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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!

    I use openblocks too, think I'll try "in case of emergency", but I think MPS really makes dying hard - hard to do and painful if it happens. I died in the air in the nether, with a dangerous flying mob nearby. Would have need ICE instead of openblocks(item spilling, and backpack from TiC doesn't seem to keep items in it with openblocks, spills them out), and would have needed flight, some good armor, and another Signalum crossbow(Tinkers' Construct plus ExtraTic).

    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!

    How do you handle the possibility of losing your suit in a place too dangerous to retrieve? I have keepInventory on now, honestly...

    Before, I could just keep little on my person and go somewhere dangerous. But that rules out MPS entirely, even though MPS steamrolls compared to cheaper armor, like obsidian from Mekanism.(lol, minechem diamonds! Cheap diamonds are actually rather realistic if you assume high tech, though 9 diamonds equals a cubic meter...)

    Those forcefield generators and cooling systems are too tough to remake.


    I have a feeling this mod is not ideal if you have enemies to match, unless you like grinding a lot.


    PS: how does armor work? Is 25 total points*4%=100% protection? Because if so, the mod enemy must have had armor piercing...

    Posted in: WIP Mods
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    posted a message on Any mods like Damage Indicators?
    Would be nice if someone were to make a new version of this mod. Waila is short-distance and not as pretty.
    Quote from AustinOG»

    Then download a pack off a Launcher. I grabbed the Damage Indicators file from CaptainSparklez Ultra Modded Survival on the Technic Launcher. And no, the Technic Launcher doesn't install viruses.


    I was referring to a modpack author accidentally uploading a virus(since the official download is down). But that has a lot more uses and plenty of replies(compared to what I found searching for Damage Indicators on the launcher), so I'll use that. Thanks!
    Posted in: Mods Discussion
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    posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!

    I believe I have found a download link. Haven't installed and tested the mod yet, though.

    http://ci.micdoodle8.com/job/Crossbow-Mod-1.7/

    Posted in: Minecraft Mods
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    posted a message on Any mods like Damage Indicators?

    The modder disappeared and his links don't work.

    For damage indicators itself, you'd have to grab it from a pack or another website, which could have viruses.


    About licensing:


    Stallman*: "I warned them... I warned them, and they laughed..."


    Please use open-source with your mods/software in general(I prefer BSD/MIT/WTFPL/etc., would have most compatibility with other software and could potentially prevent some problems I think, like whatever's happened to bukkit and its derivatives, including ones that don't use craftbukkit).


    It fixes this problem, and people will always steal it regardless, maybe claiming it's theirs, and potentially putting harmful things in it. It only hurts safe, well-meaning people and sites to restrict distribution and modification. It's complete folly on the internet. And with Java, there's even decompilers.


    Just require credit, and optionally request that people also visit your adfly and put it in there too, that's the best you can do. It probably keeps you making more and your name more known and credited than otherwise(i.e. you stop developing and people can't download, they leave, new mod that doesn't credit or anything because it sees no reason to).


    I just don't get it, it's just kinda silly, short-sighted and paranoid, or at least naive, I think. The common attitude:"MINE!" I get you're proud of it, but your name will always be with it, and people will hopefully give you the benefit of the doubt if it gets messed up too. If you open-source something, people are usually generous about crediting and so on, since you gave freely.


    I think it's wrong to just take it without permission if the modmaker's still working on it(very wrong if no credit), but it's also wrong for it to be stealing in the first place, especially if something is missing or broken. Owning ideas is just... Eh. Yes it's a law, a stupid one.

    The reason I don't ignore it is it's a law. Any legal way around it or to nullify its application to anything I create is usually a major plus in my opinion.




    *not actual quote

    Posted in: Mods Discussion
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