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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Why use that ad website?

    I don't understand why people use these things...

    Here, I'll visit each of those links and let you make that $0.001. Spend it wisely.

    Sorry, ads **** me off. :/
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.
    Quote from jonnydude234 »
    Does any one know a free version that gives you full version and online?




    :Diamond: :Diamond:


    Which program are you referring to?
    Posted in: Minecraft Mods
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    posted a message on [MOD] IWannaWin's Mods v2.0 (MC: v1.2.2)
    Quote from AlexFarr123 »
    Can you include a proper download for modloader???? I can't use it otherwise :Notch: .


    What do you mean? I posted a direct link to 303's modloader. It works fine for me.
    Posted in: Mods Discussion
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    posted a message on [MOD] IWannaWin's Mods v2.0 (MC: v1.2.2)
    The paxel tools now require two sticks, like so:
    :opblock: :opblock: :opblock:
    [] :|: []
    [] :|: []

    Note: The bedrock blocks are the three tools (axe, pick and shovel).

    I will most likely bring back the povel in the next update. It will be for diamond only though.

    Here's a preview of the new auto-updating auto-patcher I've been working on.

    Let me know what you think, PM me your suggestions and I'll try to add them in.


    Quote from DarkOmegaMK2 »
    Dammit man you took so long... i missed you XDD

    But seriously... glad to see you back and well :smile.gif:


    Thanks man. To tell the truth, I actually fixed the mods the day I said I would, but I was too lazy to upload and change the links. D:
    Posted in: Mods Discussion
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    posted a message on [MOD] IWannaWin's Mods v2.0 (MC: v1.2.2)
    The mods have been fixed, I've also added an obsidian form of the paxel. Sorry for the huge wait. Enjoy! :biggrin.gif:
    Posted in: Mods Discussion
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    posted a message on [MOD] IWannaWin's Mods v2.0 (MC: v1.2.2)
    I will fix the mods later on today. Sorry for the troubles they have caused.
    Posted in: Mods Discussion
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    posted a message on [MOD] IWannaWin's Mods v2.0 (MC: v1.2.2)
    Quote from Springrolls »
    My obsidian doesnt cook in furnace o: what do i do?

    Quote from FoolsBane »
    Neither does mine, I have tried with multiple furnaces but it still won't smelt.


    I'm going to fix this in a couple of hours at most. I have to do some homework first.
    Posted in: Mods Discussion
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    posted a message on [MOD] IWannaWin's Mods v2.0 (MC: v1.2.2)
    I finished updating the mods, enjoy! :biggrin.gif:

    Note: I will soon add more features to the mods and re-code my auto patcher (possibly make a separate one for windows too).
    Posted in: Mods Discussion
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    posted a message on [MOD] IWannaWin's Mods v2.0 (MC: v1.2.2)
    I'm working on updating this right now. It shouldn't take long.
    Posted in: Mods Discussion
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    posted a message on [MOD] IWannaWin's Mods v2.0 (MC: v1.2.2)
    Quote from Mouser X »
    I thought I posted, but it doesn't look like it went through. If it did, I apologize for double posting
    Quote from IWannaWin »
    In the latest update (v1.0), I decided to use 303's sprite override function. I would just like to inform everyone that I will most likely use the "old fashion" way in the next update. Give me your opinions on this if you can. I'd appreciate it.

    If you're going to continue using ModLoader in the future, then I'd stick with the override function. As I understand it, this way, it will never conflict with texture packs, or other mods. If someone (or a texture pack creator) wants to add custom textures to your tools, it's pretty easy to do, by simply replacing the appropriate pictures in the appropriate directory. Whereas, with the "old fashioned" method, it's possible that using the items.png (or terrain.png, or whatever) could cause a graphical conflict with another mod (that doesn't use the 303 ModLoader, most likely), or possibly even a texture pack (very unlikely, but it is theoretically possible, depending on how they decide to distribute "alternative" textures/items).

    However, if you're no longer going to use 303's ModLoader, then as I understand it, there's not many other options available to you, other than the "old fashioned" method. I'm sure you could figure something out, but I strongly suspect that it'd be significantly easier to pull off of an existing/loaded PNG, than to create your own.

    It's your mod, do what you want with it. I'm just not sure I see why you'd want to use the "old fashioned" method, when the 303 ModLoader method seems to be working just fine (and, to me, sounds like the better method anyway). Is there a specific reason you prefer to use the "old fashioned" method? My best guess, is that it's easier to use. But, if you've already written the code for the 303's ModLoader override function, then what's so difficult about copying already existing code? Since I'm no programmer, I really have no room to talk here, so please correct me where I'm wrong.

    That's my thoughts on it. If I'm missing something obvious (or not so obvious), please tell me. Mouser X over and out.


    I was thinking about going back to the old method because I wanted to make things easier for everyone. Although, now that I think about it, this method is way better and it wouldn't be wise to go back to the old one. Thanks for your opinion. :smile.gif:
    Posted in: Mods Discussion
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    posted a message on [MOD] IWannaWin's Mods v2.0 (MC: v1.2.2)
    In the latest update (v1.0), I decided to use 303's sprite override function. I would just like to inform everyone that I will most likely use the "old fashion" way in the next update. Give me your opinions on this if you can. I'd appreciate it.

    Quote from iGooglei »
    The auto patcher doesnt work. When I click Auto Patcher.jar it opens in WinRAR and how do i make it patch. Can someone help me plawx?


    Run it with Java.

    Right-Click > Open With > Java



    Quote from Tricky »
    1. I think the paxel should have sticks in the middle as if you are crafting any other tool. Like a pick but you are using the diamond tools as the topper.

    2. The fist sounds cool, but I don't want something to destroy everything, I just want a paxel with unlimited strength and all like the old obsidian Povel.

    3. Good job, but I'll stick with the old V1 Povel.


    1. I forgot to add the sticks I didn't bother to edit that in, I'll fix it in the next update.
    2. I can make a whole new tool that only destroys blocks and not the "accessories".
    3. Thanks, I'm sure you will use the newer mod once I update it. :tongue.gif:
    Posted in: Mods Discussion
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    posted a message on [MOD] IWannaWin's Mods v2.0 (MC: v1.2.2)
    Quote from DarkOmegaMK2 »
    Quote from Snipey »
    Where do i get v2.0 for the tools?


    I assume this version of the tools is the same power as v2.0

    gotta try it right away... by the way, what are the changes in the stats of the obsidian tools themselves? are they more durable? or weaker or something? compared to the previous v2.0


    They are the exact same as v2.0, I've just decided to start back from v1.0 as I released everything separately.
    Posted in: Mods Discussion
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    posted a message on [MOD] IWannaWin's Mods v2.0 (MC: v1.2.2)
    Quote from boldone0 »
    none of the mods worked for me and i upload them both ways and still the obsidian would not smelt help


    Re-download Minecraft.
    Run the auto patcher.
    Click "Patch".


    Quote from Coupon22 »
    Requests:
    Make the Fist wear
    Add an obsidian hoe


    The fist is already way overpowered, I'd be pointless to make it wear. If you really want it to wear, just edit the "mod_UltimateFist.class". It's the "Integer.MAX_VALUE - 49" parameter.

    I will add an obsidian hoe in the next update.


    Quote from Shoot12 »
    Did I mention I love you?

    :biggrin.gif:

    Quote from Ganstriker »
    make video with diamond fist


    I will make one soon.
    Posted in: Mods Discussion
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    posted a message on [MOD] IWannaWin's Mods v2.0 (MC: v1.2.2)
    Hello everyone, I've just posted a huge update. Let me know what you think. :biggrin.gif:
    Posted in: Mods Discussion
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    posted a message on [MOD] IWannaWin's Mods v2.0 (MC: v1.2.2)
    Quote from CreeperDaReeper »
    Have you talked to xau and/or MrMessiah about their patchers? If there are too many patchers, things could start getting a little crazy around here/

    Hope everything works out, laterz.


    I don't think that would be required as my patcher application would only be used for my own mods. They will not work for any other mods.
    Posted in: Mods Discussion
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