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    posted a message on Detecting if a block has been mined

    Is There a way to create a command where you can mine a block, goes into your inventory, but still is there, meaning it doesnt get destroyed as if it was never touched? if so can you show me how? its for a game btw

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Tag issue

    I have a game turf wars with two teams red and blue.


    The question is how do i make it so when i shoot an arrow off of a bow, it gives players who shot the bow from the red or blue team the tag "RED" or Tag "BLUE"?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Replace Item Command

    I Have This Command: /replaceitem entity @a[team=RED] armor.head leather_helmet

    How do i edit the command so it applies a certain color to the dye?

    If you can could you also add curse of binding to it?

    i know that the command: replaceitem entity @a[team=RED] armor.head leather_helmet needs the {display:{etc... but i dont know what to put in..

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Detecting a player if on a block (edited Question)
    Quote from MCFUser3550424»

    Hopefully this works the way you would like it :)

    /execute at @p if block ~ ~-1 ~ minecraft:%%% run ###


    Just change the ### to the command you want to run and the %%% to the block you want to detect.

    And if you want it to detect whether the player is in the air or on ground, you could use a command like that one:

    /execute at @p unless block ~ ~-1 ~ minecraft:air run ###


    Once again, you can change the ### to the command you want to run.



    THANK YOU

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Detecting a player if on a block (edited Question)

    how do i make it so a command activates when someone is stepping on a block??


    running 1.13.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Color Swap Game Help (edited)

    So I want to make a game where you have to stand on the correct color to survive. Is there a way to make certain selected blocks within an area disappear?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Tnt command

    Im not great when it comes to commanding Tnt. I want to know if there is a command that allows Tnt to explode on entities, but also prevent it from exploding blocks.


    If there is, can someone tell me the command(s)?

    -PLEASE HELP

    Posted in: Commands, Command Blocks and Functions
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    posted a message on scoreboard command help

    Yes It did! Thank you!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on scoreboard command help

    I have a point system using scoreboards where u need 15 points to buy an item from a shop.


    /execute @a[score_Points_min=1,score_Points_max=14] ~ ~ ~ /say you dont have enough points to buy this!


    I want to make it so that if u have less than 15 points it will say u dont have enough points. any ideas to fix this command?

    - PLEASE HELP!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Scoreboard - points when i kill zombie

    Ok so i used these 4 commands so that "player" gets a point when "player" kills a zombie:


    /scoreboard objectives add Points stat.killEntity.Zombie Points


    /scoreboard objectives add Points dummy


    /scoreboard objectives setdisplay sidebar Points


    /scoreboard players add @a[score_Points_min=0] Points 1


    The Problem is when i try and kill 1 zombie i dont get the point added; however, when i press the button on the 4th command it gives me the point. how do i fix it so that i get a point when i kill a zombie?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on scoreboard command

    How do i make it so when a player kills a zombie, the players score increases by 1 point?!

    - PLEASE HELP!

    p.s if u are replying to this, can you also show the command to display the score?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on command

    Im making a zombie survival type game. Is there command that allows you to get gold into your inventory slot after killing certain amount of zombies?

    - PLEASE HELP!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Trade Command

    Any Ideas on fixing this? /summon villager 530 37 675 {Invulnerable:1,PersistenceRequired:1,Silent:1,CustomName:Oscar,Offers:{Recipes:[{buy:{id:gold_ingot,Count:10},sell:{id:carrot_on_a_stick,Count:1,rightClick:1b,ench:[{id:34,lvl:3}],display:{Name:Upgrade1},{buy:{id:gold_ingot,Count:10},sell:{id:carrot_on_a_stick,Count:1,rightClick:1c,ench:[{id:34,lvl:3}],display:{Name:Upgrade1}} It doesnt give me the enchantments, name or, the second trade.

    -PLEASE HELP!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on simple command

    Anyone can fix this? /give @p minecraft:carrot_on_a_stick 1 0 {rightClick:1b,tag:{display:{Name:UpGrade1,ench:[{id:34,lvl:3}]}}} its only giving me the display name, not the enchant.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Zombie

    Ok so u know how a zombie gets attracted to a villager correct? I have a villager about 45 blocks away from the zombie spawner for my game, but the zombies don't get attracted to the villager from that far away. I heard there is a way to increase how far they get attracted by a certain amount of blocks. Does anyone know the command?

    -PLEASE HELP!

    Posted in: Commands, Command Blocks and Functions
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