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    posted a message on [Surv][KTR] Zisteau's Map Archive - Texture Pack Testing Map Released!
    a search for known acronyms of KTR, I have found:
    Keep Them Rolling
    Katherine, Northern Territory, Australia - Tindal (Airport Code)
    Kingstree, South Carolina (train station code)
    Kauai Test Range
    Keyboard Typing Reperforator
    K Terminal Reliability (K = number of terminals)
    Ker-Train Research (Canada)
    Known Theft Report

    Known Theft Report, zisteau? Coincidence? I think not.
    Posted in: Maps
  • 1

    posted a message on [Multi][Game] Airship Battle
    awesome stuff
    butterheads unite
    Posted in: Maps
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Hey, great mod! Just started it yesterday, and the only problem I noticed was that the refugee still referred to me as king and talked about the evil guys even though I hadn't even spoken to the guild master yet.
    Also, have you even thought of putting a dungeon type thing under the guild hall to help the path to kingship along a bit quicker? Just a long mob filled dungeon with little to no loot.
    Posted in: WIP Mods
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    posted a message on [SURV] Bedblock Challenge - V1.2! 400 downloads!
    Quote from jokrage

    stupid COPIES of skyblock look what the skyblock maker has done made everyone copie his map in a different theme

    skyblock is survival island is every single minimalist map ever
    they're all the same
    they're all copies of copies of copies
    quit complaining about it
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Is it wrong that I read the signs in Glados' voice?
    Posted in: Maps
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    posted a message on [Surv] Skyblock
    Anyone interested in trying out my custom skyblock?
    BottleGnomes Brand: Skyblock

    Picture:
    Challenges:
    Make Red Wool
    Make Yellow Wool
    Make Green Wool
    Make Black Wool
    Make Orange Wool
    Make Gray Wool
    Make Light Gray Wool
    Make Pink Wool
    Make Lime Wool
    Create a Melon Farm
    Create a Pumpkin Farm
    Create a Wheat Farm
    Build a Bed
    Make a House
    Make a Brick Fireplace
    Make an Infinite Fire
    Make a Bookcase
    Make 10 Mushroom Soup
    Make 10 Paintings
    Make a Full Suit of Leather Armor
    Make a Cooked Chicken
    Make a Cooked Porkchop
    Make a Cooked Steak
    Make a Cooked Fish
    Kill a Squid
    Kill an Enderman
    Make a Jukebox
    Play One Song on a Jukebox

    Warning: There is a considerable amount of magma inside the block, however I do not suggest using it for fuel.
    Posted in: Maps
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    posted a message on [CTM] Race for Wool: Close Encounter (WIP)
    Good idea for a PVP wool trap? I'm thinking I'll put out four wool instead of three.
    Posted in: Maps
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    posted a message on [CTM] Race for Wool: Close Encounter (WIP)
    Quote from Cornshot1

    Oh, I was under the assumption that the lanes would just go above each other (Although this way is just as good too.
    That iron meteor looks incredibly cool. The forest looks okay, it could use something interesting in it. Perhaps put some giant mushrooms either above ground or below ground. Since you have the weird mushroom stem things anyway.

    Yea, I need to work on making the forest more interesting; I've been thinking of adding a cloud layer made of snow above it. There's a twisting mushroom area below the forest, so that should supply the team with all the mushrooms they need.
    Posted in: Maps
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    posted a message on [CTM] Race for Wool: Close Encounter (WIP)
    comments on the first part of the lane so far?
    Posted in: Maps
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    posted a message on [CTM] Race for Wool: Close Encounter (WIP)
    Quote from Cornshot1

    Would it be possible to get an overview? Just to get a feel on how on earth you're going to make over-lapping lanes while preventing the team on top having a huge advantage over the other team. I assume it will be made so that both teams over lap at a point so that the teams will be under each other at the same time (Incredibly difficult to type in words but I hope you get the idea)


    that's a picture of what a single lane looks like in MCedit
    If you look in the original diagram I laid out, the thin red line represents this lane, and the green line will represent the other team's lane. The places where the green and red overlap will be small defined PVP areas. In order to avoid one team camping the PVP areas, I've made the last parts of the map a loop so that there are two possible exits from the wool area, rather than the single one.
    Posted in: Maps
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    posted a message on [CTM] Race for Wool: Close Encounter (WIP)
    Quote from JimmyWalker97

    Its going to be called exackly the same as vechs' map?
    Think of your own name bro!

    was his name really direct combat?
    damn it. CLOSE ENCOUNTER
    EDIT: well, it was called Direct Fire, but I needed to change it anyway.
    Posted in: Maps
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    posted a message on [CTM] Race for Wool: Close Encounter (WIP)
    I've decided to try my hand at a Race For Wool map, originally created by Vechs. However, my design will contain overlapping lanes and look like this:



    There will be 16 blocks in between each lane, and the whole map will be 10x10 chunks (which I may change in order to get more space to work, but I'm working on thinking vertically instead of horizontally).
    Feel free to tell my why this won't work/how I can do it better!

    pics:


    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    vechs, I want to make sure you're aware of this:
    http://www.minecraftwiki.net/wiki/Splash_Potions
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from nyghtwulf

    I've been watching the team map fights on youtube and have been a bit inspired to possibly create my own map.

    I do have a question, though, in regards to creating the team maps. How are you mirroring the lanes? Is this some function in mcedit? Or an external script?

    it's in MCedit
    select and copy the first lane you make, flip it, and then paste it with a chunk in between.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from xen3000

    *sniff* It's so beautiful!

    if you look to the right, that bedrock tower is going to get a lot larger and hold both the farm that I will provide (without anything already planted, however) as well as the first wool dungeon.

    EDIT: updated it
    Posted in: Maps
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