The "Falcon Punch" is pretty funny, but shouldn't it do more damage as well? And, seeing you flying into the sky, the thought I had as you were falling was "He'd better have fixed the fall damage, because he's going to die if he didn't..." Having said that, mind posting your world seed/save somewhere? Those cliffs looked awesome! Mouser X over and out.
No, I've been setting the seed in-game with this mod too. That is why everything looks so weirdly generated. Granted, you have to set the seed every couple of seconds and walk too, but I might make it a toggle thing like my punch cheat where if you enter "superseed", it will automatically randomize the seed to generate wackier landscapes.
I can make it do more damage. Also, fall damage with mob jump height set high is pretty funny. Bacon everywhere.
The commands will have a shorthand (pjmp, pspd, pgrv) as well as easier (playerjump, playerspeed, playergravity) versions.
I'm still working on unlimited oxygen, unlimited health, infinite items (as long as you have it), and making water have no resistance. I'm considering adding a main "cheats on/off" command to turn them all on or off easily.
I probably have to rework this for the update, but it should be relatively easy. This is a test run and I even forgot to test the gravity changing, but I did test the falcon punch.
Just thought you all might enjoy a single player mod that can change lots of things real-time.
You wouldn't need any more key bindings. What else would need to be binded?
Why not? If I want to add more key bindings, I want to know how. If I can press a key to make gravity half, or spawn a bunch of creepers at once, or something, I would code it in. I've been looking through the decompiled source code but haven't had any luck.
If you use .NET (Visual Basic Express Edition, Visual Studio) I think you can load a C# NBT DLL and use it from VB. This is a guess because they are both supported by .NET.
Yeah, I'm working on it right now. I started at where the ToD is read and set. I'll have it figured out in a little while.
cn.java:1224: this.c += 1L;
There is the line of code that I think increases time. The rest of it validates it and then applies changes (lighting, day/night, etc.), which I need to study more if you want a different lengths for day and night.
I'm getting an error and it's keeping me from compiling and testing changes for this mod.
non-static variable x cannot be referenced from a static context
Does anyone know how to fix this, or where the source of the problem might be? I'm getting tons of other errors too but I can fix those.
Second problem.
cn.java:557: public mf a(aj paramaj1, aj paramaj2, boolean paramBoolean)
missing return statement
I don't even know how to setup the mf so that it works when i return. "return new mf();" is probably going to crash it. :sad.gif:
Uhh, in Java you can't reference a nonstatic variable from a static context.
So make your x variable static since it is universal.
Then for your method public mf a, you need to have it return something or make it a void.
Right now you have it returning a mf object, I don't know what that is but I haven't looked at the minecraft code so I'm not sure but a return statement would be
return nmf;
where nmf instatnceof mf == true. (nmf is a mf)
Is there a guide for minecraft modding? That would be really useful instead of looking through all the obfuscated classes for hours looking for the right methods/variables.
Well the "x" is defined as BOOLEAN!
it calls x.a(), which "a" should not be a method for a boolean. It's obviously a object, but I don't know what!
All hope is lost! Noooooo!
If I edit the mf method to void, then it will cause errors to all calling it, which will make things worse.
I wouldn't think you would have to do chunk updates, because it's temporary lighting. You would have to get the players position, and then just temporarily light nearby blocks.
Yeah, I'm working on it right now. I started at where the ToD is read and set. I'll have it figured out in a little while.
cn.java:1224: this.c += 1L;
There is the line of code that I think increases time. The rest of it validates it and then applies changes (lighting, day/night, etc.), which I need to study more if you want a different lengths for day and night.
I'm getting an error and it's keeping me from compiling and testing changes for this mod.
non-static variable x cannot be referenced from a static context
Does anyone know how to fix this, or where the source of the problem might be? I'm getting tons of other errors too but I can fix those.
Second problem.
cn.java:557: public mf a(aj paramaj1, aj paramaj2, boolean paramBoolean)
missing return statement
I don't even know how to setup the mf so that it works when i return. "return new mf();" is probably going to crash it. :sad.gif:
I'm hacking the terrain generator right now! First I will continue to code a change seed real-time. This is giving me some really high cliffs, and in some lakes, many small islands.
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I can make it do more damage. Also, fall damage with mob jump height set high is pretty funny. Bacon everywhere.
The commands will have a shorthand (pjmp, pspd, pgrv) as well as easier (playerjump, playerspeed, playergravity) versions.
I'm still working on unlimited oxygen, unlimited health, infinite items (as long as you have it), and making water have no resistance. I'm considering adding a main "cheats on/off" command to turn them all on or off easily.
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Just thought you all might enjoy a single player mod that can change lots of things real-time.
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Dirt is glass with brown border.
Grass is glass with green border.
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Bookmarked this page and now I will begin making the best mod ever.
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Isn't this a huge problem for large maps?
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it calls x.a(), which "a" should not be a method for a boolean. It's obviously a object, but I don't know what!
All hope is lost! Noooooo!
If I edit the mf method to void, then it will cause errors to all calling it, which will make things worse.
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cn.java:1224: this.c += 1L;
There is the line of code that I think increases time. The rest of it validates it and then applies changes (lighting, day/night, etc.), which I need to study more if you want a different lengths for day and night.
I'm getting an error and it's keeping me from compiling and testing changes for this mod.
Does anyone know how to fix this, or where the source of the problem might be? I'm getting tons of other errors too but I can fix those.
Second problem.
cn.java:557: public mf a(aj paramaj1, aj paramaj2, boolean paramBoolean)
I don't even know how to setup the mf so that it works when i return. "return new mf();" is probably going to crash it. :sad.gif:
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I'm hacking the terrain generator right now! First I will continue to code a change seed real-time. This is giving me some really high cliffs, and in some lakes, many small islands.
0