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epicSplashBattle posted a message on Pixelmon 8.1.2 (12th Nov 2020)Posted in: Minecraft Mods
PixelmonThe Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc. -
1802
DrZhark posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!Posted in: Minecraft ModsCompatible with Minecraft 1.12.1
This Mod adds more creatures to the game.
Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev
You're welcome to add this mod to your modpack. No need to ask for permission
We have a new website!! Please check it here: http://mocreatures.org/home
Download the Mod:
Minecraft version 1.12.1
-Mo'Creatures 12.0.5 (direct link)
Requires: CustomMobSpawner 3.11.4 (direct link) and Forge 1.12.1 - 14.22.1.2478
Minecraft version 1.10.2
Requires: CustomMobSpawner 3.10.1 and Forge 1.10.2-12.18.1.2095
Minecraft version 1.8.9
Requires: CustomMobSpawner 3.6.0 andForge 1.8.9 - 11.15.1.1722
Minecraft version 1.8.1
Requires: CustomMobSpawner 3.5.1 and Forge 1.8 - 11.14.4.1563
Minecraft version 1.7.10
Mo'Creatures 6.3.1
Requires: -CustomMobSpawner 3.3.0 and Forge 1.7.10-10.13.0.1208
You can support my work via www.patreon.com/DrZhark
or donating via paypal
Known bugs:nothing to report now
How to Install Mo'Creatures Mod:
Minecraft 1.6.x+
1. Install Forge using the installer.
2. Launch the game using the Forge profile. Exit the game.
3. Copy the MoCreatures.zip, CustomSpawner.zip into the .minecraft/mods folder.
4. Play! (Make sure your profile is set to Forge)
Pre-Minecraft 1.6
Download the files linked above
Please make a backup of your minecraft.jar file and then:
1. install Forge (unzip the .zip file and add all of its contents to your minecraft.jar file)
2. install GUI Api (just copy the .jar file into the /coremods folder)
3. Delete the META-INF folder in the minecraft.jar file
4. locate your .minecraft/mods folder
5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
6. Play
You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa)
[media][/media]
And this one that explains how to set up a server with Mo'Creatures 5.0.0
[media][/media]
This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles)
[media][/media]PixelPaperCraft has a section for Mo'Creatures!
Previous VideosThis video explains how to transfer your pets from Minecraft 1.5.2 to 1.6.2
[media][/media]
this one is in Spanish and explains most of the features of Mo'Creatures:
[media][/media]
This video shows the New Big Cats and Manticores
Change Log...
[10.0.5]
-fixed crashing bug when hitting werewolves with a tool
-another attempt to fix aquatic animals crashing bugs
[10.0.4]
-fixed hybrid bigCats and pet amulet bug
-animals can be tamed by riding them again
-fixed Jellyfish crashing bug
-fixed bug that made wyverns revert back to mother wyvern
-exorcised Aquatic animals crashing bugs
-Tamed Ligers can obtain wings by receiving an essence of light
[10.0.2]
-fixed tiny creatures appearing with the summon command
[10.0.1]
-fixed game crashing bug when Ents were planting flowers
-fixed game crashing bug with MoCPetNames
-fixed game crashing bug with PetAmulets
-fixed MoCreatures tab name
-fixed Mammoth Platform name
-bunnies can be tamed again
-small creatures can be picked up again
-fixed light blue kitty bed icon
-fixed amulets and fish nets
-BigCats move faster
-fixed bug with inventories of BigCats, Horses
-fixed bug with entities moving sideways
-fixed duplicating item bug when using item on off hand
-fixed animation bug with aquatic entities receiving damage
-Bears can now be tamed by giving meats to cubs
-Bears can now be ridden and given chests
-Split bears into separate entities
-Split ogres into separate entities
-medium fish were split into separate entities
-small fish were split into separate entities
-hybrid big cats are now separate entities
-sorted eggs
[10.0.0]
-Updated for Minecraft 1.10.2
-Beta release
[8.1.3] and [8.2.2]
tamed animals will no longer attack the player
tamed bears can be commanded to sit with the whip
fixed invisible kittybeds
[8.1.2] and [8.2.1]
-fixed bug where ghost big cats will revert to normal cats after reloading game
-fixed bug where amulets will disappear from tamed big cats
-fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
-tigers and leopards now show chests
-added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)
[8.2.0]
-Updated for MC 1.8.9
[8.1.1]
-BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
-added Manticores
-split stingRays and MantaRays
-BigCats can be tamed by giving pork or raw fish to a cub
-big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
-white lions and white tigers are a rare spawn with a 1/20 chance
-ligers are obtained by breeding a male lion with a Tiger
-there is a hybrid between panther and regular leopards
-giving a dark essence to a panther gives it wings
-giving a light essence to a male lion, white male lion or liger will give it wings
-Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
-Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
-There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
-winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)
[8.0.1]
-removed fishbowls
-fixed kitty beds icons and behavior
-synchronized flying horse wing flapping animations and sounds
-cleaned up the code
-fixed komodo animations
-fixed server code
[8.0.0] devA - Note this is not a release ready version, for testing purposes only
-werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
-werewolves won't complain as much when transforming from human to werewolf form
-improved werewolves moving speed when hunched
-improved dolphin riding code
-turtle swimmimg animation improved
-piranhas move as a herd and attack differently
-deers will jump when fleeing from entities
-horses can also get ready to breed by feeding them a golden carrot
-turtles / bunnies will not receive damage when riding a player
-updated ogre attack animations
-improved minigolem / golem throwing stone accuracy
-added three more crab textures
-foxes now spawn cubs that follow adults and flee from players
-improved maggot animation
-improved ant food picking behavior
-added female turkeys
-ents now plant all the flower varieties
-added bear attack animation
-decreased frequency of goat bleets
-wraiths do not collide with entities, added attack animation
-skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
-MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
-Improved elephant animations
-Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
-Added transform animation to Wyverns
-Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
-Sharkteeh can now be converted into bonemeal
-fixed weapon damage and enchanteability
-added Pet scorpion sitting behavior / animation
-added transform animation to scorpions
-Pet scorpion health boosted to 40 (from 18)
-added wyvern ghosts
-increased Horse health, Horse speed
-Tamed Zebras shuffle again
-The nightmare burning effect last less than before
[6.2.0]
- Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
- Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
- Fixed Wyverns not laying eggs
- Fixed Pet Amulet glitch with mcMMO
- Fixed Pet Amulet glitch with nametags
- Fixed Ray grow glitch
- Fixed BigGolem dupe glitch
- Fixed wyverns, small fish, and medium fish not dropping the correct egg type
- Fixed possible client crash with Ent's attacking tamed animals
- Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
This command should help server admins replace pets that go missing.
Valid Horse types :
Tier 1 : 1-5
Tier 2 : 6-9
Tier 3 : 11-13
Tier 4 : 16-17
Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67
Valid Wyvern types :
Normal : 1-4, 6-12
Mother : 5
An example of spawning a Zorse would be
'/mocspawn horse 61'
An example of spawning a mother wyvern would be
'/mocspawn wyvern 5'
for previous change logs, refer to the README.txt fileCurrently the Mod adds the following creatures:
-Ents
Ents are peaceful creatures that will be immune to any kind of weapons but axes. They attract nearby small creatures and spawn small plants.-Moles
Moles are very shy and hide underground from bigger creatures.-Mini Golems
Mini golems are mobs that spawn at night and throw rocks at the player.-Silver Skeletons
Silver Skeletons are aggressive mobs that spawn at night and on dark places. They can sprint towards the player and outrun him/her. They drop bones or silver swords. The silver swords are quite effective against Werewolves-Raccoons
Raccoons attack back if provoked. They can be tamed by giving them any edible item.-Small and Medium Fish
pictures pending...
A nice variety of small and medium size fish that can be trapped with a fishnet and fished with the fishing pole
This is how a fishnet is crafted:
-Crabs
Spawn on beaches next to water. They can be tamed with fishnets-Wyverns
Wyverns are poisonous drakes, they can be found on the WyvernLair.
Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.
The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.
The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed. There is an alternative recipe that replaces the unicorn with a vial of light.
The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.
To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.
-Elephants and Mammoths
Elephants spawn on Deserts, Jungles, Plains and Forests.
Mammoths spawn on cold biomes.
Elephants drop Hide
A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
Tamed elephants are healed with baked potatoes, bread or haystacks
A harness can be put on tamed adult elephants to make them rideable and attach extra things:
If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
To dismount an elephant, the rider has to make it sit first and then it can be dismounted.
Indian Elephants can be given a special luxurious garment:
In addition to the garment, a nice throne can then be given to the Elephant.
Two chest sets can be put on each elephant, allowing it to carry inventory
A key is used to open the inventory.
Mammoths can also carry two extra regular chests.
Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
While wearing them reinforcement and ridden by the player, they will break blocks.
(However that feature is disabled by default in multiplayer, to prevent griefing)
Mammoths are more effective at breaking blocks than elephants.
Wooden Tusks:
Iron Tusks:
Diamond Tusks:
A platform can be put on the Songhua Mammoth, allowing them to carry a second player.
To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
The second player can dismount the mammoth by pressing the sneak key.
-Komodo Dragons
Komodo dragons spawn on swamps and plains. They attack small animals or players.
Komodo dragons poison their prey.
They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.
An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.
Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.
A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.-Golems
Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.
Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.
When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.
As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.
The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)
It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.
When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).-Snails
Picture pending....
They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow. Snails drop slime balls.-Insects
[media][/media]
Including Ants, butterflies, moths, flies, bees, fireflies, dragonflies, maggotts and crickets. Just for ambiance's sake-Turkeys
Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.
check this video by BlockDaddy
[media][/media]-Horses
Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! different kind of Horses available.
Only regular horses, donkeys and zebras spawn in the wild.
Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.
Tamed horses can be bred with the following combinations:
The Gofa made this video explaining the breeding chart:
[media][/media]
This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.
When riding and undead horse, mobs will not attack you.
To obtain rarer horses, you need a Zebra and the rare essences:
Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.
Essence of Darkness. The heart of darkness is a rare drop of bathorses.
Bathorses are aggressive mob horses found at night, mostly on underground caves.
The Essence of Light is made by combining the other three essences
The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod.
Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.
Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.
If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.
If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.
Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.
If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse. Fairy horses can carry a small inventory, if given a chest.
Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:
Amulet of the sky, to capture pegasus or black pegasus
Fairy amulet for the fairy horses
Ghost amulet, that can capture ghost horses
Bone amulet, used to capture skeleton horses
Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.
Iron Horse Armor
Gold Horse Armor
Diamond Horse Armor
And crystal armor for the rare horses
(pending picture)
This is how you craft the Horse Saddle:
The only way to dismount a horse is by clicking the sneak key (shift)
Quick guide on how to breed horses:
Rules for breeding:
-The horses to breed should be kept close (no more than 4 blocks away)
-There should be no other horses around (8 blocks)
-You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)
-it takes time (about 1/2 Minecraft day)
Quick Guide on How to use the Horses' Inventory:
-Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags
-The horse needs to be tamed, and you need to give it a chest (only once)
-A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.
How to activate the Nightmare's special ability:
-it has to be tamed, you need to give it a redstone.
-after that, ride it... and be careful
You can craft a rope:
that can be used to tie horses and BigCats, so they will follow you.
-Ostriches
Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.
The females and chicks will run away and hide their heads in the ground if attacked.
Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.
Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.
You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.
Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.
If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.
Male ostriches are fast and the rare albino ostriches even faster.
Ostriches can carry helmets that will reduce the damage received
A chest can be given to an ostrich and they can carry a small inventory
cloth colored cubes can be given to saddled ostriches to make them carry colored flags
Nether ostriches are obtained by giving any tamed ostrich an essence of fire
Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)
Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.
They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn
Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.
Undead ostriches are obtained by giving any tamed ostrich an essence of undead.-Snakes
There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.
Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles
Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.
A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures
You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.
Shy dark green snake:
shy dark spotted snake:
coral:
green snake:
orange snake:
cobra:
rattlesnake:
python:
-MantaRays
Mantarays are peaceful creatures, they won't bother you at all.
They can be tamed by mounting them. Then a fishnet can be used on them-Stingrays
Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!
They can be tamed with fishnets-JellyFish.
JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!
Can be tamed with fishnets-Added Goats
Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion
Tamed and wild goats will follow you if you are carrying any edible items in your hand.
You can use a rope on tamed goat to make them follow you
You can milk female goats. Female goats don't have a goatie and have shorter horns
Don't try to milk a male goat. It won't like it
Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.
Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned-Crocodiles
Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
Crocodiles drop hides that can be used to craft 'Croc' armor-Turtles
These shy lil' guys will hide from any other creature bigger than them.
Turtles are resistant to most attacks unless they are upside down.
If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
You can tame turtles by dropping watermelon slices or sugar cane near them.
Once tamed, they will grow slowly, follow you around and also you can carry them on your head!-Scorpions
Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.
Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.
Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.
With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.-Kitties
Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.
Medallion:
L = leather
G = Gold ingot
L L
G
Once the cat is tamed, it will look for a Kitty bed with food or milk.
Kitty Bed:
P = wood plank
I = iron ingot
W = Wool (you can use dyed wool as well, it will give you beds of different colors)
P P P
P W P
I
You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.
You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.
Pet Food:
any combination of Raw Pork + Raw fish
Once the kitty has eaten, it will look for an unused litter box.
Litter Box:
P = wood plank
S = sand
P P P
P S P
P P P
The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sightAfter a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.
A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.
IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off
Whip:
L = Leather
I = Iron Ingot
C = BigCat Claws
C L C
L L
C I
If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.
You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.
Rope:
S = Silk
S S
S
S S
Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.
A cat will follow you if you have a wool ball on your hand
Wool Ball:
S= string
S
s s
s
If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.
You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.
After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.
If a kitten is attacked, its mom will defend them.
Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.-Mice
They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.-Rats
They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.
Watch this video from BlockDaddy O'Neal showcasing the rats
[media][/media]-Deer
Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
They drop pork meat-BigCats™
(Image Pending)
BigCats replace the lions that were part of the initial release of this mod.
Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.
Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.
BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.
Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.
Tamed BigCats will follow you and fight any mob that targets you.
BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.
Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.
If you use a rope on a tamed BigCat, it will follow you and fight your enemies
You can watch this video by Foxy1990, showing how to tame BigCats
[media][/media]
-Lil' Fish
They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu
Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water
A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
right click on it while holding any pike.
Fish can also be tamed with fishnets
-Dolphins
There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.
Taming dolphins:
You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.
Breeding dolphins:
Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.
This video shows how to breed dolphins: (courtesy of Foxy1990)
[media][/media]-Sharks
The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
The shark model was inspired by charle88's thread. He also shared his textures.-Werewolves
The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!
There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.
In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.
Werewolves sometimes will run on all fours, which makes them faster-Bears
There are four kind of bears in MoCreatures:
Black bears and Grizzly bears will attack back if provoked. Polar Bears, that spawn in cold biomes will hunt down the player on sight. Panda bears are peaceful creatures that are attracted to sugar cane.
You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.
-Wolves
Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!-Wraiths
-Flame Wraiths
spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.-Ogres
The first mobs to destroy blocks! It destroys blocks sparing ore blocks and obsidian. The green ogre drops obsidian ore
The fire Ogre is rarer than the regular ogre. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.
The Cave Ogre only spawns underground. It has the biggest area of damage. It drops diamonds.-Ducks
Nothing original, I used material already available, credits go to dorino1 quack sounds plus painterly pack's duck texture.-Boars
They attack smaller prey and if you get close to them, they can also attack you. Be warned-Bunnies
Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.
If you pick up a bird, you can glide safely from heights-Foxes
They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D modelFrequently Asked Questions
I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.F.A.Q.
Q.: Can I include your mod in my modpack?
A.: Yes you can. No need to ask permission. Just go ahead!
Q.: How do I get off my mount?
A.: Press the 'F' key
Q.: I installed the mod but don't see any of the new creatures.
A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true
Q.: I only want to have xxx mob and not the others, can I?
A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0
Q.: I can't tame/ride a horse
A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses
Q.: I get a black screen when installing the mod
A.: Did you forget to delete the META-INF folder?
Q.: Does this work for SMP?
A.: Yes
Q.: The lions and bears are bipeds!!
A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)
Q.: Can you do xxxx mob for me?
A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...
Q.: Does this work for Mac computers?
A.: It does, the installation procedure is different.
Q.: What program do you use to make the mobs?
A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code
Previous versions
-MoCreatures v6.2.1 (for Minecraft 1.7.2)-Mo'Creatures v6.1.0 mirror (for Minecraft 1.6.4)
-Mo'Creatures Mod v5.2.5.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.3.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.2.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.1.5.zip (Mirror) (MC 1.5.1)
-Mo'Creatures Mod v5.0.8.zip (MC 1.5.1)
-Mo'Creatures Mod v4.7.0 (MC 1.4.7) requires CustomSpawner 1.11.2
-Mo'Creatures Mod v4.6.0a (MC 1.4.7)
-Mo'Creatures Mod v4.5.1.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.5.0.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.4.0.zip (Mirror) (MC 1.4.6)
-Mo'Creatures Mod v4.3.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.3.0.zip (Mirror)
-Mo'Creatures Mod v4.2.3.zip (Mirror)
-Mo'Creatures Mod v4.2.2.zip (Mirror)
-Mo'Creatures Mod v4.2.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.2.0.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.1.3.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.2.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.1.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.0.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.0.4.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.3.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.2.zip (MC 1.3.2)
-Mo'Creatures Mod v4.0.1.zip (MC 1.3.2)
-Mo'Creatures Mod v3.7.1.zip (MC 1.2.5)
Banners
If you want to add a Mo'Creatures banner to your signature, you have different options:
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iYxei.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Uwhm8.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/vygdJ.png' /></a>
Thanks to Jibberlicious
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/DH52R.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/MDDfn.jpg' /></a>
And if you survived the bunny infestation...
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iIB8C.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/UNlXu.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Cpu63.jpg' /></a>
Credits
Coding: DrZhark, Bloodshot
Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark
Textures, Icons: BlockDaddy and DrZhark
Sounds: DrZhark
special thanks to:
-ScottKillen: Extrabiomes XL compatibility coding
-AtomicStryker: SMP port for Minecraft 1.2.5
-Cojomax: adding custom sounds
-Freakstricth: Forge sprites
-Resuke: icons
-Vaprtek: initial Horse Model.
-Dorino1: quack sounds plus painterly pack's duck texture.
-Macaque: first boar texture.
-KodaichiZero: Bunnies!
-Rondaround: fox idea, AI, sounds and texture
-_303 and Risugami: help with ModLoader and AudioMod
-Corosus: optimization changes in the code
-charle88: shark's model inspiration
-cdrumer11: pink and white dolphin skins
-FireHazurd: first werewolf model and texture -
113
ColonelJdog posted a message on ► PLAY.IONCRAFT.ORG ◄ || CREATIVE ★ SURVIVAL ★ MINIGAMES ★ AWESOME COMMUNITY ★ NO WHITELIST ★ JOIN TODAY!!Posted in: PC Servers
►PLAY.IONCRAFT.ORG◄
Reply to this thread with your Minecraft username to become an IonCraft Citizen!
One lucky new Citizen will be randomly selected at the end of the month to win a $20 store credit to the IonCraft store!
ABOUT USIonCraft was founded in 2011 as a small community of friends who enjoyed playing Minecraft together. Today, we are a much larger server while still maintaining that small community vibe! We offer a variety of worlds and gamemodes for everyone to enjoy! Escape from the real world and come play IonCraft today!Minecraft Multiplayer Server Address: PLAY.IONCRAFT.ORG
CREATIVE WORLDSPlotworld (75x75) | Megaplots (225x225) | Smallplots (25x25) | Flatgrass Freebuild
SURVIVAL WORLDSFactions (Pure Survival & PvP) | Towny (Relaxed Survival & No PvP)
MINIGAMESHunger Games | CTF | SkyWars | SkyBlock | Parkour | Spleef | Paintball | Infected | TNT RUN | PvP Arena | Mob Arena | One in the Quiver
SCREENSHOTS
►PLAY.IONCRAFT.ORG◄ -
36
cowsareawesome posted a message on [1.4.2] Cowcraft [16x] V 0.9Posted in: Resource PacksNote: This picture is slightly outdated.
Yeah, I know the thread is a mess. I'll clean it up later.
Pictures (some are outdated):
Mod support:
I do not use any mods myself. If you want a mod to be supported, just tell me on this thread and I will add support for it as soon as I can.
The following mods are already supported:
Risugami's arrows mod
Mine and blade
Simple Ores
Too many items
Redpower world
Equivalent Exchange
The Aether
Connected Textures
TFC's Gempack
Balkon's Weponmod
Blaze tools
Compacted blocks
Redstone Jukebox
Shape shift
Videos:
Review by Appleslinky:
Request yours to be reviewed here: [url=http://www.minecraftforum.net/topic/750753-texture-pack-video-reviews/page__fromsearch__1]http://www.minecraft...__fromsearch__1[/url]
Outdated:
Video by Dyz-69:
Video by hampstar:
Short video by custex alpha:
Code for the banner:[center]<a href="http://www.minecraftforum.net/topic/1089814-142-cowcraft-16x-v-09/"><img src='http://i.imgur.com/RU3Jf.png' /></a>[/center]
Result:
Legal:
This document is Copyright ©(2012) and is the intellectual property of the author. Only Minecraftforum.net and planetminecraft.com is able to host any of my material without my (cowsareawesome) consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. If you mirror this page or anything I (cowsareawesome) have made on any other site, I (cowsareawesome) may express my angst at you in the form of a lawsuit.
Downloads:
[url=http://www.minecraftforum.net/topic/232701-12w27a-125update-710-mcpatcher-hd-fix-240/]Download Mcpatcher[/url]
[url=""]Download texture pack
[url=""]Download for pocket edition
[represent] -
1
IceColdTiger1 posted a message on Wanted: Models For New ModHello everyone! Recently, I've been seeing lots of vibe around the new powerful mob, 'The King' featured in the Orespawn Mod. Orespawn is beginning to release some of the most powerful bosses ever seen to Minecraft and have even said - "The king has 7000 health, just wait... the next boss might have 10,000!" on the Official wiki page. This has inspired me to create a new, separate mod with some new over-powering mobs.Posted in: Requests / Ideas For Mods
This is where you skilled people come in! I myself have tried to create a model in Techne but I'm afraid to say that it when horrible. Anyways, I'm pretty much requesting some models for Dragon-like creatures and Wyverns, they don't need a texture and can be made with 'Turbo Model Thingy' or just 'Vanilla Modelling'. This is a bit of a spoiler, but the most wanted dragon model is one shaped like 'Urgost' from Lord Of The Rings War in the North. A few aspects include - Very large wings facing back, Closed Mouth, Arched back with hands by side, Bent Knees, Tail touching ground and curling up, Crown-like Horns on head with Plating+Spikes on back, Extra Chest piece sticking out - like some sort of medallion-shape. Those features that are stated can be seen in this picture here. I'm aiming for this beast to have a very large model, like that of 'Mobzilla' - possibly even larger. (Pictures of Mobzilla for Ref. Size).
Thank you to anyone who can help, once I've created the mod - all who participated will be credited right on the front page and may possibly get a small gift. If possible, can the model be made in Techne so I can get the texture map and visual image. -
8
corefire posted a message on Core's gfx shop! [closed]Posted in: Art ShopsCLOSED UNTIL I FINISH THE CURRENT ORDERS
Hi and welcome to Core's gfx shop! Make sure to read everything if it's your first time viewing this thread and let's get started!
(Request application inside!)
How to request your avatars:
Step 1, Copy and paste this into your post
1.Would you like a Signature/Banner, Avatar drawing or an Avatar head?
2.If You would like an avatar drawing or Signature/Banner, what pose would you like your avatar to be in?
3.What's your IGN (in game name)?
4.Is there anything/anyone else you want in your avatar drawing or signature/banner?
5. Is there any specific resolution you want? (The highest I'll go up to is 1000x1000 pixels)
6. What background would you like?
7.Anything else?
-------------------------------------------------------------------------------------------------------------------------------------------------------After you paste it it should look like this:
1.Would you like a Signature/Banner, Avatar drawing or an Avatar head?
2.If You would like an avatar drawing or Signature/Banner, what pose would you like your avatar to be in?
3.What's your IGN (in game name)?
4.Is there anything/anyone else you want in your avatar drawing or signature/banner?
5. Is there any specific resolution you want? (The highest I'll go up to is 1000x1000 pixels)
6. What background would you like?
7.Anything else?
Make sure when you paste it, the toggle editing mode switch is off so you can't select any of the bold, italics, etc. options then after you paste it click the toggle editing mode switch again--------------------------------------------------------------------------------------------------------------------------------------------------------Step 2, Fill it out.Here's an example if you did it right!
1.Would you like a Signature/Banner, Avatar drawing or an Avatar head? Avatar drawing please!
2.If You would like an avatar drawing or Signature/Banner, what pose would you like your avatar to be in? Just my skin in a random position
3.What's your IGN (in game name)? corefire1528
4.Is there anything/anyone else you want in your avatar drawing or signature/banner? Nope.
5. Is there any specific resolution you want? (The highest I'll go up to is 1000x1000 pixels) Nah, 1000x1000 would be fine!
6. What background would you like?
7.Anything else? No thanks, that should be it!
--------------------------------------------------------------------------------------------------------------------------------------------------------
If you don't get any of the app questions, here's some things to clear it up!
1.Would you like a Signature/Banner, Avatar drawing or an Avatar head?
First of all these are avatar drawings:
Avatar head:
400x400 pixels
Signature:
728x100 pixels
2.If You would like an avatar drawing or Signature/Banner, what pose would you like your avatar to be in? This is just so I know how to draw your avatar or sig
3.What's your IGN (in game name)? I need your IGN for you skin.
4.Is there anything/anyone else you want in your avatar drawing or signature/banner? Just in case you want someone else in your drawing or sig.
5. Is there any specific resolution you want? (The highest I'll go up to is 1000x1000 pixels) Since I'm busy with school and other projects, I don't have much time to make big wallpapers so that's why I'm limiting the resolution up to 1000x1000 pixels. If you would like drawings bigger than 1000x1000 pixels, I'm doing commissions for any size of avatar or a YouTube background for $9.00. If your interested just send me an email at [email protected] letting me know you would like to commission me
6. What background would you like? Just so I know if you want a background drawing or a design.
7.Anything else? Anything else you want?
IceColdTiger2's Avatar
SquidDeck's Avatar
dblxross's avatar
iQwikspell's avatar
Please read!Q: How long will these requests take?A: I usually do these drawings in my spare time so I'm not constantly drawing avatars. There is no specific time an avatar will be done. It will most likely be a long time but I'll guarantee you they'll be finished at one point!
Q: Are you a professional artist?A: Lol no, like I said before I do these drawings in my spare time and drawing is one of my hobbies and hopefully a future job.
Q: How do you do all this?A: I make everything in Adobe Photoshop with my Wacom Bamboo tablet.
Q: Is there a limit to how much things I can put in a request?A: Well it'll take longer if you ask for a lot in one avatar and it might look a little messy :l
Q: How will I know when my avatar is done?A: I'll pm you
Q: Do you do YouTube backgrounds?A: Only for commissions. (see "Requesting your avatar" for more details about commissions)
Q: Why is my avatar taking so long!? D:A: Like I said before, I don't constantly work on these avatars. I also have school and I'm drawing things for other people. I also get distracted real easy and I'm lazyQ: Why are their random peoples names that haven't even requested on this forum thread on the waiting list! D:A: Those people have Pm'd me their request and not posted on this thread.
Lightech
Dragonnikolas
SupportIf you want to support this avatar shop, just copy and paste any of these into your signature![url="http://www.minecraftforum.net/topic/1236836-cores-avatar-drawing-shop-open/"][img]http://i47.tinypic.com/2925jkj.jpg[/img][/url]
It should look like this:
here's another signature!
[url="http://www.minecraftforum.net/topic/1236836-cores-avatar-drawing-shop-open/"][IMG]http://imgur.com/rsENr.png[/IMG][/url]
It should look like this
Donating! Even a few cents helps!
Pm me if you donate and I'll put you on the top of the wait list!
-piggypro-
Contacting me
If you can want to ask me something or send me a private request, you can pm me, Send me a Steam msg, (Steam: CoreFIRE [Ashes]) me or email me at [email protected].
More examples of avatars I've drawn
Mineox's Avatar
If you want to see the rest of my drawings before I closed the shop, click here and here
My imgur albums!
Album 1
Album 2
My deviantART!
deviantART
My Planet Minecraft!
PMC
And you need anything else just ask! Also if you find any grammar mistakes or something like that, let me know!
-
689
SCMowns posted a message on [1.5.2 / 1.5.1 / 1.4.7 / 1.3.2] Creating Mods - Modloader/Forge ~SCMowns [Src & Video]
Welcome, my username is SCMowns (if you didn't already know) and I'm going to be showing you some very basic steps in order to start modding. My coding series has started on 1.2.5 so you're not to late to join in! and with my simple tutorials you'll be making mods fast and simple! Soon were gonna be going into some Minecraft forge coding and doing some advance tutorials. So how about it! Begin modding!
To see where am at, check out my YouTube playlist!
This thread will be updated a lot! With new tutorials / coding videos / SRC code downloads!
Videos and SRC codes!
If in version 1.5.1 of Minecraft coding from episodes 1-27 MIGHT not work for you!
1. Setting up MCP( Minecraft Coder Pack) Modloader ( 1.2.5 / 1.3.2 / 1.4.x / 1.5.1/ 1.5.2 )
2. Making a Basic Item ( 1.2.5 / 1.3.2 / 1.4.x )
[media][media][/media[/media]]
In the video I show you how to set up MCP. To get the downloads click on the links below (pick your version)
Minecraft 1.2.5
Minecraft 1.3.2
Minecraft 1.4.2
Minecraft 1.4.4
Minecraft 1.4.5
Minecraft 1.4.6
Minecraft 1.5.1
Minecraft 1.5.2
3.Making a Sword ( 1.2.5 / 1.3.2 / 1.4.6 )
[media][media][/media[/media]]
You need a software that can allow you to make transparent pictures, like Paint.net
Mod_NAME
package net.minecraft.src; import java.util.Random; public class mod_NAME extends BaseMod { public static final Item NAMEhere = new ItemNAME(2085).setItemName("NAME"); public void load() { NAMEhere.iconIndex = ModLoader.addOverride("/gui/items.png" , "/items/pic.png"); ModLoader.addName(NAMEhere, "Ingame -Name"); } public String getVersion() { return "3.14159265"; } }
To understand this code is quite simple, public class final Item is telling Minecraft that you are making a new item, the (2085) is the Item ID, and the .setItemName("NAME"); is required, but dosn't need a fancy name! in the public void load() section, you will tell modloader where your items is located at, what is needed in order to craft it, and what the name is. My tutorial mentions all this.
ItemNAME:
package net.minecraft.src; import java.util.Random; public class ItemNAME extends Item { public ItemNAME(int i) { super(i); maxStackSize = 64; } public String Version() { return "3.14159265"; } }
Here is another separate class you will need to make. This will define the Item of how much it can stack and to make it an official item registered onto Minecraft
My picture that I used in this tutorial can be downloaded here! (16x16)
4. Pickaxe ( Tool set ) ( 1.2.5 / 1.3.2 / 1.4.x )
[media][media][/media[/media]]
public static final Item NAMESword = new ItemSword(3077, EnumToolMaterial.GOLD).setItemName("AnythingHere");
In my tutorial i might have mentioned to edit a BASE class, don't do it! in this code of line you will need to make a new sword and later define it in your public void load. replace NAME with the name of your sword.
paste this in your public void load()
NAMESword.iconIndex = ModLoader.addOverride("/gui/items.png" , "/items/sword.png"); ModLoader.addName(NAMESword, "NAME Sword"); ModLoader.addRecipe(new ItemStack(NAMESword, 1), new Object[] { " * ", " * ", " X ", 'X', Item.stick, '*', Block.dirt });
The first line of code is telling modloader to override minecraft item's picture with your new sword sprite. The second line is adding in a name for your sword. In the "NAME Sword" call your sword what ever you like. The tutorial goes over everything.
The picture of the sword that I used can be downloaded here! (16x16)
5. Axe ( Tool Set ) (1.2.5 / 1.3.2 / 1.4.x )
[media][/media]
In your static section paste this:
public static final Item NAMEPick = new ItemPickaxe(2102, EnumToolMaterial.GOLD).setItemName("Whatever");
replace the NAME with a name of your choice. EnumToolMaterial.GOLD is the tool material, so it's set as gold (defualt). Paste this line of code in your public void load():
NAMEPick.iconIndex = ModLoader.addOverride("/gui/items.png" , "/items/pic.png"); ModLoader.addName(NAMEPick, "NAME Pickaxe"); ModLoader.addRecipe(new ItemStack(NAMEPick, 1), new Object[] { "***", " X ", " X ", 'X', Item.stick, '*', Block.dirt });
The green Pickaxe picture that was used can be downloaded here! (16x16)
6. Hoe ( Tool Set ) (1.2.5 / 1.3.2 / 1.4.x )
[media][media][/media[/media]]
In your static section paste this:
public static final Item NAMEAxe = new ItemAxe(2096, EnumToolMaterial.GOLD).setItemName("whatever");
Paste these lines of code in your public void load():
NAMEAxe.iconIndex = ModLoader.addOverride("/gui/items.png" , "/items/pic.png"); ModLoader.addName(NAMEAxe, "NAME Axe"); ModLoader.addRecipe(new ItemStack(NAMEAxe, 1), new Object[] { "** ", "*X ", " X ", 'X', Item.stick, '*', Block.dirt });
Watch the video for infomation!
The green Axe picture that was used can be downloaded here! (16x16)
7. Shovel / Spade ( Tool Set ) (1.2.5 / 1.3.2 / 1.4.x )
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In your static section paste this:
public static final Item NAMEHoe = new ItemHoe(2107, EnumToolMaterial.GOLD).setItemName("Whatever");
Paste these lines of code in your public void load():
NAMEHoe.iconIndex = ModLoader.addOverride("/gui/items.png" , "/items/pic.png"); ModLoader.addName(NAMEHoe, "NAME Hoe"); ModLoader.addRecipe(new ItemStack(NAMEHoe, 1), new Object[] { "** ", " X ", " X ", 'X', Item.stick, '*', Block.dirt });
Watch the video for infomation!
The green Hoe picture that was used can be downloaded here! (16x16)
8. Ore Generating (1.2.5 / 1.3.2 / 1.4.x )
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In your static section paste this:
public static final Item NAMESpade = new ItemSpade(2099, EnumToolMaterial.GOLD).setItemName("Whatever");
Paste these lines of code in your public void load():
NAMESpade.iconIndex = ModLoader.addOverride("/gui/items.png" , "/items/pic.png"); ModLoader.addName(NAMESpade, "NAME Shovel"); ModLoader.addRecipe(new ItemStack(NAMESpade, 1), new Object[] { " * ", " X ", " X ", 'X', Item.stick, '*', Block.dirt });
Watch the video for information of these lines of code!
The green Shovel picture that was used can be downloaded here! (16x16)
9. Armor set (1.2.5 / 1.3.2 / 1.4.x)
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pase this line of code in your public static section:
public static final Block NAMEBlock = new BlockNAME(151, 0).setHardness(6F).setResistance(7.0F).setBlockName("whatever");
Create a new class ( for your BlockNAME, and copy nnd paste this code in:
package net.minecraft.src; import java.util.Random; public class BlockNAME extends Block { protected BlockNAME(int i, int j) { super(i, j, Material.iron); } public int idDropped(int par1, Random par2Random, int par3) { return mod_NAME.ITEM.shiftedIndex; } public int quantityDropped(Random random) { return 1; } public String Version() { return "3.14159265"; } }
follow the video tutorial if you get stuck or confused. Now paste these lines of code in you Public void load():
ModLoader.registerBlock(NAMEBlock); NAMEBlock.blockIndexInTexture = ModLoader.addOverride("/terrain.png" , "/items/pic.png"); ModLoader.addName(NAMEBlock, "In Game Name Ore");
once you have paste that line of code, be sure to change any (NAME) with your block name, now under your static final section, not your public void load. You paste these lines of code:
public void generateSurface(World world, Random random, int chunkX, int chunkZ) { Random randomGenerator = random; for (int i = 0; i < 10; i++) { int randPosX = chunkX + randomGenerator.nextInt(20); int randPosY = random.nextInt(40); int randPosZ = chunkZ + randomGenerator.nextInt(20); (new WorldGenMinable(NAMEBlock.blockID, 4)).generate(world, random, randPosX, randPosY, randPosZ); } }
This line of code deals with your actual ore generation in chunks. If you would like to generate more ore everywhere then mess with this line of code: for (int i = 0; i < 10; i++) - Change 10 to 30 and see the difference. If you know Minecraft's XYZ's coordence then you can easly chnage where ore will spawn underground. I cover a lot of lines in my video. So check it out!
The green Ore picture that was used can be downloaded here! (16x16)
10. Publishing / Converting your mod into a download! (1.2.5 / 1.3.2 / 1.4.x )
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Make a new class, and paste this in your mod_NAMEARMOR:
package net.minecraft.src; import net.minecraft.client.Minecraft; public class mod_NAME extends BaseMod { public void load() { } public String Version() { return "1.4.2"; } public String getVersion() { return "3.14159265"; } }
This is the Basic Modloader coding format. You will use this like a normal mod_file you have made. In your Static final body paste these lines of code:
public static final Item NAMEBody = (new ItemArmor(2200, EnumArmorMaterial.GOLD ,5,1 ).setItemName("Whatever")); public static final Item NAMEHelmet = (new ItemArmor(2201,EnumArmorMaterial.GOLD ,5,0 ).setItemName("Whatever")); public static final Item NAMEPants = (new ItemArmor(2202,EnumArmorMaterial.GOLD ,5,2 ).setItemName("Whatever")); public static final Item NAMEBoots = (new ItemArmor(2203,EnumArmorMaterial.GOLD, 5, 3 ).setItemName("Whatever"));
We are defining the items that you will use to place on your armor slots. Keep in mind this line of code (5,0) The 5 is the new armor number you have added. Since Minecraft has 4 armor sets you are adding in the 5th set. ( If you add in more armor be sure to increase that number to 6) - Now the 0 is where the item will be placed on the armor slots. 0 = HELMET, 1 = BODY, 2 = PANTS, and 3 = BOOTS.
Now paste these lines of code in your Public void load():
NAMEBody.iconIndex = ModLoader.addOverride("/gui/items.png", "/items/pic.png"); ModLoader.addName(NAMEBody, "In-Game-NAME Chestplate"); ModLoader.addRecipe(new ItemStack(NAMEBody,1), new Object[]{ "* *", "***", "***", Character.valueOf('*'), Block.dirt}); // Helmet Armor NAMEHelmet.iconIndex = ModLoader.addOverride("/gui/items.png", "/items/pic.png"); ModLoader.addName(NAMEHelmet, "In-Game-Name Helmet"); ModLoader.addRecipe(new ItemStack(NAMEHelmet,1), new Object[]{ "***", "* *", Character.valueOf('*'), Block.dirt}); // Pants Armor NAMEPants.iconIndex = ModLoader.addOverride("/gui/items.png", "/items/pic.png"); ModLoader.addName(NAMEPants, "In-game-Name Leggings"); ModLoader.addRecipe(new ItemStack(NAMEPants,1), new Object[]{ "***", "* *", "* *", Character.valueOf('*'), Block.dirt}); // Boots Armor NAMEBoots.iconIndex = ModLoader.addOverride("/gui/items.png", "/items/pic.png"); ModLoader.addName(NAMEBoots, "In-Game-Name Boots"); ModLoader.addRecipe(new ItemStack(NAMEBoots,1), new Object[]{ "* *", "* *", Character.valueOf('*'), Block.dirt}); ModLoader.addArmor("Name-Of-Armor");
Watch my video for more details.
Pictures! ( used in video )
Download the bundle! (16x16)
11. Smelting ( 1.2.5 ONLY )
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It's very simple. Just follow my tutorial xD
12. Solid Blocks ( 1.2.5 / 1.3.2 / 1.4.x )
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*This video and code only work for Minecraft 1.2.5 MCP coding!* Updated code is located down below!
Paste this line of code in your public void load():
ModLoader.addSmelting(BLOCK.blockID, new ItemStack(ITEM, 1));
Watch the video for information!
Download my "Shiny Gem" Here! (16x16)
13. Updating your mod to Minecraft 1.3 ( Old ) ( 1.3 )
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The same Idea as in making a block, but a few changes.
Copy and paste this line of code in your "public static final section"
public static final Block NAMEBlock = new BlockNAME(160, 0).setBlockName("whatever").setHardness(5F).setResistance(6F).setStepSound(Sound);
You will need to follow my video for a great description of this line and the following lines.
Copy and paste these lines in your public void load:
/terrain.png", "/items/pic.png");And for your BlockNAME you will need to create a new class to define it, make a new class and paste in this code:
ModLoader.registerBlock(NAMEblock);
ModLoader.addName(Rubyblock, "In-Game-Name Block");
ModLoader.addRecipe(new ItemStack(NAMEblock, 1), new Object [] {"###", "###", "###", Character.valueOf('#'), ITEM});; padding:10px; margin-bottom:10px;">NAMEblock.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/items/pic.png");
ModLoader.registerBlock(NAMEblock);
ModLoader.addName(Rubyblock, "In-Game-Name Block");
ModLoader.addRecipe(new ItemStack(NAMEblock, 1), new Object [] {"###", "###", "###", Character.valueOf('#'), ITEM});
in your BlockNAME:
package net.minecraft.src; import java.util.Random; public class BlockNAME extends Block { public BlockNAME(int i, int j) { super(i, j, Material.wood); } public int idDropped(int i, Random random, int j) { return mod_NAME.BLOCK.blockID; } public int quantityDropped(Random random) { return 1; }}
Download my Block that I used in my tutorial Here!
14. Updating your mod to 1.3.2, with New coding and Fixes* ( 1.3.2 )
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STEPS:
- Download Modloader 1.3
- Download the new MCP V1.7 ( for Minecraft 1.3 )
- Get a fresh Minecraft.jar
- (Optional) Get a Minecraft_Server.jar 1.3
- Copy and paste your "Bin" and "resources" folders in your "jars" folder.(make sure you have modded minecraft.jar with modloader
- Decompile
- Move over Old src to New Src
*How to Move Over*
- Either look for your class files in your old src and move over
- Or, Highlight ALL, *copy* and paste in new src, But DON'T REPLACE
- Recompile
- Look for errors. ( you might get 1 )
- Move over pictures / items to new location.
- Open eclipse, and look for your mod_NAME
- Run Minecraft, and enjoy your mod!
Get the New MCP for Minecraft 1.3 and downloads Here!
15. Food ( 1.2.5 / 1.3.2 / 1.4.x )
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What to do!
- Update your version of MCP to 1.3.2
- Copy your old src (source) to your new moddings folder (you can get mine)
- Copy your pictures as well
- Fix errors. If any (look for red lines)
16. New Smelting Code ( 1.3.2 / 1.4.x )
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Paste this line of code in your public static final section:
public static final Item nameHere = new ItemFood(5000, 6, 1F, true).setItemName("anyNameHere");
It's just like making an Item, but this time you make sure it extends ItemFood.
The 1F means how many 1/2 hunger bar is your food going to fill up, so 2 = 1 bar, 3 = 2 1/2, and so on.
The 6 is how long till you get hungy again, 5 is normal, and 3 is very low where you will starve again! The true statement is if you can feed it to a wolf. true = yes, and false = No.
Now paste this line of code in your public void load():
foodNameHere.iconIndex = ModLoader.addOverride("/gui/items.png", "/items/image.png"); ModLoader.addName(foodNameHere, "My Food"); ModLoader.addRecipe(new ItemStack(Food01, 5), new Object[] { "***", "* *", "***", '*', Item.sugar });
Download my Food item here! ( Doughnut )
17. Adding Items / Blocks to your Creative Tab ( 1.3.2 / 1.4.x )
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//IF SMELTING ITEM TO ITEM ModLoader.addSmelting(yourItem.shiftedIndex, new ItemStack(yourSmeltedItem, 1), 1.0F); //IF SMELTING BLOCKS TO BLOCKS ModLoader.addSmelting(yourBlock.blockID, new ItemStack(yourSmeltedBlock, 1), 1.0F);
The 1.0F is how much exp you'll recieve with smelting successfully. The rest is explained in my tutorial.
18. Updating your mod to 1.4.2 ( 1.3.2 / 1.2.5 / 1.4.x )
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//For a Item: YourItem.setTabToDisplayOn(CreativeTabs.tabMaterials); //For a Block this.setCreativeTab(CreativeTabs.tabBlock);
If you have a sword, then remove the (CreativeTabs.tabMaterials) and spell in " (CreativeTabs. " if you put that point "." you should have a list of the tabs available, like the Materials Tab, Combat, Misc, Food, Tools, etc.
19. Mobs Part 1 - Modeling with Techne! - ( 1.3.2 / 1.4.x )
19. Mobs Part 2 -Texturing- ( 1.3.2 / 1.4.x )
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Link Removed
Download my Mob save here!
You will need Internet Explorer to right-click the "Download/Website" link on Techne's forum to save it as an application.
( Watch my Video )
19. Mobs Part 3 - Coding Mob ( 1.3.2 / 1.4.x )
19. Part 4 - Leg/Arm movement! ( 1.3.2 / 1.4.x )
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mod_NAME.java:
package net.minecraft.src; import java.awt.Color; import java.util.Map; public class mod_NAME extends BaseMod { public String getVersion() { return "1.4.2"; } public void load() { ModLoader.registerEntityID(EntityNAME.class, "NAME", 30);//registers the mobs name and id ModLoader.addSpawn("NAME", 15, -5, 1, EnumCreatureType.monster);//makes the mob spawn in game ModLoader.addLocalization("entity.NAME.name", "NAME");//adds Mob name on the spawn egg EntityList.entityEggs.put(Integer.valueOf(30), new EntityEggInfo(30, 894731, (new Color(21, 15, 6)).getRGB()));//creates the spawn egg, and chnages color of egg } public void addRenderer(Map var1) { var1.put(EntityNAME.class, new RenderLiving(new ModelNAME(),.5f)); } }
First off make yourself a new class, replace all the NAME with the actualy name that you have chosen. In the public void load() Modloader registers the mob/entity that you are creating. I have left side notes on most of the line of code for you to understand what they mean.
EntityNAME:
package net.minecraft.src; public class EntityNAME extends EntityMob//extend this to make mob hostile { public EntityNAME(World par1World) { super(par1World); this.texture = "/mob/NAME.png";//Set Mob texture this.moveSpeed = 0.4f;//sets how fast this mob moves isImmuneToFire = false; //below this is all the ai tasks that specify how the mob will behave mess around with it to see what happens this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityPlayer.class, this.moveSpeed, false)); this.tasks.addTask(2, new EntityAIMoveTwardsRestriction(this, this.moveSpeed)); this.tasks.addTask(3, new EntityAIWander(this, this.moveSpeed)); this.tasks.addTask(4, new EntityAILookIdle(this)); this.targetTasks.addTask(0, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 25.0F, 0, true)); } public int func_82193_c(Entity par1Entity) //the amount of damage { return 4; } protected void fall(float par1) {} public int getMaxHealth() // Mob health { return 10; } protected String getLivingSound() { return "mob.pig.say"; } protected String getHurtSound() { return "mob.pig.say"; } protected String getDeathSound() { return "mob.pig.death"; } protected int getDropItemId() { return Item.stick.shiftedIndex; } protected boolean canDespawn() { return true; } protected boolean isAIEnabled()//Allow your AI task to work? { return true; } }
Each line is pretty much self explanatory, watch my video and read the side notes to understand the code.
Here is my ModelGreenMonster
package net.minecraft.src; public class ModelGreenMonster extends ModelBase { //fields ModelRenderer Leg2; ModelRenderer Leg1; ModelRenderer Body; ModelRenderer Arm1; ModelRenderer Arm2; ModelRenderer Head; public ModelGreenMonster() { textureWidth = 64; textureHeight = 128; Leg2 = new ModelRenderer(this, 48, 49); Leg2.addBox(-2F, 0F, -2F, 4, 11, 4); Leg2.setRotationPoint(-4F, 13F, 0F); Leg2.setTextureSize(64, 128); Leg2.mirror = true; setRotation(Leg2, 0F, 0F, 0F); Leg1 = new ModelRenderer(this, 31, 49); Leg1.addBox(-2F, 0F, -2F, 4, 11, 4); Leg1.setRotationPoint(2F, 13F, 0F); Leg1.setTextureSize(64, 128); Leg1.mirror = true; setRotation(Leg1, 0F, 0F, 0F); Body = new ModelRenderer(this, 0, 68); Body.addBox(0F, 0F, 0F, 12, 7, 7); Body.setRotationPoint(-7F, 7F, -3F); Body.setTextureSize(64, 128); Body.mirror = true; setRotation(Body, 0F, 0F, 0F); Arm1 = new ModelRenderer(this, 0, 34); Arm1.addBox(0F, -1F, -9F, 4, 3, 12); Arm1.setRotationPoint(5F, 8F, -3F); Arm1.setTextureSize(64, 128); Arm1.mirror = true; setRotation(Arm1, 0F, 0F, 0F); Arm2 = new ModelRenderer(this, 0, 19); Arm2.addBox(-4F, -1F, -10F, 4, 3, 12); Arm2.setRotationPoint(-7F, 8F, -3F); Arm2.setTextureSize(64, 128); Arm2.mirror = true; setRotation(Arm2, 0F, 0F, 0F); Head = new ModelRenderer(this, 0, 0); Head.addBox(-3F, -6F, -2F, 8, 6, 5); Head.setRotationPoint(-2F, 7F, 0F); Head.setTextureSize(64, 128); Head.mirror = true; setRotation(Head, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5); Leg2.render(f5); Leg1.render(f5); Body.render(f5); Arm1.render(f5); Arm2.render(f5); Head.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) { // super.setRotationAngles(f, f1, f2, f3, f4, f5); } }
Check out Notepad++
Download my Mob Texture!
20. Updating mods to 1.4.4/1.4.5
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You will need to paste these body of code in your modelNAME.java file! Mess with the #'s to get random rotation results!
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) { super.setRotationAngles(f, f1, f2, f3, f4, f5, null); leg.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.0F * f1; leg2.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.0F * f1; arm.rotateAngleZ = MathHelper.cos(f * 0.6662F) * 1.0F * f1; arm2.rotateAngleZ = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.0F * f1; }
21. Applying Enchantment effect on Items! ( 1.3.2 / 1.4.2 / 1.4.x )
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For Minecraft 1.4.4
Download the newest Modloader here! (1.4.4)
Download MCP Version 7.19 for 1.4.4 here!
For Minecraft 1.4.5
Download the files here!
22. Adding color to Item names! ( 1.3.2 / 1.4.2 / 1.4.x )
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The enchantment effect code is here:
public boolean hasEffect(ItemStack par1ItemStack){ return true; }
Leave the return to true in order to get the enchantment effect on the item!
23. Fire Aspect on items/weapons! (1.2.5/1.3.2/1.4.x)
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Here is the code that was used in this video!:
public String getItemDisplayName(ItemStack par1ItemStack) { String var2 = ("\u00a7E" + StringTranslate.getInstance().translateNamedKey(this.getLocalItemName(par1ItemStack))).trim(); return var2; }
Pay attention to \u00a7E that E is the placement for a color code. In order to see the color codes link is right here:
Color codes webpage!
Change the E to 1 or 2 or 4, you will get a different color, this method does not work on blocks. I will look into that later on
24. Fuel for Items / Blocks (1.4.x)
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Code:
public boolean hitEntity(ItemStack itemstack, EntityLiving entityliving, EntityLiving entityliving1) { entityliving.setFire(5); return true; }
To turn off the fire aspect, put return false; The 5 is the amount of ticks the fire will remain on the entity. Raise it higher if you wish the mod will remain on fire for a very long time.
25. Achievements (1.4.x)
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public int addFuel(int par1, int par2) { if(par1 == ITEM.shiftedIndex)//200 ticks is normal,1600 ticks is coal { return 200; } if(par1 == BLOCK.blockID) { return 200; } return 0; }
Watch the video for some additional information!
26. Nether Ore Generation(1.4.x)
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These line of codes were used in my video, I have explained what they mean. Paste these lines of code in your "public class" section
public static final Achievement achievementFood = new Achievement(5400, "achievementFood", 10, 9, Item.sugar, null).setSpecial().setIndependent().registerAchievement(); public static final Achievement achievementGem = new Achievement(5401, "achievementGem", 10, 12, Item.bone, achievementFood).registerAchievement();
Paste these lines of code in your "public void load()"
ModLoader.addAchievementDesc(achievementFood, "Yummy!", "Craft a Donut!!"); ModLoader.addAchievementDesc(achievementGem, "Green GEM!", "Pick Up a Green Gem!");
paste these lines of code underneath the public void load, make sure you do not paste them in public void load():
public void takenFromCrafting(EntityPlayer entityplayer, ItemStack itemstack, IInventory iinventory) { if(itemstack.itemID == mod_minecraft.Food01.shiftedIndex) { entityplayer.addStat(achievementFood, 1); } } public void onItemPickup(EntityPlayer entityplayer, ItemStack itemstack) { if(itemstack.itemID == mod_minecraft.greengem.shiftedIndex) { entityplayer.addStat(achievementGem, 2); } }
Follow the video tutorial for more information.
27. Advance Blocks: Gravitational Physics, Light Value, and Unbreakable(1.4.x)
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Follow the tutorial on making a new WorldGenNether class by copying the src code from WorldGenMinable.
Here is the code that you will place in your mod_mod:
public void generateNether(World var1, Random var2, int var3, int var4) { int var5; int var6; int var7; int var8; int veinsize=8;//Size of the vein int rarity=12;//the rarity of the ore for (var5 = 0; var5 < rarity; ++var5) { var6 = var3 + var2.nextInt(16); var7 = var2.nextInt(128); var8 = var4 + var2.nextInt(16); new WorldGenNether(Block.dirt.blockID, veinsize).generate(var1, var2, var6, var7, var8);//replace dirt with your custom ore } }
I left some side notes, explaining the obvious. But anyways! Hope this helps!
28. Updating our mod to 1.5.1 + Bug fixes (New!)
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For the gravitational block you'll need to follow along with my tutorial,
to make your block unbreackable add in this line of code to your "pubic static final"
.setBlockUnbreakable()
Now to make your block have a light value, you'll add this line of code to your "public static final"
.setLightValue(5)
Increase or decrease the number 5 to lower or increase the light radius.
Last thing to say!
Thank you forsupport!
Get our Banner below![represent] -
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Noppes posted a message on AnimalBikes ModelingWasn't sure where to put this topic so I'm putting it here. I had to create a seperate topic, because the mod page was becoming a bit flooded with models submissions.Posted in: Skins
AnimalBikes mod Page
Make the models with Techne and include screenshots in your post together with the tcn file.
If you have a nice looking model be sure to post it -
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Marvl101 posted a message on The Twilight Forest (v2.3.5: Wrecking Block)I know you already have a minotaur so why not a Mandicore?Posted in: Minecraft Mods
it could look like a cat with a huge collections of spines on its tail that it could shoot that poisons you
it could drop the spines that could be used to make poison darts! - To post a comment, please login.
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Noway
You sir, are awesome
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It's small but it was the only way I could fit it all in
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http://www.minecraftforum.net/topic/855929-no-pics-no-clicks-petition/
No pics, no clicks
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\,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,/
This is a character rig/ image shop where you can request your very own, custom piece of artwork. Choose from many different characters and select your type of size and form of art. Have up to 6 characters in one image! Feel free to edit them however you like, and if you want to use it in public, go right ahead! You can credit me if you want to :3
Well, why should you choose me? I am a good designer and have done graphic designs and skins before (checkout the next section). I'll try the best to attend and finish all requests, not only make them look effective but get them done quickly. If you are still not satisfied with your request, just don't be shy and ask me for changes. I won't bite
Here are some previews of my previous work
You must fill out this form in order to confirm your request-
Character-
Background?
Text?
Position-
Item- (Will your character(s) be holding anything?)
Avatar, Background or signature?
Special FX?
Anything else?
These images are completely free, I have no charge so request as many as you want, you won't have to pay EVER!!
So, if you have any other questions or concerns, just post a reply and I'll look into it.
Support Banners!!
Putting the images in a spoiler would be best so they fit, all you have to do is put
More coming!!
Also if you are interested, a nice big wallpaper for you as well!
http://i.imgur.com/jM8iuMl.png