This is possibly my favorite mod at the moment, I've been trawling the forum for everybody's awesome schemas, being able to have a massive base that can travel the world by itself is absolutely fantastic, and the ability to connect the tardis to an AE2 system thru a landing pad is magnificent, plus, that thaumcraft support? I can't begin to describe how helpful that's been with keeping my essentia distillation system all neat and tidy.
Putting that aside, I've got one quick suggestion, if this is the place to post it. I've got boots that let me walk up one block high gaps, to make walking around the world easier. The problem is when I'm flying the tardis and end up walking all over the console by accident, which makes flying even more difficult, so I was wondering, would it be possible to make the console register as two blocks high or something? It feels a little odd to have to take off my shoes to fly the glorious thing
Aside from that one tiny detail, this mod is wonderful, the possibilities for base design are almost literally endless, and the fact that it focuses on the tardis exclusively is the best; it does what it says on the tin without any extraneous features.
The tardis is probably my favorite part of the whovian universe, so entertaining thought it might be to have daleks and cybermen running about mucking up the place, I'm glad this mod lets us use the tardis by itself without those sorts of distractions.
In the end, whether you decide to use this suggestion or not, you've already made an incredibly awesome mod, so thank you very much for being a modder, and keep up to good work!
- HyperMan19680
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Member for 11 years, 2 months, and 18 days
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THarSull posted a message on TARDIS Mod [Updated to v0.994 on 25/12/2015]Posted in: Minecraft Mods -
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AugiteSoul posted a message on CustomDrones v1.5.0 - drone tower, gun upgrades, no more crashes!Posted in: Minecraft ModsMake a 1.7.10 version. Please.
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elix_x posted a message on Armor Sets - All Your Armor In 1 Slot!Posted in: Minecraft ModsIncoming!
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ButterCheetah266 posted a message on Inventory Pets: Animated creatures that live in your inventory and give you amazing special abilitiesPosted in: Minecraft ModsCompletely random: Can we have a TARDIS Pet?
Right-click: Set co-ordinates to teleport to. (In a GUI maybe?) Remembers previous co-ords in a drop down list. You can name your co-ords (Like 123 80 -266 and then you would enter a name, like Home, and future activations would give you the option to travel to Home).
When you teleport, your body fades out, like the TARDIS does, and makes the sounds the TARDIS makes. Then you re-appear in the set location (again fade in and make sounds)
Maybe a vortex animation you travel through? (Like a sort of tunnel)
Favorite Food: Ender Nugget
Crafting: n = nether star, p = paper, l = lapis lazuli
l l l
l p l
l n l
Again, totally random, but totally cool, and I think people would like it.
This would also really help me, because I don't know if you can see, but on the left, my location is currently trapped in the Time Vortex.
Please send help, in the form of the TARDIS Pet.
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Lonemind_ posted a message on Clockwork Phase 1.7.10_1.0 - Time magic all wrapped up in brassPosted in: Minecraft ModsI found this in a modpack in the technic launcher a few days ago and was quite eager to give it a try! it looks great and I LOOOVE the concept. I read a few posts upwards and am quite eager to see what else you do. XD
If I might make a request, a guidebook of some sort would be most helpful. I note that the forum post doesn't mention anything about using an assembly table when putting together your tools. In fact it specifically says use a crafting table. This confused the heck out of me until the modpack owner told me about the assembly table.
If you'd like an idea of some sort I thought that when "traveling back in time" you could make it so that you can only do it next to certain ruins that generate in the world. When you are teleported to the next dimension it spawns the same ruin but in better condition. It'd add to the feeling that you were actually traveling backwards
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Purplicious_Cow posted a message on Inventory Pets: Animated creatures that live in your inventory and give you amazing special abilitiesPosted in: Minecraft ModsQuestion to our faithful forum friends:
One of the long outstanding features yet to be implemented is Custom Pets. The basic idea here is that you will be able to choose abilities (via the config) for a Custom Pet, and then use one of four sample textures (which you can modify) to make your own completely Custom Inventory Pet. You'll even be able to name it.
Each Custom Pet would be limited to 3 abilities, and you would choose from a list of say, 20 abilities (mostly existing, but some new), in total.
The question: Is this something that you would be excited about, or is it just an ok idea?
To make it easy, give a Like if you like it and feel free to add comments/suggestions below. This won't go into this weekend's release. Just doing a bit of planning for the future and see if people are interested.
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MinerGuyLex posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)Posted in: Minecraft Mods(The following Idea has been written in narrative form, to make it more interesting.)
While staring at my Soul Beacon with a stable Planar Vortex in the background, I wondered what would happen if I tossed a Soul Beacon into the rift.
I was astonished.
The supercharged Soul Beacon now had a bit of a subtle, node-like glow... but that was only the start. The Eyes of Ender infused into the Beacon during crafting seemed to absorb an astonishing amount of vis from the Void, and were now purple. The Primordial Pearl didn't seem changed, but what really surprised me was that the Void Metal was fully intact and hadn't collapsed into Putty. I decided to run a few reincarnations with this supercharged Soul Beacon to see what had been changed functionally.
Fascinatingly, the Beacon seemed able to be tethered to multiple human souls simultaneously. But what came of this was absolutely mind-blowing.
It could put TWO SOULS into ONE BODY. Provided both humans died at roughly the same time, the Beacon would pull both souls into the revitalized Corpse Effigy placed into the Vat below. Now, before you go off wondering what that would be like, let me tell you firsthand, as a colleague of mine and myself performed this "Soul Merge" and entered the same body together. Since I was the first to tether myself to the supercharged Beacon, I was initially in control, though I could still hear my colleague in my mind with me. A second voice in your head may not seem like a very good thing, but he wasn't merely a voice. By relinquishing control of the body, my colleague could take control and move around himself while I sat on the sidelines and watched. We soon grew used to switching control of the body, and since I was the superior fighter of the two, I often took control in combat-based situations. My colleague was quite a professional builder, and he would often assist me in creating structures to house new magical devices.
One day, our shared body was ambushed by Eldritch Guardians summoned by our combined warp, and my colleague was too panicked to remember to let me control our body. So I took control by force, drawing my blade and slaying the Eldritch in moments. Afterward, I was quite weakened, and had no choice but to give control back to my colleague. He admitted that the forced takeover felt disturbing to him, though he still thanked me for saving our collective skin. But there was one critical thing we had forgotten to do: give our combined body Self-Infusions! In order to reincarnate into individual bodies, we merely had to bind our body to two normal soul beacons. Upon death, we both reincarnated into our own, private bodies, alone once more. From there, we revived a Corpse Effigy and gave it Self-Infusions before performing the Soul Merge with the supercharged Soul Beacon.
It all went as planned. We both ended up in the body, and the Self-Infusions were functional. In addition, my colleague and I discovered that by binding our shared body to the supercharged Soul Beacon, we could both reincarnate into the single body directly from our previous shared body.
To this day, he's still in my head, if only in spirit.
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IANNOVA posted a message on TARDIS Mod [Updated to v0.994 on 25/12/2015]Posted in: Minecraft ModsA quick heads-up, I'm going to start making a few schematics for the TARDIS that are designed to be used for mod-specific structures. Right now I'm going to make a chamber with an outline for the Blood Altar and a chamber made to house the Infusion Altar. Are there any others you guys/gals want to be made?
EDIT: And speaking of Thaumcraft, are there any plans to add aspects to the various items?
2ND EDIT: Okay, I think I did something wrong. I accidentally placed an invisible block by the name of 'door', but now I can't remove it because it lacks a hitbox. How can I remove it?
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elix_x posted a message on Armor Sets - All Your Armor In 1 Slot!Posted in: Minecraft ModsUpdate will be out very soon!!!
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OnyxDarkKnight posted a message on Jewelrycraft 2 - Customizable magic jewelry that render on your player, curses and more!Posted in: Minecraft ModsQuote from HyperMan19680»
Any chance we can creatively choose or remove curses that we want to try?
As in, in creative mode I want to try out a certain curse, and remove its effect without dying.
I hope to add that possibility in the next version. I did previously have a way via a command, but the command was broken so I decided to remove it. I might just make it an item
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There should also be a log for the session of what went down somewhere in your .minecraft or whatever folder you named the Minecraft home folder. I think there's a "logs" folder for that.
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I loved the Black Hole Chest in Tubestuff, with its infinite storage. Keep it coming!
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What about Control and Alt? They can exist too.
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I'm curious if we'll see a Creative Mode Custom Pet that allows all categories in all slots. I can see an AOE Instant Damage 3 and AOE Burn 3 with a Group Instant Health 3.
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Two words: Tardis. Recaller.
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I'm not using the Black Hole, nor am I out-of-date. As far as mods, oof. Lemme get a dump done and I'll edit this post with them.
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Maybe a remote redstone spell? It flings a projectile, and it turns on Redstone wiring in a 3x3 radius of where it hits?
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The homing weapon doesn't have to turn perfectly towards someone. Like it could be a bad turner, and mobs would be hittable easily. However, players are smarter and could dodge it.
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This. Yes. I like this idea.
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There was a new workbench added to the mod, but I don't recall the recipe. But that's what you use to add it now.