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    posted a message on [1.7.2] Seed with EVERY 1.7.2 biome within 1900 blocks
    Quote from Dzyu

    I'm really loving this seed! :D Oh, and there's plenty of squids everywhere... Don't know what you guys are doing wrong.... http://prntscr.com/2x2jo9


    Sorry, LOSH was just a joke.
    I didn't find squid in my swamp/jungle biome, but found plenty elsewhere.
    Posted in: Seeds
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    posted a message on Number of Entities in an area.
    Quote from TheMasterCaver

    If you are in 1.7.4 there is a known issue with mobs spawning which results in very low or even nonexistent hostile mob spawn rates; if the 0/7 you are reporting is from the debug screen, I'm pretty sure that's what the problem is; you'll have to turn up your render distance and deal with lag (big mistake Mojang, to set the internal server's view distance (loaded chunks) to the render distance - this has been a long-standing issue on multiplayer servers, but singleplayer was never affected until 1.7.4 since the internal server had a fixed view distance; that said, if MCP were updated through 1.7.4 I could probably whip up a mod in a few minutes to fix this problem).

    But otherwise, the number of hostile mobs will almost always (excluding special cases like no suitable spawning areas, e.g. a Skyblock world) be at the cap of 79, as they attempt to spawn once per tick, 20 times per second, hence the results of the working mob farms you've seen; the overall entity count should normally be at least this high (plus passive mobs and dropped items).


    Ahhhhhhhhhhhh! Yes I am in 1.7.4, and yes the 0/7 and 1/11 were from the debug screen.
    I really thought I was missing something - was losing heart lol.
    I'm new to MC and haven't dabbled with mods ........ yet. Nor did I choose what version to play - 1.7.4 is just the one I got when I got it.
    Today I built a basic 4 of 8x8 spawn platforms with water channels near an area which had a good spawn rate (known from debug screen and the number of mobs I'd encounter there at night). I'm actually getting mobs falling now - maybe only 2 or 3 a minute but a move in the right direction. I'll try your suggestion about render distance as well - I can put up with lag when all I'm doing is collecting items.

    Many thanks.
    Posted in: Discussion
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    posted a message on Number of Entities in an area.
    Quote from IronMagus

    What do you mean by "available" entities? The "E" value shown in F3 that looks like a fraction is not "how many entities there are" over "how many there can be." It's "how many are rendered" over "how many there are." When it says "0/7" that means it's rendering 0 out of 7 loaded entities. When it says 1/11 that means there are eleven entities, and you are looking at one of them.


    Yes, I know that. But the levels of entities seemed somewhat low to me.
    Anyway, no worries. Thanks anyway.
    Posted in: Discussion
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    posted a message on [1.7.2] Seed with EVERY 1.7.2 biome within 1900 blocks
    New group forming, looking for volunteers - The League Of Squid Hunters.
    Would you like to join the super new mega stupendously wonderful guild LOSH?
    Do you want to make a difference and beome one of the Elite squid hunters?
    If so visit www.LOSH.eu/org.com,
    complete the 27 page qualification questionnaire in your own handwriting,
    and write a 2,000 word essay on why we should choose you.
    All applications will be replied to within 2 to 3 months, probably.
    Thank you for your attention to this very important issue affecting this seed.
    Posted in: Seeds
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    posted a message on Number of Entities in an area.
    Quote from KingzofDawn

    You gotta make sure you are an exact number away from the spawning platform. Other mobs could also be spawning underground so that less spawn in your grinder.


    Thank you for your reply KingzofDawn, I do appreciate any replies. However, it didn't really answer my question which was:
    Does the number of available entities remain relatively constant in any given area?
    But thanks anyway.
    Posted in: Discussion
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    posted a message on [1.7.2] Seed with EVERY 1.7.2 biome within 1900 blocks
    Quote from jongeheer

    There's only one as far as I know, in the east. Don't fancy ripping out the farm I made so I hope this does the trick:

    Haven't revisited the cave spider spawner, will post coords when I get to it!


    Many thanks - that's all I need to know which mushroom biome you're at.
    What interested me was having a portal coming out near a fortress - so no worry about the spider spawner co-ords.
    Quote from ITOFAL

    Hi guys, has anyone come across any squid?
    I wanted some black dye and it suddenly occured to me I've not seen a single squid yet!
    I mostly hang out in swamp and jungle - is that the problem?
    OR - is our perfecct seed flawed and squidless? Oh no, there goes my big black fortress then :(


    Seriously, anyone seen any squid? Anywhere?
    Posted in: Seeds
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    posted a message on What was your most troll moment in Minecraft?
    Quote from WildmouseX

    I tried getting a couple of friends into minecraft, and I started a server on my computer and had them log in... I did the old infinite burning log glitch when we built out first hole in the ground so we could find it easy when we died, then we started mining... the longer we went the lag got worse and worse - so we deiced not to generate too much map and went to return to the surface to work on a base.... the closer we got to the surface the more the lag picked up.... we finally stepped out to see that the entire forest covered mountain was on fire - started by the burning log I left on the surface... there was probably 5 chucks of forest fire going.

    we all ended up dying trying to put it out, only to find out that our spawn was also on fire and we couldn't get away from it and had to abandon. don't think they ever played again, and I haven't MP'd since.


    Your tale made me laugh out loud - very funny.
    Posted in: Discussion
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    posted a message on Number of Entities in an area.
    SHORT VERSION:
    Does the number of available entities remain relatively constant in any given area?

    LONG VERSION:
    I've built a mob farm - string and pistons, high up over a lake, fall damage as it's for items not xp.
    It definitely works and I've been kicked to my death from every level at least once.
    When I watch videos on these as soon as the player turns off Peaceful mode, mobs come spilling down like raindrops. Mine: nil, nuttin' zilch!
    I've tested it, double checked no light getting in (hence being kicked to my death), no redstone showing in case that created light.
    I just didn't get it - I've built and rebuilt the wretched thing a few times now and still no change.
    I spent a full game day there - still no mob falling from the sky.
    Then I turned on F3 to see what was about. Arrrrrgggggghhhhhh ..........
    Again spent an entire game day hoping the 0/7 (which peaked at 1/11) would change. It didn't.
    I thought that number of available entities increased if there was a player nearby - have I got that wrong?
    So, am I a complete dingbat? Should I have checked for available Entities BEFORE selecting my sites?
    Does the number of available entities remain relatively constant in any given area?
    Posted in: Discussion
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    posted a message on Skyblock - Pigman Farm?
    I don't know what Skyblock is, and I'm struggling myself trying to get a Pigman Farm going (doing mine in the Nether).
    But one thing I found which may help - when I used signs the Pigmen didn't fall through (no idea why - they should have).
    So I changed to open trapdoors, and they fall through those.

    Don't know if this is of any help.
    Posted in: Survival Mode
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    posted a message on [1.7.2] Seed with EVERY 1.7.2 biome within 1900 blocks
    Hi guys, has anyone come across any squid?
    I wanted some black dye and it suddenly occured to me I've not seen a single squid yet!
    I mostly hang out in swamp and jungle - is that the problem?
    OR - is our perfecct seed flawed and squidless? Oh no, there goes my big black fortress then :(
    Posted in: Seeds
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    posted a message on AFK Mob Spawner Farms - I'm confused......
    Quote from DeToxiic_

    Your avatar.. Oh my. Did you just make the perfect joke?


    lol
    Quote from IronMagus

    Oh, I get it. Yeah, with a dungeon spawner you have to hang out right by it while it works. A darkroom spawner works while you are anywhere within 128 blocks (and not closer than 24), but there's a catch: mobs despawn randomly after 30 seconds if they're more than 32 blocks away from you. So if you want them to pile up and then kill them for XP, you still have to hang out nearby. If you're just letting them die to collect their drops, then it doesn't matter since it won't (shouldn't) take them longer than 30 seconds anyway.


    Useful stats. Many thanks.
    Posted in: Discussion
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    posted a message on AFK Mob Spawner Farms - I'm confused......
    Quote from IronMagus

    Yes, you do. Your question confuses me though. Why can't you just afk somewhere within 16 blocks of the spawner?


    I think I have misused the expression AFK: I was meaning more of AFS (away from spawner) than away from keyboard.
    Another blonde moment :(
    Quote from WildmouseX

    if you are using a dungeon to spawn your mobs, then yes you have to be within 16 blocks of it..... if you have built a dark room spawner trap, then you have much more room.


    Got it - thanks :)
    Posted in: Discussion
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    posted a message on AFK Mob Spawner Farms - I'm confused......
    Quote from JSPRINGY

    An afk mob farm is simply a mob grinder that you can squat at while it harvests monsters. This can be a spawner or player built grinder.


    So I do need to be within 16 blocks for the mobs to spawn if it's a dungeon spawner?
    Posted in: Discussion
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    posted a message on AFK Mob Spawner Farms - I'm confused......
    I was under the impression you needed to be within a certain number of blocks for a dungeon spawner to, well, spawn mobs.

    So I assumed an AFK mob farm was only useable for player built spawners.

    I've a skeleton spawner miles from my 'home' so visiting it less often would be good.
    Does an AFK mob farm work on dungeon spawners?
    Posted in: Discussion
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    posted a message on [1.7.2] Seed with EVERY 1.7.2 biome within 1900 blocks
    Quote from jongeheer

    The mushroom biome has an abandoned mineshaft with spawner and a dungeon (skeleton for me) under it. Also a nether fortress in sight if you decide to build a portal at the island. A little section of the island is actually a river biome and has grass and trees. All in all, very good starter location for this amazing seed!


    There are a couple of mushrooms biomes - can you be more specific? Co-ords would be perfect (press F3) for x, y & z co-ords.
    Posted in: Seeds
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