• 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I recall some discussion in the topic over the moon playing a role in thaumcraft, and if what you said is true then I hope there will be an event(s) based off the lunar cycle.

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I do agree wands should definitely be up-gradable again, but I think they should have a capacity for vis, which is what you upgrade, along with charging time and efficiency. Also, maybe there could be side grades, one that is super efficient but slow to charge, and another that is super fast to charge, but inefficient.

    I sort of agree with this perhaps making the parts inter-changable would fix the problem we are facing with too many wands, well on second thought then we will have spare wand parts laying around perhaps wand parts could be used in a few other recipes other than just the wands

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from fallatus»

    Hey, What program are you using to make those models? Might be interested in taking a look myself.
    Also, The models are pretty cool, Thought up any ideas for what they are?(the ones that aren't shelves that is.)


    I use ichuns mod tabula, it gets the job done, also gonna be working some more on some models later tonight.

    Oh and I challenge you to make some unique accessories for the golems

    Quote from Connorchap»

    I especially love your idea for those modular shelves; storing warded jars, scrolls, and books all on one BiblioCraft-style shelf would be an awesome addition to Thaumcraft! But those tables, too. Really cool work!

    The table shelves would function the same as the regular shlves I really only had the desks in there as a template for working out the size objects should be

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from EspirituAi»

    Coming out of lurk mode for a sec. OuO


    What about Shelves specifically to store essentia jars on? But they can still be used for infusion. Or if able, because 1.8, specific Thaumcraft related banner decoration/dying options? D:

    I am a banner addict.


    Not sure if these have been suggested yet. Brain isn't fully awake. >3<


    You have pretty much hit the idea behind the shelves, except I would like not like to see a coder give up modularity for infusion capable jars



    And the arcane wall-scroll will be dyable don't worry :L it wont change much besides what is wrote on it and giving the paper a slight tinge

    Quote from andrewbryk»

    In addition to looking really good you show a lot of thematic restraint. These could easily be in the core thaumcraft download. I typically only play with thaumcraft and *maybe* chisel and even that sort of puts too much in for me. love these


    Edit: just saw your other post about porting the thaumcraft look to other mods. I think that's a great idea, would definitely play a thaumcraft-ified tinkers or something like that.


    I do the same thing i have very few mods in my mod order, about a dozen or so


    Oh yeah tinkers haven't seen a major shift to 1.8 but yeah I'll definitely be looking into some 1.8 mods to give the thaumcraft look to

    Posted in: Minecraft Mods
  • 4

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Have recently got back into the whole modeling scene, this time with thuamcraft related models


    It should be noted that these are only concepts at this point as I cant code ...... script maybe but java no


    [imgur]{http://imgur.com/a/GyA73/all}[/imgur]


    Edit: well this sucks ...... I couldn't embed the imgur album with BB code ... odd it works on alot of other sites


    Anyways enjoy peoples :3

    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Efeudner»
    In regards to your new poll, I think a combination of some of the elements would be cool. Have the fixed block based nodes we currently have, but allow devices to directly draw from it like tc2 (you sort of already do this with energized nodes). Also even though the node is an a physical block have it linked to the chunk its in so its part of a bigger 'aura' (was the aura in tc3 I get the names and versions mixed up a lot). The way I see it the node is part ofthe fabric of reality and so it isn't just free floating, as a single block its connected to the reality around it. Basically if something affects the node it will have an affect on the chunk as a whole (i.e. moving a node might cause flux in that chunk, or cause the plant life in that chunk to die out or something). Likewise, a node could have an affect on the chunk around it so if a node because tainted it will start to spread taint in the chunk its located in or cause problems with other nodes in the chunk.

    I Agree, there is definitely still room in my heart for a "Chunk Based Aura" mechanic, and it'd definitely bring back the scare i felt from TC2 if everytime i bottled up a node suddenly things were being effected around me
    Posted in: Minecraft Mods
  • 1

    posted a message on [WIP - 1.7.10] [Open Beta!] [Thaumcraft 4.2 Addon] Thaumic Machina - Expanding Thaumcraft in a mechanical and theoretical light.
    ...... its not like i can change it, like i said on the irc the last time i was in there i lost everything that was previously on my hdd and quite honestly i'd rather make a couple dozen sprites than creating a high res banner from scratch again
    Posted in: WIP Mods
  • 2

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from Nividica»

    I very briefly looked for Magic Bees when it was first mentioned but I couldn't find a 1.7.10 version of it, so I didn't add it to the compatibility list. I'll add it just as soon as I can find it.

    from what i heard the original author is not supporting it anymore, however i have found a fork that works well
    https://bitbucket.org/Arkandos/magic-bees/downloads
    Posted in: WIP Mods
  • 1

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from Glassmaker

    Don't worry, forge 1.7.9 will be out soon :)

    also, I have uploaded a new version of ExtraTiC (0.8.3) which includes Italian Localization, and support for Steelworks's high oven :)

    yes now to smelt down all my Atlarus and live within the glorious deeptank
    Posted in: WIP Mods
  • 1

    posted a message on JAMI - Just Advanced Mod Interaction (Updated: 19.04.2014)
    Great work so far but if i may request a feature, metallurgy 4 support with the update to 1.7.2
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.