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    posted a message on jglrxavpok's Uncrafting Table

    Most of those are things that can be handled in the CFG already, but now I'm tinkering with, looking at what else gets caught and blocked by the white wool can't be uncrafted into white wool and bonemeal thing...


    I have a few things I suspect that might get caught by that.

    Posted in: Minecraft Mods
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    posted a message on jglrxavpok's Uncrafting Table

    *grins* as I said, that last bit falls into "pure insanity" no sane person sets out to require a cfg that has to contain script.

    Course, this is the sort of work that will drive people to insanity so...

    Well, I didn't even notice you'd caught the white wool one already, so, I'll go another way with it...

    Brown wool.

    With Biomes O plenty, you can make it with pinecones and wool, then uncraft it into cocoa. Course, that's not quite as broken as the bonemeal, but it'll serve as a corner case example that might want to be removed without disabling the uncrafting of brown wool completely.

    I will keep an eye out, be well.

    And thank you. The line item veto blacklist would let me solve that by just banning chocolate on being removed from the table. Though, mostly, I'd have it block things like nether stars myself.

    Posted in: Minecraft Mods
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    posted a message on jglrxavpok's Uncrafting Table

    I'll gladly try to deliver as many corner cases as possible.

    I've got an idea for an improved blacklist.

    What if, in addition to the existing one, of things that can't be broken down, there was a list of things that are banned from being able to be pulled out of the table. Possibly with two modes, one that would let everything else be pulled out, but destroy the black listed item, the other would simply disalow the item from being broken down completely if it contains the named item.

    Basically you could say "no nether stars" and be sure that you'd not missed one.

    The other way to improve the blacklist would be to tinker with the granularity. Allow it to remove just ONE of the 5 ways to make white wool. No uncrafting white wool into 1 any.wool and bonemeal, but it can be uncrafted still into 4 string.

    Though, I think that last would require json scripting in the cfg file... always means that the actual task is way too hard to impliment and remaine sane.

    Posted in: Minecraft Mods
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    posted a message on jglrxavpok's Uncrafting Table

    *shrugs* you could write more custom detection I'm sure, but to do it in style you'd have to wait for TiCo API and make a tinker's UNCRAFTING table that's compatable with the other tinker tables.

    It's very cool that you are going to such lengths to make sure everything can be taken apart.

    Posted in: Minecraft Mods
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    posted a message on Rockhounding Mod

    Very cool to see rocks up and running.

    Not quite what my pack needs sadly, but it does look very cool.

    Looks like some of the features I want arn't in any of these sadly... I love the gemstone based magic stuff in the charts.

    Still, this is one of the more intersting mods in my pack and I'm glad I'm able to use it.

    Posted in: Minecraft Mods
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    posted a message on jglrxavpok's Uncrafting Table

    I think I'm going to add a recipe for 3 strips to 1 rabbit hide to my pack.

    The new minimum result of 1 nugget means that I can break down my items and get the books from them now, very cool.

    Thank you.

    Posted in: Minecraft Mods
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    posted a message on Sophisticated Wolves

    Might there be an option to add a cap to the number of wolves that spawn in a region? Some of my testers are getting swarmed by so many wolves that the computers just break down and chug to a hault.

    Right now I've got about 32 wolves roaming my forests, and that's with carefully sniping them to cut down the size of the pack every few days.

    Also, maybe a light level restriction on spawning? It's a little hard to have a sheep farm, when a wolf can spawn inside the pen.

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    In return I show THIS picture.

    This is with ONLY tinker's Construct in an otherwise completely vanilla world.


    So, you want to tell me I'm wrong? That "bonus speed" does not exist?

    and just to show that it does not show up on other tools, JUST on the hatchet.



    so... now what?

    It very clearly IS a secret bonus, that only shows up on the hatchet, and only with redstone.

    Now, having proven this, beyond any shadow of a doubt, will you accept that I am asking if there are any more hidden bonuses like that?

    (I also seem to have accidentally shown that while it exists, it also does NOTHING. How amusing.)

    Also, what "spaghetti thing"?

    Posted in: Minecraft Mods
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    posted a message on jglrxavpok's Uncrafting Table

    I seem to be doing something horribly wrong.

    For some reason, even with the last version for 1.10.2 I'm unable to make anything in the blacklist actually become blacklisted.

    I'm in survival.

    I'd like to prevent the uncrafting of 'notenoughwands:advanced_wandcore' I've tried that, and I've tried the internal name of item.notenoughwands:advanced_wandcore

    Nither actually work.

    As a testing attempt I even added the example item you stressed in your opening, "minecraft:wool"

    still can uncraft wool.

    I've gone so far as to try every possible form of the name...

    now what?

    # Configuration file

    general {
    # Minimum required level to uncraft an item
    I:standardLevel=5

    # Maximum required level to uncraft an item
    I:maxUsedLevel=30

    # ID of the used uncrafting equation.
    I:uncraftMethod=0

    # List of items which cannot be uncrafted
    S:excludedItems <
    minecraft:wool
    item.notenoughwands:advanced_wandcore
    item.notenoughwands:advanced_wandcore:0
    notenoughwands:advanced_wandcore
    notenoughwands:advanced_wandcore:0
    advanced_wandcore
    advanced_wandcore:0
    elemental_invocations:elemental_core
    >
    }

    Clarification. Yes I'm using 1.6.1-pre8

    Posted in: Minecraft Mods
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    So, I'm watching V127, and ... why is it that I'm now picturing a platforming level, over the void, with every platform having a differing level of slow or speed, many of them glitched to do strange things to you...

    It would be a rather evil thing to do to speed runners, normal people would just bridge.
    Posted in: Maps
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