• 0

    posted a message on [128x|64x] The Great Sea - Wind Waker - v1.6 - For Beta 1.5
    Quote from azsxdc

    Hey everyone. Since this hasn't been updated in quite a while, I've taken it upon myself to make a completely unofficial temporary fix for 1.8.1 players. It's not amazing, but I think it will do until we get something from Ravecat himself. (please don't hurt me ><)

    http://dl.dropbox.com/u/11558652/The Great Sea v181 temp fix.zip


    Any chance of a 1.0.0 update?
    Posted in: Resource Packs
  • 0

    posted a message on Harvest Moon: Back to Nature mod?
    Sorry this is taking so long. I keep getting distracted by things such as school work and my body grabbing sleep whenever it can (damn. 5:20. am. bus. schedules. >.<)



    A potato

    EDIT:



    The plant

    I also made an imgur account specifically for this project:

    Harvestmoonmod
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [16x][1.3] Harvest Mooncraft - We're baaaaaaaaaack!
    Zip is up. Also added the mooshroom and the snow golem (I'll need to spend some time to figure out that magma slime...)

    So I think I know how to handle the villagers now (HATS! HATS FOR EVERYONE!). Now to do their textures...
    Posted in: Resource Packs
  • 0

    posted a message on Harvest Moon: Back to Nature mod?
    Done my drawings for tomorrow (well, I may have to go over some shading again). Got most of my pack updated. Plan to do the papers this weekend. So you guys should have most of my attention now :biggrin.gif:

    Oh, question:

    Will the Harvest Goddess be in this? Perhaps make the achievement you get for beating the Enderdragon required to marry her among other things (if she is marriable)?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [16x][1.3] Harvest Mooncraft - We're baaaaaaaaaack!
    Quick bump to mention:

    Eh, why not just upload now? :biggrin.gif:

    So yeah, you have an almost complete pack now. And looks like I also have to still do mooshrooms and snow golems (those won't take long however :3)

    Heck, if I work hard tonight, all but the Enderdragon, Villagers, and art should be done (Enderdragon because holy cow that is a big file and nothing can hold the damn thing. Villagers because they are hard to make look human. And art because... I really have no good excuse. So have a bad one! I suck at coming up with ideas for the paintings)

    EDIT: Oh, the .zip will come early tomorrow (according to the forums) or early the next day

    So yeah :biggrin.gif:
    Posted in: Resource Packs
  • 0

    posted a message on [16x][1.3] Harvest Mooncraft - We're baaaaaaaaaack!
    Quote from Gilard

    I have only one issue with this.
    The download link you provide links to the default customizer and not the download for this pack.
    Could you link to mediafire download?


    Sorry for the late response

    There is a link in the customizer to a direct download (I tend to use dropbox so I can quickly update), although that hasn't been updated in a while

    However, it and the customizer will be updated soon. I just need to finish off the Enderdragon, the Endercrystal, the villagers, and the lava cube and the pack will be ready

    I'll still release a version so you guys have something to play with in the meantime (although I'm finishing the Enderdragon first - When I say I just need to finish her off, I mean, "She has a half completed texture in the pack and I don't want to remove that from the zip because ;.;". Other stuff isn't properly started yet (especially the testificate - I am having problems making them look human)

    EDIT: ...Oh and art isn't finished. This is starting to become a thing isn't it?

    If texture packs could modify the splash, I'd add, "Art - Not in this pack!" :biggrin.gif:
    Posted in: Resource Packs
  • 0

    posted a message on Harvest Moon: Back to Nature mod?
    Sorry about the sprites. I got hit with two drawing assignments, two papers, studying for tests... x.x

    Done one paper and the test. Leaves one more paper and the drawing assignments. I'll have stuff soon for you guys, promise



    ...The path to becoming a professional sprite artist seems to lack spriting

    EDIT: Oh, some plants I had to take liberties for (e.g. strawberries aren't a bush since, well, that would imply many. Sweet Potatoes grow above ground with the sprites as I remember Harvest Moon Sweet Potatoes growing over and over again)

    EDIT 2: Decided to stop working on school stuff today to do spriting, so here is the first sprite:



    Turnip


    It doesn't take long to do a good 16x sprite for me so these should be getting churned out (unless I get stuck on a more detailed one... >.<)

    EDIT 3:



    Turnip Growing Stages (seeds all look the same when planted in Harvest Moon, so might as well take from the wheat)
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Wait, the zeppelin mod won't be updated anymore?

    :< Any chance of doing one last update for when Minecraft is officially released? I found a great ocean seed and being able to go about on ships would be great D:
    Posted in: WIP Mods
  • 0

    posted a message on Harvest Moon: Back to Nature mod?
    Mob spawners should still work in harvest moon mode (Harvest Moon DS had enemies in the mines - And it also still restricts the area)

    Also, just got my new laptop today, so I'm back in business
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Harvest Moon: Back to Nature mod?
    CGuanJun: I think you misunderstood the dimension part. It would be the dimensiom that opens up upon completing the plot (the home dimension of the town's people), not a dimension that all of the mod takes place in
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Harvest Moon: Back to Nature mod?
    If I recall, weather depends on the seed and the time, so something could be whipped up I bet

    Alternate dimensions gave me an idea. The townspeople could be from a different world and wanting to get back (maybe the harvest sprites messed up and sent them over instead of helping them out?) so now they need to get used to this strange new world?

    We could add a few new food recipes (each requiring a rare material (maybe gathered by each mythic/mystrile tool? Maybe Mythic Stone itself is one?)), with these new items being used to make a block. Then one makes an obsidian portal (5x5) with this new block in the top center. It unlocks the town's home dimension (no monsters, peaceful spawns, etc.) and the plot wraps up

    Maybe make it dimension 5 or 6 to maintain compatability with other mods that add dimensions
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Harvest Moon: Back to Nature mod?
    Actually, I remember one person saying wood can break stone, it just depends on the wood and the stone (also helps that a pick is bringing all that force down on one point)
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Harvest Moon: Back to Nature mod?
    Quote from ThEwOtSiT182

    I can't find a pic of the bag of seeds. I would make a teabag like item maybe with a 6x3 letter on it determining what seeds they are.


    I was able to find a picture with a ton of seed bags on the table. It was just hard to find something that common
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Harvest Moon: Back to Nature mod?
    Orange Cup is a plant that only exists in Back to Nature apparently

    And it's hard to find something as simple as a screenshot of a bag of seeds in game. Unless somebody can get me a picture of orange cup and its stages of growth, I can't make a sprite for it =/

    Edit: Also, I assume the four stages applies to all crops
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Harvest Moon: Back to Nature mod?
    Quote from TWell

    How do I post it?

    And Icalasari, Kilyle said 4 stages for potato seeds. I don't know if that applies to all crops.


    Ah, missed that. Thanks
    Posted in: Requests / Ideas For Mods
  • To post a comment, please .