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    posted a message on Block ideas?
    So, after a while of looking at some MC projects, I noticed a project had crates. Wondering what block was used, I downloaded said texturepack used for it, and it was the TNT block retexured. This got me thinking. We have a useless sponge, TNT, and a command block. Two of which can only be gotten by command, and on my server ,TNT is disabled. So I have made a crate(with 3 sides, so it actually looks cool) But, I don't know what else I could make. Sponge is just a single-textured crate, but meh, I wouldn't mind changing it. So I have sponge, command block, and TNT to make custom textures for. What else could they be?

    Post your ideas below. I want something unique, not 'just another wood or brick' texture. I've pondered, but simply cannot come up with an idea.
    Posted in: Resource Pack Discussion
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    posted a message on Exirecraft
    By any chance could I use your mobs in my pack if I give you credit?
    Posted in: Resource Packs
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    posted a message on [1.5.2] Middlerun's Mods - Minecraft annoyances fixed
    Work quickly on sign-fence modloader compatibility... you'l get more attention.. like I myself won't give up modloader, yet EXTREMELY want the fence-sign thing!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
    I posted a bug report, but I'll post here as well.

    I installed it, and when I hit 'built custom boat' nothing shows up.. it doesn't make the boat. And yes I installed it last.
    I even tried a clean jar, with just mod loader, TMI and this. Still, nothing shows up in the black box outline. BUT, if I float in the box, I mover up and down, like I'm in a boat.. but there is no collision, like there is no block entities.. whats going on o.O
    Posted in: WIP Mods
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    posted a message on Dragon Mounts r46 [WIP]
    Posted in: WIP Mods
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    posted a message on [1.2.3] (A1.0.2) Thundarium [WIP]
    Quote from Alex_hawks

    Sorry to shoot you down like this, but don't progress too far down the future path.
    The author(s) of http://forum.industr...d&threadID=4702 might not like you very much if you did.
    IMO it would be better for you to make this mod a Forge mod, and just stick to the copper/tin tools/armor.
    If you do take my suggestion, please remember to add your ingots and ores to the Forge dictionary.

    PS. I don't have the slightest clue on how to implement my suggest, because I don't know Java code. All I know is it is possible because most, if not all, Forge mods that implement copper/tin add the ingots and ores to the Forge dictionary.


    They might not like him very much? Big deal.. its his mod, he can do what he wants with it as long as he codes everything himself.
    Posted in: WIP Mods
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    posted a message on Post your CTRL-V
    Well its 4am, I got court in a few days, can't screw up my sleeping pattern, so I'm gona hit the hay.


    Was PMing it to a clan-mate on BattleField 3.
    Posted in: Forum Games
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    posted a message on [1.1]Thirst Mod[v0.3]
    Really like this one

    :Diamond:
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Why don't my trees wave D:
    Did you remove it? Or is there something I need to turn on for them?
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Watermark Text Changer v1.2
    Supporting piracey, good job!
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Name Your Dogs!
    Quote from RAWRMaD

    I'd love this mod if I used wolves.

    I tame them, get attached to them, and I don't bring them anywhere because I don't want them to die, they then become a waste of space and I end up killing the dog.





    You comment made me lol and realize I do the same :|

    For Ever alone ;_;
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Music Timer Mod | No longer updated
    OOO Yummy. May I ask for 7 minutes? 10 is too long, 2 is too short. :Diamond:
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] Decoratives Mod - True Aesthetics
    Quote from skzskormz

    is there an way i could have only the carpets? I mean i dont want the glass and fancy blocks to be installed just the carpets :tongue.gif:


    Once you install the mod, load up Minecraft. Then close out. Go into your config folder and open the configs for this mod, You can turn on/off what you want to use. Only way to do that. I was going to but it uses Forge, and I hate forge so sadly I wont be using this mod :sad.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] Decoratives Mod - True Aesthetics
    Can't get it to work :| I installed Forge but it crashes on it.


    FINER: Adding mods from C:\Users\Christopher\AppData\Roaming\.minecraft\mods\Decoratives Mod 1.2.4.zip
    Jan 25, 2012 7:19:12 PM ModLoader readFromModFolder
    FINER: Zip found.
    Jan 25, 2012 7:19:12 PM ModLoader addMod
    FINE: Failed to load mod from "mod_Decoratives.class"
    Jan 25, 2012 7:19:12 PM ModLoader addMod
    FINER: THROW
    java.lang.NoClassDefFoundError: forge/IBlockSecondaryProperties
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.Class.getDeclaredFields0(Native Method)
    at java.lang.Class.privateGetDeclaredFields(Unknown Source)
    at java.lang.Class.getDeclaredFields(Unknown Source)
    at ModLoader.setupProperties(ModLoader.java:1728)
    at ModLoader.addMod(ModLoader.java:268)
    at ModLoader.readFromModFolder(ModLoader.java:1305)
    at ModLoader.init(ModLoader.java:820)
    at ModLoader.AddAllRenderers(ModLoader.java:189)
    at afq.<init>(afq.java:80)
    at afq.<clinit>(afq.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:265)
    at net.minecraft.client.Minecraft.run(SourceFile:648)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: forge.IBlockSecondaryProperties
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 24 more
    Jan 25, 2012 7:19:22 PM ModLoader addOverride



    -Edit- Seems to be that ******* forge again. Never have I been able to install that and have it work. Never.
    Posted in: Minecraft Mods
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    posted a message on Is 1.1 really worth updating?
    Posted in: 1.1 Update Discussion
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