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    posted a message on Antique Atlas

    todicus, does this happen every time you die? Could you please write down the steps to reproduce this issue.

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    That's pretty cool, Kaividian! How about you push your changes to my github repo? If you're interested in maintaining the mod while I'm busy, I can give you permissions to manage the repo, as well as share author points for downloads on CurseForge.

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    Laerorneth, if you can make a Pull Request on GitHub (https://github.com/Hunternif/AntiqueAtlas) that would be most convenient. Otherwise you can send me lang file via PM on the forum.

    I really should re-design the way biome registration works, to improve mod integration. Could you tell me more about how biomes in the LotR mod work?

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    Thank you for reporting this, SlenderMiner. Sorry that I didn't find the time to extensively test the mod. I will look into the CPU issue.

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    For now you can hide it by clicking the "eye" icon on the right.

    Posted in: Minecraft Mods
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    posted a message on Moses Mod - Part seas and turn water into blood!

    A bit late, but here's a 1.7.10 update:

    Adf.ly download: http://adf.ly/1VO1KO

    CurseForge: http://www.curse.com/mc-mods/minecraft/moses-mod

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    Alright, now it should be fixed.

    Update! v4.2.10

    1.7.10 download: http://adf.ly/1TcZFz

    1.8 download: http://adf.ly/1TcZ6e

    or on Curse Forge - be sure to pick the appropriate download!


    • Fixed bug: atlas data was reset when changing dimensions
    • Added a config setting for min/max zoom level
    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    AlphaeusXVIII, I can reproduce your issue, so I'll definitely fix it! https://github.com/Hunternif/AntiqueAtlas/issues/67

    Sorry I forgot about it before I made the last update, it doesn't yet include a fix for it.

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    Update! v4.2.9

    1.7.10 Download: http://adf.ly/1TZtp4

    1.8 Download: http://adf.ly/1TZtgd

    or on Curse Forge - be sure to pick the appropriate download!


    • Fixed bug with markers not being saved
    • Combining Atlases creates a new instance.
    • Player tracking is applies equally to all atlases
    • Added config option to control mouse wheel zoom direction, and reversed default direction
    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    Beta_galactosidase, you're using a version of the mod for 1.7.2 while playing 1.7.10. Please make sure you download the appropriate version.

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    Hey AlphaeusXVIII, thank you for your kind words, and woah, that sounds like a serious issue. Could you please test if it happens every time in a fresh world? Thanks.

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    Sorry for the lack of updates.

    NenoJ, erthiph, so far I have been unable to reproduce this issue on my machine and hence can't debug it :(. Could you tell me anything about the circumstances when markers disappear?

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    That's a very sensible way to do this, I might actually implement it as you described. Thanks for your input, PragmaticWisdom!

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    Thank you very much for contributing, NocturneBlock!

    The texture pack system for Atlas is not very well thought-out, and I'm sorry for the occasional bugs and glitches. I'll look into it when I have the time.

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    Haha, you're right, it does seem rather pointless. The idea seemed so easy to implement and kinda useful, so I just dug straight into coding without giving it much thought.

    But it actually can be useful if you have cloned your atlas and stored the copy back at your house. The data between the clones of the same atlas is shared, including terrain and markers.

    Posted in: Minecraft Mods
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