Can't you make redstone go in a direction by making a PATH OUT OF REDSTONE?
Because I'm pretty sure I don't get what you're saying.
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Sep 10, 2011I think that ships should be able to be movable without constant command, like you go to the steery place and tell it to go this way, and then you can derp about doing whatever you want throughout the ship.Posted in: Suggestions
But yeah, sailing across the Minecraftian seas in a tiny little boat is a bit silly.
No, it's a lot silly.
NOTCH, MAKE IT BETTER >:S
Sep 10, 2011Posted in: SuggestionsQuote from Gavin458
I like the idea, but an NPC that's capable of interpreting a language independently? and able to reason from it? Say for instance if you encountered this 'Herobrine', and you were able to communicate with 'him' verbally with a conversation screen. This would involve the NPC's ability to reason and make decisions from the information recieved. This would require a very large amount of RAM, although an A.I of such intelligence is non existent in a java programmed game, so its unlikely that something like this were to be developed.
Things like this are done all the time. You just have to give him a list of behaviors, depending on how the conversation goes, he's assigned one of them. Then, you just have to script each, and we're only talking about three or four. :33
If you're talking about actually typing stuff out to say to him, I'm pretty sure that the OP was implying that you would be going with pre-written lines and actions to use.
Sep 10, 2011Posted in: SuggestionsQuote from Malice
Expand on this idea, I'm not sure what you mean.
I don't come from a forum with a quote button, it was supposed to be relatively below the guy who said "what about people who want even ones?"
Anyway, there COULD be both. While that would be a relatively low change, there could also be much more variant models for other peoples' enjoyment, that vary in physical appearance. I wouldn't figure it being too difficult to implement.
Sep 10, 2011Posted in: SuggestionsQuote from jasonwolf
well I say we start with uping their health (i can two hit kill with a stone sword no crits.). second new sounds something ominous and inhuman (zombie grumbles are "human". dead human, but stil). third have the block they hold affect their damage.
any other effects (like yours) could be added too.
The zombie thing is a placeholder.
Quote from lemonnater
I tink a cool thing for endermen should be you cannot do criticals on them that makes them a ittle more scary what you think op?
Despite not being the OP,
I personally think that this would make things less fun for those who stop being scared of Endermen. I mean, when they teleport rapidly, it's difficult to land a crit on them.
So, it makes it a bit of a game to try and get them. :33
Sep 10, 2011I don't really like the idea. Maybe as a mod, but definitely not for the actual game of Minecraft. It just doesn't fit, and honestly, makes him less mysterious and scary, like he's meant to be.Posted in: Suggestions
Quote from yukumari000
How come when ever I see a comment from you on a suggestion, it's always a flat out no? :sad.gif:. Friendship is magic! and so is kindness. :3
Since when did friendship OR kindness have anything to do with agreeing to everything despite your feelings on the subject? :ohmy.gif:
Sep 10, 2011Posted in: SuggestionsQuote from Mulan15262
How about them avoiding long falls, lava, fire, cacti, primed TNT, creepers that already sizzled, and anything else that hurt them?
All passive mobs except for cows should run away when attacked. Cows should attack with no damage (they just knock you back, can kill you if you fall off a cliff).
And digging or crafting should not be done by mobs, nor should creepers rob. Slimes should avoid water too deep for them to breath (since they can't swim, but where the heck is their mouth) and they should be hurt by water (not as much as endermen, though).
While I mostly agree, I don't see how they would find primed TNT as a threat. They don't KNOW it's about to kill them.
Unless we're going to go into a hyper-complex system of historical background and implying that the creatures in Minecraft have complete sentience.
Especially farm animals... That kind of thing would make you even MORE paranoid when you see a pig staring ominously on top of a hill at you. D:
Sep 10, 2011Hmm...Posted in: Suggestions
While it doesn't feel "necessary", focusing on necessities doesn't make a game very good.
I think that it wouldn't really kill gameplay too much (if there are severe benefits to regular villages, and you accidentally the spawn rate and just about every village you come across is a zombie village), while it would add quite a bit of entertainment.
Overall, I guess I'd have to say that I support. :33
Sep 10, 2011Posted in: Suggestions
With a render distance of Far, there are various things that you may want to be able to see from far away that may be difficult to spot otherwise, like surface ores in mountains or mobs.
Maybe it could also allow for limited Night/cave-vision? I think that would make them a bit more useful. :33
Sep 10, 2011Ichimoto posted a message on Chocolate Milk - People haven't posted this yet???So steak dinners are less filling than some flavored milk?Posted in: Suggestions
mind = blown
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Sep 4, 2011I'm fairly certain it's the horizon line.Posted in: News
Now I could go make a pretty picture with shitty lines pointing to it, but that would be a waste of time.
I looked at it for a long time, and the horizon thing really seems to stick out.
I don't believe that was ever there before, though to be honest, I don't play on Far view a ton, being that I have a low-end PC and it would kill it. :S
But still, I've done it occasionally. And that's new.
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