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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Pfft. Easy. Multiple types of research pages (that is, puzzle types) possible that random roll when you first create the page, data of which type it is would be stored in the research page. As for the design... I can't help you there haha


    I know this sounds like alot to ask but I 100% back this idea and i would love to see the return of the older research mini-games, or at-least having a new research mini-game to play with
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016

    The latest build for 1.9.4 does work with 1.10 but not 1.10.X, I doubt we can get ahold for a build from Verclene as he/she has been inactive since august. If anyone else has the time and could do a quick update and push out a build im sure many of us would appreciate it.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I recall some discussion in the topic over the moon playing a role in thaumcraft, and if what you said is true then I hope there will be an event(s) based off the lunar cycle.

    Posted in: Minecraft Mods
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    posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)

    sorry for my french but heal yeah a new build for TC5! And danke tuhljin for the long standing contributions you have made to the thaumcraft addon base :L

    Posted in: WIP Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Shirololl»

    Uh memories are still memories, you cannot extract and reshape them, otherwise you could do the same with warp.


    Well its minecraft remember and if someone wants to make something different they can so something about it themselves, I'm tempted to turn warp into a party with ribbons and rainbows *looks up how to code in java* (obviously i never touched java in my life)

    Posted in: Minecraft Mods
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    posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)

    well this new update gives me reason to dive into an old personal modpack of mine and play it some again

    Posted in: WIP Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Robijnvogel»


    So after half a year of not a single response, I have eventually decided to take on this matter on my own. This is the result:


    Note: I know they are as ugly as y'alls mothers.


    Those textures are actually quite good, too bad I cant bring myself to use 1.7 ever again *shrugs* oh well *continues playing minecrafts*
    Posted in: Minecraft Mods
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    posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)

    msfan2, you have a good argumant with 1.9 being right around the corner

    However I would dissagree because even if the forge team were to drop 1.8.X support the development of forge for 1.9 could take several months, granted most of the wait is on a MCP release before anything can be done


    I would say that since azanor got the golems back in it may be worth the jump even if there would be a need to port it up yet again for 1.9 , I know you might be against unessecary updates but so what azanor does the same thing over and over for every minecraft update

    Posted in: WIP Mods
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    posted a message on Tinkers' Defense
    Quote from Lance5057»


    Going pretty well, how do I look?

    WEll Well that is inspired armor you have going on there Great job cant wait to mess around with it myself
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Woah I can smell a "Die Hard" fan of skyrim up in this thread, I kinda want to play me some skyrim now ......

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Got a bug report for shaders/optifine BTW turning off shaders stops the crash, It Seems to be related to the custom obj render used by azanor in his mod TC5 ~ Related Screenshots

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I am hoping that features related to golem(s) are still open for discussion because I would like to discuss and expand on an existing idea from TC4.

    I remember in the lore something known as the "Golem Uprising", I don't remember reading a discussion here about it so ...

    What do we all think about maintaining "Control" over your "warped" creations? And what would maintain said control?

    I imagine knowledge/warp being an important factor in keeping control over these tricky little demons, and allowing them access to certain Items, blocks, or entities could increase their chances of refusing to do any of the assigned tasks and creating new ones of their own

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Chopter»

    I find myself laughing way to much at the lack of textures on the golems, they're like weirld little roomba things atm

    Im tempted to make a thaumcraft roomba model/golem now thanks
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor»

    "Snip"


    Well Well azanor you've really outdid yourself yet again and thanks for the sneak peak into the golems, I hope you don't mind my curiosity but what do you have planed for the api code to assist with the creation of unique addon content for the seals/golems ?

    If i were to be specific ~ would it be possible to create uniquely modeled golems that would function as normal?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    You are entitled to your opinion Dimensionwalker, as is anyone here on mcf or anywhere

    However you should try to be more considerate when talking about someone's hard work just because you "don't agree" with something


    I would play some TC2 and then expand the argument to include reasons why one would think nodes are harder to control over TC3 or why taint is so cruel/unforgiving compared to TC2


    I wont leave without first clearing things up :

    Firstly I do agree that TC5 is a bit unpolished in its current state, and I look forward to seeing how the mod takes shape

    Secondly I miss the seals/golems without them TC5 feels somewhat lackluster in the way of automation that could be achieved in previous iterations


    Lastly Is a Note for Azanor, I believe I have stated this before however it must be stated again :


    You Azanor are the most dedicated mod author I have ever seen here on MCF you put up so many vile members of the community and have kept positive for so long all while the continuous development your mod, I would like to extend my thanks and hopes for a even more pleasant future for you here on Mcf

    Posted in: Minecraft Mods
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