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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    I'm just wondering if you plan on making branching digivolutions
    if so I have an idea for a system that may work for this

    basically its an added layer of stats that don't effect battle but do effect digivolution
    they would include but are not limited to.
    >Happiness
    >Discipline
    >Knowledge
    >Spirit
    >loyalty
    >cleanliness

    each of these stats start neutral and can go up or down depending on actions the player takes when raising digimon, and this system would allow the cards to be used as a way to force the needed changes for that digivolution.

    for example
    agumon
    will usually become greymon
    but high spirit, but low discipline it becomes centarumon
    low happiness it becomes - Meramon
    low happiness and low discipline- Greymon(black)
    Low cleanliness - numemon
    high spirit, high loyalty - tyranomon
    ect...
    Posted in: WIP Mods
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    posted a message on [Idea] Genies Lamp mod
    Just let me start by saying I'm not a coder, so if you take this idea you are on your own in that regard, I can do art however if that is a problem.

    I'm always coming up with ideas for mods and this idea was originally part of a larger idea that would make exploration and dungeon hunting more fun, but I decided it was something that could make a great mod on its own.

    if you are interested in using this idea and would like more I'd be happy to share

    essentially what this does is add Genies to minecraft

    Lamps are found as rare loot on mobs and a rare chest item, the more powerful the Genie in the lamp the rarer it is.

    Both male and female models would be a nice addition

    Wishes are made in an interface sort of like trading

    wish results are clues to the nature of the jinn you have found, you should try to use small wishes to find out if they are evil or not.

    wishes will also vary even among Jinn of the same nature. for example wishing for a friend form a good Jinn could result in a testificate being spawned, a player being teleported to you, a pet being give to you, or even the Jinn become that friend.

    all Jinn can be wished free, good jinn will follow you as a friend though they aren't a pet. evil ones are like a boss battle

    there are several types

    Lesser Jinn,
    >these Jinn are only able to grant a single limited wish.
    >Lesser Jinn are usually good.
    >most human in appearance
    >mostly good

    Mid level Jinn,
    > grant your standard 3 wishes, they are limited but less so than the lesser Jinn

    Greater Jinn
    >Grant 3 wishes
    >like a living command block in terms of power,
    >have a higher tendency to be evil, will try to trick you if they are
    Posted in: Requests / Ideas For Mods
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    posted a message on Female villagers
    love how everyone is saying the models would be sexist despite the fact, no matter how they looked as long as it isn't some how implying women are inferior its not Sexism.

    wonder just how many people that use that word actually don't know how to properly use it.
    Posted in: Suggestions
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    posted a message on FF Jobs Mod [idea]
    with the game Bravely Default coming out recently, got me to wondering why has there been no mods that add a Final Fantasy style Job system to minecraft.

    I got to thinking about it but I'm no coder and even though I'm A decent artist that doesn't really amount to much, so I decided to post the idea here and let anyone whos interested pick it up, and I'll provide art if they want me to

    Jobs that would need to be in the mod, and what they do
    can be found here http://finalfantasy.wikia.com/wiki/Job_System near the bottom of the page in drop down menu that links to each one
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.7][1.6] DemoXin's Mods (Over 20k Downloads!)(FortuneOres (1.7!), MoreEnchants(1.7), Ender Pouch)
    Hey got a few enchant ideas for you no credit necessary if you use them just thought you'd like some of them
    Ice aspect
    >slows on hit

    Lightning aspect
    >lightly damage nearby enemies on hit (slash damage)

    Head hunter
    >increase chance at head drops

    Frost
    >bow version of Ice aspect

    Shock
    >bow version of Lightning aspect


    Blessed
    >bow version of Smite

    Scourge of Chitin
    >bow version of Bane of arthropods

    [ the next two are mutually exclusive]
    Peircing
    >arrows pass through unarmored mobs but can't be reclaimed can hit the mob behind them

    Phantom
    >arrows pass through blocks and ignore armor but they can't be reclaimed
    Scatter
    >fires increasing arrows at varying degrees based on level (like beggers bazooka from TF2)

    SwiftStrung
    >at the cost of power the draws speed is increased per level

    Seeker
    >arrows home in on foes sharper turning at higher levels


    Cursed
    >armor prevents more damage at night, but has the opposite effect during the day, armor with this is ignored by blessed bows and smite swords

    Warded
    >armor ignores the enchants on weapons

    Chitinous
    >more protection from arrows and swords, but bane of arthropods/ Scourge of Chitin weapons ignore armour with this.

    Marine master
    >armor increases swim speed

    Insulated
    >resistance to the three elemental enchants and their bow variations


    Bound
    >on death this item will not be lost
    >this is a very rare enchant

    Magebane
    >swords with this ignore enchants on armor, additional damage to magical foes, like witches and endermen

    Witch Hunter
    > magebane for bows

    Life tap
    >the item will never break but will take health from the user
    Posted in: Minecraft Mods
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    posted a message on Magic in Minecraft
    well from what I getting people still think they're over powered
    so lets see if anyone want to help balance them.

    the fire staff would be useless in rain, or if the opponent is resistant to fire as it only ignites targets

    the lightning staff would be useless underground, at close range, and against creepers

    the poison staffs projectile moves slow making it easy to dodge


    If each staff had individual durability, draw speed, in addition to not being able to repair them without losing the enchants would the be considered fair then
    Posted in: Suggestions
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    posted a message on Magic in Minecraft
    Quote from chocolate cake

    When did I mention dinosaurs?

    Also, magic staffs are a completely different kind of magic to living skeletons. One that can be utilised.



    you didn't that was just to stop the usual "dragons could be real because dinosaurs existed argument" sorry for the confusion

    and that part I understand, but I made a note at the bottom, that I should have added before hand that the staffs are neither cheap or practical being that only two deal direct damage, and the should not have great durability, hence why those to infinity like enchants should be rare.

    still okay if you don't like it thats cool, I thought you were going to be one of those stubborn types that would argue there is no magic in minecraft. and I was gearing up for a debate
    Posted in: Suggestions
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    posted a message on Magic in Minecraft
    Quote from chocolate cake

    I didn't really like enchanting when it first came out, or endermen. Basically the Nether is not 'magic,' or pigmen, dragons, skeletons. I find witches annoying and kind of pointless also. Maybe some of those things are kind of magic, but this is talking about making people into wizards, with magical staffs that shoot mystic lightenings. Not walking skeletons.


    the nether is a plane of existence void of water and completely underground.
    skeletons can not animate without muscle
    Dragons aren't real and no, dinosaurs and dragons would be two completely different things, not to mention this particular dragon is healed by magic crystals

    and you are claiming those aren't magic
    Posted in: Suggestions
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    posted a message on Magic in Minecraft
    Quote from chocolate cake

    No thanks. Sorry, as it looks like you spent some time on the image, but magic should stay in mods, not vanilla.

    it fine you don't like it
    but enchanting, potions, walking skeletons, dragon, teleporting 3 meter tall beings from some pocket dimension, the nether, pigmen, witches,& magic apples
    its kinda already is in vanilla, just half way and mostly against you.
    Posted in: Suggestions
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    posted a message on Magic in Minecraft
    Closed
    I'm taking back to the drawing board try to rebalance the whole idea and make it fit more into vanilla minecraft
    Posted in: Suggestions
  • 1

    posted a message on [v1.1.2] Reliquary
    just reposting one of my old suggestions Xeno seem to like.
    since you're in charge now mind giving it a look through and seeing if theys anything you like
    Rouge's dice "2 cursed D6"
    right clicking rolls the dice. gain effects based on roll
    2. lose 2 lvs worth of xp
    3. 3 seconds of slowness
    4. 4 second of weakness
    5. 5 seconds of poison
    6. heal or lose 6 hunger
    7. heals 7 hearts
    8. 8 seconds of swiftness
    9. 9 seconds of night vision
    10 10 seconds of haste
    11 11 random effects (good and bad) for 11 seconds
    12 12 levels of xp drop in the area around you (this one is rare)

    effects don't stack

    Ring of Nine Facets "This ring is set with a gem of nine facets, each one in-scribed with a different incomprehensible rune. Each day at sunrise, the gem turns to display a different facet.The active facet determines the power for the day."

    1. immunity to wither and poison
    2. water breathing
    3. resistance
    4. night vision
    5. regen
    6. feather falling
    7. swiftness
    8. fire resistance
    9. haste
    the ring must be
    in the hot bar to be active. and you lose all effects made by the ring at the beginning of each day

    The Satchel of Giving
    "a strange bag that gives random small gifts once a day and has a small chance to spawn a silverfish"

    Wurm's Tooth
    "allows the user to dig trough stone and dirt faster. however you will become more hungry the more you use it"

    Kraken Eye
    "drowning takes hunger instead of hearts"

    Angel's Feather
    "fall damage takes hunger instead of hearts"

    Demon's Horn
    "hunger decreases faster but you heal when dealing damage"

    Dragon's Claw
    "fire damage now takes hunger instead of hearts"

    and this last one is more of a joke but I thought it would be fun

    Ring of Swine
    "the wearer will take the form of a pig, zombies and their kind will leave you be but wolves and people will find you irresistible"

    Pyromancer's Spellbomb
    nondestructive magic bomb that ignite all entities with in its blast radius

    Cryomancer's Spellbomb
    all mobs and players hit by this nondestructive blast will have slowness 3 for a few seconds

    Electromancer's Spellbomb
    This little bomb is a marvel when it comes to crowd control dealing damage to a wide area scaling based on distance from the center.

    Elsewhere Flask
    a bottomless flask you can pour potions into it, but they will mix so be careful, uses equal the total number of potions in it

    Caged Sun (should be very expensive)
    in its brilliant glow undead will burn, can be placed, produces sky light colored light and a lot of it, should light up a rather large area

    shadow lantern
    when placed light level lowers around it (an anti-torch)

    Orb of Dreams
    sleeping while holding it heals a few hearts

    Sorcerer's Strongbox
    a small portable 9 space chest it doesn't burn in lava/fire will not despawn

    Trailblazer's Boots
    magic boots that leave a trail of embers making it hard to loose your way (ember burn out if the boots are removed or 20 min pass)

    Rose Tinted glasses
    these stylish gold spectacles have ruby like lenses
    not only do they look awesome, you can see invisible mobs and players

    Mana battery
    magic items will take durability from this 75% of the time

    Memory jar
    can be used to absorb and store Xp then later dump it out

    Angelheart Vial
    any time you would take lethal damage the vial will be automatically used and restore 3 hearts (1 use per vial)
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [Forge] [SMP] Card Magic v1.0 - from the developer of the Flintlock Guns Mod
    have you considered doing tarot cards it be a good way to expand the mod
    you could have them be random drops from witches and in chests

    0 the Fool - random effect usually bad
    I the Magician - teleport
    II the High Priestess - full Heal
    III the Empress - Regen for 5 mins
    IV the Emperor - Strength 3 for 3 mins
    V the Hierophant - 10 absorption hearts for 10 mins
    VI the Lovers - heal and regen for 2 mins
    VII the Chariot - Speed 3 for 3 mins
    VIII the Strength - Strength 5 for 5 mins
    IX the Hermit - knockback all surrounding mobs
    X the Wheel of Fortune - will spawn anything from items to the wither, won't spawn the ender dragon because it destroys the world
    XI the Justice - revives you at half health if you die, however killing another player while ones in your inventory will lower your health 50%
    XII the Hanged man - teleports you straight up 30 blocks
    XIII the Death - used like a melee weapon for an instant kill, 50% remaining if used on the ender dragon
    XIV the Temperance - 10 uses takes 1-3 hearts gives treasure
    XV the Devil - summons the wither
    XVI the Tower - jump boost 5
    XVII the Star - will give you a nether star in the form of a meteor that aimed right for you
    XVIII the Moon - sets time to night
    XIX the Sun - sets time to day
    XX the Judgement - lighting strikes all surrounding mobs
    XXI the World - up to you

    these are just ideas of what they could do the effects are really up to you
    Posted in: Minecraft Mods
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    posted a message on Improved Enchantments + 20 New Enchantment Ideas! (Needs Suggestions from People)
    Lightning Aspect
    Sword enchant
    Tier I, II
    Around same levels as Fire Aspect
    attacks deal minor damage to nearby enemies, damage is increased if the target is wearing Iron, chain or submerged in water
    radius increases by tier
    Extra Damage on Iron Golems

    Frost Aspect
    Sword enchant
    Tier I, II
    Around same levels as Fire Aspect
    Slows target, duration and level of slowness increase with each tier
    No effect on Snow golems, extra Damage on nether mobs

    Shock
    Bow enchant
    Tiers I
    Around same levels as Flame
    Bow equivalent of Lightning Aspect

    Chill
    Bow enchant
    Tiers I
    Around same levels as Flame
    Bow equivalent of Frost Aspect

    Holy
    Bow enchant
    Tiers I
    Around same levels as Smite
    Bow equivalent of Smite

    Peircing
    Bow enchant
    Tiers I
    levels 25 - 30
    Arrows travel through Mobs and players

    Spectral
    Bow enchant
    Tiers I
    levels 25 - 30
    Arrows travel through Blocks

    Insulation
    Armor Enchant
    Tiers I, II
    Around same levels as Protection
    Increased Resistance to Elemental Enchants ( fire, frost, Lightning)

    Chitinous
    Armor Enchant
    Tiers I
    Levels 10- 15
    armor With this is ignored when hit by a bane of arthropods sword
    However you take less Damage from Spiders and Silverfish

    Acursed
    Armor Enchant
    Tiers I
    Levels 10- 15
    armor With this is ignored when hit by a Smite sword
    However you take less Damage from Undead
    Posted in: Suggestions
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    posted a message on (Xeno's) Reliquary v1.0.6d
    Quote from x3n0ph0b3

    INCOMING WALL OF TEXT:


    Ring of Nine Facets, I love this concept, it's one of my favorites.

    ALL of the spellbombs - because I like blowing things up and these are fairly easy.

    Elsewhere flask is one of my favorites. I REALLY want this one. I had a similar concept in mind for redesigning my condensed potion concept.

    Caged sun - I really like this one, and I've toyed around with the beacon graphic, but I'm not sure how I'll be at some of the graphical afterthoughts since MC's lighting engine is somewhat restrictive.

    orb of dreams - cool concept, and seems easy enough to implement. I would design it in a way that being in the resting position causes you to regenerate more rapidly (so it would work well in multiplayer). I think the bed-requirement is perfect, since it necessitates you being in a safe area.

    sorcerer's strongbox seems like a throwback to my old alchemical bags. I have been avoiding doing any GUIs but I'll bet I could do this rather well and it would give me some practice at GUIs again. The concept/balance seems reasonable as well.

    Memory jar - This would be a reproduction of the "Mind Stone" from EE2, I've done something like it before, but I had a better concept in mind than the original: only storing any experience in excess of level 30. Level 30 is the "perfect cap" and it would also be a good balance constraint, as there is still some risk involved. The mechanic is simple but it doesn't remove the penalty of death, so it's less imbalanced.

    Satchel of Giving - I would like this, actually, it's a fun concept.
    I'd also like a spinoff:
    Bonsai of Giving - small bonsai tree that yields random vegetation/seeds/etc, chance to spawn a slime. XD

    Wurm's Tooth - At first I wrote this off as "don't want" because I couldn't wrap my head around a good way to code it, but then a way of making it work occurred to me and it's quite reasonable. I like this one.

    Angel's Feather - I happen to like this one a whole heck of a lot, and it's REALLY easy to code. I love this one.

    Mana Battery - I like the concept, and I think it could be built upon substantially, in the manner of upgrades or increased efficacy/enchantment. It could easily be overdone.

    I liked some of the other concepts (or didn't), but the ones I like that aren't mentioned here are designs that would need to be carefully evented or are otherwise less simple to code.

    A breakdown of those, and the reasons I rejected them:
    Rouge's dice "2 cursed d6" - dubious usefulness, or the outcomes seemed excessive. I may suggest different outcomes as a comprimise, but the concept is interesting and I like it enough to consider.

    Kraken's Eye - I would like to do this one a LOT, but unfortunately I lack familiarity with the opacity methods MC uses to make water visibility suck so much. It would take some research.

    Demon's Horn - I don't dislike it, but I'm not crazy about it. The mechanics of this escape me, though there is likely an event for damaging a player or mob that would make this work. If it can be easily done, it's worth doing.

    Dragon's Claw - similar to above, I don't dislike this one. If there is an event for receiving fire damage outside of the armor mechanics, this one is worthwhile.

    Ring of Swine - you're silly.

    The Perfect Disguise - this one is the most mechanically difficult request (to me) because I have no experience with interfering with mob AI. I've tried before, a long time ago, with no success. :\

    I have mixed feelings about flowstone, but lean towards no. Tinker's Construct (mDiyo's) does something similar with great elegance.

    Trailblazer's boots - I have mixed feelings about litering the world with entities that don't desync for 20 minutes. That and there's the issue of things despawning over long enough distances. I wouldn't want it placing blocks either, which is a viable alternative to entities. Except maybe.. I don't know, a really THIN block like a lilypad with some very basic graphics, mostly transparent, and paper-thin collision. Like I said, even the alternative would have serious [annoying] shortcomings.

    shadow lantern seems difficult for the reasons caged sun's external effects seem difficult (lighting engine restrictions). I'm not sure if you can force "subtracted" light values or not, but I'd ask around. The usefulness seems dubious.

    Mox Lotus - Way OP. I don't think any amount of expensiveness would make this item balanced.

    Rose Tinted Glasses - the mechanics of defying the game's hard coded invisibility mechanics escape me, but I like this concept a lot.

    Angelheart Vial - I'd love to do this one; similar to the event-driven desires of the dragon's claw, if I find that this can be done, it's worth doing.

    Mystic Glass Armor - is doable, but admittedly, I eschew creating new armors and tools in this mod because there are so many other mods with better prospects. I don't dislike the concept.

    EDIT:

    so here's an upcoming changelist, giant wall of good item ideas above notwithstanding, I intend to start by making some amendments to existing items first:

    Gun: complete overhaul to make it more magicky. I would very much like a 3d model for it as well, and will solicit iChun for some advice. I will be making it work more like the Caster from Outlaw Star, effectively.

    Wraith's Eye: allow a set of coordinates to be saved for each individual dimension, so you can use a single teleportation location in each.

    Distortion Cloak: I think I'm just going to remove it. Replace it with...
    (nothing for invisibility)
    Amulet of Ender - (sounds a lot like the Amulet of Yendor, lol) - allow you to "throw" Ender pearls without taking damage. If Ender pearls have a gravity effect, I intend to make these gravity-free. (They will fly straight) - I'm doing this to prevent players from teleporting through warded materials, and other obstruction devices - this was always a server balance concern.

    Potion mixing system:

    I want the system to be more modular, in essence, to allow the mixing and customization of potions at will, and improving or extending their effects will be as simple as adding glowstone or redstone to the result. I plan to create a few crafting-enabler items that facilitate this process (much like the PStone was a catalyst in EE2, a Mortar and Pestle to grind the potion ingredients into "essence of [x]".

    After obtaining the essence of whatever ingredients for potions you want (in the form of powders), you combine these powders in a portable retort. You can mix up to 8 of these ingredients in a single go, but you cannot mix negative effects with positive ones. (splash vs. drinkable, don't mix)

    Finally, after mixing all the desired ingredients, you cook the retort in a furnace, and craft the retort with empty glass vials to fill them with potions (or the Elsewhere flask, which I intend to implement).
    The first time you cook your retort, you will have enough for 8 condensed potions. Each time you cook the retort, the number of potions it can create is cut in half, but the duration of the resultant mixture doubles.

    I think this concept is more interesting than the current "just craft it" method, but still more versatile and player-friendly than the vanilla potion system. I'll put it to a vote, if you guys don't like it I won't do it.

    EDIT2:
    Oh and fix my sound system.

    EDIT3:
    Oh and update the guide, once everything is said and done, since some of the sprites are gonna be a lot different.


    I'm glad you like them, and feel free to make adjustments where you see the need. I really don't mind
    If you need any help idea or graphic wise I will be more than willing to donate some time when possible
    Posted in: Minecraft Mods
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    posted a message on (Xeno's) Reliquary v1.0.6d
    since your up to date mind giving these a quick run through and see if there is anything you like
    Quote from IAreNinja

    the gun makes me think of a Caster from outlaw star

    I have a few ideas for Items (kinda pulled some of them straight out of D&D)

    Rouge's dice "2 cursed D6"
    right clicking rolls the dice. gain effects based on roll
    2. lose 2 lvs worth of xp
    3. 3 seconds of slowness
    4. 4 second of weakness
    5. 5 seconds of poison
    6. heal or lose 6 hunger
    7. heals 7 hearts
    8. 8 seconds of swiftness
    9. 9 seconds of night vision
    10 10 seconds of haste
    11 11 random effects (good and bad) for 11 seconds
    12 12 levels of xp drop in the area around you (this one is rare)
    
    effects don't stack


    Ring of Nine Facets "This ring is set with a gem of nine facets, each one in-scribed with a different incomprehensible rune. Each day at sunrise, the gem turns to display a different facet.The active facet determines the power for the day."

    1. immunity to wither and poison
    2. water breathing
    3. resistance
    4. night vision
    5. regen
    6. feather falling
    7. swiftness
    8. fire resistance
    9. haste
    the ring must be in the hot bar to be active. and you lose all effects made by the ring at the beginning of each day


    The Satchel of Giving
    "a strange bag that gives random small gifts once a day and has a small chance to spawn a silverfish"

    Wurm's Tooth
    "allows the user to dig trough stone and dirt faster. however you will become more hungry the more you use it"

    Kraken Eye
    "allows for perfect sight under water however holding it out of water has the opposite effect (blindness)"

    Angel's Feather
    fall damage takes hunger instead of hearts,

    Demon's Horn
    "hunger decreases faster but you heal when dealing damage"

    Dragon's Claw
    "fire damage now takes hunger instead of hearts"

    and this last few are more of a joke but I thought it would be fun

    Ring of Swine
    "the wearer will take the form of a pig, zombies and their kind will leave you be but wolves and people will find you irresistible"

    The Perfect Disguise
    "an Magic "ordinary" paper bag, at the cost of only having a couple of tiny holes to see through(like a pumpkin) zombies will ignore you ,its a good thing they are stupid"
    Quote from IAreNinja



    Pyromancer's Spellbomb
    nondestructive magic bomb that ignite all entities with in its blast radius

    Cryomancer's Spellbomb
    all mobs and players hit by this nondestructive blast will have slowness 3 for a few seconds

    Electromancer's Spellbomb
    This little bomb is a marvel when it comes to crowd control dealing damage to a wide area scaling based on distance from the center.


    Flowstone Armor
    its not great armor by any stretch of the imagination, but it can use cobblestone and gravel to self repair

    flowstone sword and tools
    self repairing stone sword and tools, use cobblestone and gravel


    Mox Lotus (should be very expensive)
    slowly heals hearts and hunger for you over time (while active)


    Elsewhere Flask
    a bottomless flask you can pour potions into it, but they will mix so be careful, uses equal the total number of potions in it


    Caged Sun (should be very expensive)
    in its brilliant glow undead will burn, can be placed, produces sky light colored light and a lot of it, should light up a rather large area

    shadow lantern
    when placed light level lowers around it (an anti-torch)


    Orb of Dreams
    sleeping while holding it heals a few hearts

    Sorcerer's Strongbox
    a small portable 9 space chest it doesn't burn in lava/fire will not despawn

    Trailblazer's Boots
    magic boots that leave a trail of embers making it hard to loose your way (ember burn out if the boots are removed or 20 min pass)

    Rose Tinted glasses
    these stylish gold spectacles have ruby like lenses
    not only do they look awesome, you can see invisible mobs and players


    Mana battery
    magic items will take durability from this 75% of the time

    Memory jar
    can be used to absorb and store Xp then later dump it out


    Angelheart Vial
    any time you would take lethal damage the vial will be automatically used and restore 3 hearts (1 use per vial)

    Mystic glass armor ( it isn't the most durable armor ever)
    though it provides no real Armor value, all incoming damage is absorbed directly by the armor
    Posted in: Minecraft Mods
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