Sounds fancy. And yeah, being able to boost the Vis cap of a node would be really handy for Centivis for things like Thaumic Horizons' Infusion Vat (uses Ordo Aqua Terra Centivis) which is veeeeeery useful.
Full support for this.
Have you tried Technomancy's Node Transducer? It can make nodes have more vis when set up correctly.
For what possible reason would you want to SEND vis to a node??
I use a few Thaumcraft based mods, and some of them depend on something called Centivis.
I figure as the node gets more vis sent into it, the more vis it can store, as in increasing the cap. And thus, increase the amount of Centivis it creates when energized.
The Phaser and Phaser Rifle can get overheated if they are fired continuously for too long. They also require power if you haven't notice that. You can also have Energy Packs in your inventory. Then the Phaser and Rifle will automatically reload. I plan on making cooling upgrades.
I was in Creative Mode, and they had a Creative Battery. Does that help?
Loving the mod and its weapons/android System, but was wondering what's up with the Phasers since the latest major update. They fire for about a half-second, and then stop, and refuse to fire again. Am I needing to do something new to reload them?
Also, is it possible to perhace get a Buildcraft-type Blueprint for a sample Matter decomposion and reassembly? Either that or a tutorial with signs or something?
I figured out it was Witchery that was messing with regeneration. I didn't see anything in the config about regen or any potion effects so I just removed it. Thanks for the help!
Oh, its there. You may need to look harder, as I DID see them. If that fails to work, edit PSH's config instead.
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Have you tried Technomancy's Node Transducer? It can make nodes have more vis when set up correctly.
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My guess is Bracelet slots.
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Is there essentia that relates to teleportation or the End? Try using those, or Peredio for Vis.
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I'm curious as to how the slash commands work.
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This mod seems too cool for just 1.8. Can we potentially get a 1.7.10 version?
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Unfortunately, the date you saw was the join date of the previous poster.
He posted on Aug 20 2015.
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Just thought I'd mention that I love your mods, Elix.
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I use a few Thaumcraft based mods, and some of them depend on something called Centivis.
I figure as the node gets more vis sent into it, the more vis it can store, as in increasing the cap. And thus, increase the amount of Centivis it creates when energized.
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Having a bit of trouble linking up 1.7.10 TC2 and EiraIRC. Anyone able to give a step-by-step process to get an IRC channel to show as a tab?
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I threw in my vote.
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I was in Creative Mode, and they had a Creative Battery. Does that help?
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Loving the mod and its weapons/android System, but was wondering what's up with the Phasers since the latest major update. They fire for about a half-second, and then stop, and refuse to fire again. Am I needing to do something new to reload them?
Also, is it possible to perhace get a Buildcraft-type Blueprint for a sample Matter decomposion and reassembly? Either that or a tutorial with signs or something?
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Perhaps. I don't see why not.
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Let me guess, too many threads to manage already?
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Oh, its there. You may need to look harder, as I DID see them. If that fails to work, edit PSH's config instead.