• 0

    posted a message on I've got your back!

    I summon a meteor to destroy the moon once the enemies are teleported.


    I get my party together and unleash an All-Out Attack on the enemies, with the next poster supporting the assault.

    Posted in: Forum Games
  • 0

    posted a message on The Vending Machine

    A Power Star comes out.


    I insert a slime, the ones you see in Dragon Quest.

    Posted in: Forum Games
  • 0

    posted a message on Summoners War II

    The subtleknife's enchantment is removed by repairing it with another subtleknife in a grindstone.

    (Wrong thread whoops)


    I slice the subtleknife's blade cleanly in two with Erdrick's Sword. Then I combine the fragments of the subtleknife's blade with my sword to make it Erdrick's Subtlesword.

    Posted in: Forum Games
  • 0

    posted a message on Counter-Kill The Above Avatar

    Futaba protects me with Final Guard. Too bad you don't have a navigator to protect you from my Down Shot and upcoming Vorpal Blade.


    "Hmm..."

    MP ................ 41

    [|||||||||||||||||||||||||]

    -------------------------

    | .. Flame Slash ....|

    | .. Kaboom ...........|

    | .. Psyche Up .......| ----------

    --> Thwack ...........| 30 MP |

    -------------------------------------

    (Forgive my bad ASCII art)

    Posted in: Forum Games
  • 0

    posted a message on Escape The Cave: Retry (Now with 100% more formulas!)
    Quote from ginumed»


    You see a sign and read it:

    "The eastern room is the western room's blueprint."


    Angela: Ugh, what's this mean?

    David: Maybe it's got something to do with the eastern room.

    David checks the eastern room. He sees... a peculiar pattern on the floor. It appears some part of the floor are a lighter color than the rest of the floor...

    What do you think this means?

    A: There's a secret contraption here.

    B: It's where we're supposed to walk on the spike floor.

    C: It's a trick.

    Posted in: Forum Games
  • 0

    posted a message on Escape The Cave: Retry (Now with 100% more formulas!)
    Quote from ginumed»

    "Any idea with this one?"


    David: Hm... Didn't the sign say something about the room behind us being this room's blueprint?

    Posted in: Forum Games
  • 0

    posted a message on Counter-Kill The Above Avatar
    Quote from ginumed»

    Unfortunately for you I am a big boulder and the laser does nothing to it.



    Okay, two things wrong with this...

    One: You didn't even counterattack in such a way to kill me.

    Two: Galeem lasers destroy literally everything within their path, meaning the boulder would have been eradicated and thus eradicating you.

    /nullpost

    OT

    *Uses Mirror Coat*

    ginumed died to poison


    I cast Megidolaon on the next poster, a spell that triggers a massive explosion and kills everything within its blast radius.

    Posted in: Forum Games
  • 0

    posted a message on Counter-Kill The Above Avatar

    "Hmm... If someone tried to assassinate me, how would I protect myself? Might as well act it out..."

    I pretend to catch my assassin by surprise by turning around quickly and stabbing them in the heart. Unfortunately, it was real this time.

    (In other words everything went according to how I imagined I'd protect myself)


    I shoot a Galeem laser at the next poster.

    Posted in: Forum Games
  • 0

    posted a message on Escape The Cave: Retry (Now with 100% more formulas!)
    Quote from ginumed»

    Angela turns towards the western room and enters, if she is able to.


    There's nothing there. Although, when you go into the eastern room...


    You see a floor made of spikes. The hint to the original puzzle is at the other end.

    Posted in: Forum Games
  • 0

    posted a message on Sunrise on a World

    Samuel casts Garu! (17/27 SP)

    WEAK!

    The Crypt-Dwelling Pyromaniac took 18 damage! (82/100 HP)

    The Crypt-Dwelling Pyromaniac was knocked down!

    Samuel gets pepped up!


    David casts Zio! (19.2/27 SP)

    WEAK!

    The Bicorn took 47 damage! (63/110 HP)

    The Bicorn was knocked down!

    David gets pepped up!


    Connor attacks!

    The Pixie took 10 damage! (76/86 HP)


    Angela used Giant Slice! (44/40 HP)

    The Crypt-Dwelling Pyromaniac took 44 damage! (38/100 HP)


    NEXT TURN!

    Turn 2

    David attacks the Pixie, hoping for a critical hit.


    Crypt-Dwelling Pyromaniac: LV 2, 38/100 HP, 12/12 SP, 4 ATK, 6 DEF, 10 MAG, 4 SPD, 2% LCK, 7 G, 4 EXP (Down)

    Affinities: Wind (Weak)

    Bicorn: LV 4, 63/110 HP, 51/51 SP, 5 ATK, 3 DEF, 3 MAG, 4 SPD, 4% LCK, 9 G, 6 EXP (Down)

    Affinities: Thunder (Weak); Dark (Strong)

    Pixie: LV 2, 76/86 HP, 14/14 SP, 2 ATK, 5 DEF, 5 MAG, 6 SPD, 5% LCK, 9 G, 4 EXP

    Affinities: Gun, Ice, Dark (Weak); Thunder, Light (Resist)

    David: LV 4 (17/35) 49/44 HP, 19.2/27 SP, 1/5 BP, 15 (+5) ATK, 10 (+6) DEF, 13 (+6) MAG, 16 (+9) SPD, 8% (+4%) LCK (Pep)

    Weapon Equipped: Sword/Spear/Bow/Tome (+2 ATK)
    Affinities: Ice (Weak); Fire (Resist) Wind (Weak); Gun, Thunder (Resist)

    Connor: LV 4 (17/35) 25/31 HP, 23.2/27 SP, 1/5 BP, 12 (+4) ATK, 6 (+3) DEF, 15 (+6) MAG, 11 (+5) SPD, 5% (+2%) LCK

    Weapon Equipped: Sword/Spear/Bow/Tome (+2 ATK)
    Affinities: Pierce, Fire, Psychic (Weak); Ice (Resist)
    Samuel: LV 4 (4/35) 32/32 HP, 17/27 SP, 1/5 BP, 13 (+6) ATK, 6 (+4) DEF, 9 (+3) MAG, 13 (+6) SPD, 6% (+2%) LCK (Auto [1/5]) (Pep) (LV Up Pending)
    Weapon Equipped: Dagger/Axe (+3 ATK; -1 SPD)
    Affinities: Thunder (Weak); Wind (Resist)

    Angela: LV 3 (12/29) 44/40 HP, 26/26 SP, 1/5 BP, 8 (+4) ATK, 7 (+2) DEF, 10 (+3) MAG, 11 (+5) SPD, 5% (+1%) LCK

    Weapon Equipped: Dagger/Axe (+1 SPD; -1 ATK)
    Affinities: Fire, Thunder (Weak); Nuclear, Psychic (Resist)

    Turn Queue: David, Angela, Bicorn, Samuel, Crypt-Dwelling Pyromaniac, Connor, Pixie

    Next Turn Queue: Angela, Samuel, David, Connor, Pixie, Crypt-Dwelling Pyromaniac, Bicorn


    Gold: 116

    • Inspira Shroom: A pink mushroom that grows near trees. Heals 4 HP. (x1)
    • Spicy Pepper: This pepper is exploding with spice. Heals 2 HP. (x2)
    • Mighty Thistle: This medicinal plant is known for its sharp thorns. Cannot be eaten on its own. (x1)
    • Palm Fruit: A fruit that commonly grows on the trees of beach shores. Heals 4 HP. (x2)
    • Bokoblin Horn: This horn came from a common Bokoblin. It's inedible, but you can use it for making elixirs. (x5)
    • Bokoblin Fang: The fang of a common Bokoblin. It's a little worn down, but it's still sharp. Can be used for elixirs. (x1)
    • Moblin Horn: This horn once grew upon a Moblin's head. It's great for elixirs. (x1)
    • Chuchu Jelly: This jiggly substance came from a Chuchu. It's unusable in this state, though... (x4)
    • Meat and Mushroom Skewer: A filling dish made by grilling meat and mushrooms together. Heals 20 HP.
    Space: 1/20
    • Fruit and Mushroom Mix (Food): A tasty meal made by mixing fruits and mushrooms together and cooking to taste. Heals 12 HP.
    • Spirit Vessel: Reduces SP cost for magic skills by 0.2. (x1)
    Space: 8/20
    • Mushroom Skewer (Food): A colorful dish thanks to the assortment of mushrooms put on this skewer. Heals 8 HP.
    • Sauteed Peppers (Food): The spiciness provides some cold resistance. Heals 4 HP. Boosts Ice resistance by 1 tier for 3 field posts. (x2)
    • Inspiriting Simmered Fruit ★ (Food): This sweet dish is made by heaping fruits together and simmering until tender. Heals 20 HP and 20% SP.
    • Mighty Steamed Mushrooms (Food): A healthy vegetable dish achieved by steaming mushrooms in plant leaves. Heals 4 HP. Buffs your ATK stat by 20% for 6 field posts.
    • Inspiriting Elixir (Elixir): Restores 26% of your Max SP.
    • Hasty Elixir ★ (Elixir): Buffs your SPD stat by 60% for 12 field posts.
    • Hasty Elixir (Elixir): Buffs your SPD stat by 20% for 12 field posts.
    • Wildberry (Material): A sweet fruit popularly used for cooking. Heals 2 HP. (x3)
    • Spirit Vessel: Reduces SP cost for magical skills by 0.2. (x1)
    Space: 0/20
    • Health Container: Reduces HP cost for physical skills by 0.2. (x1)



    Christian (Fool)

    Background

    The protagonist of Little Pilgrim's Progress. He departed his home, the City of Destruction, to reach the Celestial City on Mount Zion. He was once weighed down by a great burden, the knowledge of his sin, which he believed came from his reading the book in his hand.

    LV 1 (23/50)

    ATK: 4

    DEF: 3

    MAG: 4

    SPD: 5

    LCK: 3%

    Skills

    • Kouha (4 SP) Small Light damage to one target. (Base Power: 3)
    • (Next Skill) Cleave (6% HP) Small Physical damage to one target. (Base Power: 4) (LV 2)

    Agathion (Chariot)

    Background

    A general term for familiars used by Judeo-Christian magicians, they are usually sealed away in bottles, rings, or talismans. They torment the target selected by the conjuror.

    LV 4 (0/94)

    ATK: 5

    DEF: 6

    MAG: 6

    SPD: 9

    LCK: 4%

    Skills

    • Zio (4 SP) Small Thunder damage to one target. (Base Power: 3)
    • Dia (3 SP) Small Healing to one ally. (Base Power: 3)
    • Baisudi (4 SP) Cures all of the ailments for one ally: Burn, Freeze, or Shock.
    • Lunge (5% HP) Small Physical damage to one target. (Base Power: 3)
    • (Next Skill) Rakukaja (8 SP) Buffs an ally's DEF by 50% for 3 turns. (LV 6)

    Affinities

    Wind (Weak [-1]); Gun, Thunder (Resist [+1])


    Vixen (Temperance)

    Background

    A gigantic fox in Greek mythology that was destined to never be caught. It was said that it was sent by the gods to prey upon the children of Thebes as punishment for a national crime. Amphitryon sent the magical dog, Laelaps, who was destined to catch everything it chased. Due to an inevitable contradiction, Zeus turned both beasts into stone and were cast into the stars.

    LV 1 (23/50)

    ATK: 4

    DEF: 3

    MAG: 6

    SPD: 5

    LCK: 2%

    Skills

    • Agi (4 SP): Small Fire damage to one target. (Base Power: 3)
    • (Next Skill) Lunge (5% HP): Small Physical damage to one target. (Base Power: 3) (LV 2)

    Seimen Kongou (Emperor)

    Background

    A Rakshasa of Hindu lore and a protector deity in Japanese Buddhist lore. He originally caused disease and suffering, but he rededicated himself to protect the ills he once caused.

    LV 1 (23/50)

    ATK: 6

    DEF: 4

    MAG: 3

    SPD: 6

    LCK: 2%

    Skills

    • Garu (4 SP) Small Wind damage to one target. (Base Power: 3)
    • (Next Skill) Giant Slice (9% HP): Medium Physical damage to one target. (Base Power: 8) (LV 3)

    Achilles (Tower)

    Background

    A warrior who was dipped in the River Styx and became invincible. He fought in the Trojan War when his best friend Patroclus was killed. Achilles was also killed when a stray arrow hit his foot, which quickly became known as an "Achilles' heel."

    LV 2 (0/62)

    ATK: 4

    DEF: 2

    MAG: 3

    SPD: 5

    LCK: 1

    Skills

    • Giant Slice (9% HP): Medium Physical damage to 1 foe. (Base Power: 8)
    • (Next Skill) Terror Claw (8% HP) Medium Physical damage to 1 foe. 50% chance of inflicting Fear. (Base Power: 6) (LV 3)

    You don't have any Personas.

    Posted in: Forum Games
  • 0

    posted a message on Escape The Cave: Retry (Now with 100% more formulas!)

    The party enters the left room.


    They immediately see a path, although straying from it doesn't seem to trigger anything wrong. The party moves on, and then they see a sign:

    "The western room is the eastern room's blueprint."

    Posted in: Forum Games
  • 0

    posted a message on Sunrise on a World
    Quote from ginumed»

    Fixed, lol


    Can't do that, that's a skill you don't have yet! That's only the next skill you get after reaching a certain level.

    Any skill your Persona knows without "(Next Skill)" next to it, can use.

    /nullpost

    Posted in: Forum Games
  • 0

    posted a message on Escape The Cave: Retry (Now with 100% more formulas!)
    Quote from ginumed»

    3. Fake Coins
    4. Medal
    5. Painting
    6. Orb


    Puzzle Status

    1. Pin

    2. Journal

    3. Fake Coins

    4. Medal

    5. Painting

    6. Orb

    7. Coffin


    David: Just two items left? Let's just switch those.

    David switches the medal and painting. Doing that seems to solve the puzzle.

    A wall retracts to reveal an inscription. It reads:

    "The flame of fury destroys all within its wake, and is the last any man desires to see."


    Sinclair: What the hell? What kind of hint is that?

    Connor: Hm... Might wanna remember that for later.

    The party leaves the room. Just two rooms left for hints.

    Which room will you go to?
    A: The one to the left.

    B: The one directly in front.

    Posted in: Forum Games
  • 0

    posted a message on Sunrise on a World
    Quote from ginumed»

    Angela proceeds to cast a mind wave onto the Pyromanaic. "This time, we will get what we desire!"


    Can't do that, we're in a Palace! Use skills your Personas know.

    /nullpost

    Posted in: Forum Games
  • 0

    posted a message on Sunrise on a World

    David, being the tiebreaker, guides the party to ambush the guard.


    BATTLE START

    AMBUSH PHASE (PLAYERS)

    David summons Agathion and casts Zio on the Bicorn.


    Crypt-Dwelling Pyromaniac: LV 2, 100/100 HP, 12/12 SP, 4 ATK, 6 DEF, 10 MAG, 4 SPD, 2% LCK, 7 G, 4 EXP

    Affinities: Wind (Weak)

    Bicorn: LV 4, 110/110 HP, 51/51 SP, 5 ATK, 3 DEF, 3 MAG, 4 SPD, 4% LCK, 9 G, 6 EXP

    Affinities: Thunder (Weak)

    Pixie: LV 2, 86/86 HP, 14/14 SP, 2 ATK, 5 DEF, 5 MAG, 6 SPD, 5% LCK, 9 G, 4 EXP

    Affinities: Dark (Weak)

    David: LV 4 (17/35) 49/44 HP, 23.2/27 SP, 1/5 BP, 15 (+5) ATK, 10 (+6) DEF, 13 (+6) MAG, 16 (+9) SPD, 8% (+4%) LCK

    Weapon Equipped: Sword/Spear/Bow/Tome (+2 ATK)
    Affinities: Ice (Weak); Fire (Resist) Wind (Weak); Gun, Thunder (Resist)

    Connor: LV 4 (17/35) 25/31 HP, 23.2/27 SP, 1/5 BP, 12 (+4) ATK, 6 (+3) DEF, 15 (+6) MAG, 11 (+5) SPD, 5% (+2%) LCK

    Weapon Equipped: Sword/Spear/Bow/Tome (+2 ATK)
    Affinities: Pierce, Fire, Psychic (Weak); Ice (Resist)
    Samuel: LV 4 (4/35) 32/32 HP, 21/27 SP, 1/5 BP, 13 (+6) ATK, 6 (+4) DEF, 9 (+3) MAG, 13 (+6) SPD, 6% (+2%) LCK (LV Up Pending)
    Weapon Equipped: Dagger/Axe (+3 ATK; -1 SPD)
    Affinities: Thunder (Weak); Wind (Resist)

    Angela: LV 3 (12/29) 48/40 HP, 26/26 SP, 1/5 BP, 8 (+4) ATK, 7 (+2) DEF, 10 (+3) MAG, 11 (+5) SPD, 5% (+1%) LCK

    Weapon Equipped: Dagger/Axe (+1 SPD; -1 ATK)
    Affinities: Fire, Thunder (Weak); Nuclear, Psychic (Resist)

    Turn Queue: Samuel, David, Connor, Crypt-Dwelling Pyromaniac, Pixie, Bicorn, Angela

    Next Turn Queue: David, Angela, Bicorn, Crypt-Dwelling Pyromaniac, Samuel, Connor, Pixie


    GM's note: I'm going to divide the EXP required to level up Personas by half. Leveling up Personas right now takes too long.


    Gold: 116

    • Inspira Shroom: A pink mushroom that grows near trees. Heals 4 HP. (x1)
    • Spicy Pepper: This pepper is exploding with spice. Heals 2 HP. (x2)
    • Mighty Thistle: This medicinal plant is known for its sharp thorns. Cannot be eaten on its own. (x1)
    • Palm Fruit: A fruit that commonly grows on the trees of beach shores. Heals 4 HP. (x2)
    • Bokoblin Horn: This horn came from a common Bokoblin. It's inedible, but you can use it for making elixirs. (x5)
    • Bokoblin Fang: The fang of a common Bokoblin. It's a little worn down, but it's still sharp. Can be used for elixirs. (x1)
    • Moblin Horn: This horn once grew upon a Moblin's head. It's great for elixirs. (x1)
    • Chuchu Jelly: This jiggly substance came from a Chuchu. It's unusable in this state, though... (x4)
    • Meat and Mushroom Skewer: A filling dish made by grilling meat and mushrooms together. Heals 20 HP.
    Space: 1/20
    • Fruit and Mushroom Mix (Food): A tasty meal made by mixing fruits and mushrooms together and cooking to taste. Heals 12 HP.
    • Spirit Vessel: Reduces SP cost for magic skills by 0.2. (x1)
    Space: 8/20
    • Mushroom Skewer (Food): A colorful dish thanks to the assortment of mushrooms put on this skewer. Heals 8 HP.
    • Sauteed Peppers (Food): The spiciness provides some cold resistance. Heals 4 HP. Boosts Ice resistance by 1 tier for 3 field posts. (x2)
    • Inspiriting Simmered Fruit ★ (Food): This sweet dish is made by heaping fruits together and simmering until tender. Heals 20 HP and 20% SP.
    • Mighty Steamed Mushrooms (Food): A healthy vegetable dish achieved by steaming mushrooms in plant leaves. Heals 4 HP. Buffs your ATK stat by 20% for 6 field posts.
    • Inspiriting Elixir (Elixir): Restores 26% of your Max SP.
    • Hasty Elixir ★ (Elixir): Buffs your SPD stat by 60% for 12 field posts.
    • Hasty Elixir (Elixir): Buffs your SPD stat by 20% for 12 field posts.
    • Wildberry (Material): A sweet fruit popularly used for cooking. Heals 2 HP. (x3)
    • Spirit Vessel: Reduces SP cost for magical skills by 0.2. (x1)
    Space: 0/20
    • Health Container: Reduces HP cost for physical skills by 0.2. (x1)



    Christian (Fool)

    Background

    The protagonist of Little Pilgrim's Progress. He departed his home, the City of Destruction, to reach the Celestial City on Mount Zion. He was once weighed down by a great burden, the knowledge of his sin, which he believed came from his reading the book in his hand.

    LV 1 (23/50)

    ATK: 4

    DEF: 3

    MAG: 4

    SPD: 5

    LCK: 3%

    Skills

    • Kouha (4 SP) Small Light damage to one target. (Base Power: 3)
    • (Next Skill) Cleave (6% HP) Small Physical damage to one target. (Base Power: 4) (LV 2)

    Agathion (Chariot)

    Background

    A general term for familiars used by Judeo-Christian magicians, they are usually sealed away in bottles, rings, or talismans. They torment the target selected by the conjuror.

    LV 4 (0/94)

    ATK: 5

    DEF: 6

    MAG: 6

    SPD: 9

    LCK: 4%

    Skills

    • Zio (4 SP) Small Thunder damage to one target. (Base Power: 3)
    • Dia (3 SP) Small Healing to one ally. (Base Power: 3)
    • Baisudi (4 SP) Cures all of the ailments for one ally: Burn, Freeze, or Shock.
    • Lunge (5% HP) Small Physical damage to one target. (Base Power: 3)
    • (Next Skill) Rakukaja (8 SP) Buffs an ally's DEF by 50% for 3 turns. (LV 6)

    Affinities

    Wind (Weak [-1]); Gun, Thunder (Resist [+1])


    Vixen (Temperance)

    Background

    A gigantic fox in Greek mythology that was destined to never be caught. It was said that it was sent by the gods to prey upon the children of Thebes as punishment for a national crime. Amphitryon sent the magical dog, Laelaps, who was destined to catch everything it chased. Due to an inevitable contradiction, Zeus turned both beasts into stone and were cast into the stars.

    LV 1 (23/50)

    ATK: 4

    DEF: 3

    MAG: 6

    SPD: 5

    LCK: 2%

    Skills

    • Agi (4 SP): Small Fire damage to one target. (Base Power: 3)
    • (Next Skill) Lunge (5% HP): Small Physical damage to one target. (Base Power: 3) (LV 2)

    Seimen Kongou (Emperor)

    Background

    A Rakshasa of Hindu lore and a protector deity in Japanese Buddhist lore. He originally caused disease and suffering, but he rededicated himself to protect the ills he once caused.

    LV 1 (23/50)

    ATK: 6

    DEF: 4

    MAG: 3

    SPD: 6

    LCK: 2%

    Skills

    • Garu (4 SP) Small Wind damage to one target. (Base Power: 3)
    • (Next Skill) Giant Slice (9% HP): Medium Physical damage to one target. (Base Power: 8) (LV 3)

    Achilles (Tower)

    Background

    A warrior who was dipped in the River Styx and became invincible. He fought in the Trojan War when his best friend Patroclus was killed. Achilles was also killed when a stray arrow hit his foot, which quickly became known as an "Achilles' heel."

    LV 2 (0/62)

    ATK: 4

    DEF: 2

    MAG: 3

    SPD: 5

    LCK: 1

    Skills

    • Giant Slice (9% HP): Medium Physical damage to 1 foe. (Base Power: 8)
    • (Next Skill) Terror Claw (8% HP) Medium Physical damage to 1 foe. 50% chance of inflicting Fear. (Base Power: 6) (LV 3)

    You don't have any Personas.

    Posted in: Forum Games
  • To post a comment, please .