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    posted a message on Elucent's Mods - Roots 2, Embers, Clarity

    In Vallen's first video (Sneak Preview) it says to Shift Right Click on both the EMBER RECEPTOR and the EMBER EMITTER, BUT, when this didn't work for me googled it and found it is Shift Right Click on Receptor, then Right Click on the Emitter. Just posting this in case it's the same problem for you.

    I guess it got changed.

    Posted in: WIP Mods
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    posted a message on Elucent's Mods - Roots 2, Embers, Clarity

    Would Roots and Embers go together on same world?

    Posted in: WIP Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...

    Honestly, like mrpoop21 on the wiki said, the Betweenlands should slowly recover from the corruption and the effects should fade after defeating the Prime Wight. Can't have the corruption be irreversible, that just makes people want to leave the dimension to rot. There should be a chance to save their world, to truly be a hero. Without hope, there is only desolation.


    I agree.
    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...

    NM

    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...

    Has anyone found either of these:

    Blue Eyed Grass - meant to be in the Patchy Island Biome

    Button Bush – meant to be in Marsh Biome

    I’ve been looking so long for both of these I’m beginning to doubt they exist lol.

    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from Derjyn»

    You should take down the 1.12 spoiler bit. It's terribly misleading, and actually pissed me off a bit. Just show the message about 1.12 not being available yet.



    I have to agree. I was so excited when I stumbled across this mod - something I have been hoping for for years. With a happy heart I clicked the download spoiler box and was massively disappointed to see it's not available for 1.12.
    I'm not hassling for 1.12 - I appreciate the work that goes into these thing - just +1 to the above post.

    Posted in: Minecraft Mods
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    posted a message on RESOLVED

    Removed as answer found elsewhere.

    Posted in: Mods Discussion
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    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from AnrDaemon»

    I think you are referring to mode change symbols. Day/Night and indoors/outdoors.


    Ahhhh. How disappointing - I thought it might be some alert to an interesting structure or similar lol.
    Oh well, a gal can dream :P
    Thanks Anr :)
    Posted in: Minecraft Mods
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    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore

    Brilliant mod – never start a game without it nowadays.


    On my current 1.12.2 game I am using journeymap-1.12.2-5.5.2.

    Every once in a while, as I travel around, a symbol pops up on the mini-map. It comes and goes in a flash. Once I think it looked like a house, another time like a sun symbol.


    Forgive me if I’m being dumb; my questions are:

    What are these symbols?

    Is there a setting to make them stay on the screen instead of vanishing so quickly?

    Is there a list of symbols and what they mean?


    Thanks in advance.

    Posted in: Minecraft Mods
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    posted a message on keepinventory doesn't work. what am I doing wrong?

    I already looked at the .dat file but couldn't read it as I don't have UME.

    But I did try /gamerule keepInventory true and that worked.


    So it is just that we had not used a capital I.


    Thanks from me to all.

    Posted in: Discussion
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    posted a message on keepinventory doesn't work. what am I doing wrong?
    Quote from dscutt»

    You might try looking at your player.dat information and see if the keepInventory bit is true. Or maybe it's a world.dat bit. Not sure. But check it manually and see what it says. I've been using Universal Minecraft Editor lately. You can see both player.dat stuff and world stuff.


    Where can we find the player.dat information please?
    Can't see it in any of the folders.
    Posted in: Discussion
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    posted a message on keepinventory doesn't work. what am I doing wrong?

    Same problem here. Playing 1.12.2.

    Maybe it's a different command these days?

    Posted in: Discussion
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    posted a message on need some goals for my survival world

    - Try a mod you've not played before; check out the Adventure and RPG mods. Mods like Thaumcraft will give you more goals than you want, trust me lol.

    - A Building Project like a gigantic galleon, or a massive treetop village.

    - A fully automated farm of all crops using only vanilla MC items.

    - Same but for mobs.


    Hard to say without knowing what you've already done.

    Posted in: Discussion
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    posted a message on Noob Questions about Aether Legacy

    Just started with this mod, finally made my portal and entered the Aether. Just setting up a little base camp before exploring in earnest. But .........................

    1. I read there is no dark night in the Aether until you kill the Sun God. I most definitely have black sky nights, and haven’t killed the Sun God (I only just got here!)
    2. Crafting: When I craft a door using Skyroot planks I get an Oak Door. (I did make a new Crafting table using Skyroot Planks).
    3. Crafting: I read that Holystone is the equivalent of Cobblestone, but I can’t craft a furnace using Holystone.
    Posted in: Mods Discussion
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    posted a message on Things You Do in Minecraft That Other Players Probably Don't

    I build ramps so animals/villagers can climb out of holes/water they are stuck in.

    Posted in: Discussion
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