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    posted a message on Risugami's Mods - Updated.
    ---- Minecraft Crash Report ----
    // I let you down. Sorry :(

    Time: 8/23/12 8:55 AM
    Description: Unexpected error

    java.lang.NoClassDefFoundError: aux
    at avf.a(SourceFile:303)
    at avb.a(SourceFile:1436)
    at up.a(SourceFile:757)
    at atd.a(SourceFile:128)
    at up.d(SourceFile:749)
    at atd.d(SourceFile:110)
    at net.minecraft.client.Minecraft.a(SourceFile:1388)
    at net.minecraft.client.Minecraft.a(SourceFile:1336)
    at asv.a(NetClientHandler.java:151)
    at cs.a(SourceFile:71)
    at ba.b(SourceFile:51)
    at net.minecraft.client.Minecraft.l(SourceFile:1269)
    at net.minecraft.client.Minecraft.J(SourceFile:583)
    at net.minecraft.client.Minecraft.run(SourceFile:535)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: aux
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 15 more

    Relevant Details:
    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_06, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 513702496 bytes (489 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - ModLoader: Mods loaded: 1
    ModLoader 1.3.2

    - LWJGL: 2.4.2
    - OpenGL: ATI Radeon HD 3400 Series GL version 3.3.10750 Compatibility Profile Context, ATI Technologies Inc.
    - Is Modded: Very likely
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)
    - World MpServer Entities: 1 total; [atg['Ilorin'/97, l='MpServer', x=8.50, y=66.62, z=8.50]]
    - World MpServer Players: 1 total; [atg['Ilorin'/97, l='MpServer', x=8.50, y=66.62, z=8.50]]
    - World MpServer Chunk Stats: MultiplayerChunkCache: 0
    - Forced Entities: 0 total; []
    - Retry Entities: 0 total; []

    My Previous problem was fixed thank you, it was the program I was using corrupting it. I was starting to suspect as much. Anyway Something new. It says it can't find the class file aux, for some reason when 7zip extracted it it was called _aux.class.
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.

    ---- Minecraft Crash Report ----
    // On the bright side, I bought you a teddy bear!

    Time: 8/22/12 12:59 PM
    Description: ModLoader has failed to initialize.

    java.util.zip.ZipException: invalid entry size (expected 1638334472 but got 4120 bytes)
    at java.util.zip.ZipInputStream.readEnd(Unknown Source)
    at java.util.zip.ZipInputStream.read(Unknown Source)
    at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
    at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
    at ModLoader.readFromClassPath(ModLoader.java:1322)
    at ModLoader.init(ModLoader.java:931)
    at ModLoader.addAllRenderers(ModLoader.java:185)
    at avy.(RenderManager.java:87)
    at avy.(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(SourceFile:260)
    at net.minecraft.client.Minecraft.run(SourceFile:516)
    at java.lang.Thread.run(Unknown Source)

    Relevant Details:
    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_06, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 409328216 bytes (390 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - ModLoader: Mods loaded: 1
    ModLoader 1.3.2
    Only running with mod loader installed, deleted the meta-inf folder, cleaned out the mods folder. and have started from scratch a couple of times and still getting this error.
    Posted in: Minecraft Mods
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    posted a message on [Closed] ☆ ☆ ☆ SUPER-EARTH ☆ ☆ ☆ The Original Minecraft Community ☆
    Minecraft In Game Name (case sensitive): Ilorin (I-L-O-R-I-N...when I first started using it, I failed to realize the similarity of an uppercase i and a lower case l would be confusing...but it's too late now I use the name everywhere)
    Where are you from?: New York
    Your age? (if you're under 13 do your parents agree to you playing here?): 25
    Have you read and agreed to the rules in the post below? Yes and Yes
    Did you vote for us? Yes
    Extra notes?:
    How did you hear of Super-Earth?: Through the Minecraft Fourms
    Posted in: PC Servers
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    posted a message on Just upgraded to the Bukkit experimental Build
    So I just upgraded to bukkit experimental build. All Is going fine and dandy however I noticed all my maps seem to be oriented the wrong way. So Intended change? known bug? Funny quirk? Did I do something wrong?
    Posted in: Server Support and Administration
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    posted a message on Spawn issues
    Quote from panade

    try out a correct spawn plugin, have the same bug. you also could do a own solution, if u have a portal mod, figure out where people spawn. make a bedrock tower around it but not closed s its open on the top. inside u fill the area with a portal so if people join they will automaticly redirected to the spawn u want.

    sec solution is not tested


    Basically I turned the whole roof into a portal to the spawn...thank you for the assistance, it's been driving me nuts
    Posted in: Server Support and Administration
  • 0

    posted a message on Spawn issues
    I built a portal building where players will spawn for the first time then go to other places. I set the spawn in MC Edit to where it should be. For some reason they keep spawning on top of the building, only new players after joining for the first time they spawn where they are supposed to. But I would prefer not to have to rescue new players from the glass dome constantly. Suggestions?
    Posted in: Server Support and Administration
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    posted a message on Ellaera - Beta Testers wanted
    Appologies to those who may have logged in last night and found themselves on top of the glass dome.
    Posted in: Starting Up / Looking For Server
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    posted a message on Ellaera - Beta Testers wanted
    Hang tight guys, I broke something important then I'll start getting connection info out.
    and currently I'm running 1.8.1. No plans to upgrade until the next stable release of MC is out, plus the various plug-ins
    Posted in: Starting Up / Looking For Server
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    posted a message on Ellaera - Beta Testers wanted
    Ellaera is multiworlds currently with three worlds, though will eventually add more. The server is up 24/7
    Currently working mods are bpermissions adminCmd iConomy LWC multiverse / portals and precious stones.

    I am looking for a mature community 18+ preferred but if you're mature any age is fine.

    pst with IGN for connection information
    Posted in: Starting Up / Looking For Server
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    posted a message on Ellaera - New Server testing monkey's needed
    Quote from Ilorin

    I am setting up a new server and I need people so I can test permissions groups. Would prefer 18+ pm me.

    Have a couple but more the merrier
    Posted in: Starting Up / Looking For Server
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    posted a message on Ellaera - New Server testing monkey's needed
    I am setting up a new server and I need people so I can test permissions groups. Would prefer 18+ pm me.
    Posted in: Starting Up / Looking For Server
  • 0

    posted a message on How to get donations
    Quote from HonestFlames

    It depends on the type of server you are running. I've had hundreds in donations from a very small number of players on a server where I have an 'over 25 only' age limit. No perks offered, only the reward of better server performance.

    Another server I run without the age limit... less than £30 since June. They came from offering VIP status and extra perks.

    I think it has to do with the age of your audience, ten year olds don't really have the cash to donate
    Posted in: Server Support and Administration
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    posted a message on Trainstations


    The blocks act as a break. If both levers are on powering the rails the cart bounces back and forth. If one is off it will stop at that station. You can also click the levers in motion if you're fast enough. Currently I am having issues making this work with more than one station.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [1.5.2] FiniteLiquid v5.93
    Quote from makermod1

    oh :tongue.gif: no prob. im so used to people not reading instructions though, hope you have alot of fun :biggrin.gif:

    Yep it appears to be working now
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] FiniteLiquid v5.93
    Quote from makermod1

    please read the original post. the old version is included in 2.0......
    i think half this community has there brain under a carpet :|


    I did read I just didn't realize I had to take it out of the folder it was hanging around in.
    Posted in: Minecraft Mods
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