Sorry, LOSH was just a joke.
I didn't find squid in my swamp/jungle biome, but found plenty elsewhere.
Quote from TheMasterCaver
If you are in 1.7.4 there is a known issue with mobs spawning which results in very low or even nonexistent hostile mob spawn rates; if the 0/7 you are reporting is from the debug screen, I'm pretty sure that's what the problem is; you'll have to turn up your render distance and deal with lag (big mistake Mojang, to set the internal server's view distance (loaded chunks) to the render distance - this has been a long-standing issue on multiplayer servers, but singleplayer was never affected until 1.7.4 since the internal server had a fixed view distance; that said, if MCP were updated through 1.7.4 I could probably whip up a mod in a few minutes to fix this problem).
But otherwise, the number of hostile mobs will almost always (excluding special cases like no suitable spawning areas, e.g. a Skyblock world) be at the cap of 79, as they attempt to spawn once per tick, 20 times per second, hence the results of the working mob farms you've seen; the overall entity count should normally be at least this high (plus passive mobs and dropped items).
What do you mean by "available" entities? The "E" value shown in F3 that looks like a fraction is not "how many entities there are" over "how many there can be." It's "how many are rendered" over "how many there are." When it says "0/7" that means it's rendering 0 out of 7 loaded entities. When it says 1/11 that means there are eleven entities, and you are looking at one of them.
Quote from KingzofDawn
You gotta make sure you are an exact number away from the spawning platform. Other mobs could also be spawning underground so that less spawn in your grinder.
Quote from jongeheer
There's only one as far as I know, in the east. Don't fancy ripping out the farm I made so I hope this does the trick:
Haven't revisited the cave spider spawner, will post coords when I get to it!
Quote from ITOFAL
Hi guys, has anyone come across any squid?
I wanted some black dye and it suddenly occured to me I've not seen a single squid yet!
I mostly hang out in swamp and jungle - is that the problem?
OR - is our perfecct seed flawed and squidless? Oh no, there goes my big black fortress then
Quote from WildmouseX
I tried getting a couple of friends into minecraft, and I started a server on my computer and had them log in... I did the old infinite burning log glitch when we built out first hole in the ground so we could find it easy when we died, then we started mining... the longer we went the lag got worse and worse - so we deiced not to generate too much map and went to return to the surface to work on a base.... the closer we got to the surface the more the lag picked up.... we finally stepped out to see that the entire forest covered mountain was on fire - started by the burning log I left on the surface... there was probably 5 chucks of forest fire going.
we all ended up dying trying to put it out, only to find out that our spawn was also on fire and we couldn't get away from it and had to abandon. don't think they ever played again, and I haven't MP'd since.
Quote from DeToxiic_
Your avatar.. Oh my. Did you just make the perfect joke?
Oh, I get it. Yeah, with a dungeon spawner you have to hang out right by it while it works. A darkroom spawner works while you are anywhere within 128 blocks (and not closer than 24), but there's a catch: mobs despawn randomly after 30 seconds if they're more than 32 blocks away from you. So if you want them to pile up and then kill them for XP, you still have to hang out nearby. If you're just letting them die to collect their drops, then it doesn't matter since it won't (shouldn't) take them longer than 30 seconds anyway.
Yes, you do. Your question confuses me though. Why can't you just afk somewhere within 16 blocks of the spawner?
Quote from WildmouseX
if you are using a dungeon to spawn your mobs, then yes you have to be within 16 blocks of it..... if you have built a dark room spawner trap, then you have much more room.
Quote from JSPRINGY
An afk mob farm is simply a mob grinder that you can squat at while it harvests monsters. This can be a spawner or player built grinder.
Quote from jongeheer
The mushroom biome has an abandoned mineshaft with spawner and a dungeon (skeleton for me) under it. Also a nether fortress in sight if you decide to build a portal at the island. A little section of the island is actually a river biome and has grass and trees. All in all, very good starter location for this amazing seed!