(loading correctly with manual install. put the folders in the 2.0.2 folder that says 'put in your minecraft folder' inside the .minecraft folder, and place the zip file in the 'put in mods folder' inside the mods folder.
appart from the fact some hun dude all in black tried to kill me, and things look very dark, everything seems fine so far)
Yeah i noticed. I forgot about how it was installed. The installer is still broken though.
Was that an answer to my last post or something totally different?
If i was replying to you, i would've added a quote. I'm having a problem too, and i was telling him he broke the installer so i had to manually add the things in.
Your problem i don't know whats wrong, as thats the first time i saw it.
Looks like you broke the installer with 2.0.2. Tried to use the installer so i didn't have to manually put it all in, and it ended up with an "internal error" message.
And i seen why. The name was all weirded out compressed, and uncompressed it had weird symbols. I tried to manually rename this and that, and it refused to let a period enter it's name.
Edit: What the heck is with all these weird command names?! Man, is 2.0.2 bugged out? The names don't show right at all.
Edit2: Missing textures for items, command names instead of normal names... Yeah, 2.0.2 is bugged :S
Edit3: Nevermind, stupid me, i didn't install it right. The installer is still broken though.
Please tell me what i am doing wrong, because i can't seem to get this to work at all.
Steps
1: Installed Modloader
2: Installed ModloaderMP
3: Installed Forge
4: Installed Core in .jar, placed .zip into mods folder.
5: Installed Hybrid.zip into mods folder.
6: Installed Blocks.zip into mods folder.
I placed them exactly as how the instructions said, and it refuses to load the map, just says "saving chunks" after it's generated the world, then crashes.
Edit: Oh, and is it compatible with Too Many Items mod, and Rei's Minimap mod?
Edit: Okay, removed everything, reinstalled and stopped to Step 4, and it still says "saving chunks" after it's finished loading. I think it's some kind of bug from there.
I'd love to have everything completely controllable, as it allows quite a good bit of work. I had ideas of my own town, with every building as a starter area, with each 'plot' being random places for them, but the main building being a mainstay.
It would be like this:
All buildings set randomly into these plots, pre-prepared to be built, allowing ALL buildings to have a plot of space.
Walls: None, but are called as an all-around plot. From low palisades, to large palisades, then low cobblestone walls, adding into room inside the walls for moving around inside and on top, then onto Stone, and finally stone bricks.
Roads: From dirt, to gravel, to sand, to cobblestone, straight to stone, then finally to stone slabs forming around the roads.
Houses: I'd say they could be pre-built, while still allowing people to buy pre-built and live inside.
Castle/Fort/Mayor's House: Added in one middle corner of the town randomly. (which does not go into a corner of where the gate will be located)
The rest: Again, random areas of plots.
Repairable damages: Face it, creepers blowing up mindlessly is annoying, and with no way of stopping damage, it gets annoying that they refuse to repair. At least it would give them an ability to use their major resources once they've done everything.
Tearing down villages block by block should also lower reputation, and **** off people. After all, wouldn't vandalism and stealing make them hate you? Right now, you can steal and vandalize them, and they won't do anything. Doesn't seem real.
Because these are humans? Steve is the only human around on whatever universe Minecraft is set in
Universe? I would say an alternate reality where everything is blocky, humans being replaced by monsters, you can somehow bust trees down with your bare hands, things can float, except for sand and gravel, and you can craft in such strange ways that would be unrealistic in your proper mind.
I just think it's another reality, placed in the eyes of someone working hard to survive in it, explore it, and possibly, destroy it.
Strange how they include new release sounds before they're added. Just as how they change sounds before the new release. But i guess it's to check if people like it. And i do like the sounds i heard.
Doors
There are problems to this. It doesn't sound right for both wood and iron doors. It doesn't have that "umph" to it that makes it sound right. For iron, it's slightly better, but wood... it doesn't sound right at all.
Chest
It sounds... sorta okay, but not completely.
Trapdoor
It's hard to make a proper opinion on this. All i can say is, it doesn't sound good on this.
Fence Gate
From the common graphic of this, it's nothing but wood, with no lock. It doesn't sound right with this.
Bow
It sounds okay, but it doesn't have that way that makes it feel like you're shooting a real bow.
Fishing Pole
Though it is an improvement, it would've been nicer if it was slightly more real. It doesn't give that "you're using a fishing pole" sound. I've gone fishing before, and i like hearing that one noise when you're fishing.
Explosions
They just don't sound real anymore. The volume of the explosion doesn't seem at the correct volume of an actualy explosion. Maybe increasing the volume by 30%, and the effect that makes it sound like an explosion, would be great. But right now.... it doesn't sound right.
Huh. I had expected it to be weird. I was wondering, and i noticed it too. The door and chest sounds changed, and it freaked me out a bit, because i haven't done anything to em at all.
Maybe Notch made a secret update to the sounds without us knowing. Or maybe a leaked version for all of what the sounds will sound like in next version.
Kind of odd to change the sounds now though, as i've seen no update telling me it would do this. It's even in 1.8 still.
Edit: I'm going to be honest. The sounds work sorta for chests, but doors.... they don't sound real anymore. The wood door sounds like an iron door opening or something. It just needs something different than a chest sound.
I was working on checking out a floating ruin and i noticed one mob spawner acted like a ton of them on one square, but when i destroyed the mob spawner, it still shown the fire in the image above. I even tried to overlap the strange bugged mob spawner flames, and they didn't disappear. This could be a lag problem, and i have no idea why this happened.
If anyone needs to quickly check it out, i'll provide coordinates and the seed, and see if it happens at the same area.
Seed: -1679839735252418928
x: -1024
y: 115
z: -861
I just don't see anyway possible to remove the flames, but they're really laggy when in view. Not sure outside of it.
Hardest ever survival seed: "Winter" (quotes not needed)
I believe it works adequately in both 1.8 and 1.9.
All i seen was a giant forest, so i don't think it works anymore. Kind of annoying how seeds keep changing around, making it hard to find a good one.
But islands need to have some form of size and area for mobs to spawn, making a tiny island easy to survive in. Until you make one working around spawning mobs.
This seed i posted, is one close enough to let mobs spawn and get a chance to farm. And that it has only one tree for resources, so it's kind of like a "if it doesn't drop saplings, you lose" kind of situation.
Edit: Oh and for everyone who needs to version number, this one works with 1.8.1.
The first world i made on an updated created version of the YMC, i met my match... an hard to survive seed that requires it's own thread.
Seed: -1679839735252418928
After playing around a bit, i noticed it's almost nothing but islands as far as the eyes can see, with mainlands you may never find, which is something i loved to find for a challenge. I was able to find 2 islands to work with as mines while i "slowly" work on connecting all 3 islands near the spawn. And among other things, it's not that easy to survive if you don't plan, because one thing...
You start with only one tree on the giant island near the spawn island. ONE TREE. Meaning this would be a perfect world for hardcore, without any editing.
So far, it's day.. 13? (in-game) I got this far:
If anyone can find an continent, it would be really great, as i've looked around "forever" and found nothing but islands.
So uh, what do you guys think? This is really rare for me, and i like this kind of survival maps, as it makes you feel like you just got stranded with no way to survive.
Bethesda developers are independant from their lawyers so I'm still buying the game. It's the stupid evil lawyers just trying to earn an outrageous living off of stupid cases. Most lawyers aren't this way but some with drag on and on jsut to get more money.
the way i see this is... A lawyer is hired by a company to monitor, and act on anything that infringes them, being an independent "player" in Bethesda's name, meaning... what they do, is independent, and hits Bethesda in the balls if they do something wrong... which they did.
After playing it, i noticed it had a problem with the mo creatures mod, preventing me from disabling creepers. I had to because with the current mod's areas, creepers would just make the millenair mod hard to manage.
So, i set the frequency to 0 for creepers, as i did in a previous modded minecraft (of which i backed up), and tried to repack a mod with similar mods of which looked good, along with requirements for all mods, and it seems to just plain crash, leaving me baffled as to whats wrong, since i installed them just as the same as what it would be. Kinda makes me wish all mods worked in the mods folder and are compatible with eachother, but nope... *sigh*...
So anyways, how can this be fixed without bugging the yogbox compilation? I just want to fix this minor bug with one mod. And yes, i tried it before with mo creatures, and no bug occurs, so it's either their version of the mod is bugged, or some mod is forcing creepers to spawn, which is annoying.
0
Yeah i noticed. I forgot about how it was installed. The installer is still broken though.
0
If i was replying to you, i would've added a quote. I'm having a problem too, and i was telling him he broke the installer so i had to manually add the things in.
Your problem i don't know whats wrong, as thats the first time i saw it.
0
And i seen why. The name was all weirded out compressed, and uncompressed it had weird symbols. I tried to manually rename this and that, and it refused to let a period enter it's name.
Edit: What the heck is with all these weird command names?! Man, is 2.0.2 bugged out? The names don't show right at all.
Edit2: Missing textures for items, command names instead of normal names... Yeah, 2.0.2 is bugged :S
Edit3: Nevermind, stupid me, i didn't install it right. The installer is still broken though.
0
Steps
1: Installed Modloader
2: Installed ModloaderMP
3: Installed Forge
4: Installed Core in .jar, placed .zip into mods folder.
5: Installed Hybrid.zip into mods folder.
6: Installed Blocks.zip into mods folder.
I placed them exactly as how the instructions said, and it refuses to load the map, just says "saving chunks" after it's generated the world, then crashes.
Edit: Oh, and is it compatible with Too Many Items mod, and Rei's Minimap mod?
Edit: Okay, removed everything, reinstalled and stopped to Step 4, and it still says "saving chunks" after it's finished loading. I think it's some kind of bug from there.
0
1
With whats been said, he won't make one. But i'm sure a dedicated modder might eventually attempt it, and make it possible.
Dwarves - Underground/Abovegroundstronghold civilizations.
Elves - Forest civilizations.
Humans - You already know....
I'd love to have everything completely controllable, as it allows quite a good bit of work. I had ideas of my own town, with every building as a starter area, with each 'plot' being random places for them, but the main building being a mainstay.
It would be like this:
All buildings set randomly into these plots, pre-prepared to be built, allowing ALL buildings to have a plot of space.
Walls: None, but are called as an all-around plot. From low palisades, to large palisades, then low cobblestone walls, adding into room inside the walls for moving around inside and on top, then onto Stone, and finally stone bricks.
Roads: From dirt, to gravel, to sand, to cobblestone, straight to stone, then finally to stone slabs forming around the roads.
Houses: I'd say they could be pre-built, while still allowing people to buy pre-built and live inside.
Castle/Fort/Mayor's House: Added in one middle corner of the town randomly. (which does not go into a corner of where the gate will be located)
The rest: Again, random areas of plots.
Repairable damages: Face it, creepers blowing up mindlessly is annoying, and with no way of stopping damage, it gets annoying that they refuse to repair. At least it would give them an ability to use their major resources once they've done everything.
Tearing down villages block by block should also lower reputation, and **** off people. After all, wouldn't vandalism and stealing make them hate you? Right now, you can steal and vandalize them, and they won't do anything. Doesn't seem real.
0
Universe? I would say an alternate reality where everything is blocky, humans being replaced by monsters, you can somehow bust trees down with your bare hands, things can float, except for sand and gravel, and you can craft in such strange ways that would be unrealistic in your proper mind.
I just think it's another reality, placed in the eyes of someone working hard to survive in it, explore it, and possibly, destroy it.
0
The chest one, and so on.
0
Doors
There are problems to this. It doesn't sound right for both wood and iron doors. It doesn't have that "umph" to it that makes it sound right. For iron, it's slightly better, but wood... it doesn't sound right at all.
Chest
It sounds... sorta okay, but not completely.
Trapdoor
It's hard to make a proper opinion on this. All i can say is, it doesn't sound good on this.
Fence Gate
From the common graphic of this, it's nothing but wood, with no lock. It doesn't sound right with this.
Bow
It sounds okay, but it doesn't have that way that makes it feel like you're shooting a real bow.
Fishing Pole
Though it is an improvement, it would've been nicer if it was slightly more real. It doesn't give that "you're using a fishing pole" sound. I've gone fishing before, and i like hearing that one noise when you're fishing.
Explosions
They just don't sound real anymore. The volume of the explosion doesn't seem at the correct volume of an actualy explosion. Maybe increasing the volume by 30%, and the effect that makes it sound like an explosion, would be great. But right now.... it doesn't sound right.
0
Maybe Notch made a secret update to the sounds without us knowing. Or maybe a leaked version for all of what the sounds will sound like in next version.
Kind of odd to change the sounds now though, as i've seen no update telling me it would do this. It's even in 1.8 still.
Edit: I'm going to be honest. The sounds work sorta for chests, but doors.... they don't sound real anymore. The wood door sounds like an iron door opening or something. It just needs something different than a chest sound.
0
I was working on checking out a floating ruin and i noticed one mob spawner acted like a ton of them on one square, but when i destroyed the mob spawner, it still shown the fire in the image above. I even tried to overlap the strange bugged mob spawner flames, and they didn't disappear. This could be a lag problem, and i have no idea why this happened.
If anyone needs to quickly check it out, i'll provide coordinates and the seed, and see if it happens at the same area.
Seed: -1679839735252418928
x: -1024
y: 115
z: -861
I just don't see anyway possible to remove the flames, but they're really laggy when in view. Not sure outside of it.
0
All i seen was a giant forest, so i don't think it works anymore. Kind of annoying how seeds keep changing around, making it hard to find a good one.
But islands need to have some form of size and area for mobs to spawn, making a tiny island easy to survive in. Until you make one working around spawning mobs.
This seed i posted, is one close enough to let mobs spawn and get a chance to farm. And that it has only one tree for resources, so it's kind of like a "if it doesn't drop saplings, you lose" kind of situation.
Edit: Oh and for everyone who needs to version number, this one works with 1.8.1.
0
Seed: -1679839735252418928
After playing around a bit, i noticed it's almost nothing but islands as far as the eyes can see, with mainlands you may never find, which is something i loved to find for a challenge. I was able to find 2 islands to work with as mines while i "slowly" work on connecting all 3 islands near the spawn. And among other things, it's not that easy to survive if you don't plan, because one thing...
You start with only one tree on the giant island near the spawn island. ONE TREE. Meaning this would be a perfect world for hardcore, without any editing.
So far, it's day.. 13? (in-game) I got this far:
If anyone can find an continent, it would be really great, as i've looked around "forever" and found nothing but islands.
So uh, what do you guys think? This is really rare for me, and i like this kind of survival maps, as it makes you feel like you just got stranded with no way to survive.
0
the way i see this is... A lawyer is hired by a company to monitor, and act on anything that infringes them, being an independent "player" in Bethesda's name, meaning... what they do, is independent, and hits Bethesda in the balls if they do something wrong... which they did.
0
So, i set the frequency to 0 for creepers, as i did in a previous modded minecraft (of which i backed up), and tried to repack a mod with similar mods of which looked good, along with requirements for all mods, and it seems to just plain crash, leaving me baffled as to whats wrong, since i installed them just as the same as what it would be. Kinda makes me wish all mods worked in the mods folder and are compatible with eachother, but nope... *sigh*...
So anyways, how can this be fixed without bugging the yogbox compilation? I just want to fix this minor bug with one mod. And yes, i tried it before with mo creatures, and no bug occurs, so it's either their version of the mod is bugged, or some mod is forcing creepers to spawn, which is annoying.