Quote from adventururerCreepers are not only the flagship mob for Minecraft they are the single greatest threat to any player at any time.
No, they are not. See: any poll about the subject.
Yes,they are annoying,yes they are scary but that's their purpose.
Annoyance should not be part of a game's design criteria. That's just bad design.
The game is built around the thought of survival and creation
Yes, creation. Hence the problem.
and even if they were put underground some noob would cry about getting killed in a mine shaft.
Whatever is done, someone will cry about it. This is an argument that ultimately leads to doing nothing at all, ever. Which is not an option. So it's a useless argument.
But their purpose is to scare you,to be on your guard,to make you fear the vale of night and of the darkness which runs down the endless caverns of Minecraft.
With the OP's suggestion, they'd continue to do all of these things.
Spiders,skeletons,zombies...where's the fun?
Subjective view. Not a complete list either.
They all come at you no matter their numbers you just need to hide inside your base.
This also applies to Creepers. Irrelevant.
This is not a game where you mindlessly build with out a care in the world,this is a game where you mindlessly punch things and get blown up.
Aside from being demonstrably wrong and a contradiction of an earlier statement, this is also a false dichotomy. This isn't an either/or choice between mutually exclusive extremes, despite the weak attempt to present it as such.
Either sandbox creation is part of the design equation or it isn't.
If it is, it would follow that an ability to reasonably pacify a given area of the environment would promote and enhance that aspect of the gameplay.
People who continue to imply that creative sandbox gameplay and survival gameplay are somehow incompatible are not only failing to identify the primary strength of Minecraft, they're demonstrating themselves to be short-sighted nitwits.
If you can't handle it then you should go play Roblox with all the other 8 year olds.
Get over yourself.
There are countless games designed around the fundamental idea of mindlessly punching/shooting/stabbing things and getting blown up. If that shallow of an experience appeals to you, maybe you should go play one "with all the other 8 year olds" that are their target audience. Minecraft is a bit more involved than that.
The crux of the matter is that Creepers should not be negating a player's time investment. It's that simple.
This could be addressed in any number of ways. The OP's suggestion is only one solution and not one I particularly favor. But it's a solution.
Other possible solutions:
- Make Creepers optional. I don't favor this either, because they provide an important dynamic in the mining experience. And, yes, they are a signature of the game.
- Reduce a Creeper's ability to cause structural damage. I don't much like this either, because, again, we'd lose the dynamic in underground exploration.
- Introduce an ability to reduce or nullify the structural damage a Creeper can cause. This I favor. For example, provide a method to reinforce blocks, which would, aside from removing annoyance, add to the resource gathering and crafting aspects of the game.
At this point, though, I would take anything that countered the "griefing factor" of Creepers.