1. More Swords: I already have this, you may want to check the mod list. 2. Useful Pets: Lycanite's mod has many tamable pets, but it does fit the theme. So sure.
3. RPG Advanced: The breadcrumbs seems like they would create lag, Kwasti Advertising covers signs.
4. Nether Dungeons: Too simplistic. 5. Village Taverns: Definitely fits. OK.
6. Aqua Culture: MariCulture is too similar really.
7. Aqua Abyss: Again, I have enough water generation mods. 8. Recurrent Complex: Ok, I can see this happening if I can have someone create SAO structures.
9. Erebus: I have enough dimension mobs, this feels excessive. One dimension per arc. The Nether counts for the supposed "Underworld Online".
10. Goblins: These things are fun, but there is too much magic involved.
11. Medieval Fantasy: Modpack policy unclear, too WIP, too much magic.
Cool, I was among those waiting for it to update past 1.7.2.
I will add that too eventually.
And maybe better dungeons also, because maximization of structures is what I want.
The new update will probably be released later today. Thank you for your suggestions yet again.
Whao, whoa, whao! Ars Magicka isn't even for 1.7.10 yet, right? XD
Also, in SAO people don't explode into limbs.....
enough generation mods for now.....
Gokistats is replacing levelup, SAO specifically has no classes....
Ruins may work, Bibliocraft crashes with twilight armor on armor stands, I already have Natura, the others I will look into.
EDIT: Seriously thinking about familiars, but I never understood its modpack policy.
Edit2: On the last page of the Familiar's thread, I have come to a definite answer: yes.
For 2 hours I built up a city in survival mode and befriended villagers, almost achieving a family. But then, a tornado struck and killed everyone and the ENTIRE village, just like that. I need a savepoint restoration mod....
Wow, some of these I never heard of!
1. MoCreatures - The creator has a notoriously restrictive modpack policy. I would if I could. 2. Craft Heraldy - Fits the factional theme, so certainly! 3. Battle Music - It was originally in, but generated too much lag due to some conflict. However, the mod list changed so much I have to try this again. So maybe.
4. Tool Belt - 1 of the 2 I never heard of, but Battle Gear 2 does this with swords. Other stuff is rendered enough already in the extended inventory.
5. Back Tools - same as above, only I've heard of it.
6. Trapcraft - Never heard of this either, but that author is a hassle to get permission from.
Thanks again, keep the suggestions coming if you have any more.
As for the quote below, good ideas. 1. Deadly World - Yes, I will definitely.
2. Lava Monsters - This mod is very dangerous, but unfairly dangerous. Lycanite's Mobs already has mobs like this.
3. Special Mobs - I considered this before, but the health bars do not show up on the varients.
4. More Enchantments - Was considering this also, but SAO is more about getting better swords than upgrading old ones.
5. Dynamic Lights - For me, this is more like dynamic lag. Some artifact weapons emit a light when you walk already anyway. 6. Extended Workbench - Yes, love this mod! Had it in my Dawn of the Crusader modpack. It never DAWNED on me to add this, though. XD I really should.
Bolded mods will be added. Thanks for your suggestions.
[quote=StormCrow1770;/members/StormCrow1770;/forums/mapping-and-modding/minecraft-mods/mod-packs/2268357-sword-art-online-modpack-legend-blade?comment=28]I also recommend these mods:
I like it. PVP balancing is not really present in vanilla anyway. You can argue and go the other way around, but I think diamond vs iron will have an obvious result. Back to the milk, I think this could function as a good way to help a group of friends in the Nether ward off Wither effect. Support.
I want to play the modpack on technic launcher but it don't have optifine or any other kind of optimization mod. Can someone help me giving me a pack of the technic launcher of a version with optifine or at least how to install? :/
It does not include Optifine because Optifine prohibits distribution. So download the right version of Optifine then add it to the mod folder within test pack's folder within .technics folder in %appdata%.
If only Microsoft will keep in mind to first just observe, see how the community works, how mojang rolls, before starting to change anything. If they manage to learn how to deal with the phenomenon minecraft before messing it up in ignorance, im cool.
Yes. But they probably won't.
It's all over now.....
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1. More Swords: I already have this, you may want to check the mod list.
2. Useful Pets: Lycanite's mod has many tamable pets, but it does fit the theme. So sure.
3. RPG Advanced: The breadcrumbs seems like they would create lag, Kwasti Advertising covers signs.
4. Nether Dungeons: Too simplistic.
5. Village Taverns: Definitely fits. OK.
6. Aqua Culture: MariCulture is too similar really.
7. Aqua Abyss: Again, I have enough water generation mods.
8. Recurrent Complex: Ok, I can see this happening if I can have someone create SAO structures.
9. Erebus: I have enough dimension mobs, this feels excessive. One dimension per arc. The Nether counts for the supposed "Underworld Online".
10. Goblins: These things are fun, but there is too much magic involved.
11. Medieval Fantasy: Modpack policy unclear, too WIP, too much magic.
So many suggestions! Wow!
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can you update 2D Craft?
The creator acknowleged the source is gone but wants it updated. It was made by TheJackiMonster
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282380-2d-craft-mod-minecraft-1-3-2-offical
By the way, this happened in a recent PM which I have screenshotted:
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Cool, I was among those waiting for it to update past 1.7.2.
I will add that too eventually.
And maybe better dungeons also, because maximization of structures is what I want.
The new update will probably be released later today. Thank you for your suggestions yet again.
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Whao, whoa, whao! Ars Magicka isn't even for 1.7.10 yet, right? XD
Also, in SAO people don't explode into limbs.....
enough generation mods for now.....
Gokistats is replacing levelup, SAO specifically has no classes....
Ruins may work, Bibliocraft crashes with twilight armor on armor stands, I already have Natura, the others I will look into.
EDIT: Seriously thinking about familiars, but I never understood its modpack policy.
Edit2: On the last page of the Familiar's thread, I have come to a definite answer: yes.
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And if you play it and it crashes, tell me how. It most likely will. XD
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It's very unstable and only the World provided by default works currently, but you can get it here anyway: http://www.technicpack.net/modpack/details/alo-unbounded-wings.521026
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Wow, some of these I never heard of!
1. MoCreatures - The creator has a notoriously restrictive modpack policy. I would if I could.
2. Craft Heraldy - Fits the factional theme, so certainly!
3. Battle Music - It was originally in, but generated too much lag due to some conflict. However, the mod list changed so much I have to try this again. So maybe.
4. Tool Belt - 1 of the 2 I never heard of, but Battle Gear 2 does this with swords. Other stuff is rendered enough already in the extended inventory.
5. Back Tools - same as above, only I've heard of it.
6. Trapcraft - Never heard of this either, but that author is a hassle to get permission from.
Thanks again, keep the suggestions coming if you have any more.
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Possibly, but I cannot host it.
As for the quote below, good ideas.
1. Deadly World - Yes, I will definitely.
2. Lava Monsters - This mod is very dangerous, but unfairly dangerous. Lycanite's Mobs already has mobs like this.
3. Special Mobs - I considered this before, but the health bars do not show up on the varients.
4. More Enchantments - Was considering this also, but SAO is more about getting better swords than upgrading old ones.
5. Dynamic Lights - For me, this is more like dynamic lag. Some artifact weapons emit a light when you walk already anyway.
6. Extended Workbench - Yes, love this mod! Had it in my Dawn of the Crusader modpack. It never DAWNED on me to add this, though. XD I really should.
Bolded mods will be added. Thanks for your suggestions.
[quote=StormCrow1770;/members/StormCrow1770;/forums/mapping-and-modding/minecraft-mods/mod-packs/2268357-sword-art-online-modpack-legend-blade?comment=28]I also recommend these mods:
- Deadly World, Lava Monsters, Special Mobs, all here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282771-forge-father-toasts-mods-special-mobs-mob
- More enchantments: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1445082-1-6-x-1-7-x-more-enchantments-version-1-1-now?page=19#entry30180141
- Dynamic Lights: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272478-1-7-10-dynamic-lights-handheld-torches-moving
- Extended Workbench: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282775-extended-workbench-v1-2-1-0
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Mods:
1. Laser Swords Mod
2. Perfect Spawn
3. Crafting Recipe Disabler (none disabled yet)
4. Survival Wings
Configs:
1. Lycanites mob raids are less frequent and less dangerous
2. Keep Sword Skills/Stats on death, hardcore mode drops them anyway
3. Misc. Tweaks such as true/false factors
ALO Edition is out there but fails to work. Currently the only world that spawns/respawns in the Twilight Forest is a test world in the pack.
Accidently added bspkrs core and can't remove it in ALO edition. Will be fixed eventually, but for now here's the credit: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282347-bspkrs-mods-armorstatushud-directionhud
It is cross-compatibly unless the previously mentioned mod dictates otherwise.
Bottom Line: Avoid ALO edition for now.
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Really? This?
Looks a lot different to me.
Than this:
Which is more in the style of this:
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Then try FastCraft, only other good lag reducer out there. Optifine must be incompatible.
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Try the one next to it which says "(Mirror Link)".
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It does not include Optifine because Optifine prohibits distribution. So download the right version of Optifine then add it to the mod folder within test pack's folder within .technics folder in %appdata%.