I'm really just learning java. The tutorials I've seen haven't used the method you said. Could you link me to a good tutorial for 1.11.2? Or at least a guide ModelRegistryEvent. [/i]
Yo, is this mod compatible with RTG? I know the mods works with it, i tried, but what i mean is if the world generator works with RTG (Realistic Terrain Generation). I haven't found a single crystal cave entrance in either plains or deserts yet, so i wonder if this mod works with RTG. If not, any possibility of adding RTG support?
I use it just fine, but they only spawn in plains related biomes, not the forest areas.
Can someone help me out or link me to a video on how to make a log block and generate a tree in world. I understand ore but not this. Thank you for your time.
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Does this mod have a github, or would it just be easier to look at the mod in eclipse?
Thank you for you time, in advance.
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Thank you
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I'm really just learning java. The tutorials I've seen haven't used the method you said. Could you link me to a good tutorial for 1.11.2? Or at least a guide ModelRegistryEvent. [/i]
Thankyou for your time.
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public static final void registerRender(Item item) {
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0,new ModelResourceLocation(ModInfo.MODID + ":" + item.getRegistryName().getResourcePath(), "inventory"));
}
this is what im using to render it
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I have no idea how to fix this. please help
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I use it just fine, but they only spawn in plains related biomes, not the forest areas.
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This is really helpful, thanks!
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Can someone help me out or link me to a video on how to make a log block and generate a tree in world. I understand ore but not this. Thank you for your time.
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When I use it it is so lag inducing lol. The troubles of life.
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I love the mod, keep up the good work. You are motivating me to finish my mod.
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I have created an item and don't know how to add more. Do I keep using the same class file, or do I make a new class for each item/block that I make?
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For some reason, I installed 32bit Java. lol Thank you for your help.
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How can I fix this?
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I am making an item texture, and thanks anyway.
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I'm taking the necessary steps to create a translucent texture, but it still renders the pixel opaque. (I am using gimp to create the alpha channels)