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    posted a message on Antique Atlas

    Updated instructions for the texture "pack":


    How to install:
    1. Copy the "AntiqueAtlasExtra.zip" to the mods folder
    2. Replace the files "biome_textures.json" and "texture_sets.json" in the folder "config/antiqueatlas"
    This is not exactly a texture pack in the sense that vanilla texture packs are, so it won't show up in the list, but it will be in effect immediately.
    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    Wow, Golrith, I didn't know your pack supported Thaumcraft as well, that's awesome!

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    Atlas should show dungeons with the latest ZSS.

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    Probably not until someone decides make a custom texture pack for Thaumcraft.

    As for custom markers, do you mean that you would like to have an interface to pick an image file to use as a marker? As of yet, there is a way to do that by placing the file and modifying the config manually (or from another mod via API)

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    Thank you very much for sharing this, CJBrackenwall.

    It doesn't seem like the crash had anything to do with the Atlas directly, but I'll definitely look into the loading issue. Personally, I've encountered a similar problem while recording my gameplay with Fraps, otherwise the mod has worked fine.

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    Sorry, haven't had a chance to work on the update yet.

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    Yes, I am planning to fix it for 1.7 when I find the time. This is now a confirmed bug.

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    ArtOfCombat, yes, this is how it is supposed to work. Please report if it doesn't.

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    Thanks for reporting, NeonJ!

    I can't seem to reproduce your issue. It does sound like a bug that was present before version 4.2, so could you verify that your Antique Atlas is at least up to v4.2?

    EDIT: There it goes again... -_-

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    Cyotetrickster, the mod only maps the surface of any dimension. The Nether is technically a cave, so its mapping is different and not very exact.

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    Thank you very much for your hard work, Golrith! Your texture pack is now featured in the opening post.

    Posted in: Minecraft Mods
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    posted a message on [1.5.2/1.6.x][Forge][WIP] Dota 2 Items Mod v0.8.3
    There's an adf.ly'd download link in the opening post. You wait 5 seconds, then click "skip ad". I apologize for the inconvenience. Also, yes, the mod is apparently dead.
    Posted in: WIP Mods
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    posted a message on Antique Atlas
    Updated to v4.2.2 (bugfixes) http://adf.ly/17vLJk (or on Curse Forge - be sure to pick the appropriate download!)

    • Fixed bug: new biome data was not saved unless the server is restarted.
    • Fixed bug: non-existent villages marked on the map. The fix removes the markers and tiles for any previously found invalid villages.
    Posted in: Minecraft Mods
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    posted a message on Antique Atlas
    Thank you for reporting, inextremis88.
    EDIT: I apologize, I really should have tested this out better myself, I have the same issue now.
    Posted in: Minecraft Mods
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    posted a message on Antique Atlas
    Yes, that is a known issue.
    Posted in: Minecraft Mods
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