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Oct 21, 2013Why don't they make the witches only spawn in swamps, but in any one not just near witch huts. That or fix witch hut mechanics so the witches actually spawn near them! Not once have I ever seen a witch in survival until I was playing the snapshot the other day, and I have passed many a witch hut. I don't mind them spawning not near witch huts, but it should be confined to swamps and/or become much more rare.Posted in: Recent Updates and Snapshots
Oct 4, 2013I really like the idea of roofed forests and so far have enjoyed exploring them in the new snapshots, but I definitely think they can be improved. While exploring today I noticed an enderman walking through a roofed forest and I thought he fit in really nicely. Perhaps endermen spawns could be increased in the biome? Now I don't mean to have insane amounts of endermen like in the end, but maybe double the spawn rate. I feel like the roofed forest is supposed to be a darker, scarier, and more challenging place and endermen certainly add to that. Speaking of darker, I think they need to be darker. More canopy to block out more sunlight please! A good variant would be one in the center of the roofed forest where the trees are all taller and pretty much completely block out the sun. Perhaps there could be cave spider spawners with the webs rarely in that part...Posted in: Suggestions
Just some ideas that I think would improve the biome, feel free to suggest others and say what you think about mine ^-^
Oct 4, 2013I think they'd be the perfect biome for jeb's beloved red dragon. They seem pretty rare so red dragons (obviously going to be a very nice find if they're added) would go well there. I think some generated structures like the mentioned hidden treasure troves and adobe villages would also be amazing.Posted in: Recent Updates and Snapshots
Jul 14, 2013IcedEmpyre posted a message on Iced Tea 4.0 Vanilla Survival [18+][Whitelist][1.6.2][Mumble]Posted in: PC Servers
ATTENTION: Applications for the server are now closed. Most likely until 1.7 when we will be resetting the map for the new terrain.
Hello and thank you for choosing Iced Tea 4.0! We have just reset the map for 1.6.2 and are looking to whitelist some new people! Our community is small yet active, and we are looking for more friendly players to join it. As you can tell from the title, we have an age limit of 18 years or older (with a few small exceptions). You only need to fill out the whitelist app below and I will let you know if you have been accepted to the server. You can log on and do whatever, as long as it is within a few basic rules that you should know naturally. There are no limits to where you can build and explore, but we are starting a town at spawn that everyone is welcome to build and/or live in. Along with the minecraft server, we have a mumble server that you may use, too.
1. No griefing
2. No stealing
3. No xray or cheat clients (eg. nodus)
4. Respect the other players, everyone has a say in what happens with the server
5. Please try to chop down trees completely and fix creeper holes near any form of civilization
6. Have fun >:C
I, IcedEmpyre, am not actually the server owner, but an admin and recruiter. The other admins on the server are Jouwee and PebKarp. The owner is MedicalMatt (tacrolimus on minecraft forum). If you have any questions (other than "am I whitelisted yet?!?") you can pm me.
Even though we are OPed we still all play completely legit and will certainly not cheat for ourselves or anyone who asks us to. We expect the same out of the players on the server, so please make sure you have read the rules and do not break them.
Why you are interested in joining:
A bit about yourself (hobbies, sports, studies, etc.):
What is the meaning of life:
This server has been around for more than a year now. It is hosted on a 24/7 VPS located in Chicago. Although the play style of the server is completely vanilla, it is actually a bukkit server, only for a few small security plugins that are custom made and you will not notice at all while on the server. We plan on several events in the near future such as UHC, killing the dragon and the wither of course, and a few more.
Some pictures of a few builds on the server...
A creatively unique brick tower...
A beautiful Zen house...
A promising work in progress...
A marvelous modern house...
I'm not quite sure what this one is... but it looks cool c:
We also have an awesome server theme song made for us by the one and only Torquaz!
Jul 29, 2013That is insane! Have you ever done a decent sized build with a lot of quartz? It already requires a lot of quartz mining with fortune III, and more than doubling the amount needed for each block is crazy. It may be common, but it is in the nether, which is much more hazardous than any cave ever is. Even if you do manage to mine a lot, it is an adventure to get back to your portal. I don't think it should be any easier, but the amount needed certainly shouldn't be even more.Posted in: Suggestions
Apr 6, 2013Posted in: PC Servers
EDIT: We have wiped for 1.6.2 and with the new map I have posted a new thread! Please apply and make any other posts there... http://www.minecraftforum.net/topic/1894344-iced-tea-40-vanilla-survival-18whitelist162/
Hello and thank you for choosing Iced Tea 3.0! We are a vanilla survival server aimed at a good time but with some basic rules which you can find down below. The server has been around since June 2012 and we are opening back up to whitelist new members. As you can see by the title we are only accepting people who are 18 or over. So, you can apply for the whitelist with the following format as long as you agree to abide by our rules.
Why you are interested in joining:
What are your interests:
What is the meaning of life:
You will be PMed the IP if you are accepted.
I, IcedEmpyre, am not actually the server owner, but an admin and recruiter. The other admins on the server are Jouwee and PebKarp. The owner is MedicalMatt (Tacrolimus on minecraftforum). If you have any questions (other than "am I whitelisted yet?!?") you can pm me.
Even though we are OPed we still all play completely legit and will certainly not cheat for ourselves or anyone who asks us to. We expect the same out of the players on the server, so please read the rules below and do not break them. Otherwise feel the power of the banhammer.
- Do not GRIEF!
- Do not use CHEATS! (xray, nodus, etc.)
- Do not STEAL!
- Do not be a complete JACKASS!
- Use your COMMON SENSE, do not do anything you think could cause repercussions.
We are all here to play Minecraft and have fun. We hope to build a small, tight-knit community of awesome people who also love to play Minecraft. There are a few Mindcrack fans on the server and it is lightly inspired by the Mindcrack Server, but you do not need to even know what that is to play on here. The server is a completely vanilla play style. Thanks for taking the time to read this and have a nice life ^-^!
Here are some pics of the spawn area...
Spawn built by Jouwee and IcedEmpyre
Stuck inside on a rainy day...
May 21, 2013It's only been a few months, but I finally started my house/castle thing ^-^!Posted in: PC Servers
May 15, 2013Posted in: PC ServersQuote from bamam
Looking forward to it! btw Iced, did you get my little present and if so how'd you like it?
Yes it's my favorite music disc xD. Now my collection is complete for the first time ever in survival c:
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May 17, 2014augor1 posted a message on Colterra: Clash of Kingdoms | Roleplay | No Whitelist! | Races | Game of Thrones Inspired | Beautifully Hand-crafted World 5000I feel as if the amount of supplied lore about his server is rather minimal. For me to develop a fluid, and advanced character I would like to see a bit more about the world and it's geography, religions, etc. Until then it's rough for me to develop a character based on the brief descriptions of the races.Posted in: PC Servers
Also, what time do you believe this server will be in a playable state? As far as I can tell, this seems to be mostly a build project, and not an actual server (yet).
Oct 27, 2013webtechchick posted a message on Iced Tea 4.0 Vanilla Survival [18+][Whitelist][1.6.2][Mumble]Save some room for me. I'll be back after the 30th.Posted in: PC Servers
Sep 7, 2013I support bringing back the Rose, but how would we do that? Would it just be in the game, with the poppy? Would it generate? I think the way to re-implement the Rose would to be shearing the rose bush to get 2-3 roses.Posted in: Suggestions
Sep 7, 2013As we know, we lost an old friend in the latest snapshot, The Red Rose. Can it really hurt to have one more flower in the game? The rose has brought me and my friends peace and victory in small survival games matches and has decorated our homes, gave us red carpets to tread upon, dyed our armor and been there in our yards. They say its gone on to better things, I say differently. No bush nor tree nor biome nor mob can replace it. Comment if you're with me. Save the red rose. Dye your armor in protest. #RoseRedArmyPosted in: Suggestions
Sep 6, 2013Posted in: Recent Updates and SnapshotsQuote from Gastroid
If anything, though, the rose has gotten watered up, since it's grown into a full bush. The rose you're so sad about has grown into a fully mature bush, and it's loving it. It's out of the house for the first time. You're like the parent throwing a fit because their child moved out of the house and has a successful job and wife. It's happy, galdernit, and accept that the only child you have left is a poppy adopted from the local flower shelter to fit in your purse for you to put cute hats on and take to the salon.
Or like a parent who has their red-haired child kidnapped and then the kidnapper is like "here, have this red-bearded dude and this other red-headed kid. What are you complaining about?! They have red hair don't they?"
The thing is, I think adding poppies would be awesome, but poppies don't take the place of the existing rose. Poppy fields should be vast, and almost a sub-biome of their own, and you should be able to brew interesting things out of them.
May 27, 2013I think they should add giants to the vanilla version of the game. Fix the broken hitboxes and make the generate rarely in the overworld.Posted in: Discussion
They should also add witches, that would be cool. (Yes I know they are "in" the game but if they actually spawned where they were supposed to that would be nice)Edit: Re: Witches, if they actually spawned at all that would be nice.
May 25, 2013I think an ideal PvP server would have the following:Posted in: Survival Mode
- Constrained map size. Whether this is done via bedrock wall or infinite void doesn't really matter.
- Fixed uptime of 2-3 hours per day at a time when many people can be online at once.
- A plugin to prevent accident teamkilling- combat is confusing enough already.
- A plugin to disable nameplates except at close range when not sneaking. It's almost impossible to creep up on a base with nameplates as they are.
- Very limited resources. Players should have to fight over mines and farmland.
- A centralized objective. Earning points by destroying fortresses could work.
- An incredibly hostile underground. There should be an incentive to build on the surface.
- A plugin that works like Factions in that it protects areas of land. However, instead of making blocks unbreakable, it should simply make them break more slowly than usual.
- A plugin to ramp up mob spawns in the wilderness and reduce them near fortresses.
- A plugin to easily establish teams.
- A plugin to prevent global chat- it should only work in a fixed radius.
- Random events on the surface that provide a burst of resources. For example, a meteor could land, creating a large deposit of iron in a small crater. This would force players to fight.
- A plugin to cause monster invasions that target fortresses. It would work by randomly picking faction-owned areas based on how well they have tamed the wilderness and would be a significant threat to a fortress.
- A plugin to reduce the rate at which players can be damaged.
May 22, 20132/10 for actually making me fall for this for a second.Posted in: Discussion
The people from the US are completely obsessed with racism — they label as such pretty much everything that doesn't give feminists, jews, blacks, and Latinos an extremely high upper hand over the majority of the population.Quote from CharraxNobody knows what racism is anymore.
Minorities in America use racism as a scapegoat for demanding unfair benefits from the government, such as welfare, and the population masses buy into that and fill themselves with an absurd guilt.
Not being racist isn't about hiring black people in an all-white staff or about forcing Black History Month on TV. That's racism towards the majority. True equality is not giving a damn about what other people's skin colour is when it comes to judging their mindsets. (And anybody who bases his own mindset on his own skin colour is pretty dumb to begin with.)
Mar 26, 2013Posted in: DiscussionWelcome!The MSKL (Minecraft Scientific Knowledge Library) is now open for business.
The purpose of this is mainly for fun, here we put down our "scientific" explanations for why things are the way they are in Minecraft, and organize that "knowledge" into different "sciences" such as biology, ecology, archaeology and so on and so forth.
Everything is going to be in spoilers, so you can choose to go where you want.
Note: It seems people don't get how this works. This isn't a mythology, this world (at least from the view of this thread) follows a specific, (sort of) logical, set of rules, and a mythology explains things through heroes, gods, and demons. Secondly, we aren't explaining this from a stand point of the real world. We are posing these questions as if we were Minecraftians and Minecraft wasn't a video game, but the real world. Post your theories so that they include only stuff you can observe in game without mods or texture packs or maps.
Now, the first thing you must know, is that this does not include mods or commands, it is all straight vanilla without creative mode (although most likely we won't be explaining how we know all this stuff [awesome points to anyone who does! ] so come up with stuff as you like.)
A good rule to establish is that due to the fact that no one can dig through bedrock, Minecraftians do not know the connection between the Nether, Overworld, and End, other than the portals.
Other good rule of thumb: Mobs cannot play a LARGE historical impact in a place that there has never been any way to legitimately get them there in survival. (meaning, the basic overworld mobs can go to the nether and vise-versa [with the exception of wither skulls] because mobs used to be able to travel through nether portals [or can they still?]) another is this: The only science where Steve (the person) Herobrine and Notch are to be referenced is in Archaeology or as contributing scientists. Got it? good. Also: Endermen evolved on their own in the End, They evolved before everything else along with the Ender Dragon before making contact with the overworld.
Try not to have timelines that invalidate lots of other people's work, because even though the "theories" CAN be proved wrong, doesn't necessarily mean they will.
"Basic Theory of Evolution" by pionoplayer
Now, as far back as our bio-evolutionical-geomancery-spectro-ologyscope can see back, the first organisms in the Overworld were endermen. We have no idea what evolved first or how, but the first mob was the pig. Now by the process of faulty skin, AI, and model creation at birth known as- genetic mutation- some of these evolved into the first cows, and some others into the first sheep. No one knows why the other quadrupeds did not survive (such as the chickensnakentiger) and why they did, but it seems that these three were the only ones the evolved with the instinctual knowledge of how to eat grass. An almost unlimited source of food for those that can eat it.
The first carnivores evolved from those of these mobs that realized: "If I eat my neighbor, maybe I'll get the good stuff he's been eating" and thus wolves evolved from sheep, and ocelots evolved from cows. The knowledge comes from the skin, wolves and sheep share the same furry texture, while cows and ocelots both have spots, the only mobs to do so.
Now, through a drastic mutation, that was rather abrupt, squids evolved from pigs, and then some of the smaller squids lost their tentacles and turned transparent and became fish. Chickens evolved from sheep, and bats evolved form chickens. Eventually, two groups of squids got tired of soggy bread, and tried to evolve. One group was successful and evolved into spiders. The others weren't a created a large mass of dead squid that just sat there until it became slimes, but I will cover that in my next theory. Mooshrooms are not actually their own species, but actually just cows covered in mycelium, grown from long time living in mushroom biomes. We now have covered almost all of the natural mobs.
"Advanced Theory of Evolution" by pionoplayer
Many mobs did not evolve the natural way. A good way to demonstrate is slimes. The massive dead squid mass talked about in my Basic Theory of Evolution was struck by the same lightning storm as the creeper-pigs. It made a massive gelatinous mass that died under the lightning, splitting into many smaller ones. All others I will mention evolved because of the first dominant race. The testificates.
The testificate spread far and wide, but a dark wizard shattered their empire, scattering them into their current scarce villages. Before he died, he tinkered with genetic engineering, and mutated an unfortunate spider into the first silverfish.
Zombies evolved into skeletons, as well as the first Steves.
Steves were not originally sentient, they used to be viscous hunters (the reason why hostile mobs are hostile, and endermen fear us) but eventually developed civilization.
"The Evolution of the Creeper" by Kyte314
The creeper is one of the most famous and mischievous mobs in Minecraftia. It's believed evolutionary path is as follows:
Creepers evolved from pigs who, much like mooshrooms, became covered in mycelium and mushrooms after living in mushroom biomes for awhile. Unlike the mooshrooms though, the pigs responded negatively to the plant life, and their immune systems started to fight it. This was unsuccessful in all cases, and in response the plants (especially the mushrooms) started to harm the pigs in a parasitic fashion. Somehow, this attack affected the pigs' chromosomes and resulted in a genetic mutation, the creeper. Pigs have since been hardwired to avoid mushroom biomes, which is why we don't see them there or creatures called "oinkshrooms" (this is of course also due to the above reasons; they would turn into creepers). We do not, however, know where creepers got their explosive element (and why, for that matter) or how they reproduce (pigs don't go to mushroom biomes anymore and no one has ever seen a baby creeper).
"The Evolution of the Zombie Pigman" by Kyte314
The zombie pigman is currently a species of the Nether, but it didn't used to be:
When pigs are struck by lighting in the overworld, they turn into zombie pigmen. It only makes sense that this is how zombie pigmen came to be in the first place: a pig or a group of pigs were struck by lightning, altered into zombies forms of themselves, and somehow got into the Nether. I don't have a clue about how they went about doing this (getting into the Nether), but I do think that the original zombie pigmen ventured underground and somehow feasted on gold (or I guess "budder" makes a little more sense in this context), and after awhile became so used to it that they even made swords out of the mineral. Once they got into the Nether, they figured out how to mine deposits of gold hidden in the Netherrack that we cannot see (and, of course, became resistant to fire). This is why zombie pigmen drop golden nuggets when killed (their lunch) and carry golden swords. Now, you may be thinking that the pigmen would have to be sentient to do all of this, but they don't appear sentient to us. I think that this is either because they are tricking us into thinking they are not sentient (an attempt to avoid conflict) or they are simply just shy in our presence. Meanwhile, the pigmen must be the ones building the Nether fortresses we have come across, as they are definitely the most sentient out of the Nether creatures. To do so, the pigmen mine Netherrack, but this time instead of finding gold, they smelt the rock to create Nether bricks, much like we can do as of 1.5. They must have some mutual agreement with the blazes that spawn in these fortresses, but all the other creatures that appear there must have just stumbled across the building. Their purpose is unknown, but a good assumption is that they are simply places to live.
“Biology of Grass” by pionoplayer
Grass is known to be a type of green bacterial growth, dominant in almost all biomes, that spreads very rapidly, and is food to all four of the passive land dwellers, as well as of starving creepers.
Nutrition: It gets all of its nutrition from light, and the dirt it grows on, so only certain species, that still have the complex organs required to digest it, can gain any nutritional value from it.
Competition: Grass kills of all other plants that attempt to take nutrition from the soil, with the exception of trees, which are the only plants known to be able to more effectively gain nutrition from light. Other plants, such as bushes and ferns, parasitically attach themselves to the grass and feed off of it. Grass’s only real competitor (due to the fact that trees rely on creeper explosions and forest fire to spread their saplings) is mycelium.
“Biology of Mycelium” by pionoplayer
Mycelium is a close relation to grass (also a bacteria), but absorbs less energy from light, and more from dirt, allowing it to easily outgrow Grass. It is brown in color, and mushrooms grow quite easily on it.
Nutrition: Mycelium feeds mostly on dirt (hence the brown color), and so only other things that feed mainly on dirt (eg. mushrooms) can survive on it. If Mycelium gets a stranglehold on a grass-based ecosystem, everything (except the cows and hostile monsters) die off.
Competition: Mycelium’s feeding patterns allow it great dominance, and it easily overruns grass, it keeps forests from expanding, but cannot kill off existing trees. Once it takes root in an area, Mycelium is exceedingly difficult to remove.
Mutualism: Mycelium will spread to cow fur, allowing the mooshroom to eat mushrooms as they used to eat grass, and causing mushrooms to grow on said cow’s skin.
“Biology of mushrooms” by pionoplayer
Mushrooms are much similar to mycelium. They require no light, and in fact, due to a very photo-sensitive outer coating, cannot survive in brightly lit areas, but they can still survive under trees. They are used in underground farming, because they can grow on dirt or stone, and require no water.
Nutrition: Mushrooms receive their nutrition from dirt and stone absorbing special nutrients unusually healthful to Steves if both types are present in a mush form. Each takes a different type
Competition: None to speak of, mushrooms coexist with all known species. Will grow on cows covered in Mycelium.
“Biology of Flowers” by pionoplayer
Flowers are colorful, but parasitic, growths on grass. They cannot make nutrients of their own, but must take it from grass growing in an area. due to the fact that they don’t use the same nutrients as Mycelium, if Mycelium moves in, the flowers will almost certainly die out.
Varieties: There are roses and dandelions. Both produce special types of oil, that when the flower is mashed, will stain wool a specific color. The two oils are combinable with each other, and both are mixable with different other oils, or “dyes”, to make a variety of fifteen different colors (sixteen counting bonemeal). They are not edible by any known species.
"Biology of Trees" by pionoplayer
Trees are most closely related to flowers, despite the great difference between the two. Trees gather nutrients from light in their leaves (or the all of themselves while still saplings) and are a common sight in the world of Minecraft.
Drops: Wood is the body of the tree, it is a hard substance, very compact, but in that density lies it's weakness, if you set a log down carefully, then hit it dead center with your fist, it will instantly explode into four times it's original size and drop in a rectangular crystal pattern as planks. The leaves are very fragile, but versatile. If you break them, they will try to form together to become a sapling, but the process is not always successful, resulting in either no drops, or a mutation (apples). Trees cannot drop things on their own, and require forest fires or creeper explosions to reproduce.
Growth: Trees grow very oddly, they convert light into matter, much as other plants, and then once they are dense enough, explode out into a full tree in a process called: "blooming". Contrary to the belief of some, only creepers are capable of receiving nutrition from any part of the tree.
"Rendering Distances" by Kyte324
The Steve eye is very different from the Human eye. Rather than having every normal eye be able to see about the same distance, the eyes of Steves can change how far they are able to see. How far this distance is is called the Steve's render distance, and can be classified into four groups: tiny, short, normal, and far. It is thought that Steves have this ability because they evovled so quickly that two traits, render distance and reaction time, were left behind while more important and revolutionary traits like intelligence developed rapidly. Once these more impotant traits slowed down their advancement, these two traits were still very basic and took away from the impotant traits. Since it would take such a long time to catch these traits up, having to slowly make it so that one upgraded trait does not decrease the abilites of the other by using too much of what can be best descibed as "brain power" by only increasing the abilities of that trait in small amounts at a time, Steves just adapted their eyes to be able to change their render distance to evenly spread their "brain power" between said render distance and reaction time. What I am saying by stating this is that when render distance is increased, reaction time is decreased, and vice versa. Steves were ment to do this until the two evened out, and they had both great render distance and great reaction time. This has only occured in the Steves with the greatest "brain power" available for use of these two traits, and there are not that many of these Steves. It has improved within the regular population, though: tiny used to be the normal render distance that steves used (because it was balanced the best with reaction time), but now the normal render distance is either short or (as shocking as it sounds) normal, due to the fact that Steves' "brain powers" have improved as far these two traits are concerned. I will not go into detail about how Steves' eyes are able to do this in this theory, but maybe in a later one.
"On the Positions of the Sun and the Moon" by minecraftnoob37
It has been seen that the positions of the sun and moon mirror each other at a 180º angle. This makes little sense, as the sun fits fine, although the moon cannot be in the opposite position for a sufficient time period. If it orbited the Minecraft planet, then eventually it would catch up with the sun. If it were a separate planet outside the orbital view of the Minecraft world, then it would fall behind and be unable to be seen. This leaves two competing theories.
• The moon orbits very close to the planet, and some unseen force pushes on it and prevents it from moving. Perhaps this is the influence of another gravitational field?
• The moon is a separate planet with a secondary force acting on it, that prevents it from falling behind, yet also prevents it from accelerating into an elliptical orbit.
The nature of the moon is uncertain, and will remain open for debate.
"Withers" by: snipe7r
These are arcane beings of terrible power, locked into a separate, inaccessible dimension. A "spawn configuration" was recently discovered, allowing players to unleash single withers by harnessing energy from wither skeleton skulls and soul sand to unlock the dimension for a split second, enough for a single wither to exit. Only powerful players have attempted this for the valuable "nether star" withers condense into on death.
"The Study of the World of Minecraft on a Microscopic Scale" by Ecthelion II
Well, we all know the world of Minecraft is pixelated and made of cubes, most of which are divided into 163 sub-cubes - pixels. Each sub-cube is its own entity, "particle" if you will, made up of many subatomic zero-dimensional bits. There are 2553 different variations of these bits, each of which accounts for one of the possible colors. Each bit variation has a unique signature, and will only bind with other bits of its exact kind. This binding process occurs through each bit's extremely weak magnetic force. This magnetic force is constrained to a three dimensional, cubical grid, giving the sub-cubes and cubes their cubical shape. The bits' magnetic force, however, is only strong enough to bind together a certain amount of bits, and so each sub-cube is the same size. Likewise, the same goes for sub-cubes - their magnetic force is only able to hold 163 sub-cubes together, giving the cubes their sizes.
Once these sub-cubes bind together to form cubes, the sub-cubes are eternally bonded and no known process can separate them. Also, very important to the Minecraft universe, is the fact that once bonded, the sub-cubes in a cube are unable to bond to anything else. Each cube has its own magnetic force too, causing the blocks to stay in place when put down - even if it is on the side of a wall or suspended in midair. This makes it so that the only way of retrieving a block after placing it is forcefully tearing it from the block it was bonded with.
However, there are another type of bits - bio-bits. Even though they are not actually alive, they are what makes up every creature. They act very similar to regular bits but their sub-cubes do not always bond into perfect cubes, nor do they bond with cubes formed of regular bits. Other than that, they are virtually exactly alike regular bits. The likely reason that they formed is that when animal life formed, it had no way to move, and thus had no way to eat or drink and would eventually die. Bio-bits also form nonliving objects - sand and gravel, the only blocks affected by gravity. And there is life made of normal bits - trees, grass, and plants.
"The Evolution and Advancement of the Testificate" by Epicness1324
The testificate is the second known sentient species in the vast land of Minecraftia. The first being steves. Although they do not possess nearly as much intelligence as steves, they are quite intelligent.
Several thousands of years ago (circa 4050 BCE), sheep lived in the high regions of Minecraftia. As their population grew, they began to move towards lower, flatter regions. Eventually, sheep lived in almost every area of Minecraftia. However, as they moved into hotter, less forgiving places like deserts, they had to adapt.
Circa 2000 BCE, the sheep that migrated to desert regions had, through the process of natural suggestion, the sheep had become advanced forms of sheep adapted to live in the harsh, desert climates. These creatures had 65% less wool than a sheep living in a mountainous zone, they were taller, and had larger noses, which were used for diverting excess heat away from the sheep's vital organs.
About 2050 years later (Circa 50 CE), the creatures were looking much closer to the modern testificate. They walked primarily on two legs, they had thicker skulls, very little body hair, and standing erect, were slightly less than two meters tall. They had begun to make more advanced structures that were larger and more stable.
1000 years later (1050 CE), the modern testificate was emerging. Their skulls were thinning as their brains enlarged, they could stand fully erect, and were two meters tall. They had developed their own religion. Very little is known about this religion other than the fact that faithful testificates have to have their arms folded in their clothing at all times.
Around 1180 CE, testificates began moving North into colder climates. They began to colonize the great plains that make up much of Minecraftia. They had built small villages made of new, stronger materials such as cobblestone and wood. They had also begun mining the ores. Their mineshafts were large and expansive.
At some point around 1335 CE, war was started by an obscure wizard. Plague was also spreading throughout the testificate population, killing the victims quickly. The miners were the first to fall, leaving their mines abandoned. To escape the plague and war, three large underground strongholds were built. They were positioned in a triangular shape.
Circa 1360 CE, a strange meteor fell from space. It was discovered by the brave testificates who dared to venture to the surface. This meteor was made of a strange, porous white stone. The testificates, believing it was a sign from their gods, created a structure using the strange stone, Three of the structures were created, one for each stronghold. Somehow, they had developed portal technology. endermen began escaping through the portals, entering Minecraftia. The testificates quickly destroyed the portals, fearing the powerful endermen. Unfortunately, enough endermen were in Minecraftia to decimate the testificates living in the strongholds.
Circa 1450 CE, the strongholds were abandoned. The testificate villages were much more prominent throughout Minecraftia. Around this time, steves were first emerging. With them, they brought new diseases. The testificates had a natural immunity to most of them. One particular disease, however, was devastating to them. This disease was zombification. Zombification was spread among the steves, reanimating the dead. The reanimated dead (zombies) infected the living by physical contact. The zombies had a hunger for steve flesh. When the testificates encountered these zombies, they fell victim to the infection. It spread in the same way it did with steves.
By 1900 CE, the testificate civilizations were mostly gone, leaving small villages dotting the plains and deserts. Once again, the testificates would face another disease. This disease was unique. It ate away at the brain's functions, leaving the victim alive, but mentally handicapped. The disease affected the entirety of the remaining civilization. They lost their ability to open doors, mine, build, or in extreme cases, mate. On the plus side, zombies were unable to infect the victims of the new disease. This disease would remain for another 112 years.
In 2012 CE, the disease started to die off, leaving the mentally incapacitated testificates in their small villages. The disease didn't go down without a fight, though. It made sterilized each and every one of the testificates. Fortunately, the effect was only temporary. The testificates began to regain their abilities. They started having children again, opening and closing doors, etc. The immunity to zombification was also temporary. The zombies began targeting the testificates again. The testificates had viewed the way that steves construct snow golems to defend them, and invented iron golems. They modeled the iron golems after themselves,giving them large noses and unibrows. Later, the testificates began trading their goods with the steves. This was the first recorded mutual interaction between steves and testificates in over 500 years. The testificates mainly used emeralds as currency. At the same time they began trading, their mating toned down as the population leveled out. Later, testificates began farming potatoes and carrots alongside wheat. For some reason, children were being born with a mutation. This mutation occured in about 1 in 550 children born. The mutation caused the children to have very pale skin and purple eyes. These children often grew up to be skilled in alchemy. Sadly, they used the powers to harm the other villagers. These "witches" were banished to the swamps.
"Portal Technology" by Epicness1324
It is not known who first invented portal technology, but it is widely accepted that the technology was developed a long time ago.
Nether portals are the only known link between Minecraftia and the Nether. The portal is created by placing 10 obsidian blocks in a certain pattern. After the portal frame is built, it can be activated with fire. The Nether is 8 times smaller than Minecraftia, so if a portal is being used for the first time, a new one will be created at the nether equivalent of the original portal's coordinates. While the obsidian frame of the portal cannot be damaged by explosions, the actual portal itself is very susceptible to even small explosions.
These mysterious portals were created by testificates sometime around 1360 CE. There are only three known to exist, located in the ancient strongholds. They are made of some sort of endstone. It is believed that a meteor fell to Minecraftia. It is possible that the endstone that composed the meteor was changed upon entry into the atmosphere, causing it to be almost as hard as bedrock. The testificates managed to figure out a way to break and use the stone. With the endstone, they constructed the portals. Scientists have failed in recreating the portals. The portal frame is immune to explosions, but unlike nether portals, end portals are immune to explosions like their frames. End portals are activated by placing eyes of ender in the slots.
An inactive nether portal:
An active nether portal:
A replica of an inactive end portal:
A replica of an active end portal:
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