• 0

    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Quote from kalak35

    So, I have a bug to report.

    When using the essential funnel, I always get back an empty jar without a label. Same thing if I empty a void jar, it turns into a labelless non void jar.

    I don't know if anyone else noticed it.

    Yeah, I have the same bug. Makes using the funnel a little more tedious than it should be if you like keeping your jars labeled.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Houston3000
    This just happened to me as well... bummer. Crashed while switching between my Wand Foci, specifically using the GUI (I disabled a wand focus fine earlier with Shift+F) game exploded while popping on my Portable Hole focus.
    Quote from Elphoenix
    I know I'm not the only one, but just for the record, Minecraft crashes when I try to switch Foci on any wand, be it TC original or from AT.
    Quote from Aldermeer
    When you switch foci, are you clicking on the new one, or just letting go of F?

    Just to update, not clicking seems to work for me. Clicking will crash my game but just mousing over the focus and letting go of the F key is safe.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Aldermeer

    Also crashing whilst changing wand foci. Occasionally the world save will be corrupted. (Remember to back up your world before any patching, folks!)

    This just happened to me as well... bummer.

    Crashed while switching between my Wand Foci, specifically using the GUI (I disabled a wand focus fine earlier with Shift+F) game exploded while popping on my Portable Hole focus.

    Quote from Shiitake

    - Arcane furnace nugget production has been reduced a small amount

    But it's already the worst ore-processing bonus in any mod, why make it even worse? Every other mod I know of has ore doubling if anything, and the most you can get out of an Arcane Furnace is like 25% more metal. The only reason I use it ever is because it's a 100% free furnace and you wind up with a lot of extra Ignis anyway from essentia distillation so you can boost its speed practically for free too.


    It's just furnace, and one of the best in the game. It's a little big and harder to craft (since you have to research it and everything) but you benefit from getting free smelting. If you decide to optionally provide it fuel (Ignis) it's one of the fasted furnaces in the game as well.

    Thermal Expansion and IC2 furnaces give you absolutely ZERO extra bonus items and consume energy to run.

    You can always pulverize/macerate your ores before dropping them into the Arcane Furnace if you want to double them. I believe TC4.1 adds Purification so you can double your ores with alchemy now if you want to stick with Thaumcraft.
    Posted in: Minecraft Mods
  • 0

    posted a message on Magic Bees: Magic themed bees for Forestry; The Successor to ThaumicBees
    Thaumic Bees seems to break with the version of Forestry released today (2.2.3.7) on Minecraft 1.5.2

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: forestry/api/apiculture/IFlowerProvider
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:733)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.NoClassDefFoundError: forestry/api/apiculture/IFlowerProvider
    at thaumicbees.main.ThaumicBees.postInit(ThaumicBees.java:74)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:695)
    ... 5 more
    Caused by: java.lang.ClassNotFoundException: forestry.api.apiculture.IFlowerProvider
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 31 more
    Caused by: java.lang.NullPointerException


    The whole crash report on Pastebin: http://pastebin.com/e35deAMf
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    I'm not able to absorb vanilla mob spawners into my Soul Shards... tried Zombie and Cave Spider.

    Is anyone actually able to?

    Edit: Doesn't work on Blaze spawners either
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    I'm getting a very weird bug with the latest pre1e version of EE3 and 1.4.6

    I'm not crashing but the Minium Stone and the Philosophers stone won't transmute in-world. Simply nothing happens when I right click Cobble, DIrt, Sand, Wood, etc... The overlay and new white glow displays when I hold the stones, I can change the size of the transmute area, and they work inside the crafting table for transmutation but no luck with their right click functionality.

    Along with this, if I have the stones out in my hand my Console is absolutely spammed with a message maybe 10 or more times a second:
    [INFO] [STDOUT] 1 0

    Maybe that's normal, it changes to different numbers when I mouse over other items (assuming the transmute item IDs but I don't know)... definitely spamming like crazy though.
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    NEI works perfectly fine in SSP for me but I'm having the invisible item bug on my server.

    Basically, on load it shows everything but as soon as I switch pages or do a term search all the items in the right hand panel go invisible, I can still mouse over and see their names and even see their recipes so it's not a game-breaker but it would be nice to figure out how to fix none-the-less.

    I see some other people are having the same bug I am but I'm not finding an apparent solution.

    Quote from Death_Fox

    I keep getting an error when ever i go to the 3rd page of NEI, all the item icons disappear on all of the pages, as shown in the image link below.

    http://imgur.com/WTS4k


    update:
    worked out that it is something in forestry 1.6.0.0 pre 5 breaking it.

    I'm also using Forestry 1.6.0.0 pre5, were you able to fix it or did you just find that, if you removed forestry, the items didn't go invisible?

    Thanks :)
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x

    This is quite a complicated bug.
    Can you check if one of these versions can fix it: Test1, Test2.

    Test2 worked for me

    With the current release version (standard and Ultra) I was guaranteed to crash after a minute or two of flying around in Creative mode loading chunks with the same error zobrux posted. I'm not noticing any adverse effects at this point but I haven't tested very thoroughly, just flew around in Creative for about 10 minutes. I have quite a few mods installed as well for what it's worth.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] [SMP] OmniTools 3.0.2 - One Wrench to Rule them all and in the Modpacks bind them
    Sorry if this was mentioned somewhere and I just missed it but since this has Railcraft's Crowbar functionality for manipulating track pieces can you also add the crowbar's ability to break Railcraft posts?

    In Railcraft the correct tool to break Metal/Stone posts is the Crowbar, anything else takes ages to crack the things. Unfortunately I still need to have my crowbar handy for such purposes since the Omnitool doesn't count as the correct tool for the job.
    Posted in: Minecraft Mods
  • 0

    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    Direwolf20, great job on Season 4! Watched every episode from the beginning this season and loved every one. Really, all my friends think I'm a Minecraft god on the server I play on because I'm "pro" at setting up sorting/autocrafting/repower systems and machines based solely on the knowledge I gleamed from watching your Let's Play. I give you credit of course but I think I'm the only one dorky enough among my friends to watch someone play a video game on youtube for fun :P

    Anyways, keep it up man. It's awesome to see you becoming so popular. You have no idea how much I'm looking forward to Season 5, I love your SMP series but I need more :)
    Posted in: Let's Plays
  • 0

    posted a message on [1.4.7] [SMP] OmniTools 3.0.2 - One Wrench to Rule them all and in the Modpacks bind them
    Wow, this seems majorly helpful - glad it got ported to bukkit to :)

    :Diamond::Diamond::Diamond::Diamond::Diamond:

    Quick question, how exactly does it work as an IC2 wrench? I mean, does it act like the Electrical Wrench with lossless mode or does it act like the old fashioned regular wrench (which means it'll break your machines half the time)? I'm assuming it doesn't require a EU charge like the IC2 wrench does which is why I'm asking.
    Posted in: Minecraft Mods
  • 0

    posted a message on Is being a kid fun, or do you really hate it?
    Quote from MrQuizzles

    I feel that being a kid is a double-edged sword. On the one hand, you have very little in the way of responsibilities. You don't have to worry about financial obligations and you have more free time (full-time work takes up more time than school does). You get to enjoy things without having to fret over them.

    This isn't really the case if you have a regular forty-hour a week job. I can see if you're 18 years old and not going to college, working sixty hours a week as a bus-boy but that shouldn't be the norm for long. I work a regular desk job, 9-6, with an hour lunch break - when I'm done I'm done - that's it, I'm not going home and spending 2 hours writing an essay for English class or doing Math homework. When I was a kid I'd spend 8 hours a day in school PLUS homework and studying; it was even worse when I was going to college full-time (though college had it's own benefits ;) ) . Anyways, being a kid was fun, simply not having the burden of any responsibility outside school is a blessing taken for granted. Being a teenager was even more fun and rambunctious and being an early 20-something was the best times of my life. I'm 27 years old.
    Posted in: General Off Topic
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I love volcanoes! I do think it would be nice if the lava flow from them was a little more substantial but I still enjoy having them in my worlds.

    In fact, I always try to build my bases at the foot of a volcano... maybe I'm weird though because I also strive to build my bases in swamps as well. Having my base in a swamp at the foot of a volcano is my ideal setup.

    Also... I find them useful for lava acquisition, in SSP especially. Putting a pump in a volcano is a lot more simple than building it in the Nether. Not really too useful for Redpower specifically but for IC2 Geothermal Generators it works well. Though it's not nearly as much lava as the Nether it works in the interim before nuclear power plants.
    Posted in: Minecraft Mods
  • 0

    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    Started watching this a couple of weeks ago, I've watched your Mod Spotlights in the past but never seen any of your Let's Play videos before. I'm at about episode 30 and loving it!! Great work DireWolf, I hope you continue doing more of these, even though I'm still way behind on this last one.
    Posted in: Let's Plays
  • 0

    posted a message on A good seed , and what to build?
    I really like that, what's the actual seed value?
    Posted in: Screenshots
  • To post a comment, please .