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    posted a message on Skin Maker (GUARANTEED WAIT TIME - 1 DAY)
    Name: Manis Pan
    Skin: Anthropomorphic pangolin with red long-sleeve shirt and black pants (I don't really care for layers, but if you feel like it I'd like a white hoodie) Blue eyes.
    In Game Name: Invader_Skarrch
    Posted in: Skins
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    posted a message on Taking Mod Requests
    Quote from NoMoreFelonies

    Ooh! Also, to defeat the unionizer, you could fund some sort of racist/anti-Semitic demagogue in order to split the support among your workers. This is really getting good now.

    I think that the simpler the mod is, the more likey it is to actually exist at some point. I just want an economic simulation,not an Oligarchy simulator.
    Posted in: Requests / Ideas For Mods
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    posted a message on Taking Mod Requests
    Quote from NoMoreFelonies

    One way to eliminate the "semi" in "semi-realistic": Maybe as a rare event, you could have a villager spawn who tries to unionize the workers, and then you have to assassinate or discredit the leader in order to maintain your stranglehold on your proles, A capitalist mod wouldn't get more realistic than that.

    As a side note, is this sort of what you're envisioning? (I haven't tried it out yet, so I'm just wondering if there's any overlap.)

    1) Maybe in a later version :P
    2) Minecolony? What kind of commie filth is this? In Capitalist craft the people are free to do what they want, not just work for El Presidente
    Posted in: Requests / Ideas For Mods
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    posted a message on Taking Mod Requests
    Semi-realistic economy simulation in Minecraft; I call it CapitalistCraft(tm)

    Basically there's a new mob type, call them people(for lack of a better name) People look just like you, but with a different texture depending on their chosen job. People also require food like you and have the ability to hold Money.

    To start harnessing the people under the yoke of oppression, simply build a coin press and a Strongbox. The coin press turns one gold bar into 20 coins, and the strongbox holds 500 coins. Note that these coins are not items, rather they are a variable tied to the player, other people, and strongboxes. To put the coins to use, find a person and right click on him. This brings up the Government Contract GUI, which allows you to select various jobs. More on this later. As the worker does his job, he will be paid daily from your strongbox, and any money he makes at his job will go into your strongbox.

    As this worker starts to make more money, the other wandering people will also take notice and begin choosing jobs of their own. Note that these are not Government Contracts, these people do the job for themselves. Not that this is bad for you. Your Contract workers will go out and spend money on things(mostly food), which will then go into the coffers of the people. But food isn't the only thing people buy: they also want knicknacks, tool upgrades, and even houses(which builders build). Also, they must buy any raw materials from another person.

    To prevent everyone from starving to death, right clicking on someone with food will give it to them, satisfying their hunger and preventing their death.

    Here's a simple list of jobs:
    Miner: Mines things, smelts ores and sells them.
    Woodman: Cuts down trees, turns them into planks, and sells them.
    Farmer: Farms wheat only for now, sells it
    Baker: Bakes bread and sells it
    Mint Worker: Operates Coin Presses, only available thru Government contract
    Woodworker: Makes woodcrafts(workbenches, chests, wooden tools) and sells them. One of two types of builder(builds wooden structures)
    Stoneworker: Makes stone tools and furnaces and sells them, the other type of builder(builds stone structures)
    Blacksmith: Makes metal tools, repairs tools.

    If there's anything unclear(and I'm sure there is) feel free to ask for elaboration
    Posted in: Requests / Ideas For Mods
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