• 16

    posted a message on MLP Mythical Creatures Mod [1.7.10]

    Manticores, Phoenixes, Dragons, Leviathans, Ponies and More!

    With Awesome Long-reaching swords, Health-giving armor, stuff that can cause ridiculously huge explosions, Flame-shooting bows and

    Other surprises!



    Download Version 1.27!

    -New Mobs!

    -1 Super Boss!


    -AI Improvements


    1.6 Version here

    Random Images:
















    Most Tools are crafted with Blocks instead Of it's Ingot

    Phoenix Feathers = Phoenix Block

    Twi QT Mark = Twi Block

    AppleJack QT Mark = Apple Block(Sweet Delicious Tasty)



    Weapon Special Abilities:


    Apple Sword:


    • Puts All kinds of Slowness on Target
    Apple Hoe:

    • Works over 5 x 5 area
    Apple Armor:

    • Gives Knockback Resistance
    Digger:

    • Works best for caving.
    Crag Hammer:

    • Launch Mobs!
    Bowser Sword:

    • Insane Meteor Strike Ability!
    • Long attack Reach
    Dash Sword:

    • Spam to Hit faster
    • Ignores Mob defense
    Bowser Rod & Random Explosive Item:

    • Just Random and Explosive.
    Dash Food:

    • Gives Insane Speed, Strength, Regen and Resistance
    Twi Food:

    • Gives Jump boost, Night Vision and Totally OP Regen
    Bone Wand & Mane 6:

    • Right click to Instantly Kill stuff
    • Creative Only
    Twi Sword:

    • Summon Magic to Annihilate Life!
    • Very Long Reach
    • Right-Click mobs to steal health
    Twi Bow:

    • Shoots Twi's Cutie Mark, But you'll need to get some First!
    Phoenix Bow:

    • Shoots Using Blaze Rod.
    Alicorn Sword:

    • EXTREME Long Reach
    • Being awesome
    Dark Crystal:

    • Recipe for the Dark Crystal Set, Also a throwable Item.
    Mavis Orb:

    • Throwable item
    Luna Eclipse:

    • Summons Lightning, and Certain Spiky purple things

    Mob Abilities:



    Cragadile:



    Health: 750

    Attack: 375

    Defense: 23



    • Leaps unexpectedly
    • Launch Mobs
    • Drops Crag Scale on Death

    Robot Sombra:



    Health: 50

    Attack: 88

    Defense: 24 + Resistance 3



    • Easily Underestimated
    • Drops Robot Blocks

    Black Widow Spider:

    Health: 250

    Attack: 980

    Defense: 20



    • Very very Nasty Bites
    • Inflicts Extreme Poison

    Bear:



    Health: 100

    Attack: 12

    Defense: 15



    • A bigger, badder Teddy bear
    • Drops Fur and Claw

    Centipede:

    Health: 80

    Attack: 22

    Defense: 18



    • Bites painful enough to send you flying
    • Minions of Rainbow Centipede

    Leviathan:

    Health: 990

    Attack: 55

    Defense: 21



    • Gravity pulls and annihilates sea life
    • Overestimated

    Cockatrice:



    Health: 60

    Attack: 24

    Defense: 20



    • Dangerous Creatures capable of Turning ponies into Stone
    • Some Nasty stuff to begin with

    Phoenix:





    Health: 375

    Attack: 675

    Defense: 19



    • Super Regeneration
    • Flying around, peace keeping

    Rainbow Centipede:

    Health: 950

    Attack: 125

    Defense: 22



    • Summons Baby centipedes
    • Shocking unexpected players

    Buffalos:





    Health: 120

    Attack: 22

    Defense: 18



    • Fat and Chubby
    • Charges restlessly

    Timber Wolves:



    Health: 45

    Attack: 18

    Defense: 16



    • Howls and calls reinforcement, some really nasty moves.
    • Don't mess with the pack!

    Ursa Major:

    Ursa Major Compared to Ursa Minor:


    Ursa Minor Compared to ponies:

    Health: 12750

    Attack: 1650

    Defense: 23



    • Overestimated
    • Seriously, he's not that hard. A few clicks will do!
    • Cannot be killed with normal attacks

    Parasprite:



    Health: 6

    Attack: 1

    Defense: 0



    • Being annoying

    Baby Moose:

    Health: 30

    Attack: 5

    Defense: 10



    • Don't get fooled by it's apperance, it's got a nasty attitude!
    • Ramming into you like any moose.

    Adult Moose:

    Health: 60

    Attack: 25

    Defense: 16



    • Not Something you wanna mess with, Seriously.
    • Charges at pretty much everything.

    KingBowser9000:

    Health: 450

    Attack: 395

    Ranged Attack: 345

    Defense: 23



    • Some serious boss to deal with, drops all kinds of awesome surprises!
    • Spawns lava all over the place, making a mess everywhere

    Garble:



    Health: 675

    Bite Damage: 475

    Tail Swipe Damage: 325

    Wing Flap Damage: 195

    Fireball Damage: 950

    Defense: 23



    • Lighting everything on fire, Creating explosions... A pretty nasty dragon in general.
    • Drops all sorts of goodies

    Iron Will:



    Health: 650

    Attack: 225

    Defense: 22



    • He's strong, he's big, he's mean and he's confident. Nothing can pierce though this guy... or maybe there is

    Arctic Scorpion:



    Health: 650

    Orbital Strike Damage: 2750

    Attack: 225

    Defense: 24



    • Nasty Stings, Strong Pincers
    • Devastating Orbital Strike ability(Lightning and Sparkles)
    • Minions of The Windigo

    Manticore:



    Health: 550

    Attack: 156

    Defense: 22



    • Roars like crazy

    Crabzilla:





    • Health: 2250
    • Attack: 475 - 1750 (Attack Multiplier)
    • Defense: 24


      Heals near Water


      Strengthened claws when Low on Health


      Being Huge!!! (Not really)




    Hydra:



    Health: 4250

    Normal Attack: 950

    Stomp Damage: 650

    Small Fireballs: 450

    Huge Fireballs: 950

    Random Explosions: 1850

    Defense: 22



    • Fireballs, explosions and earthquakes
    • Drops wonderful amounts of loot!

    Windigo:



    Health: 9750

    Attack: 2750 - 4250

    Note: Attack damage multiplies when health is low

    Magic Damage: 10/120/750/2750 Depending on mob size (Ignores defense)

    Defense: 24

    Tip: Use Twi Sword's Special ability(Magic Orbs) to block out Windigo Magic



    • Weakening spell when Health below 2500
    • Anti-Cheat
    • Summons Magic Orbs
    • Freezes everything
    • Strikes lightning
    • Summons Arctic Scorpions

    Ponies:











    Posted in: Minecraft Mods
  • 1

    posted a message on MLP Mythical Creatures Mod [1.7.10]
    Quote from minerguy31»
    Guys, this mod is mostly program generated!

    I decompiled it and found out a few telltale signs that it was made with something like Modmaker or MCreator, and copy+pasted a lot of code from other mods.

    First: The java is in package twilightsparkle.basic, while the assets are in assets.kingbowsermod, suggesting that the kingbowser code was copy+pasted from another mod.

    Second: In the ClientProxy, for registering the mod there's first a bunch of imports importing the mob classes in the format of import twilightsparkle.basic.mob.Something; Nobody in their right mind would do that for over 50 imports, they would do import twilightsparkle.basic.mob.*;

    That is, unless you're a code generating program.

    Also, each of the Entity registering lines was nearly the same.


    Third: All the mobs' models were hard coded, but they followed such a pattern that they had to be generated.
    this.Wood1 = new bcu(this, 0, 0);
    this.Wood1.a(0.0F, 0.0F, 0.0F, 5, 7, 26);
    this.Wood1.a(-1.0F, -3.0F, -12.0F);
    this.Wood1.b(1024, 1024);
    this.Wood1.i = true;
    setRotation(this.Wood1, 0.1745329F, 0.0F, 0.2974289F);
    this.Wood2 = new bcu(this, 0, 0);
    this.Wood2.a(0.0F, 0.0F, 0.0F, 2, 15, 2);
    this.Wood2.a(9.0F, 4.0F, -9.0F);
    this.Wood2.b(1024, 1024);
    this.Wood2.i = true;
    setRotation(this.Wood2, 1.742128F, 0.0F, 0.0F);
    this.Wood3 = new bcu(this, 0, 0);
    this.Wood3.a(0.0F, -4.0F, -9.0F, 4, 3, 22);
    this.Wood3.a(4.0F, -1.0F, 0.0F);
    this.Wood3.b(1024, 1024);
    this.Wood3.i = true;
    setRotation(this.Wood3, 0.1745329F, 0.0743572F, 0.3346075F);
    this.Wood4 = new bcu(this, 0, 0);
    this.Wood4.a(-1.0F, 0.0F, -4.0F, 4, 4, 9);
    this.Wood4.a(5.0F, 0.0F, 0.0F);
    this.Wood4.b(1024, 1024);
    this.Wood4.i = true;
    setRotation(this.Wood4, 0.3665191F, 0.0F, 0.0F);
    this.Wood5 = new bcu(this, 0, 0);
    this.Wood5.a(0.0F, -1.0F, 0.0F, 3, 3, 12);
    this.Wood5.a(0.0F, -6.0F, 0.0F);
    this.Wood5.b(1024, 1024);
    this.Wood5.i = true;
    setRotation(this.Wood5, 0.3665191F, 0.0F, 0.0F);
    this.Wood6 = new bcu(this, 0, 0);
    this.Wood6.a(3.0F, 0.0F, -1.0F, 4, 4, 13);
    this.Wood6.a(-2.0F, -6.0F, -8.0F);
    this.Wood6.b(1024, 1024);
    this.Wood6.i = true;
    setRotation(this.Wood6, 0.5152336F, 0.0743572F, 0.111536F);
    this.Wood7 = new bcu(this, 55, 0);
    this.Wood7.a(-11.0F, 1.0F, -3.0F, 10, 2, 1);
    this.Wood7.a(-1.0F, -9.0F, 0.0F);
    this.Wood7.b(1024, 1024);
    this.Wood7.i = true;
    setRotation(this.Wood7, -0.185893F, 1.318705F, 0.0371786F);
    this.Wood8 = new bcu(this, 0, 0);
    this.Wood8.a(-10.0F, -1.0F, 4.0F, 6, 2, 1);
    this.Wood8.a(0.0F, -8.0F, 0.0F);
    this.Wood8.b(1024, 1024);
    this.Wood8.i = true;
    setRotation(this.Wood8, -0.185893F, 1.802027F, 0.0371786F);
    this.Wood9 = new bcu(this, 0, 55);
    this.Wood9.a(1.0F, 0.0F, 0.0F, 3, 3, 8);
    this.Wood9.a(5.0F, -7.0F, -7.0F);
    this.Wood9.b(1024, 1024);
    this.Wood9.i = true;
    setRotation(this.Wood9, 0.0743572F, 0.0F, 0.26025F);
    this.Wood10 = new bcu(this, 0, 0);
    this.Wood10.a(-8.0F, 0.0F, 0.0F, 21, 1, 1);
    this.Wood10.a(0.0F, -5.0F, 0.0F);
    this.Wood10.b(1024, 1024);
    this.Wood10.i = true;
    setRotation(this.Wood10, -0.185893F, 1.802027F, -2.342252F);
    this.Wood11 = new bcu(this, 0, 55);
    this.Wood11.a(0.0F, -1.0F, 4.0F, 2, 2, 14);
    this.Wood11.a(0.0F, -7.0F, 0.0F);
    this.Wood11.b(1024, 1024);
    this.Wood11.i = true;
    setRotation(this.Wood11, 0.106269F, -0.1487144F, 0.111536F);
    this.Wood12 = new bcu(this, 0, 0);
    this.Wood12.a(0.0F, 7.0F, 0.0F, 3, 3, 9);
    this.Wood12.a(8.0F, -1.0F, 0.0F);
    this.Wood12.b(1024, 1024);
    this.Wood12.i = true;
    setRotation(this.Wood12, 0.5895908F, 0.0F, 0.0F);
    this.Wood13 = new bcu(this, 0, 0);
    this.Wood13.a(-10.0F, 1.0F, -7.0F, 17, 2, 3);
    this.Wood13.a(14.0F, -3.0F, -2.0F);
    this.Wood13.b(1024, 1024);
    this.Wood13.i = true;
    setRotation(this.Wood13, 0.0371786F, 1.430241F, 0.446143F);
    this.Wood14 = new bcu(this, 55, 0);
    this.Wood14.a(0.0F, -3.0F, 0.0F, 3, 17, 3);
    this.Wood14.a(-3.0F, -4.0F, -6.0F);
    this.Wood14.b(1024, 1024);
    this.Wood14.i = true;


    I don't think you know about re-obfuscation. This goes for every mod you decompile using probably JDGUI.

    Posted in: Minecraft Mods
  • 1

    posted a message on Random MLP mobs Mod
    Yea, I just did.
    Posted in: Minecraft Mods
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