Thanks for asking, I just added a notice about mod packs in mod description on CurseForge.
You're free to include it in mod packs as long as you don't make money off of it.
v4.6.3 uploaded. It contains the fix for invisible markers, and improved logic for villager markers.
Antique Atlas v4.6.0 released for 1.12.2: https://www.curseforge.com/minecraft/mc-mods/antique-atlas/files
Many bug fixes.
Kotlin is a most beautiful language!
I'm planning to gradually convert my mods from Java to Kotlin, and so far the combination of both languages seems to be working well without depending on an adapter. I basically followed this short tutorial to set it up.
Yes, I am in fact dead, currently typing this from the grave.
But Kenkron is around, he usually responds if you post your issue to our GitHub: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/issues
I found some free time to work on this mod once again. Meanwhile, Kenkron implemented his Overlay into the 1.9.4 pre-release of the mod. Check it out on a screenshot below.
I think it fits pretty nicely. Maybe we'll change the textures a bit and iron out a couple bugs (yeah, that one, Zsashas). It was originally Kenkron's separate mod, and now it's merged into Antique Atlas. Personally, I like the idea. What are you guys' thoughts? Especially those of you who have tried it in game. Please vote in that poll above, or leave comment.
I apologize for the long time when I couldn't deliver updates, but finally here's some good news. Kenkron here has kindly agreed to take over development of the mod for the time being. I'm certain that he will do an excellent job!
I'll still be around and hopefully at some point will come back to modding in this awesome community.