The idea is great, but there is still one problem. How will you catch you summons? I do think
is better not going on the path of craftable summons, cause that would just make it far too
simple, and somewhat cliché. And i do like instead of levels, and focusing on learning new moves
just to make your favorite summon the strongest, the summons just have to focus on what there
naturally good at. But it does seem you do want somewhat of a battling system(and i agree
because battling is all the fun). so there will be summons such as the dragon that are good for
Now i have a few ideas to throw onto the plate, so here i go.
I think thatt all summons should be classifed into two classes, "Help" and "Battle".
Help being summons like the otter, incresing swim speed, and the ants, incresing carrying
capacity, but still know few battle moves, for defence. And the battle class simply being,
summons such as the dragon, being able to fight, or defend for you. You can lean twords one
class, but it would be wise to be balanced, for exsample, you can have the dragon for
battle, and the ants to carry your loot.
As far a catching summons, i think there should be like a book, or crystal, that can hold and
capture, your summons. and some summons are caught alive, and some summons are caught in their
fossil form. Although the Live summons won't be as strong as the fossil forms. But fossil forms
aren't easy to obtain, but they are by far stronger then the live forms.
Also, maybe Armor, to increase defence
or enchantments for summons, like stat boost enchantments(idk :P)