Ooh, maybe not R. G might work, and maybe the Ctrl+F/Shift+F routes will work. Just remember the key could wind up being changed, like I did with mine.
I was speaking about the one that is going to be released after this one. This one was not planned by me what so ever and was made and tested in 5 hours few days ago. And now it's ready to be released...
That's what i thought of... But wouldn't it be too much buttons? Oh, and i can enable it if KBO is installed and hook into KBO API to change it default values to key combinations (f=armor, r=baubles, f+r=armor+baubles)...
Psst. Shift Key could be your friend here. Shift+Armor ket does armor AND Baubles.
i was thinking, why does the vis have to flow one way from a node to a wand? Why not vice versa? I figure there could be a foci that sends the wand's vis to the node, albeit slower so as not to overload the node too quickly. Any thoughts?
Just right click. Definitely not broken, and working fine by all reports, so something else is going on. Are you perhaps using the Black Hole at the same time?
Or... do you have any other mods installed that we should know about (that might be causing some kind of conflict?)
And make sure you are using version 1.3.1
I'm not using the Black Hole, nor am I out-of-date. As far as mods, oof. Lemme get a dump done and I'll edit this post with them.
I want to find an easier way to fill up my Beastiary in Creative other than Spawn Egging a mob, and then killing after scanning. Like a command or something.
Most mods use dimension ids in packets to identifiy player performing the action.
If my mod crashed on this, this means that some other mods may crash on that too.
It means that you should better report it to dimension's mod author, saying that dynamic dimension ids are not synchronised accross network...
How ever, if he says "nope", i'll push update with fix...
Thing is, I know of and have a few mods that do this. TARDIS Mod, and potentially mods like Dimensional Doors, Dimensional Pockets, and other similar ones. Might be easier to just release the fix.
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Ooh, maybe not R. G might work, and maybe the Ctrl+F/Shift+F routes will work. Just remember the key could wind up being changed, like I did with mine.
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What's stopping ya from releasing it?
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That can be a second key. I'll find a good spot for it.
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Psst. Shift Key could be your friend here. Shift+Armor ket does armor AND Baubles.
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I wonder how I can make the Sorting system work when Refined Relocation is also active? I found no documentation of it ingame.
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i was thinking, why does the vis have to flow one way from a node to a wand? Why not vice versa? I figure there could be a foci that sends the wand's vis to the node, albeit slower so as not to overload the node too quickly. Any thoughts?
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Any news on this front, Elix?
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I also wanted to add an Hourglass pet that makes time go fast as you hold right-click on it.
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I'm not using the Black Hole, nor am I out-of-date. As far as mods, oof. Lemme get a dump done and I'll edit this post with them.
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Wait, there's gonna be a CP2? When did that get announced?
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Do I need to hold Right Click with the Moon pet? Or is it broken? Cause I'm not seeing anything with it with items I dropped.
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I want to find an easier way to fill up my Beastiary in Creative other than Spawn Egging a mob, and then killing after scanning. Like a command or something.
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Anything new to look forward too?
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Thing is, I know of and have a few mods that do this. TARDIS Mod, and potentially mods like Dimensional Doors, Dimensional Pockets, and other similar ones. Might be easier to just release the fix.
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It's been past Tomorrow. Where is it?