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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from SilverSatin

    maybe 1 tiny suggestion... adding an ME export bus that outputs one item when a redstone signal is received.
    if you really want to make even more people happy you might just want to add in multiple options into the export bus allowing users to set the behavior.

    default: keep filling connected inventory
    redstone item pulse: one item per redstone pulse
    redstone stack pulse: one stack per redstone pulse
    redstone switch: same as default but deactivate when redstone is on

    just a view of a possible future :D keep up the good work!
    i'm already integrating this mod into my city project
    I have to agree with the redstone thing. It's far too easy to accidentally strip your storage of resources by accidentally attaching an export bus to a autocrafting table.
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from AlgorithmX2

    I'd like to say something like bandwidth or something, but really its because I think that would make things far too easy, you could just run around making wireless transmitters and not need any cable anywhere, i just don't want it to work that way. ^_^
    Hmm...good point. It was the same deal with the buildcraft teleport pipes. My reasoning for wanting a wireless ME cable, is due to the extreme scarcity of quartz, and how costly it is to run long cables up the side of my base. Of course, this balances your mod out, since you can store a nearly unlimited amount of items in a single block :P
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    If items can be wirelessly sent to a handheld terminal, why can't two ME cables get wirelessly connected?
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Do you have any plans for an "advanced export bus" that can export more than one item? It'd be extremely useful for compact auto-crafting systems.

    Edit: Aha, I tinkered around with that "interface" block, and found that auto-crafting tables can use it as something to pull ingredients out of.

    Edit 2: And, I can attach an import bus to the crafting table, and it gets pulled out automatically...which isn't very good since it's eats up all of the resources on the network nearly instantly. Oh well :P
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from BoogyWoogyWoo

    just curious why you use RP2 instead of the quarry from buildcraft besides the moving part the tunnel bores are more resource heavy+ more complicated to build/work. I tried RP2 but did'nt like it for the fact im mainly BC with lots of the addons/other mods like TE liquid metals railcraft etc that make up all the RP2 machines do.I do miss the allow wires going on walls and such and the logic repeaters but i prefer the old fashion way of redstone to the massive amounts of machines and blocks she adds to the game.
    Because I can mine 98 blocks per second, and easily "pay off" the resources that I invested into making the tunnel bore.
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from BoogyWoogyWoo

    On another note unless someone else is willing to do a mod spotlight the earliest i can do one is in another 10 days ( due to low funds) i understand most if not all of the mod so far and im loving the newer stuff you added and cant wait for the power req and auto crafting parts of the mod (hope it comes soon before i loose my mind).
    I'd be happy to do a mod spotlight once I get over this cold. It'll be a first for me, since the closest I've come to a "spotlight" is a mod installation vid for Computercraft :P

    Quote from BoogyWoogyWoo

    Btw Hydrogen i have a diamond pick like that to but im a factory nut my house is built like a factory so i rarely leave my house since my farms ore processing storage( literaly everything i need) is in my house atm.Not rely saying make the quartz "less rare" but more of a lil balance tweak so that im not mining an entire mountain ( or in my case a whole dense world in mystcraft) in order to set up my 1-2 networks i need for sorting/filtering and auto crafting systems.

    I have a massive RP2 tunnel bore (14 tall, 7 wide) down at Y level 10, and I don't get any quartz at all. I'm thinking of expanding the head up another 7 blocks, to get in that quartz "butter zone".

    Edit: I finally ran into some quartz with my tunnel bore :D
    It only dropped one crystal and 5 dust with my fortune pick D:

    By the way AlgorithmX2, what Y level range does Quartz spawn in?
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from AlgorithmX2

    Hmm I'll have do more testing on this, World gen is difficult to get right, when I fixed it last time it might have ended up rarer the I wanted it to be... I need to come up with a more concrete way of measuring how much Quartz is in an area or something..
    Don't make the quartz less rare, maybe make it have a lower spawn altitude, and spawn in a bit larger chunks.
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from BoogyWoogyWoo

    And for the quartz not spawning i dont think the depth needs to be tweaked to much more the rareity of it cuz i find more diamonds/gold then i do quartz.
    The quartz does seem to be rarer than diamond, and what makes it worse, is that it only spawns as one block. Luckily I have a fortune 3 pickaxe that I use to mine them :P
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from AlgorithmX2

    The easiest way I have come up with in rv2 is to use a rp2 filter ( or a BC wooden pipe w/ engine ) to pull it out the cell in a chest, and then pipe/tube it into an interface.

    rv3 lets you use Input/Output buses on interfaces/chests so you could do that later.. but that doesn't help you now, in any case that's not quite as fast even if it is only ME parts.

    There i no dedicated ME data transfer block at this time, tho its seeming like lots of people might not mind having one, if I people think that would be cool I could add one.

    Is that kinda what your looking for?
    Indeed. I could try using that filter and chest setup, but I have over 40 thousand pieces of cobble, and I think that it'd just be more efficient to throw the old matrix somewhere, and just make a new one. What would be a cool function of the terminal, would be a way to select which storage matrices are displayed.
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Hmm...how would I go about putting the contents of one cell into another? A have a storage cell that's pretty full of only cobblestone, but I want to transfer all of that cobble into a storage matrix. Is there already a device that does that, and I over-looked it?
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from AlgorithmX2

    Can you explain your reasoning for this?
    It just doesn't feel right having the quartz spawn at a higher altitude. It's a metamorphic crystal, shouldn't it be deeper in the crust?
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Is there any possibility that you might lower the height at which the quartz spawns, or at least make it configurable? This mod is amazing, and I'd like to use it as a high-density storage solution to replace my extremely fickle barrel system. Unfortunately, my quarry is drilling at Y-level 10, and isn't running into any quartz at all.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Have you thought about using metadata for some of the blocks? Or, storing the block type in a field in the NBT of a tile-entity for a block.

    You have 17 different ore blocks using 17 different IDs. You could easily just create two block types, "OreA" and "OreB" and squeeze all of them (and future ores) into them. 32 blocks in 2 IDs.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Is there any way to transfer essence into a machine at a faster rate? I have a ton of essence stored up in a dark nexus, and I want to use it all on magic fabricators, but I can't get the essence into all of them at a satisfactory rate.

    Edit: Should have read the wiki first, the charge focus seems to be what I want.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    It's interesting how the spirit of a dead mage gives off infinite energy...

    Mage enters here...
    Infinite energy comes out here...

    Their "spirit" can be picked up with a portal gun, and can die just like any other mob when dropped from a high high, stuffed under gravel, stuck into lava, etc.
    Posted in: Minecraft Mods
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