or Water Door
Weekly Bridges: Arch Bridges
Arches and Other Architectural Plans
Chimney Smoke Effect
* Elites of Minecraft: The Architect
Temple of Thermistocles
Neat Lighting Trick
Dynamic Structures for Fun and Profit
* Scaffolding and Your New Flying Fortress
Clearing Out Large Bodies of Water
How to Create Parabolic Arches
Plans for a Large Skull
How to Cast an Obsidian Bridge
Automatic Doors, that Mobs Cannot Enter
Easy Double Helix Tutorial
Roads, Walkways, Paths, Etc.
Efficient Safety Hut Design
Painmaker's Bed Emporium!
Building a Realistic Medieval World
Planning Large Builds/Structures
Decoration, Style, and More!
How to Make a Portal [Lava Molding]
Easy-to-build and Nice Looking House
Nether Portal Science
Emily's Guide to Aesthetically Pleasing Homes
Creepers of Every Flavor
Creeper Proof Window
How to Make a Simple Floating Island
Building a City
C12 Stone Master
* Elites of Minecraft: The Miner
* Epic Drifting
Beta 1.2 - Making a Productive Tree/Crop Farm
Easy-to-Use Farm Design
The Most Efficient/Best Way to Farm
The BEST Way to Mine Diamond
Hints for Cave Orientation
Zen and the Art of Obsidian Mining
CERIS - Cave Exploration Route Identifying System
Mining and Spelunking Tips for Idiots
Farm Thread (and not just wheat)
Petrus's 3x3 Modular Wheat Farm
A Tree Farmer's Best Friend
Phoenix Mining Guide
Compact All-in-One Tree/Sugar/Wheat Farm
Wheat Farm with Automatic Collector
* Practical Monster Trap for SMP-PVP
Massive Mob Grinder 171x171x123
Mob Tower and Grinder
Small Footprint Cacti Auto-Farm
Flat Water Conveyor for Items
Giant Sky Trap
* Huge Mob and Cactus Farm
Inventory Seeding: Optimizing Mob Trap Collecting
Modular Mob Spawner
30k IPH Mob Trap
10k IPH Mini-Mob Trap
Wool & Record Trap
Mob Tower Trap: 40k IPH
Helical Automatic Wheat Farm
R.I.M. Mob Sorter
Verticle Automated Farm
Slime Farming/Grinder System
Semi-Automatic Tree Farm
100k+ DPH Piston Trap
1x7xN Item Elevator
Automatic Egg Conversion Unit
Animal Breeding Machine V3
Efficient Wheat Farm
Mobs on Demand
Iron Ingot Farm
* Mega Storage System
Minecraft Bank System
What Does Your Storage Facility Look Like?
Minecraft Automated Bank
Automated Storage v2.0
Safety Deposit Boxes
Efficient Mass Storage Designs
Lava Storage Facility
Ultra Tidy Storage Building
Simple Bank System
Escape/trap Tunnel Using Wheat and Reeds
Self-Destructing Guard Tower
* The Art of War
Player Traps, a Compilation of Multiplayer Cruelty
Coastal Defense System
Cool Ways to Hide Your Base/Stuff
Ways to Hide Your Stuff?
Chicken or Death?
Hidden AP Landmine
Alexander's Efficient Landmine
A Thief's Compendium
Book of Stealth
Hide Stuff from X-Ray Guys
Arrow Machine Gun
How to Trap Someone in the Nether
Detecting Pressure Plate Removal
Piston Death Tunnel
The Art of War Continued
Invisible Floor Trap with Pistons
Completely Hidden Ways to Hide Your Chests
*Redstone Spleef Arena
Xendrus's Secret Redstone Base
Miniaturized Advanced Modular Switch System
* For Minecart Station Builders: Compact Buttons/Lights (Beta thread)
Configurable Compact Timer
Re-Programmable Door Lock
Smokers & Airstrike
"Red Stuff" Logic Gates
Diagrams of Exceptionally Efficient Music players
Redstone FAQ and General Tutorial
Redstone FAQ and General Tutorial- Part 2
Calculator with Display
Improved Sequential Lock
Breny's Rave Room
Small, Modular Full Adder
Multiple Use Water Controller
Adjustable Pulse Generator
Compact Buttons and Lights (Using Repeater Block)
Code-Protected Door Design
Several Button Signals on the Same Wire
Delay Line Memory
Water NAND/NOR Gates
Computing with Fire
Easy Way to Do Double Doors
A Working Clock
Compact Led Screen Design
Encoded Single-Line Redstone Signal
The Absolute Beginner's Guide to Everything Redstone
Encrypted Redstone Signals
Encoded Single-Line Redstone Signal
Redstone Serial Transmitter and Reciever
Mechanical T Flip-Flop
Huge Redstone TV
Redstone Development Foundation
Dual Edge Instant Wire
Block Update Detector
Compact Toggleable Clock
Long Delay Timer
7x/14x Light Sensor
Particle Detector Circuit
Distance Wire Experiment
Item Detection System
Loseless and Clockless Cobblestone Generator
Dispenser Fed Crafting Room
Super Long Delay Timer
Extreme Delays Using Simple Math
SethBling's Youtube Channel
Small and Clever Cobble Generator
Redstone Computer Components
* Working CPU
List of Minecraft ALU's, CPU's, and Computers
//www.minecraftforum.net/viewtopic.php?f=1020&t=328492" " target="" data-ensure-absolute>Redstone 8-bit CPU
4 Bit Adder
Reversible Signal Generator
Grizdale's Piston Logic Compendium
Piston T-FlipFlop 5x2x2
2x2 Door with Popup Stairs
2x2 Piston Light Switch
Highspeed Cobblestone Generator
Simple Compact 5x4x2 Light Switch
Piston Platform Circuit
Advanced Retractable Bridge
Piston Wall Circuit
Block Sensing Piston
Well Hidden Doors
3x3 Piston Door
Ice Block Generator
Verticle Sliding Entrance
Small 2x2 Concealable Door
5x5 Piston Door|
Flush 3x3 Piston Door
Zhul's Hidden Stairs
Retracting Large Numbers of Pistons
Hidden Piston Stairs
Giant Sand/Gravel Door
New Way to Open a Door
2x3 Hidden Flush Staircase
Redstone Tutorial for Variable Delay Cannon Timer
* TNT Cannon Science -- Revived!
Effective TNT Usage?
TNT Defense Ring
Auto-Reload TNT Cannon
Advanced TNT Cannons
* Flashing Gravel/Sand Lights
Kiershar's Tutorials and Prototypes
* Etho's Inventions & Cool Stuff
Minecraft Liquid Physics 101
Note Block Machine
1001 Things to Add to Your House
Mob Spawning Algorithm
Note Block Conversion Table
PSA: Little Trick for Those Who Like Dimly Lit Rooms...
Interesting New Discoveries/Tricks
Minecart Trick and Sand Launcher
Texture Pack Central/Mod List
List of Awesome/Entertaining Minecraft Videos
Minecart Door Mob Catcher
Slow Sand, Interesting Uses and Functions
Top Destroyable 1x1 Tower
Minecraft Intercontinental Railway
ToD Screenshot Art
Minecart Jousting and Other Games
Quick Sand in Minecraft
Shroom Powered Light Sensor
Minecraft - Eternal Island
The House that Inefficiency Built
Mozart's Turkish March
Reusable Water Control Machine
How to: Make a Floodgate
How to Make a Water Ladder to Bedrock
Wolves: How to Tame and Build a Kennel
Dog Door: Cactus Half Door
Sniper Tips and Tricks
Natural Flying Sand
Advanced Airlock System
Automatic Revolving Doors
*Piston Traps: Indiana Jones Style
Regular Hexahedron's Inventorium
Legit X-Ray Machine
Shrine of Notch
HD texture fix
How to Use Ramdisk to Boost Performance
MrMMods (BetterLight|Grass, SimpleMap)
Minecraft Structure Planner Application
Minecraft Song Planner
3D Modelling Use Blender to convert 3DS to Binvox
Hitler and Minecraft
Renaming Minecraft Now Possible
* Zero Punctuation:Minecraft
Minecraft Wallpaper Collection
* 3DS Max Minecraft Wallpapers
Creeper 3D Glasses
Industry is Destroying Minecraft!
Mod Minecraft | Tools: Cube Kingdom
TNT (Taio Cruz Parody)
Abby's Minecraft Photos
Minecraft Care Package
Minecraft Steve: 3D print
Oct 25, 2010Starfrish posted a message on UNOFFICIAL Official BLUESTONE DUST discussion/support topic.**IF YOU LIKE REDSTONE CIRCUITS, YOU NEED TO KEEP READING.**Posted in: Suggestions
I posted a suggestion a while back involving bluestone dust. Now, it seems as though a few other people are using the word bluestone in their suggestions. I just want to be clear that this is based on the FIRST topic to involve bluestone in the manner that I suggested. I wanted to summarize the entire idea so far into a single, well-written (to the best of my ability) and clear post. This idea needs attention from Notch.
Here's a few points I'd like to make very clear right now.
- This is NOT one of the 5,000+ daily attempts at turning redstone circuits into real electricity. If you start shouting out electricity jargon and ridiculously complex ideas, I am going to yell at you.
- The purpose of this idea is to make minecraft circuits smaller and more manageable in ways that a redstone 'computer chip' CAN NOT accomplish.
- This idea is very easy to understand. I don't expect everyone to have a degree in electrical engineering. If you understand redstone circuits, you'll understand this.
- I'm no computer programmer, and I may be wrong about this, but I'm pretty sure this would be easy as hell to implement.
I : The Essential Idea
Redstone is one of the most fun and stimulating aspects of Minecraft, in my opinion, but so often, you run into problems like the following:
= redstone dust
= bluestone dust
= A fusion of redstone in bluestone, that will interact with both. aka 'purple dust'
EDIT: This has caused a lot of confusion, so will now be used to represent a redstone wire crossing over a bluestone wire. THERE IS NO BLACKSTONE DUST. A black tile in my diagrams represents either diagram 6 or diagram 7 (scroll down to see these), and I hope that this update isn't too late to stop confusion.
   
    (diagram 1)
You only want the top left to communicate to the top right, and you only want the bottom left to communicate to the bottom right. With the above configuration, you now have a jumbled mess that won't work that way, because the top half of the diagram (circuit 1, let's say) and the bottom half (circuit 2) are interacting. So what do you have to do? You have do change it to this:
   
     
    (diagram 2)
To keep your wiring from interacting, you separate each circuit with empty tiles. The tiles in between these two circuits are now what I'll call 'dead space'. You can't put any dust on the dead tiles. It's just taking up space. That's why I propose bluestone dust. Bluestone dust is a simple and easy way to eliminate this problem. Bluestone has the exact same properties as redstone, but doesn't interact with redstone in any way. With bluestone dust, you can turn that cumbersome diagram above into this:
   
    (diagram 3)
or even this:
   
    (diagram 4)
Notice how tiny diagram 4 is compared to 2? Think about it. It's the exact same function as diagram 2, but uses nearly half as many tiles. Here's another example of bluestone's ability to tighten circuits.
   
   
   
    (diagram 5)
Instead of having to make an unsightly bridge to carry the circuit over the top of the perpendicular circuit, you can make it work in 2 dimensions. Bluestone dust and redstone dust would be laid next to and across each other without screwing up circuits.
II : Concerns / Potential Questions addressed!
There's enough ore underground already, adding a new block that's essentially just like redstone is a waste of space.
That's why there doesn't necessarily have to be a new ore added just to add bluestone dust. In fact, I'd rather there not be a new ore updated, because then we'd all need to start new maps. My idea for this would be to have some sort of device (similar to a crafting bench or a furnace) that works to turn redstone dust into bluestone dust and vice versa. Would it be instant, like the crafting bench? Would it take fuel and time like a furnace? Any of them sound good to me.
Randomman159 contributed this idea: all redstone blocks are turned into red/bluestone ore that drops some redstone dust and some bluestone dust when destroyed. The texture would be changed to red and blue spots, instead of just red spots.
Let's say I have 5 redstone dust and 5 bluestone dust, but I need to make a circuit that's ten dust long. What could solve this?
I have two solutions for this. One is the pretty much described in the first question; you'd just turn redstone dust into bluestone dust and you'd have ten of the same kind. My second solution would be to have a redstone and bluestone fusion kind of thing that you'd create. It would probably be purple or something, and would be hard-ish to make (like requiring coal or something to fuse the red dust and blue dust). This would be the only way to connect a redstone and bluestone circuit.
All of this red and blue lying on the floor, won't it be hard to recognize your circuits when it's all on the ground?
Not at all! In diagrams 4 and 5, the purple color is only meant to represent red dust and blue dust on the same tile. It would hopefully look something like this:
diagram 6 is a representation of a single tile.
  
  
  
  
   (diagram 6)
also, a representation of a single tile.
   
   
   
    (diagram 7)
The redstone dust and bluestone dust, while on the same tile, are next to each other. All of the tile textures would show clearly where redstone dust and bluestone dust are.
This is a great idea! You know what else they should add? Yellowstone dust! And greenstone dust!
No. At a certain point (as in, 2 different kinds of dust) it just gets stupid and annoying to look at. Your circuits will look like puke, and just try to imagine what diagram 6 would look like with 5 parallel colors instead of just 2. Two kinds of dust are enough.
What about redstone and bluestone torches?
As you probably figured, bluestone torches would work in the same way as bluestone dust; exactly the same functionality as redstone, but not interacting. Redstone torches could be converted to bluestone torches, or they could be permenant. That detail isn't very important.
Doesn't the redstone 'computer chip' idea solve this problem?
Yes and no. The computer chip idea will help with making circuits smaller, but you would still have a lot of dead space.
III : Closing
Thanks for reading all the way through, or at least scrolling all the way to the bottom! If you support this thread at all, PLEASE post in it, even if it's just the word "support". The more replies this topic gets, the more noticed it will get. If you don't support, please reply with a reason to not support it.
Any questions that a lot of people are asking, I'll put in section II with my best solution.
May 8, 2012Skaro posted a message on What are some stupid ban/kick/jail reasons you have seen or experienced?I am now banned from all of minecraft and will no longer be posting on these forums. Continue posting if you'd like, but I no longer have control of this topic. (Posted 2/28/2013)List some stupid reasons either you, a friend, or a random player has been banned, kicked, jailed, or generally abused by server mods/admins/OPsHere are two that I would like to share that just happened:One server I was mod on for about 2 months, highest level.I stopped playing, and stayed active on the forums. One time I come on, and reminisce about when I was previously mod, and how the server started, and the owner/admin came on, typing a message every 2-3 seconds, quicker than I could respond. I am a fast typer, but he was way faster than I. He yelled at me for like 5 minutes for daring being on his server and talking to the mods about the fact that I used to be a mod, then when I tried to defend myself, I got banned for "Come back when you have a better attitude." I then got banned off his skype, forums, and the server. I have no way of getting back anyway, genious, huh? Mostly, I got banned for inactivity on the server, but being active on the forums.EDIT: I have been unbanned from the above server.The other server I got banned for correcting a mod's grammar. Can you believe it?He said greif, and I said it is grief, "I before E except after C", next morning I was ip banned, also on the forums, so no chance of appeal, the mod who banned me also blocking me on skype.I used to be his friend, but got banned over grammar? That is pretty sad, I was joking around at the time, talking to his alt account, who wasn't even a mod.I mean, I have gotten banned off many servers, but I get banned purposely a lot. I have one main I play, where I am a highest mod on, but those two were unfair bans, that are impossible to appeal.Moral of this topic? Any idiot can run a server, but is the server a good one with good staff? That is a diamond.Some more of my personal ban reasons:Posted in: DiscussionI joined a server, no rules posted, thought it was strange.There was 2 other people on, both OPs.The server, as I could see, was one island made of stone with fences around it(Fences on 3/4 sides, 2-3 high), So I jump into the water, and see another beach-like island with a lighthouse on it. I swim for a bit then get hit with lightning and die.I respawn and die by lightning 2-3 more times, this time I see them flying around me.I ask what they were doing that for and they said they didn't want me there, started laughing and then /kill ed me.I told them that was rude and abuse and one said "Yeah were jerks." and then banned me with no reason given.-------------------------------------------------------------------------------------------------------I was on this server, no protection, no hacker plugin, etc.They have logblock but no mySQL.I tested commands because I couldn't use /pl.I did /lb and saw they had it.I did /lb permissions and saw I had perms for tool/toolblock.I did /lb toolblock.After about an hour their server crashes, and mySQL stops lb from working altogether.An admin tp's to me while I am sprinting, assumes I am flying, then kills me.I ask for my items back and they kill me for the next 10 minutes, couldn't even open that chat they killed me so much.They thought I had an inventory hack because of the bedrock.They ask how I get it, I tell them, and they call me a liar.After a few minutes of killing me, they try framing me.The owner /gives me 40 tnt and says how'd you get the tnt then?I dropped it the moment they gave it, and said they just /give'd it.Then they op me, and I imeediately deop myself, and say again they are framing me, and are being abusive.After 2-3 more minutes, they leave me alone, I ask for my iron tools back(I had a spade, sword, and pick I JUST made)They /give'd me an iron axe and an iron pick.I had to craft myself the other tools, and told them I didn't even have an axe.-------------------------------------------------------------------------------------------------------...Reminds me of this one guy.Banned him on one server for massive griefs.Got modded on another server, and eventually the guy joins this one as well, griefs, I ban him, then I find his server.I join and tell the mods that their owner is a griefer, and I have proof, then he shows up on console, wonders how I got the I.P, and banned me xD-------------------------------------------------------------------------------------------------------This one server I joined had about 10-12 different groups, and nobody paid attention to default's chat.I saw this "advertiser" or "trial-mod" group or whatever it was, and decided to start trolling. I did a spacing/color trick(bukkit R4 patched it from working), to imitate his group, he went afk so I thought it'd be fun. I made him talk for a bit, then made him go default vanilla speech. The higher mods/admins were so freaking lost, they thought he lost privs etc, then he actually talks. Says something isn't right, someone points out I keep saying nothing each time the guy would speak, then I get told to "stop hacking"Lol.. I explain it is a color/spacing trick, and that they all just got fooled. They say "okay, but do not continue."I wait about 2 minutes, then do it again, they fall for it. Again. I start laughing, then get bored and leave. My brother joins, insta-ban for "being a hacker". He didn't even speak! xDIf you want to have your long/detailed bans here, from somewhere in the middle of the topic(Past like page 3) or one you haven't even typed yet, just PM me and I'll copy the message here:
-Z_boy10I was playing on a multi-world server, you know, A PVP and a normal server, where the spawn world was super-flat. If you jumped of the spawn, there was a wall. It said if you go over the wall, you will get jailed for five hours. So, using block lag, (When you place blocks on protected ground and the disappear, if you fast enough, you can make a pillar and get on top of stuff.) I managed to get my self on top of it. I asked a admin if that was allowed, but he just Tped to me to see me. He dared me to go over, but I didn't. While I was jumping on it, he jailed me for no reason! He then said that I fell on the other side, but I didn't. Another time I was on it. He said that counted as being over it. So he Jailed me again. (BTW, he didn't jail me for 5 hours/he let me go early.)I blame no one for this but myself:I was on that same server, when someone was mad at me for talking too much. He wanted an admin to mute me. I had made a deal to be muted for diamonds before, so I decided to do it again. A diamond for an hour mute. But something got messed up, so he had to unmute me, then mute me again. but, he forgot to set a time for the mute, so I had to wait over two hours for the co-host to get on so he could unmute me.
Feb 16, 2012Devil's Menace (Pirate Ship)Posted in: Screenshots
I decided to start a new topic on this ship because my other thread is too crowded.
This is a pirate ship I made in Minecraft. It's a four masted ship with 9 square sails, 6 jib, and one spanker sail. I tried to make it as realistic as possible. The ship has a few decks, including captain's cabin and cannon decks. Thanks for reading and comments are suggestions are appreciated and needed!
To download the ship for Minecraft go to this link:
Feb 5, 2012immibis posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!Quick linksPosted in: Minecraft Mods
Download for all Forge mods (old dropbox link)
Immibis's Peripherals thread
Advanced Repulsion Systems thread
Advanced Machines thread
Simple Recycling thread
Archive: Download for all Forge mods (51.x.x versions for MC 1.4.5)
Archive: Download for all Forge mods (50.x.x versions for MC 1.2.5, 1.3.2 and 1.4.2)
Archive: Download for all Forge mods (49.x.x versions for MC 1.2.5)
Archive: Download for all Forge mods (48.x.x versions for MC 1.1, 1.2.3 and 1.2.5)
If you want to contact me I'm often on irc.esper.net in #direwolf20, #minecraftforge and many other channels, or you can PM me on IRC or this forum.
Download, installation, requirements
Requires Forge and Immibis Core.
Download page: here. For older versions see the top of this post.
Put the downloaded jar file in your mods folder.
This is a smallish mod that adds some useful blocks. The name TubeStuff is no longer temporary
The mod doesn't require RedPower or BuildCraft, but it's much more useful with them. Also, there's no recipe for the buffer if you have neither of them.
This block allows you to transfer items between pipes and tubes easily. It also combines stacks of items together to reduce lag.
You can fill it with items with pipes or tubes, or even manually, just like a chest.
If you put a wooden pipe, gold pipe, or basic logistics pipe next to the buffer, it will output one stack of items into the pipe every few seconds (depending on the number of empty slots - 5 seconds when empty, 0.5 seconds when full).
If you put a filter next to it, with the input side facing the buffer, it will output a redstone signal to pulse the filter at the same rate it sends items into pipes.
Automatic Crafting Table MkII
When you right click this you will see four main area. At the top, the input (9x5). At the bottom, your inventory. At the left, a 3x3 recipe area, and a single slot at the right which is the output. Here's how to use it:
- Set the recipe in the recipe area. Nothing will appear in the output slot, that's normal.
- Put items into the input area by connecting tubes (or pipes) to any side. Regulators may be useful here. Each side (and the bottom) has its own row of the input area.
- Place a filter or transposer above the crafting table facing down. Apply a redstone signal to this to extract the crafted item. Another will be crafted almost instantly, if the ingredients are available.
- If the recipe produces a container item, such as buckets (when water buckets are used in the recipe), they will go to the last, red-shaded row of the input area. They can be extracted from the bottom. Note that if this is full, container items will be destroyed!
They can also be rotated with a RP2 screwdriver, Buildcraft-compatible wrench (including Crescent Hammers and OmniWrenches), IC2 wrench or stone hoe.
The "C" button (not shown in the screenshot) clears the recipe.
The "OD" button (not shown in the screenshot) is for ore-dictionary support. After entering a recipe that uses the ore dictionary - for example, 9 copper ingots - click the OD button, and the ingots will start flashing between all the available types of copper ingots. In this mode you can make copper blocks from any 9 copper ingots, even if they aren't all of the same type. If you edit the recipe it will stop flashing.
If you have NEI, you can click the "?" button next to a recipe while the ACT2 GUI is open to select that recipe.
Black Hole Chest
(on Fast graphics)
It's a chest that holds infinite items. Simple, really.
Note that you can't navigate to pages that don't exist. In particular, you can't go to a new blank page unless the previous page is full. Also, when it unloads, it will compact its contents so there are no empty slots until the end.
The GUI still has some visual bugs - if you click on a slot that's wrong, it should update with the correct items.
Disabled by default due to potential OPness - see the config to enable. Even if not enabled in the config, it can be spawned by /give, creative mode, TMI or NEI.
If these chests lag too much in fancy mode, you can force them to use the fast mode graphics in the client's config (tubestuff.enableBHCAnim=false). You can also disable the black particles (tubestuff.enableBHCParticles=false). (Note: If you get lots of fast-moving white/grey particles, that's a graphical glitch where they aren't clipped to the inside of the chest; see below)
Does not drop its contents when destroyed, to prevent possible lag from having too many dropped items. This is not a bug.
Connects to pipes or tubes, and permanently destroys any items that enter it - like a lava pit, but easier to use and with no risk of spontaneous combustion.
This acts like a chest that always has a certain item in it. You can pull an infinite amount of this item out of the chest with wooden pipes or transposers/filters/etc, a certain number at a time.
There is no way to legitimately get this block, and only ops can place it in SMP, for obvious reasons. Intended for things like admin-built dungeons where you want to never run out of reward items.
Right click to open the GUI (again, you must be an op except in singleplayer) and put in the item you want to spawn. The number of items in the GUI is the maximum number of items that will be spawned at a time (eg with one pulse of a filter). Remember wooden pipes and transposers will still only spawn one item at a time.
This block is the "automated retriever robot" that BrickedKeyboard suggested.
World texture is temporary. Any texture pack makers want to give me a better one? I really have no idea what this machine should look like...
The side with the bigger hole is the input. It should be touching the output side of a retriever from RedPower. If it's touching any other block, or nothing, it won't do anything.
The side with the smaller hole is the output. It should be touching any inventory, such as a chest or ACT2.
You can use a filter instead of a retriever, which usually isn't very useful.
Make sure your retriever is in "non-slider" mode!
The inventory has three areas - the "R" (retriever) area, the "T" (target) area, and that single lonely slot on the right that you won't need to touch (items go here temporarily on their way to the output inventory)
The T area should contain the items you want to keep in the output inventory. In this example, it will be kept filled with 63 grass blocks and 63 smoothstone.
The R area should contain at least one of each item in the T grid, and should match its layout. If that last sentence was confusing, the picture should show what I mean.
The retrievulator will move items between the R grid and the retriever, and apply redstone pulses to the retreiver, to keep the inventory stocked with the specified items. If the inventory already contains the correct items, it will spawn a "retriever jammer", which has no other uses, and place it the retriever to stop it from accepting any more items.
Walking over a retriever jammer will destroy it instead of picking it up.
Retrievulators can be rotated with either RedPower screwdriver. As of 51.0.0, they can also be rotated with a Buildcraft wrench, IC2 wrench or stone hoe. As of 52.2.0, any BC-compatible wrench will also work, such as TE crescent hammers and OmniWrenches.
The retrievulator will emit pulses more slowly if it hasn't successfully retrieved any items in a while. The minimum speed is 20 seconds per pulse. (new in 49.3.0)
Note: The T area now (as of 49.2.0) uses fake items, similar to Logistics Pipes. You can set it to request up to 127 of an item, even non-stackable items.
Right click to add items, and left click to subtract items.
Hold shift to add/remove 10 items at a time.
If you click with either button on an empty slot, you will set that slot to a copy of the stack you're holding.
Note: If the R grid and the retriever both contain an item in the same square, the retrievulator will not function. If neither contain an item, but the T grid does contain an item in that square, the retrievulator also will not function.
Note: Do not place retrievulators next to each other, as they emit a strong redstone signal that can power things through solid blocks, and might interfere with other retrievers. (Fixed in 49.3.0?)
When you put a tool in, this will break the block in front of it.
It acts like a player breaking a block, so it takes time and uses durability.
Liquid duplicator/liquid disposer
Liquid versions of the duplicator and incinerator.
For the liquid duplicator, you should put a liquid container item in the slot - eg a filled bucket or IC2 cell.
Online player detector
Turns green and emits a redstone signal when the player who placed it is online. Useful for servers which require you to turn off your machines when you're offline.
From left to right, top to bottom:
Silver, tin, copper, nikolite, coal, redstone, blue alloy, red alloy, brass.
They work like the vanilla metal blocks.
There is also a charcoal storage block that looks identical to the coal one.
There is a config option to disable all of these at once, and another option to disable the vanilla storage blocks (coal, charcoal and redstone).
Nikolite and redstone blocks must be placed on top of another block or they will fall.
As of Minecraft 1.5, redstone blocks are now powered redstone blocks, made by crafting vanilla redstone blocks with sand.
As of Minecraft 1.6, coal blocks are now coal brick blocks, made by crafting vanilla coal blocks with stone bricks.
(There were recipes here but they randomly disappeared and I haven't put them back yet. Use NEI)
Mod spotlight by edoreld:
Mod spotlight by llloyd4:
Tekkit Science series by ProfessorLotte:
immibis (me) - coding and textures
FuzzyPurp - beta testing
Elysium - testing of 1.1/48.0.x
BrickedKeyboard - retrievulator idea
Olaf464 - incinerator texture
Feronzed - retrievulator texture
This is a block that loads chunks. There is a limit on the number of chunks each non-op player can load in SMP, and each chunk loader can load an adjustable area.
Right clicking opens this GUI. If you are op (or in singleplayer) or the owner of the chunkloader, you can change the size of the loaded area without breaking and replacing it (which would make you the owner).
The green button expands the area loaded by this chunkloader by one chunk, and the red button shrinks it by one chunk.
As you can see, there is a limit on the number of chunks that each player may force to be loaded. In singleplayer, or if the owner of the chunkloader is an op, there is no limit.
Pressing F9 shows loaded chunks, as with the Teleport Tether, however the format of this display is quite different.
It displays four things.
First, you can see a blue or orange box around all chunk loader blocks, even through walls. This is useful if you bury your chunkloaders and forget where they are, or if somebody tries to cause lag on SMP.
Blue boxes indicate chunkloaders you own, while orange boxes indicate chunkloaders owned by someone else. Orange boxes are only visible in singleplayer, to ops, or if they have been enabled in the server config (chunkloader.hideOtherPlayersLoadersInF9=false).
For the rest of this section, a "visible chunk" means a chunk that is being kept loaded by a chunk loader you can see with a blue or orange box; if you can't tell a chunk loader is there, you can't tell which chunks it is keeping loaded.
Second, a translucent blue border will be drawn around the chunk you are standing in, if it is visible. This border cannot be seen through walls, and helps to see whether your machines are all in the same chunk.
Third, a green line will be drawn in each corner of each visible chunk.
Fourth, a translucent red square will be drawn above your head height, in each visible chunk. It will be drawn once for each chunk loader - that is, if two or more visible chunk loaders are keeping the same chunk loaded (and thus the chunk is counting multiple times towards your limit) the red square will appear darker.
This *is* visible through walls and ceilings, so that you can see it indoors.
If you set chunkloader.useFuel=true in immibis.cfg, anchors will require fuel to run. Anchors without fuel will be treated as if they don't exist - so they won't appear in F9 or contribute to your quota. (This also means you can set them to a larger area than you're allowed, and it won't be reset until you put fuel in)
If you set chunkloader.allowFuelPiping=true in immibis.cfg, then automation mods (such as Buildcraft pipes, RedPower 2 tubes and ComputerCraft turtles) will be allowed to insert fuel into anchors. If it is set to false (which is the default), they will be blocked (using ISidedInventory).
The available fuels and value of each fuel is configurable in immibis.cfg. This is mainly intended for server admins.
The amount of fuel used is scaled by the number of chunks, so a 3x3 loader will use 9 times as much fuel as a 1x1 loader.
Item Time per item (1 chunk) Time per stack (1 chunk) ----------------------------------------------------------------- Coal 10 min 10 hr 40 min Charcoal 1 min 1 hr 4 min Redstone 1 min 1 hr 4 min Ender pearl 15 min 4 hr (max stack size is 16) Magma cream 15 min 16 hr Eye of ender 30 min 32 hr Dirt 1 sec 1 min 4 sec Cobblestone 1 sec 1 min 4 sec Smoothstone 3 sec 3 min 12 sec Netherrack 4 sec 4 min 16 sec Nether brick 10 sec 10 min 40 sec Glowstone dust 2 min 2 hr 8 min
Commands (1.3+ only)
All of these commands are only available to operators.
- /dimanc getquota <username> Tells you the current and maximum loaded chunks of that player.
- /dimanc override <username> <number> Sets a quota override for a specific player, equivalent to setting it in the chunkloader.playerQuotaOverride section of immibis.cfg. This does update the config.
- /dimanc setfuel <ID> <time> <unit> Sets a fuel item. ID is the item ID, and time is the amount of time. Unit is a multiplier for the time - it can be "sec" (seconds), "min" (minutes), "hr" (hours) or blank (ticks).
- /dimanc setfuel <ID>:<meta> <time> <unit> Same as above, but with a specific metadata/damage value.
- /dimanc setpipemode allow Enables automatic fuel insertion and updates the config.
- /dimanc setpipemode block Disables automatic fuel insertion and updates the config.
You can also use "unlimited" (without quotes) instead of the number, or "default" (which removes the override)
Example to make stone last for 5 seconds: /dimanc setfuel 1 5 sec
This is like CodeChicken Core, Buildcraft Core, RedPower Core, and so on - it provides requirements for other mods.
They mostly work like RedPower 2's microblocks.
The mod must be installed in your coremods folder.
Example cutting recipes:
Example combining recipes:
Example un-hollowing recipe:
This adds one block, that allows you to automatically feed yourself.
Put any food in the left slot and it will feed nearby players that need feeding.
Put golden apples (the ones made from gold nuggets) in the right slot to extend the range. Every 4 apples will add another 2x2x2 to the area. The maximum possible area is 49x49x49.
Mod spotlight by edoreld:
Mod spotlight by RedstoneNightmare:
This mod provides a way to move items from A to B, by labeling them.
This is a teleposer. It has an input side and an output side (both of which can be set in the GUI), and moves items from the input side to the output side. The input side has a black centre, and the output side has a white centre.
Notice each side of the block has different coloured lights on it. Each direction corresponds to a colour, to allow you to select them in the GUI.
It also has a GUI that looks like this: (don't panic)
The two coloured squares show the current input and output sides. Left or right click to cycle through the possible sides. Note that you can set them both to the same side.
In the picture above, the input is on the purple side and the output is on the green side - this is the default setup.
If any items are in the top 9 slots, only those items will be allowed through, like in an RP filter or BC diamond pipe. These are holo-slots, like the diamond pipe (If you don't know what that means, try it and see).
Ignore the textboxes and priority for now.
This is the simplest useful setup with a teleposer. There is a chest next to the input, and another chest next to the output. Items will be moved from the input chest to the output chest. The chests could be replaced with machines or other inventories.
These are transport conduits. They can be used to move items instantly between different teleposers. They can be covered in microblocks, but the microblocks currently will not affect connections between conduits - they will be purely aesthetic.
It doesn't matter how your conduits are connected. These two conduits are exactly equivalent, except for the materials used to make them:
Item stacks travelling through transport conduits have a label, which can be any text string. They will go to the highest-priority connected teleposer with a matching item filter (or no item filter) and a matching label.
Remember those textboxes in the GUI? They're for labels.
The "out" textbox specifies the label items will get when they leave this teleposer, and the "in" textbox specifies which labels are allowed to enter the teleposer.
The "in" text can be a |-separated list of labels to accept, which can include * as a wildcard. The "out" text is a ,-separated list of labels to try sending the item to.
For example, with this configuration:
the teleposer will accept diamonds which are labelled either "asdf", or anything that starts with "sorting". It will then send them to any teleposer labelled "valuables". If no teleposer can accept the item (perhaps the valuables chest is full) it will send them to "recycler" instead.
The last block is the transpressurizer. Teleposer networks require power to run, and the transpressurizer converts electricity into a form the network can use. Connect a transport conduit to the top, and an IC2 cable to any other side, and power will be converted until the network is full. It will accept any voltage.
It can also be powered from BC conductive pipes.
1 MJ provides the same amount of power as 2.5 EU.
If you don't have IC2 or BC or just don't want to supply power, there is a config option you can use to disable the power requirement of teleposers.
Note that power is used every time a teleposer tries to push an item stack onto a network, even if none of the items could find a destination.
A network can store quite a bit of power, and there is currently no way to measure stored power on a network.
Exact behaviour: (optional reading)
A teleposer uses 3 charge units whenever it attempts to push an item stack, plus one charge unit per item in the stack. If there is not enough stored energy to push the entire stack, it will not do anything, even if there is enough to push part of the stack.
0.8 MJ or 2 EU are required for 1 charge unit.
The maximum stored energy in a network is 128 charge units for every connected machine side.
This is a dislocator. It acts somewhat like a retriever in RedPower, but it can send items to other places as well.
Its GUI looks like this:
The direction is pretty straightforward - it sets the side of the block that connects to a tube network.
Each time the dislocator receives a redstone signal, it does the following:
- Finds an item matching the item set in the dislocator. It only considers chests and machines which are connected to the output sides of directly connected teleposers. It only considers teleposers whose input label matches the "search label" in the GUI.
- Emits the item from the input side of the teleposer it was found in, labelled with the "eject label" in the GUI.
You have a cobblestone chest with an input label of "cobblestone", and a furnace with an input label of "furnace". You want to move 8 cobblestone at a time from the chest to the furnace.
You would set the search label to "cobblestone" and the eject label to "furnace", and put 8 cobblestone in the item slot.
- You can set multiple search labels, separated by commas. They will be tried in that order, as with teleposers.
- You can set multiple eject labels, separated by commas. Ditto.
- The priority used for searching is the opposite of that used by items. If your cobble goes to a chest, then to a recycler if the chest is full, then dislocators will check the recycler first (assuming it meets all the other criteria).
- It will not look "through" teleposers - if there is a teleposer between the dislocator and the cobblestone chest in the above example, it will not work.
- It will currently not take items from multiple stacks. If a chest has 27 stacks of 1 cobblestone, a request for 27 cobblestone will fail.
(where 'dislocator' is the wrapped peripheral) dislocator.pull(stackSize, searchLabel, ejectLabel) Moves some items, as if you applied a redstone signal. This function does not use the search label, eject label, or stack size from the GUI but instead uses the ones passed as parameters. Returns a unique request ID. Sends a dislocator_done event no more than one tick later. The event's first parameter is the request ID, and the second parameter is true if the request succeeded, or false if it failed. I can't directly return whether the request succeeded or not due to technical limitations.
You can convert teleposers to dislocators and vice versa. Both recipes are shapeless.
Teleposer to dislocator: add glowstone
Dislocator to teleposer: add redstone
Mod spotlight by edoreld:
This is a mod that adds liquid XP, and related machines. You will need a mod capable of transporting liquids, such as Buildcraft, Thermal Expansion or RedPower 2.
One bucket of Liquid XP is worth 10 experience points. For comparison, each level is 17 experience points until you reach level 15.
The first block you need is an LXP Absorber, crafted like this:
When this block is placed in the world, standing on top of it will cause your XP to be converted to a liquid, stored in its internal buffer, and then emitted to any nearby blocks that can accept it (such as pipes, liquiducts and Buildcraft tanks) automatically - you do not need a wooden pipe or redstone-powered liquiduct.
You may notice that you have a small amount of XP left which the Absorber is unable to absorb - this is because you have slightly less than one point of XP left due to rounding errors, as Minecraft keeps track of your XP in an over-complicated way.
Use any bucket-filling method (right click on a BC tank with a bucket, or use a TE liquid transposer) to get LXP buckets for crafting the rest of the machines.
This is an LXP Collector. It works like the Absorber, but instead of taking XP from players it collects XP orbs in a 13x13x13 area centred on itself (6 blocks in each direction).
This isn't enough to make an automatic XP farm yet, though. As you may be aware, mobs will only drop XP (and rare drops and blaze rods) if they're killed by a player. More accurately, if they die within 3 seconds of being damaged by a player.
Well, LXP Corp's got that covered too.
This is the LXP Catalyzer. For a relatively small cost of Liquid XP, which can be pumped in any side, it will make nearby mob deaths count as player kills. The cost is one XP point per mob catalyzed. The range is the same as the Collector, and any mob killed within this range will drop XP. If a mob leaves the area it will only drop XP if it dies within the next three seconds.
So now that your mob farm produces Liquid XP, what are you going to do with it?
Unfortunately for you, we have not discovered a way to turn Liquid XP back into regular XP,however we were able to duplicate some of the functions of regular XP.
Update: You can use a Liquid Transposer/other bucket filler to fill glass bottles with Liquid XP, to create Bottles O' Enchanting.
This is a blank medallion. It's used as a raw medium for the Imprinter to store levels. They stack to 4 and are reusable.
This is the LXP Imprinter.
It requires blank medallions as input, and charges them with LXP to a certain level, which can be set in the GUI.
Blank medallions can be inserted in the left of the GUI, or piped in from the top.
Charged medallions can be extracted from the right of the GUI, or the bottom of the block.
LXP can be pumped in to any side.
This is the LXP Enchanter.
It requires charged medallions (top) and books (left). It does not require LXP.
When a charged medallion and a book are both present, it will enchant the book using the levels stored on the medallion, returning an enchanted book (right) and a blank medallion (bottom).
There is a config option to allow the Enchanter to enchant things other than books - by default, it cannot.
Unlike the vanilla enchantment table, this is capable of storing multiple enchantments in a book.
The lower-left slot in the GUI is the "template slot."
If this is empty, any enchantments can be stored in the book, as with normal enchanting. Otherwise, you can place any enchantable item here and it will be used to determine the enchantments. For example, if a golden sword is used as a template with level 30 medallions, then the Enchanter will create enchantments as if you are enchanting a gold sword at level 30, but will place the enchantments on the book instead of the sword.
The template item takes 4 "uses" of damage for every level used in the enchanting process. In the example above, the gold sword will receive 120 damage points and be consumed with every enchantment, as it only lasts for 33 uses. A diamond sword would also receive 120 damage points, but would last for 13 enchanting operations, and would produce less valuable enchantments due to its lower enchantability (as in vanilla).
You can insert new template items from the back of the block.
If a non-enchantable item is used as a template, the Enchanter will not function.
The Enchanter requires bookshelves to be placed around it. As of 54.0.1, the bookshelves can be up to 3 blocks from the Enchanter horizontally, and can be up to 2 blocks above or 1 block below the Enchanter.
Horizontal cross-section of this area:
In previous versions:
These are the valid locations for bookshelves:
The bookshelves can be up to 1 block below or 1 block above the Enchanter.
It does not check for obstructions, so you can place other machinery between the Enchanter and the bookshelves.
Due to the Enchanter's decreased cognitive capacity relative to a human, the Enchanter requires many more bookshelves than a manual enchanting table.
You need two bookshelves for every level on the medallion.
To use medallions up to level 30, you will need 60 bookshelves.
Before version 55.1.0, the last machine is the LXP Combiner.
This is essentially an LXP-powered anvil. It is capable of performing all the functions of the vanilla anvil besides renaming. It cannot apply enchantments to the "wrong" items - it won't put Protection on a sword or Sharpness on a dirt block.
It is not capped at level 40.
It does not use the vanilla mechanic where already-repaired items cost more to repair again. This works both ways: items that have been already repaired in an anvil can be used as input with no extra cost, and the resulting item can be repaired in an anvil with no extra cost.
Input is from the left and right sides of the block. Output can be extracted from the bottom. Liquid XP can be pumped into any side.
There is no LXP machine that can rename items.
The LXP Isolator, added in version 55.1.0, is a machine that separates enchantments from items. Put an enchanted tool/weapon/armour piece/book in the left, put empty books underneath it, and supply a (relatively) small amount of LXP.
For automation, insert items from the top and extract them from the bottom. Insert books from any side. This layout is compatible with hoppers.
If the input item has no enchantments, or is damaged, it will be moved directly to the output slot for no cost.
Otherwise, 15 XP points (1.5 buckets) will be consumed, and the first enchantment will be removed from the item and transferred to a book - unless the item was already a book with one enchantment, in which case it is moved directly to the output slot for no cost.
Bearded Octo Nemesis
GitHub suggested that name, btw.
This is a tool that deobfuscates mod downloads without decompiling them, so you can test your mod's interactions with other mods in MCP/Eclipse without reobfuscating.
Seems to load RP2 and IC2 without problems.
Available in source code from GitHub, or download the jar from Dropbox.
There's barely any documentation, so if you need help, PM me here or ask me on IRC.
I had the old license here for versions prior to 48.2.0, but then I accidentally deleted it while rearranging this post. So now I'm letting you do whatever you want with them. Decompile them, change my name to your own, upload them somewhere else, and make millions of dollars off them, if you want.
And no, you don't have to ask me to make a port or a modpack. The license says you need to include it in "all copies or substantial portions of the software"; since there's a copy in the download that's already done for you.
48.2.0+ are licensed under the MIT license:
Copyright (c) 2012 Alex "immibis" Campbell Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Collectable skeleton arrows (1.1, 1.2.3, 1.2.5)
Suggested by Markie on IRC. It lets you pick up arrows fired by skeletons, the same way you can pick up arrows you fired.
The license from the top of this post doesn't apply here, because it's 99.9% Mojang's code.
Just put the class in your jar file (and delete META-INF for the client). You don't need the client mod in SMP. Should work with Forge, but does not require it.
For Minecraft 1.1:
For Minecraft 1.2.3:
For Minecraft 1.2.5, and maybe 1.2.4:
No creeper explosions (1.2.5)
This makes creepers just disappear instead of exploding, so your terrain is safe (because vanilla isn't like Bukkit, they don't hurt players either). Suggested by Olaf464 on IRC for his server.
The license from the top of this post doesn't apply here, because it's 99.9% Mojang's code.
Just put the class in your jar file (and delete META-INF for the client). You don't need the client mod in SMP. Should work with Forge, but does not require it.
For Minecraft 1.2.5 and maybe 1.2.4:
Keep TEs Loaded
Officially discontinued as of 26/09/2012. Old versions are still archived at the old download pages (see top of post).
Yet another very unimaginatively-named mod. This one will keep all chunks with at least one tile entity loaded, ignoring chests, signs, end portals, mob spawners and record players. It's just for my learning about IChunkLoadHandler, but I thought someone might find it useful as a compromise between keeping the entire map loaded (as some servers do) and the default chunk loading behaviour.
Officially discontinued as of 26/09/2012. Old versions are still archived at the old download pages (see top of post).
This isn't recommended, because I realised how long-winded and broken its transmutations were. I might change the recipes later and un-un-recommend it :
This mod adds recipes to EE for transmuting items using the Philosopher's Stone. Note that it does not use the learning system like the transmutation tablet does. Don't bother trying to use these recipes in normal crafting tables - they're much more useful for automatic ones.
It reads the item and block IDs from mod_EE.props and does not interact with EE in any other way.
If you find any missing recipes or there's no way to transmute X to Y with just the pstone, post it here. I expect there to be quite a few items or conversions I've overlooked, given the number of recipes in this mod. I suggest you use CraftGuide to see the list of recipes added.
These recipes are not related to the old v5 or v4 recipes. The path for transmuting cobble into diamonds is: (and it's a LOT longer than in v5 or v4; this is the reason I don't recommend using this)
1 cobble - 1 sand 1 sand - 1 dirt 2 dirt - 2 grass 8 grass - 1 vine 2 vines - 1 lilypad 2 lilypads - 1 log 1 log - 4 planks (vanilla recipe) 1 plank - 1 light blue dye 1 light blue dye - 1 magenta dye - 1 orange dye - 1 ink sac - 1 rose red - 1 cactus green - 1 cocoa bean - 1 purple dye 4 purple dye - 1 obsidian 4 obsidian - 1 iron ingot 8 iron ingots - 1 gold ingot (EE recipe) 4 gold ingots - 1 diamond (EE recipe)
Download, installation, requirements
Requires EE2, and nothing else except for EE2's requirements.
Put the zip in your mods folder.
It also adds some new fuel transmutation recipes. There are few enough that I'd draw a diagram if I knew what software people normally use for drawing diagrams. Here's a complete list of fuel transmutations:
Again, there are way too many matter transmutations to list them all. Try CraftGuide or NEI.
2 charcoal - 1 redstone (x1,2,3) (x1,2,3 here means you can also transmute 4 charcoal - 2 redstone or 6 charcoal - 3 redstone) 2 redstone - 1 coal (x1,2) 1 redstone - 2 charcoal (x1,5,7) 3 redstone - 1 gunpowder (x1,2) 8 redstone - 1 alchemical coal (x1) 2 gunpowder - 1 glowstone dust (x1,3) 8 gunpowder - 1 glowstone block (x1) 4 gunpowder - 1 blaze powder (x1) 1 gunpowder - 3 redstone (x1,3,5,7) 1 blaze powder - 4 gunpowder (x1,3,5,7) 2 blaze powder - 1 blaze rod (x1,2,3,4) 1 glowstone dust - 2 gunpowder (x1,2,3,4,5,6,7,8) 1 blaze rod - 1 glowstone block (x1,2,3,4,5,6,7,8) 1 glowstone block - 4 glowstone dust (x1,3,5,7) 1 glowstone block -3 alchemical coal (x2,4,6,8) and some existing recipes: 4 glowstone dust - 1 glowstone block (vanilla) 1 blaze rod - 2 blaze powder (vanilla) 4 charcoal - 1 coal (EE) 4 coal - 1 alchemical coal (EE) 4 alchemical coal - 1 mobius fuel (EE) 4 mobius fuel - 1 aeternalis fuel (EE)
Jun 28, 2012Posted in: Legacy SupportQuote from ImmaBoss123
Specs of my laptop:
Intel Pentium P6200 Processor at 2.13 GHz 2 CPU cores.
4GB DDR3 Memory
64 Bit OS
Intel HD Graphics <--
320 GB HDD
That right there is your problem. The inbuilt graphics that come with intel processors are not at all good for gaming in general.
As to the playing fine for a few seconds then getting laggy again, this is because the more chunks that are loaded, the more system resources that minecraft takes up. Naturally, on far + fancy minecraft uses up the most possible, and your PC/Laptop can't handle it.
Jun 27, 2012Posted in: Survival ModeQuote from joshslayer99
ok, let me try to explain the mod situation better...i found the page on the minecraft forum where it says to download the mod....but the links that are givin lead me to a site that downloads something called ilivid......it does not have any skip ad **** and it only gives me the option to download that program. if that is the right program theni accept my mistake but it just doesnt look like a mod
You're doing something wrong obviously, and don't say that you're not.
Click on the "Alternate" link of the "Download Automated Installation" part in the thread that I linked to you. It's a direct download, no websites or anything.
Come back to me if you manage to mess that up.
EDIT - If the application says "SinglePlayerCommands-MC1.2.5_V3.2.2" or something along those lines, open that using Java.
Jun 14, 2012Okay, EmoCat is back. Today I was bored and looking for a noob server to troll/grief and found this. I loved the spawn as soon as I saw it and the owners/co-owners are all really friendly. Started building and yea, they have an epic market too. Many building areas and procetion. So I said, hell I love this server. I like playing, but it is way to quite. Needs more players. There is a pvp area, a building area, and then the market. It's really cool and I do sugjest checking it out.Posted in: Minecraft Survival Servers (archive)
Plugins as I see
Jobs, shops, econ (/bal), jails just to name a few. Rules are pretty simple and all in all pretty damn good server.
You start with the basic gear (pick, shovel, sword, and axe) in stone and 1000 dollars. That can buy you a bit at the market. I bought, of course, butter pants and farm starts. It's pretty good for a new server. Ip is freehost.redirectme.net:25569
And there is a website I am checking out soon: castlearcadia.enjin.com
20 slots, friendly staff, hardly any lag, what more to love? It's got tons of space, just craving to be built on. Peace homies! ~Cat
Jun 13, 2012EMOATTACK posted a message on [1.2.5] ☢ Fallout: Wild Wasteland ☢ | 24/7 | Guns | Hardcore Role-Play | Spout | In Build | Your Leader In Post-Apocalyptic SimuPosted in: Minecraft Survival Servers (archive)Quote from Rugbug96
You do realize that this server is a HARDCORE ROLEPLAY server
I have been on a hardcore role playing server before. They didn't force us to use a texture pack. Plus how would you know if they where or not?
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