• 0

    posted a message on [Solved] Target selector "youngest" in 1.13

    Just found a better way to do what I had in mind, requiring only two comman blocks. The first spawns a horse at the location of all snowballs with the name “Horse.” The next chained command block deletes all snowballs named “Horse.” When the player throws the snowball, the horse immediately spawns. No need to wait for the snowball to hit the ground or to detect age because it’s instantaneous.


    Thanks for the help!

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on [Solved] Target selector "youngest" in 1.13

    How would you do that? Would it be through the scoreboard? Perhaps one could set a special tag to the entity that increments by one on the scoreboard every time the player spawns a new one by throwing the snowball?

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on [Solved] Target selector "youngest" in 1.13

    Hello all!


    I am trying to create a machine that spawns a tamed saddled horse when a player throws a snowball. I've seen some outdated similar videos like the one below, but they're for 1.8 and use "c=-1" to get the youngest entity. I've seen that "limit" replaces "c" now, but limit does not allow for negative values. How can I recreate the machine in the video, but for 1.13? How can I target the youngest entity?


    Thanks in advance!


    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Where do i learn to mod free?

    I got started by watching YouTube tutorials for modding (a good up to date series for 1.12.2 can be found here by Loremaster). I also read the Minecraft code and copied it to make similar items/mobs. Reading code and learning how it works is a great way to learn too.

    Posted in: Modification Development
  • 0

    posted a message on ClientProxy class not found

    The problem is in your Reference.class. You misspelled "doodle" as "dodle" for both the client and common proxy references. They should read:


    public static final String CLIENT_PROXY_CLASS = "com.tiki_doodle_p.HighSchoolDxD.proxy.ClientProxy";

    public static final String COMMON_PROXY_CLASS = "com.tiki_doodle_p.HighSchoolDxD.proxy.CommonProxy";


    Hope that helps!

    Posted in: Modification Development
  • 0

    posted a message on Eclipse does not search in referenced libraries. Setting?

    Hello all!


    I am trying to search for key words and text in the Minecraft code, but searches only show matches in my own packages. However, when switching to any other workspace, the text finder works just fine. Any ideas of what setting I may have accidentally changed? I am modding in 1.12.2

    Posted in: Modification Development
  • 2

    posted a message on v4.0.3 Ore Sheep Mod

    Version 4.0.0 for Minecraft 1.12.2 is out! Happy mining!


    Posted in: Minecraft Mods
  • 1

    posted a message on v4.0.3 Ore Sheep Mod

    An update for 1.12.2 is coming out today! Get excited!

    Posted in: Minecraft Mods
  • 0

    posted a message on (Solved) Event Fired on World Unload (But not Dimensions)

    I got everything to work! It's not a great way to do it, but it works. I used the "FMLNetworkEvent.ClientDisconnectionFromServerEvent," which works for clients on both dedicated and integrated servers.


    To answer your question, I needed the client to delete some entity dynamic textures that are created when the player looks at my entity (see my ore sheep mod). I needed to delete these textures when logging out of a world, preventing a memory leak/refreshing the texures for a new world. This new event works, except that trying to delete textures in this event using "Minecraft.getMinecraft().getTextureManager().deleteTexture(/*texture here*/)" gives an error "no openGL in this thread" or something like that. I had to set a boolean to true in "FMLNetworkEvent.ClientDisconnectionFromServerEvent" and then to a boolean check in my entity's render class to delete the textures the next time it is triggered.


    Like I said, it works now, but it is super messy! Ideally, I need to be able to delete the textures directly in the event "FMLNetworkEvent.ClientDisconnectionFromServerEvent" or a similar one.


    Thanks for your help!

    Posted in: Modification Development
  • 0

    posted a message on (Solved) Event Fired on World Unload (But not Dimensions)

    I though it wouldn't be too difficult, but the packet doesn't seem to be received on the client side using "PlayerEvent.PlayerLoggedOut." It doesn't receive on the client of an integrated server or dedicated server. Any ideas? Here is my code:


    Mod Class:


    @EventHandler
    public void load(FMLInitializationEvent event)
    {
    	INSTANCE.registerMessage(ClientResetHandler.class, ClientResetPacket.class, 1, Side.CLIENT);
    	MinecraftForge.EVENT_BUS.register(new OreSheepEventHandler());
    }




    Packet Handler Class:

    @SubscribeEvent()
    public void onLogOutServer(PlayerEvent.PlayerLoggedOutEvent event)
    {
     //TODO packet works server side, but client seems to "get away" before it receives the message...
     ModOreSheep.INSTANCE.sendTo(new ClientResetPacket(true), (EntityPlayerMP) event.player);
    }

    Custom Packet and Handler: I assume that the "reset" boolean isn't necessary, but I wasn't sure if a message could be empty.


    public class ClientResetPacket implements IMessage 
    {
    	boolean reset;
    	
    	public ClientResetPacket()
    	{
    		System.out.println("ClientResetPacket ran!");
    	}
    	
    	public ClientResetPacket(boolean canExecute)
    	{
    		this.reset = canExecute;
    	}
    
    	@Override 
    	public void toBytes(ByteBuf buf) 
    	{
    		buf.writeBoolean(reset);
    	}
    
    	@Override 
    	public void fromBytes(ByteBuf buf)
    	{
    		buf.readBoolean();
    	}
    
    	//The params of the IMessageHandler are <REQ, REPLY>, meaning that the first is the packet you are receiving, and the second is the packet you are returning. The returned packet can be used as a "response" from a sent packet.
    	public static class ClientResetHandler implements IMessageHandler<ClientResetPacket, IMessage> 
    	{
    		@Override
    		public IMessage onMessage(ClientResetPacket message, MessageContext ctx)
    		{
    			if (message.reset)
    			{
    				System.out.println("packet reset client");
    				/*method to reset client*/;
    			}
    			return null;
    		}
    	}
    }


    Error:

    [08:53:56] [Netty Server IO #3/ERROR] [FML]: NetworkDispatcher exception
    java.io.IOException: An established connection was aborted by the software in your host machine
     at sun.nio.ch.SocketDispatcher.write0(Native Method) ~[?:1.8.0_101]
     at sun.nio.ch.SocketDispatcher.write(Unknown Source) ~[?:1.8.0_101]
     at sun.nio.ch.IOUtil.writeFromNativeBuffer(Unknown Source) ~[?:1.8.0_101]
     at sun.nio.ch.IOUtil.write(Unknown Source) ~[?:1.8.0_101]
     at sun.nio.ch.SocketChannelImpl.write(Unknown Source) ~[?:1.8.0_101]
     at io.netty.channel.socket.nio.NioSocketChannel.doWrite(NioSocketChannel.java:417) ~[NioSocketChannel.class:4.1.9.Final]
     at io.netty.channel.AbstractChannel$AbstractUnsafe.flush0(AbstractChannel.java:856) ~[AbstractChannel$AbstractUnsafe.class:4.1.9.Final]
     at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.flush0(AbstractNioChannel.java:362) ~[AbstractNioChannel$AbstractNioUnsafe.class:4.1.9.Final]
     at io.netty.channel.AbstractChannel$AbstractUnsafe.flush(AbstractChannel.java:823) ~[AbstractChannel$AbstractUnsafe.class:4.1.9.Final]
     at io.netty.channel.DefaultChannelPipeline$HeadContext.flush(DefaultChannelPipeline.java:1296) ~[DefaultChannelPipeline$HeadContext.class:4.1.9.Final]
     at io.netty.channel.AbstractChannelHandlerContext.invokeFlush0(AbstractChannelHandlerContext.java:776) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at io.netty.channel.AbstractChannelHandlerContext.invokeFlush(AbstractChannelHandlerContext.java:768) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at io.netty.channel.AbstractChannelHandlerContext.flush(AbstractChannelHandlerContext.java:749) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at io.netty.channel.ChannelDuplexHandler.flush(ChannelDuplexHandler.java:117) ~[ChannelDuplexHandler.class:4.1.9.Final]
     at io.netty.channel.AbstractChannelHandlerContext.invokeFlush0(AbstractChannelHandlerContext.java:776) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at io.netty.channel.AbstractChannelHandlerContext.invokeFlush(AbstractChannelHandlerContext.java:768) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at io.netty.channel.AbstractChannelHandlerContext.flush(AbstractChannelHandlerContext.java:749) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at io.netty.channel.ChannelOutboundHandlerAdapter.flush(ChannelOutboundHandlerAdapter.java:115) ~[ChannelOutboundHandlerAdapter.class:4.1.9.Final]
     at io.netty.channel.AbstractChannelHandlerContext.invokeFlush0(AbstractChannelHandlerContext.java:776) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at io.netty.channel.AbstractChannelHandlerContext.invokeFlush(AbstractChannelHandlerContext.java:768) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at io.netty.channel.AbstractChannelHandlerContext.flush(AbstractChannelHandlerContext.java:749) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at io.netty.channel.ChannelOutboundHandlerAdapter.flush(ChannelOutboundHandlerAdapter.java:115) ~[ChannelOutboundHandlerAdapter.class:4.1.9.Final]
     at io.netty.channel.AbstractChannelHandlerContext.invokeFlush0(AbstractChannelHandlerContext.java:776) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at io.netty.channel.AbstractChannelHandlerContext.invokeFlush(AbstractChannelHandlerContext.java:768) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at io.netty.channel.AbstractChannelHandlerContext.flush(AbstractChannelHandlerContext.java:749) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at io.netty.channel.ChannelOutboundHandlerAdapter.flush(ChannelOutboundHandlerAdapter.java:115) ~[ChannelOutboundHandlerAdapter.class:4.1.9.Final]
     at io.netty.channel.AbstractChannelHandlerContext.invokeFlush0(AbstractChannelHandlerContext.java:776) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at io.netty.channel.AbstractChannelHandlerContext.invokeFlush(AbstractChannelHandlerContext.java:768) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at io.netty.channel.AbstractChannelHandlerContext.flush(AbstractChannelHandlerContext.java:749) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.flush(NetworkDispatcher.java:559) ~[NetworkDispatcher.class:?]
     at io.netty.channel.AbstractChannelHandlerContext.invokeFlush0(AbstractChannelHandlerContext.java:776) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at io.netty.channel.AbstractChannelHandlerContext.invokeWriteAndFlush(AbstractChannelHandlerContext.java:802) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:814) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:794) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:831) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
     at io.netty.channel.DefaultChannelPipeline.writeAndFlush(DefaultChannelPipeline.java:1032) ~[DefaultChannelPipeline.class:4.1.9.Final]
     at io.netty.channel.AbstractChannel.writeAndFlush(AbstractChannel.java:296) ~[AbstractChannel.class:4.1.9.Final]
     at net.minecraft.network.NetworkManager$4.run(NetworkManager.java:261) [NetworkManager$4.class:?]
     at io.netty.util.concurrent.AbstractEventExecutor.safeExecute(AbstractEventExecutor.java:163) [AbstractEventExecutor.class:4.1.9.Final]
     at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:403) [SingleThreadEventExecutor.class:4.1.9.Final]
     at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:442) [NioEventLoop.class:4.1.9.Final]
     at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858) [SingleThreadEventExecutor$5.class:4.1.9.Final]
     at java.lang.Thread.run(Unknown Source) [?:1.8.0_101]

    In the output, the a dedicated server outputs "ClientResetPacket ran!" and somtimes the error above, but nothing on an integrated server. In both, the client does not output "packet reset client." is there a problem with the "PlayerEvent.PlayerLoggedOutEvent'" event or is there a problem with my code? Thanks!

    Posted in: Modification Development
  • 0

    posted a message on (Solved) Event Fired on World Unload (But not Dimensions)

    I've noticed that in the Event class, there is a ListenerList. Would it be possible in the WorldEvent.Unload event to remove the listeners "DimensionManager.unloadWorlds" and ForgeInternalHandler.onDimensionsUnload(Unload)?" That's what I need mostly.

    Posted in: Modification Development
  • 0

    posted a message on (Solved) Event Fired on World Unload (But not Dimensions)

    "PlayerEvent.PlayerLoggedOut" works great for the server side, but some of the values I need to reset include textures and"PlayerEvent.PlayerLoggedOut" doesn't run a client thread. Thanks for the idea though! Are there any other events, or will I just have to use that one and use a packet from server to client?

    Posted in: Modification Development
  • 0

    posted a message on (Solved) Event Fired on World Unload (But not Dimensions)

    I am looking for a way to reset specific values when a player logs out of his world on a server or client. The event needs to fire on client and server sides to reset these values. The method WorldEvent.Unload works great, except that it is also fired when the player's dimension changes. Is there a different way I can do this? Thanks!

    Posted in: Modification Development
  • 0

    posted a message on (Solved) Commands: Send Message with "TextComponentTranslation" not reading en_us.lang file

    It works now! For some reason "Boolean.getBoolean(args[0])" always returned false, even when args[0] was "true." Not sure why, but I replaced it with the below code and it worked:


    if (args[0].equals("true"))
    {
            ModConfig.IgnoreGameRuleMobGriefing = true;
    }
    else if (args[0].equals("false"))
    {
        	 ModConfig.IgnoreGameRuleMobGriefing = false;
    }

    Also, not sure why, but I didn't have to send a packet to each client either, it works just fine without it. Yay!

    Posted in: Modification Development
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