Download RWG Alpha 1.3.2 for minecraft 1.7.10: (download) (mirror)
Follow me on twitter for news and updates: @ted80_
Development screenshots:




rivers
planned coast biomes
Videos:
Mod compatibility list:
Recent changes:
Installation:
Frequently asked questions:
Mod developers:
Source code: https://github.com/Ted80-Minecraft-Mods/Realistic-World-Gen




rivers

planned coast biomes


Videos:
[media][/media]
Mod compatibility list:
Supported by RWG: Biomes 'O Plenty, Thaumcraft, ExtraBiomesXL
Compatible with RWG: IndustrialCraft2, Tinker's Construct, Luckyblocks, Mariculture, Harvestcraft, Chisel, Railcraft, gregtech, Botania, Applied Energistics 2, Ars Magicka 2, Battle Towers, Wild Caves 3, Buildcraft, Forestry, Project Red, Underground Biomes,
Compatible but requires config editing: MineFactoryReloaded, Mo' Creatures
Not compatible: Better world generation 4, Alternate terrain gen, New Dawn
Compatible with RWG: IndustrialCraft2, Tinker's Construct, Luckyblocks, Mariculture, Harvestcraft, Chisel, Railcraft, gregtech, Botania, Applied Energistics 2, Ars Magicka 2, Battle Towers, Wild Caves 3, Buildcraft, Forestry, Project Red, Underground Biomes,
Compatible but requires config editing: MineFactoryReloaded, Mo' Creatures
Not compatible: Better world generation 4, Alternate terrain gen, New Dawn
Recent changes:
Version Alpha 1.3.2 '21-03-2015' - Added new biomes - Added clay to rivers - Added river biomes - Added extraBiomesXL support - Increased village spawing - Added support for cave gen mods
Installation:
Client: 1. Backup your worlds! 2. Install the recommended version of Minecraft Forge. 3. Place the jar file into your .minecraft/mod folder. 4. Start Minecraft and create a new world. 5. Select the realistic world gen alpha worldtype. 6. Click on create new world. <p> </p>Server: 1. Install the client version. (see above) 2. Install the recommended version of Minecraft Forge on your server. 3. Place the jar file into your YourServerFolder/mod folder. 4. Set level-type to RWG.
Frequently asked questions:
Q Does this Mod add new Blocks/items? A No. <p> </p>Q Can I include RWG in my modpack? A Yes, as long as you don't make any money out of it.
Mod developers:
Use biome dictionary and the forge population/decoration events!
Source code: https://github.com/Ted80-Minecraft-Mods/Realistic-World-Gen
Download FWG 1.0.3 for minecraft 1.7.10: (download) (mirror)
Videos:
Screenshots:






Mod compatibility list:
Recent changes:
Installation:
Frequently asked questions:
Source code: https://github.com/Ted80-Minecraft-Mods/Fun-World-Gen
[media][/media]
[/media]
Screenshots:







Mod compatibility list:
Supported by FWG: Biomes 'O Plenty, Thaumcraft, ExtraBiomeXL
Compatible with FWG: IndustrialCraft2, Tinker's Construct, Luckyblocks, Mariculture, Harvestcraft, Chisel, Railcraft, gregtech, Botania, Applied Energistics 2, Ars Magicka 2, Battle Towers, Wild Caves 3, Buildcraft, Forestry, Project Red, Underground Biomes,
Compatible but requires config editing: MineFactoryReloaded, Mo' Creatures
Not compatible: Better world generation 4, Alternate terrain gen, New Dawn
Compatible with FWG: IndustrialCraft2, Tinker's Construct, Luckyblocks, Mariculture, Harvestcraft, Chisel, Railcraft, gregtech, Botania, Applied Energistics 2, Ars Magicka 2, Battle Towers, Wild Caves 3, Buildcraft, Forestry, Project Red, Underground Biomes,
Compatible but requires config editing: MineFactoryReloaded, Mo' Creatures
Not compatible: Better world generation 4, Alternate terrain gen, New Dawn
Recent changes:
Version 1.0.2 '17-01-2014' - Fixed Thaumcraft support crash <p> </p>Version 1.0.1 '17-01-2014' - Fixed biome id bug <p> </p>Version 1.0.0 '17-01-2014' - Release
Installation:
Client: 1. Backup your worlds! 2. Install the recommended version of Minecraft Forge. 3. Place the jar file into your .minecraft/mod folder. 4. Start Minecraft and create a new world. 5. Select the fun world gen worldtype. 6. Click on the customize button. 7. Select a generator you like. 8. Click on done. 9. Click on create new world. <p> </p>Server: 1. Install the client version. (see above) 2. Install the recommended version of Minecraft Forge on your server. 3. Place the jar file into your YourServerFolder/mod folder. 4. Start Minecraft(client) and create a new world. 5. Select the fun world gen worldtype. 6. Click on the customize button. 7. Select a generatortype you like. 8. The server settings can be found below.
Frequently asked questions:
Q Does this Mod add new Blocks/items? A No. <p> </p>Q Can I include FWG in my modpack? A Yes, as long as you don't make any money out of it.
Source code: https://github.com/Ted80-Minecraft-Mods/Fun-World-Gen
Download OWG 1.0.3 for minecraft 1.7.10: (download) (mirror) Download OWG 1.0.3 for minecraft 1.6.4: (download) (mirror)
Screenshots:






Videos:
Mod compatibility list:
Recent changes:
Installation:
Frequently asked questions:
Source code: https://github.com/Ted80-Minecraft-Mods/Old-World-Gen







Videos:
[media][/media]
Mod compatibility list:
Supported by OWG: Biomes 'O Plenty, Thaumcraft, ExtraBiomeXL
Compatible with OWG: IndustrialCraft2, Tinker's Construct, Luckyblocks, Mariculture, Harvestcraft, Chisel, Railcraft, gregtech, Botania, Applied Energistics 2, Ars Magicka 2, Battle Towers, Wild Caves 3, Buildcraft, Forestry, Project Red, Underground Biomes,
Compatible but requires config editing: MineFactoryReloaded, Mo' Creatures
Not compatible: Better world generation 4, Alternate terrain gen, New Dawn
Compatible with OWG: IndustrialCraft2, Tinker's Construct, Luckyblocks, Mariculture, Harvestcraft, Chisel, Railcraft, gregtech, Botania, Applied Energistics 2, Ars Magicka 2, Battle Towers, Wild Caves 3, Buildcraft, Forestry, Project Red, Underground Biomes,
Compatible but requires config editing: MineFactoryReloaded, Mo' Creatures
Not compatible: Better world generation 4, Alternate terrain gen, New Dawn
Recent changes:
Version 1.0.3 '17-01-2014' - Added support for ExtraBiomeXL and Thaumcraft - Fixed some compatibility issues <p> </p>Version 1.0.2 '24-12-2014' - Added support for biomes o plenty mod - Added new biomes option: original biomes, vanilla biomes, all biomes (vanilla + mods) - Added dungeon settings to indev - Fixed spawn location in indev worlds - Changed dungeon loot for all generators - Added Biome dictionary to all biomes - Fixed snow spawing <p> </p>Version 1.0.1 '16-12-2014' - Fixed multiplayer generator settings bug <p> </p>Version 1.0.0 '28-09-2014' - Release
Installation:
Client: 1. Backup your worlds! 2. Install the recommended version of Minecraft Forge. 3. Place the jar file into your .minecraft/mod folder. 4. Start Minecraft and create a new world. 5. Select the old world gen worldtype. 6. Click on the customize button. 7. Select a generator you like. 8. Click on done. 9. Click on create new world. <p> </p>Server: 1. Install the client version. (see above) 2. Install the recommended version of Minecraft Forge on your server. 3. Place the jar file into your YourServerFolder/mod folder. 4. Start Minecraft(client) and create a new world. 5. Select the old world gen worldtype. 6. Click on the customize button. 7. Select a generatortype you like. 8. The server settings can be found below.
Frequently asked questions:
Q Do my old seeds (like Gargamel and Glacier) work again? A Yes. <p> </p>Q Does this Mod add new Blocks/items? A No. <p> </p>Q Can I include OWG in my modpack? A Yes, as long as you don't make any money out of it.
Source code: https://github.com/Ted80-Minecraft-Mods/Old-World-Gen
DISCONTINUED This mod has been replaced by Old World Gen and Fun World Gen! Download for 1.7.10: (download) Download for 1.7.2: (download) Download for 1.6.4: (download) Download for 1.5.2: (download) Download for 1.4.7: (download)
Source code: https://github.com/Ted80-Minecraft-Mods/Better-World-Generation-4
Source code: https://github.com/Ted80-Minecraft-Mods/Better-World-Generation-4
6
My first-ever texturepack. The whole time I've played minecraft, I've preferred the default texturepack over any others. Mainly because of the fact that I like keeping minecraft vanilla.
But recently, I've gotten into spriting, and I decided to give a shot at making my own texturepack.
Add this to your signature to support my thread!
Although it's made from scratch, you may notice that it is similar to the default texturepack. This is because I've tried to keep certain traditions from the default texturepack while using my own style.
And keep in mind this IS my first texturepack. I'm new to the whole business, so it's 16x cause I like to keep it simple.
If you have problems with the texturepack, or you would like to help improve it, I take all criticism and feedback. I'll try to respond to most of the posts, and keep you up to date with my progress!
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2
On death, blazes usually drop blaze rods. You then put the blaze rod with three cobblestone in a crafting bench, like so.
Once you place it down, you can brew three potions with one reagent.
For a potion of instant health, first you must make a bottle of water.
You craft a bottle of water like you do a wooden bowl, only with glass. It gives you three each time you craft it. Then you right-click on a body of water and fill up one individual bottle.
Next, delve into the nether and find a netherbrick fortress. You'll know when you see it. A big, square complex.
Now find nether wart. It looks like a plant growing inside of the fortress. Once you acquire these, move on back home. Insert the nether wart into the top box, and three water bottles into the bottom three. It will start to brew an awkward potion. Now you get watermelon slices and gold nuggets (made by crafting one gold ingot) into Glittering Watermelon, and brew the potions with that reagent.
Now you have a potion of instant healing. There's a LOT more potion combinations for brewing, use this wiki page as a referrence.
http://www.minecraftwiki.net/wiki/Brewing
1
First off, the cycle happens through every "Tri-day Cycle". Every three days, things should change.
If water is touching dirt or grass, over three days, the dirt or grass changes to sand. This should make sand another renewable resource.
Next is dirt. If water is touching cobblestone or smooth stone, over a period of three days it will turn into dirt.
The same would happen if lava would be touching sand or dirt. Every three days, the liquid block turns blocks into something else. One renewable resource for another.
Next is natural leaf decay. Every three days, a tree sheds it's leaves and regrows them in another three days. The whole cycle would take six days to work. Three days to decay, three days to regrow and repeat.
Now for wildgrass growing on it's own. Unlike the others, this happens randomly. Wildgrass will 'spread' from another wildgrass block. Sometimes flowers would replace a wildgrass block.
And that's it. A lot of the easy-to-get blocks (dirt and sand, specifically) aren't renewable. This system wouldn't make them easy to get, it would just be a cool little thing to have.
2
Survival Islands. It may be overused, but that doesn't mean it can't be fun, right? There's little resources, a few secret chests and I'd recommend having the difficulty above peaceful.
It's a small map with a few islands. I don't know what to say since this is my first map I've ever made.
I made is using MCEdit by deleting every chunk and placing a few blocks, then I used Creative mode for everything else.
There one rule is do not cheat using mods or inventory editors.
Here is the link to the map. Have fun and enjoy!
Sorry if the topic isn't good enough, or anything. Really, this is my first map finished.
And one last thing, at the time I was making this map, I hadn't realized This one was being made. It's a coincidence, I swear :biggrin.gif:
Although now that you do think about it, they are really similar. What a weird coincidence indeed.
1
I mean no offense, though. It's still pretty awesome itself, but there's a lot of problems with it and I think SMP should get a little love in the next update.
Although this is my opinion. Do you agree or disagree, and do you have any opinions about it yourself?
1