• 0

    posted a message on [1.16.1][1.15.2] [V1.0] Vulcan's Revenge Plus+ Mod


    This mod is created by Pauljoda but he is unable to continue updating this mod...
    So, I have decided to not let such an amazing mod drift into the void.
    Pauljoda has generously gave me the permission to update this mod! I have added my own
    twist into the mod and hopefully it is just as challenging and fun as before!
    Sooo.. Here it is

    Overview

    Vulcan's sword was his pride and joy, being very proud of his work, he decided to spread it's power across the land of Minecraft. Only the one who seeks it out will be deemed worthy of wielding it. Although, a catastrophe level threat is about to befall this land. Only by fighting the Ender dragon will the adventurer find true power.

    Structure
    This mod adds in a custom generated structure which is where the ancient sword pedestal is located at. The structure
    generates in almost all biome.

    By placing in selected items onto the rune stones, it will activate the rune stones
    Here are the required items: Blaze Powder, Magma Cream, Nether Brick & Scute

    Once they are placed, go ahead and right click the sword pedestal and be prepared for a fight

    After a long and hard battle with the mobs, right click the sword pedestal again to receive the Vulcan's Sword

    Weapons

    Vulcan's Sword
    Vulcan's Sword consists of 4 stance (Right click to change stance)

    Fire: Ignites target
    Frost: Slows target in place
    Heavy: Deals heavy damage to target
    Wither: Applies Wither effect onto target

    Four Horseman of the Apocalypse
    In order to get the weapons of the respective horseman, you will need a rune to absorb their essence

    Rune

    To capture their essence, first you will need is a horse.. or 4 horses (you can start with one)


    Instructions:
    - Death Rune: Apply wither effect onto the horse and right click the horse with a rune
    - War Rune: Ignite the horse and right click the horse with a rune
    - Famine Rune: Feed the horse until it is full and right click the horse with a rune
    - Pestilence Rune: Apply poison effect onto the horse and right click the horse with a rune

    After getting the runes, now you need to infuse the power onto an object..

    Death Scythe
    Right Click the death rune with a Diamond Hoe in your off hand

    War Sword (Makhaira)
    Right Click the war rune with a Diamond Sword in your off hand

    Pestilence's Bow
    Right Click the pestilence rune with a Bow in your off hand

    Famine's Scale
    Right Click the famine rune with a Diamond Pickaxe in your off hand

    More to come in the future.....Conquest, four horseman fights?

    Download

    CurseForge Download: Click here
    Version 1.15.2: Click Here

    Modpacks Permission
    Go ahead, make sure you credit me and a link to the original page!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] [1.7.10] [V0.0.1] Vulcan's Revenge Mod

    Something is making a comeback and is greater than ever..

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)
    Quote from coldplayrocks»

    Have you tried downloading a jar and decompiling it?

    Will certainly give it a try, thanks!
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)

    Unfortunately, I have misplaced the source code for all of my mods, which in turn means i can no longer update them and creating them again from scratch will probably take a while (not saying i won't).


    Thank you guys so much for your undying support and have a very nice day!

    Posted in: WIP Mods
  • 2

    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)

    Mod update will be coming soon!

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)
    Quote from BlackghostLT»

    might you be taking suggestions for witches?


    i have an idea or two


    ideas are always welcome!
    Posted in: WIP Mods
  • 0

    posted a message on Projectile
    Quote from Spyeedy»

    I need to render my projectile? Using rendringregistry? Render it like the arrow?

    Here's the rendering for one of my custom arrow:


    package com.spyeedy.heroesplus.classes.lanterns.hope;
    
    import net.minecraft.client.renderer.entity.RenderArrow;
    import net.minecraft.client.renderer.entity.RenderManager;
    import net.minecraft.entity.Entity;
    import net.minecraft.util.ResourceLocation;
    
    public class RenderHopeArrow extends RenderArrow {
    	
    	private static final ResourceLocation hopearrowTexture = new ResourceLocation("psm:textures/items/bluelantern/entity_hope_arrow.png");
    
    	public RenderHopeArrow(RenderManager renderManager) {
    		super(renderManager);
    	}
    	
    	@Override
    	public ResourceLocation getEntityTexture(Entity p_180550_1_) {
    		return hopearrowTexture;
    	}
    }





    Do I follow the same thing as how the arrow is rendered except I extend RenderSnowball instead?


    if you want it to look like an arrow, follow the arrow's rendering class, otherwise follow the snowball rendering class or fireball
    Posted in: Modification Development
  • 0

    posted a message on Projectile

    What about your rendering for the projectile?

    Posted in: Modification Development
  • 0

    posted a message on How to add a NON Mob Entity
    Quote from Zenith08»

    I am trying to make an advanced Minecart like system but in such a way that I can add wider turns and properly animate them. I also want it to be entirely separate from the old Minecart system because it is intended to be monorails.

    Thanks for the reply,

    -Zenith08


    Check out the vanilla Minecart class for help. But making it an entity should work.
    Posted in: Modification Development
  • 0

    posted a message on How to add a NON Mob Entity

    Just do a Entity. What behaviour are you talking about?

    Posted in: Modification Development
  • 0

    posted a message on Is their a way to get the Entity a mod is attacking, Or moving twords?

    can't you just use getAttackTarget or getTarget(for 1.8)?

    Posted in: Modification Development
  • 0

    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)
    Quote from EthanLac»

    Son of a witch, the 1.8 update is awesome.


    thanks!
    Quote from WHAT5»

    I'm having trouble with the mod. When I fight other witches (not fire), explosions and lava randomly spawn, the light shield is blocking my projectiles and when I use a bow in a light shield, my game crashes.


    without a crash report, there is no way i can help you..
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)
    Quote from CoolBoyJL»

    Amazing mod! Love it! Too Good! And also can you still get the Halloween Pet?


    As of now, no
    Quote from wildcard321»

    I think this mod could use a giant owl in it's life.

    http://techne.zeux.me/79632f47 (Techne link to the model)

    Maybe there could some kind of psychic witch with telekinetic powers, and this would be it's guardian/pet/minion.

    By the way, keep up the great work with this mod! :D


    I'll keep that in mind, thanks!
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)

    New update:


    -Fixed a bug where the ice witch disappears

    -Lowered Nature and Light witches' healing ability

    Posted in: WIP Mods
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