• 0

    posted a message on Escape The Cave: Retry (Now with 100% more formulas!)

    3rd bump, please come back.

    Posted in: Forum Games
  • 0

    posted a message on Sunrise on a World

    The party moves to the right. They encounter a guard!


    BATTLE START

    David grabs his pistol and headshots both of the enemies.


    Crypt-Dwelling Pyromaniac: LV 2, 100/100 HP, 12/12 SP, 4 ATK, 6 DEF, 10 MAG, 4 SPD, 2% LCK, 7 G, 4 EXP

    Affinities: Gun, Wind (Weak)

    Bedside Brute: LV 5, 103/103 HP, 63/63 SP, 6 ATK, 7 DEF, 7 MAG, 8 SPD, 5% LCK, 13 G, 5 EXP

    Affinities: Gun, Light (Weak)

    David: LV 4 (17/35) 49/44 HP, 11.2/27 SP, 1/5 BP, 15 (+5) ATK, 10 (+6) DEF, 15 (+6) MAG, 16 (+9) SPD, 8% (+4%) LCK

    Weapon Equipped: Sword/Spear/Bow/Tome (+2 ATK)
    Pistol: 16/16 AP, Power: 3, Shots/turn: 8
    Affinities: Ice (Weak); Fire (Resist) Wind (Weak); Gun, Thunder (Resist)

    Connor: LV 4 (17/35) 25/31 HP, 23.2/27 SP, 1/5 BP, 13 (+5) ATK, 10 (+7) DEF, 19 (+10) MAG, 15 (+9) SPD, 8% (+5%) LCK

    Weapon Equipped: Sword/Spear/Bow/Tome (+2 ATK)
    Revolver: 18/18 AP, Power: 8, Shots/turn: 6
    Affinities: Pierce, Gun, Fire, Psychic, Dark (Weak); Thunder, Light, Ice (Resist)
    Samuel: LV 4 (4/35) 28/32 HP, 13/27 SP, 1/5 BP, 14 (+7) ATK, 7 (+5) DEF, 11 (+5) MAG, 13 (+6) SPD, 7% (+3%) LCK (Auto, kicked in 27 days) (LV Up Pending)
    Weapon Equipped: Dagger/Axe (+3 ATK; -1 SPD)
    Assault Rifle: 36/36 AP, Power: 2, Shots/turn: 12
    Affinities: Thunder (Weak); Wind (Resist)

    Angela: LV 3 (12/29) 33/40 HP, 26/26 SP, 1/5 BP, 8 (+4) ATK, 7 (+2) DEF, 10 (+3) MAG, 11 (+5) SPD, 5% (+1%) LCK (Auto [2/5])

    Weapon Equipped: Dagger/Axe (+1 SPD; -1 ATK)
    Sub-Machine Gun: 24/24 AP, Power: 4, Shots/turn: 12
    Affinities: Fire, Thunder (Weak); Nuclear, Psychic (Resist)

    Turn Queue: Angela, Samuel, Connor, David, Bedside Brute, Crypt-Dwelling Pyromaniac

    Next Turn Queue: David, Samuel, Angela, Connor, Crypt-Dwelling Pyromaniac, Bedside Brute


    Gold: 151

    • Inspira Shroom: A pink mushroom that grows near trees. Heals 4 HP. (x1)
    • Spicy Pepper: This pepper is exploding with spice. Heals 2 HP. (x2)
    • Mighty Thistle: This medicinal plant is known for its sharp thorns. Cannot be eaten on its own. (x1)
    • Palm Fruit: A fruit that commonly grows on the trees of beach shores. Heals 4 HP. (x2)
    • Bokoblin Horn: This horn came from a common Bokoblin. It's inedible, but you can use it for making elixirs. (x5)
    • Bokoblin Fang: The fang of a common Bokoblin. It's a little worn down, but it's still sharp. Can be used for elixirs. (x1)
    • Moblin Horn: This horn once grew upon a Moblin's head. It's great for elixirs. (x1)
    • Chuchu Jelly: This jiggly substance came from a Chuchu. It's unusable in this state, though... (x4)
    • Meat and Mushroom Skewer: A filling dish made by grilling meat and mushrooms together. Heals 20 HP.
    Space: 1/20
    • Fruit and Mushroom Mix (Food): A tasty meal made by mixing fruits and mushrooms together and cooking to taste. Heals 12 HP.
    • Spirit Vessel: Reduces SP cost for magic skills by 0.2. (x1)
    Space: 8/20
    • Mushroom Skewer (Food): A colorful dish thanks to the assortment of mushrooms put on this skewer. Heals 8 HP.
    • Sauteed Peppers (Food): The spiciness provides some cold resistance. Heals 4 HP. Boosts Ice resistance by 1 tier for 3 field posts. (x2)
    • Inspiriting Simmered Fruit ★ (Food): This sweet dish is made by heaping fruits together and simmering until tender. Heals 20 HP and 20% SP.
    • Mighty Steamed Mushrooms (Food): A healthy vegetable dish achieved by steaming mushrooms in plant leaves. Heals 4 HP. Buffs your ATK stat by 20% for 6 field posts.
    • Inspiriting Elixir (Elixir): Restores 26% of your Max SP.
    • Hasty Elixir ★ (Elixir): Buffs your SPD stat by 60% for 12 field posts.
    • Hasty Elixir (Elixir): Buffs your SPD stat by 20% for 12 field posts.
    • Wildberry (Material): A sweet fruit popularly used for cooking. Heals 2 HP. (x3)
    • Spirit Vessel: Reduces SP cost for magical skills by 0.2. (x1)
    Space: 0/20
    • Health Container: Reduces HP cost for physical skills by 0.2. (x1)



    Christian (Fool)

    Background

    The protagonist of Little Pilgrim's Progress. He departed his home, the City of Destruction, to reach the Celestial City on Mount Zion. He was once weighed down by a great burden, the knowledge of his sin, which he believed came from his reading the book in his hand.

    LV 2 (15/62)

    ATK: 5

    DEF: 3

    MAG: 6

    SPD: 6

    LCK: 3%

    Skills

    • Kouha (4 SP) Small Light damage to one target. (Base Power: 3)
    • Cleave (6% HP) Small Physical damage to one target. (Base Power: 4)
    • (Next Skill) Rakunda (8 SP) Debuffs a foe's DEF by 50% for 3 turns. (LV 4)

    Agathion (Chariot)

    Background

    A general term for familiars used by Judeo-Christian magicians, they are usually sealed away in bottles, rings, or talismans. They torment the target selected by the conjuror.

    LV 4 (42/94)

    ATK: 5

    DEF: 6

    MAG: 6

    SPD: 9

    LCK: 4%

    Skills

    • Zio (4 SP) Small Thunder damage to one target. (Base Power: 3)
    • Dia (3 SP) Small Healing to one ally. (Base Power: 3)
    • Baisudi (4 SP) Cures all of the ailments for one ally: Burn, Freeze, or Shock.
    • Lunge (5% HP) Small Physical damage to one target. (Base Power: 3)
    • (Next Skill) Rakukaja (8 SP) Buffs an ally's DEF by 50% for 3 turns. (LV 6)

    Affinities

    • Wind: Weak (-1)
    • Gun, Thunder: Resist (+1)


    Vixen (Temperance)

    Background

    A gigantic fox in Greek mythology that was destined to never be caught. It was said that it was sent by the gods to prey upon the children of Thebes as punishment for a national crime. Amphitryon sent the magical dog, Laelaps, who was destined to catch everything it chased. Due to an inevitable contradiction, Zeus turned both beasts into stone and were cast into the stars.

    LV 2 (15/62)

    ATK: 4

    DEF: 4

    MAG: 7

    SPD: 5

    LCK: 3%

    Skills

    • Agi (4 SP): Small Fire damage to one target. (Base Power: 3)
    • Lunge (5% HP): Small Physical damage to one target. (Base Power: 3)
    • (Next Skill) Tarukaja (8 SP): Buffs an ally's ATK by 50% for 3 turns. (LV 4)

    Pixie (Lovers)

    Background

    Friendly fairies of the forest that tend to hide from humans. They like to play tricks on the Laz people. It is said they are the souls of dead, unbaptized children.

    LV 2 (42/62)

    ATK: 1

    DEF: 3

    MAG: 3

    SPD: 4

    LCK: 2%

    Skills

    • Zio (4 SP) Small Thunder damage to one target. (Base Power: 3)
    • Dia (3 SP) Small Healing to one ally. (Base Power: 3)
    • (Next Skill) Patra (4 SP) Cures all of the following ailments for one ally: Dizzy, Silence, Sleep, or Hunger. (LV 3)

    Affinities

    • Gun, Ice, Dark: Weak (-1)
    • Thunder, Light: Resist (+1)

    Seimen Kongou (Emperor)

    Background

    A Rakshasa of Hindu lore and a protector deity in Japanese Buddhist lore. He originally caused disease and suffering, but he rededicated himself to protect the ills he once caused.

    LV 2 (15/62)

    ATK: 7

    DEF: 5

    MAG: 5

    SPD: 6

    LCK: 3%

    Skills

    • Garu (4 SP) Small Wind damage to one target. (Base Power: 3)
    • (Next Skill) Giant Slice (9% HP): Medium Physical damage to one target. (Base Power: 8) (LV 3)

    Achilles (Tower)

    Background

    A warrior who was dipped in the River Styx and became invincible. He fought in the Trojan War when his best friend Patroclus was killed. Achilles was also killed when a stray arrow hit his foot, which quickly became known as an "Achilles' heel."

    LV 2 (42/62)

    ATK: 4

    DEF: 2

    MAG: 3

    SPD: 5

    LCK: 1

    Skills

    • Giant Slice (9% HP): Medium Physical damage to 1 foe. (Base Power: 8)
    • (Next Skill) Terror Claw (8% HP) Medium Physical damage to 1 foe. 50% chance of inflicting Fear. (Base Power: 6) (LV 3)

    You don't have any Personas.

    Posted in: Forum Games
  • 0

    posted a message on Sunrise on a World

    David: Alright, let's try it.

    David casts Kouha! (11.2/27 SP)

    The attack distracts the guards, and the party manages to zip by.


    David: Phew. Close one.

    The party moves on. They reach an intersection.

    Where will you go?

    A: Forward.

    B: Right.

    Posted in: Forum Games
  • 0

    posted a message on Escape The Cave: Retry (Now with 100% more formulas!)

    2nd bump.

    Posted in: Forum Games
  • 0

    posted a message on Sunrise on a World
    Quote from ginumed»

    "Hmm...how about we cause a distraction to turn their attention away from us, and then run away?"


    David: A distraction... Perhaps using a Persona attack?

    Posted in: Forum Games
  • 0

    posted a message on Sunrise on a World

    The party manages to sneak around the guard. They reach the entrance of the castle.

    This time, there are many guards patrolling the area.


    David: Dammit... Just how tight is security around here?!

    Connor: Calm down. We should try to find a way to get around them.

    Posted in: Forum Games
  • 0

    posted a message on Ban the person above you.

    Banned for being in the netherlands despite being out of the water.

    Posted in: Forum Games
  • 0

    posted a message on Sunrise on a World

    Connor: Beat 'em up!

    The party used All-Out Attack!

    The Pixie took 71 damage!

    The Pixie was defeated!


    YOU WON!

    +29 G, +13 EXP

    FINISHER BONUS! (x1.2)

    +6 G, +3 EXP

    Total: +35 G, +16 EXP


    Party's Gold: 186

    Agathion (David): LV 4 (58/94)

    Vixen (Connor): LV 2 (31/62)

    Pixie (Connor): LV 2 (61/62)

    Seimen Kongou (Samuel): LV 2 (31/62)

    Achilles (Angela): LV 2 (61/62)


    David: Okay, we've spent enough time here. Let's get outta here before we get spotted again.

    The party hastily leaves the area. But as the party attempts to escape the dungeon, they see a guard blocking their way, but it hasn't spotted them yet.

    Fight the guard?

    A: Fight it.

    B: Sneak around it.

    Posted in: Forum Games
  • 0

    posted a message on Sunrise on a World

    Connor opens fire! (14/18 AP)

    WEAK!

    The Crypt-Dwelling Pyromaniac took 37 damage! (63/100 HP)

    The Crypt-Dwelling Pyromaniac was knocked down!

    Connor gets pepped up!

    WEAK!

    The Bedside Brute took 28 damage! (75/103 HP)

    The Bedside Brute was knocked down!

    The Bedside Brute took a total of 114 (72+42) damage!

    The Bedside Brute was defeated!


    David opens fire! (13/16 AP)

    The Crypt-Dwelling Pyromaniac took a total of 63 (21+42) damage!

    The Crypt-Dwelling Pyromaniac was defeated!

    WEAK!

    The Pixie took 17 damage! (69/86 HP)

    The Pixie was knocked down!

    David gets pepped up!


    David: Seems like negotiation's gonna be useless right now... But now's our chance! Let's get 'em!

    Do you want to go in for an All-Out Attack?

    A: Attack!

    B: Relent.

    Posted in: Forum Games
  • 0

    posted a message on Ban the person above you.

    Banned for accusing someone of lying when they're telling the truth. I've been on this forum for a few years (Sub accounts included that I lost due to forgetting passwords.)

    Posted in: Forum Games
  • 0

    posted a message on Escape The Cave: Retry (Now with 100% more formulas!)

    Bump.

    Posted in: Forum Games
  • 0

    posted a message on Ban the person above you.

    Banned for having a link to a dead game in your signature.

    Posted in: Forum Games
  • 0

    posted a message on The Above Avatar is Your Substitute Teacher. What Is the Lesson?

    Learning magic.


    "But I already know how to use magic..."

    Posted in: Forum Games
  • 0

    posted a message on Ban the person above you.

    Banned for having a third "My Lovely World" in Hardcore mode.

    Posted in: Forum Games
  • 0

    posted a message on Sunrise on a World
    Quote from Player_Miner»


    Connor: “Don’t do that! That’s a great way to shoot something you don’t want to!”

    Connor picks the Revolver.

    (Also, is ammo gonna replenish between fights like in Persona 5 Royal?)




    Yep, ammo replenishes between fights.

    OT

    Samuel takes the assault rifle due to autopilot.

    The party gets their selected guns.

    Connor: Alright. Let's keep going.

    Guard: Hey! You there! You're not getting away!

    The guard transforms into more Shadows.

    Samuel: Ugh... And I thought we'd get away.

    David: No big deal, though. Let's put our new guns to good use!


    BATTLE START


    You can now use Gun attacks in the Metaverse. Shooting your gun allows you to hit multiple targets in one turn.

    Be aware that you can only shoot as many times as your "Shots/turn" stat allows. Furthermore, each time you shoot your gun, you lose 1 Ammo Point (AP).
    If you run out of AP, you will be unable to shoot your gun for the rest of the battle. However, your AP is fully replenished upon winning a battle.


    David grabs his pistol and shoots each target twice.


    Crypt-Dwelling Pyromaniac: LV 2, 100/100 HP, 12/12 SP, 4 ATK, 6 DEF, 10 MAG, 4 SPD, 2% LCK, 7 G, 4 EXP

    Affinities: Wind (Weak)

    Pixie: LV 2, 86/86 HP, 14/14 SP, 2 ATK, 5 DEF, 5 MAG, 6 SPD, 5% LCK, 9 G, 4 EXP

    Affinities: Gun, Ice, Dark (Weak); Thunder, Light (Resist)

    Bedside Brute: LV 5, 103/103 HP, 63/63 SP, 6 ATK, 7 DEF, 7 MAG, 8 SPD, 5% LCK, 13 G, 5 EXP

    Affinities: Light (Weak)

    David: LV 4 (17/35) 49/44 HP, 15.2/27 SP, 1/5 BP, 15 (+5) ATK, 10 (+6) DEF, 15 (+6) MAG, 16 (+9) SPD, 8% (+4%) LCK

    Weapon Equipped: Sword/Spear/Bow/Tome (+2 ATK)
    Pistol: 16/16 AP, Power: 3, Shots/turn: 8
    Affinities: Ice (Weak); Fire (Resist) Wind (Weak); Gun, Thunder (Resist)

    Connor: LV 4 (17/35) 25/31 HP, 23.2/27 SP, 1/5 BP, 13 (+5) ATK, 10 (+7) DEF, 19 (+10) MAG, 15 (+9) SPD, 8% (+5%) LCK

    Weapon Equipped: Sword/Spear/Bow/Tome (+2 ATK)
    Revolver: 18/18 AP, Power: 8, Shots/turn: 6
    Affinities: Pierce, Gun, Fire, Psychic, Dark (Weak); Thunder, Light, Ice (Resist)
    Samuel: LV 4 (4/35) 28/32 HP, 13/27 SP, 1/5 BP, 14 (+7) ATK, 7 (+5) DEF, 11 (+5) MAG, 13 (+6) SPD, 7% (+3%) LCK (Auto, kicked in 29 days) (LV Up Pending)
    Weapon Equipped: Dagger/Axe (+3 ATK; -1 SPD)
    Assault Rifle: 36/36 AP, Power: 2, Shots/turn: 12
    Affinities: Thunder (Weak); Wind (Resist)

    Angela: LV 3 (12/29) 33/40 HP, 26/26 SP, 1/5 BP, 8 (+4) ATK, 7 (+2) DEF, 10 (+3) MAG, 11 (+5) SPD, 5% (+1%) LCK (Auto [2/5])

    Weapon Equipped: Dagger/Axe (+1 SPD; -1 ATK)
    Sub-Machine Gun: 24/24 AP, Power: 4, Shots/turn: 12
    Affinities: Fire, Thunder (Weak); Nuclear, Psychic (Resist)

    Turn Queue: Connor, David, Bedside Brute, Pixie, Samuel, Crypt-Dwelling Pyromaniac, Angela

    Next Turn Queue: David, Bedside Brute, Connor, Samuel, Angela, Pixie, Crypt-Dwelling Pyromaniac


    Gold: 151

    • Inspira Shroom: A pink mushroom that grows near trees. Heals 4 HP. (x1)
    • Spicy Pepper: This pepper is exploding with spice. Heals 2 HP. (x2)
    • Mighty Thistle: This medicinal plant is known for its sharp thorns. Cannot be eaten on its own. (x1)
    • Palm Fruit: A fruit that commonly grows on the trees of beach shores. Heals 4 HP. (x2)
    • Bokoblin Horn: This horn came from a common Bokoblin. It's inedible, but you can use it for making elixirs. (x5)
    • Bokoblin Fang: The fang of a common Bokoblin. It's a little worn down, but it's still sharp. Can be used for elixirs. (x1)
    • Moblin Horn: This horn once grew upon a Moblin's head. It's great for elixirs. (x1)
    • Chuchu Jelly: This jiggly substance came from a Chuchu. It's unusable in this state, though... (x4)
    • Meat and Mushroom Skewer: A filling dish made by grilling meat and mushrooms together. Heals 20 HP.
    Space: 1/20
    • Fruit and Mushroom Mix (Food): A tasty meal made by mixing fruits and mushrooms together and cooking to taste. Heals 12 HP.
    • Spirit Vessel: Reduces SP cost for magic skills by 0.2. (x1)
    Space: 8/20
    • Mushroom Skewer (Food): A colorful dish thanks to the assortment of mushrooms put on this skewer. Heals 8 HP.
    • Sauteed Peppers (Food): The spiciness provides some cold resistance. Heals 4 HP. Boosts Ice resistance by 1 tier for 3 field posts. (x2)
    • Inspiriting Simmered Fruit ★ (Food): This sweet dish is made by heaping fruits together and simmering until tender. Heals 20 HP and 20% SP.
    • Mighty Steamed Mushrooms (Food): A healthy vegetable dish achieved by steaming mushrooms in plant leaves. Heals 4 HP. Buffs your ATK stat by 20% for 6 field posts.
    • Inspiriting Elixir (Elixir): Restores 26% of your Max SP.
    • Hasty Elixir ★ (Elixir): Buffs your SPD stat by 60% for 12 field posts.
    • Hasty Elixir (Elixir): Buffs your SPD stat by 20% for 12 field posts.
    • Wildberry (Material): A sweet fruit popularly used for cooking. Heals 2 HP. (x3)
    • Spirit Vessel: Reduces SP cost for magical skills by 0.2. (x1)
    Space: 0/20
    • Health Container: Reduces HP cost for physical skills by 0.2. (x1)



    Christian (Fool)

    Background

    The protagonist of Little Pilgrim's Progress. He departed his home, the City of Destruction, to reach the Celestial City on Mount Zion. He was once weighed down by a great burden, the knowledge of his sin, which he believed came from his reading the book in his hand.

    LV 2 (15/62)

    ATK: 5

    DEF: 3

    MAG: 6

    SPD: 6

    LCK: 3%

    Skills

    • Kouha (4 SP) Small Light damage to one target. (Base Power: 3)
    • Cleave (6% HP) Small Physical damage to one target. (Base Power: 4)
    • (Next Skill) Rakunda (8 SP) Debuffs a foe's DEF by 50% for 3 turns. (LV 4)

    Agathion (Chariot)

    Background

    A general term for familiars used by Judeo-Christian magicians, they are usually sealed away in bottles, rings, or talismans. They torment the target selected by the conjuror.

    LV 4 (42/94)

    ATK: 5

    DEF: 6

    MAG: 6

    SPD: 9

    LCK: 4%

    Skills

    • Zio (4 SP) Small Thunder damage to one target. (Base Power: 3)
    • Dia (3 SP) Small Healing to one ally. (Base Power: 3)
    • Baisudi (4 SP) Cures all of the ailments for one ally: Burn, Freeze, or Shock.
    • Lunge (5% HP) Small Physical damage to one target. (Base Power: 3)
    • (Next Skill) Rakukaja (8 SP) Buffs an ally's DEF by 50% for 3 turns. (LV 6)

    Affinities

    • Wind: Weak (-1)
    • Gun, Thunder: Resist (+1)


    Vixen (Temperance)

    Background

    A gigantic fox in Greek mythology that was destined to never be caught. It was said that it was sent by the gods to prey upon the children of Thebes as punishment for a national crime. Amphitryon sent the magical dog, Laelaps, who was destined to catch everything it chased. Due to an inevitable contradiction, Zeus turned both beasts into stone and were cast into the stars.

    LV 2 (15/62)

    ATK: 4

    DEF: 4

    MAG: 7

    SPD: 5

    LCK: 3%

    Skills

    • Agi (4 SP): Small Fire damage to one target. (Base Power: 3)
    • Lunge (5% HP): Small Physical damage to one target. (Base Power: 3)
    • (Next Skill) Tarukaja (8 SP): Buffs an ally's ATK by 50% for 3 turns. (LV 4)

    Pixie (Lovers)

    Background

    Friendly fairies of the forest that tend to hide from humans. They like to play tricks on the Laz people. It is said they are the souls of dead, unbaptized children.

    LV 2 (42/62)

    ATK: 1

    DEF: 3

    MAG: 3

    SPD: 4

    LCK: 2%

    Skills

    • Zio (4 SP) Small Thunder damage to one target. (Base Power: 3)
    • Dia (3 SP) Small Healing to one ally. (Base Power: 3)
    • (Next Skill) Patra (4 SP) Cures all of the following ailments for one ally: Dizzy, Silence, Sleep, or Hunger. (LV 3)

    Affinities

    • Gun, Ice, Dark: Weak (-1)
    • Thunder, Light: Resist (+1)

    Seimen Kongou (Emperor)

    Background

    A Rakshasa of Hindu lore and a protector deity in Japanese Buddhist lore. He originally caused disease and suffering, but he rededicated himself to protect the ills he once caused.

    LV 2 (15/62)

    ATK: 7

    DEF: 5

    MAG: 5

    SPD: 6

    LCK: 3%

    Skills

    • Garu (4 SP) Small Wind damage to one target. (Base Power: 3)
    • (Next Skill) Giant Slice (9% HP): Medium Physical damage to one target. (Base Power: 8) (LV 3)

    Achilles (Tower)

    Background

    A warrior who was dipped in the River Styx and became invincible. He fought in the Trojan War when his best friend Patroclus was killed. Achilles was also killed when a stray arrow hit his foot, which quickly became known as an "Achilles' heel."

    LV 2 (42/62)

    ATK: 4

    DEF: 2

    MAG: 3

    SPD: 5

    LCK: 1

    Skills

    • Giant Slice (9% HP): Medium Physical damage to 1 foe. (Base Power: 8)
    • (Next Skill) Terror Claw (8% HP) Medium Physical damage to 1 foe. 50% chance of inflicting Fear. (Base Power: 6) (LV 3)

    You don't have any Personas.

    Posted in: Forum Games
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