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    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    Is it possible to make animated textures for items and block made with this?
    Posted in: Minecraft Tools
  • 1

    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    Hey Linkseyi, are there any plans to be able to change the sounds between mobs? So you could have a cow with zombie sounds or something along similar lines.
    Posted in: Minecraft Tools
  • 1

    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    Guys, you have to figure all the new things added in 1.4 that he has to account for, not to mention the unforeseeable patches. Plus, you guys want him to add new features. I'm not complaining, but give the guy some time! This is the best modmaker I've seen yet, and I doubt he's quitting.

    Also, is there a way to make a slingshot that fires seeds?
    Posted in: Minecraft Tools
  • 1

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Hey guys, what would you think about a finite liquid gamerule?
    Posted in: Maps
  • 2

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    You know what guys, if you don't like invisibility potions, don't use them. I know that I'm not gonna use zombie villagers, even if vechs allows them.
    Posted in: Maps
  • 8

    posted a message on Tool Repair Changes?
    Whoah guys, a bit late on the uptake. I've known about this for several days.
    Posted in: Minecraft News
  • 3

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Okay, so what I really want is enemies with attack patterns.

    My example is a wizard:
    -Has an iron sword that he fights you with in one hand, has a staff in the other.
    -Throws potions,blaze-fireballs, and snowballs.
    -Has a beard
    -Can buff himself
    -Is bearded
    -All in a unique pattern of attack, allowing for various defeat strategies
    -In a bearded fashion
    Posted in: Maps
  • 4

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from VittoProductions

    Are they even going to be implemented in the game? or is it just a mapmaker tool?
    I'm hoping the latter, though I doubt it.
    Quote from Michael7123

    I want to share a fun tactic I developed while playing AMLP'S uncharted territory. Introducing the strategic Iron Gollum.

    Materials Needed:
    36 iron ingots (4 blocks of iron)
    One pumpkin

    Optional:
    Pumpkin farm (so this strategy can be repeated)
    Splash Speed potion (those things move so slowly without them)
    Splash fire resistance potion (if in a area with lots of fire).
    Splash Strength potion (just for the lolz, it does enough damage as it is)


    How to use effectively:
    Construct iron Gollum just outside dangerous area.
    Push iron Gollum (DON'T PUNCH IT) near mobs.
    As it kills the mobs, light up the area, break spawners, get loot, obtain wool, etc.

    A word of warning. They will not kill creepers, so make sure to watch your back, or have an ocelot follow you around.

    That's all there is too it.

    I just pictured Gollum in the iron man suit. Thanks.
    Good strategy though.
    Posted in: Maps
  • 3

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Hey Hybran, what are you gonna do when vechs starts putting nausea in all the speed potions?
    Posted in: Maps
  • 3

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from HUGHmungous100

    Allow me to interrupt the current conversation for a moment. I just had an idea for something that I think should be added to the game, because it would help immensely in CTM map making.

    Spoiler'd because it's lengthy.
    As we all know, bedrock is the only truly indestructible block. There's no way to remove it, making it effective at limiting tunneling. Problem is, it's ugly as all hell. So I believe that there should be more indestructible blocks - blocks that you can't destroy, but they look pretty.

    Here's the twist: With the right tools, you CAN destroy these blocks. As we know, stone blocks can only be mined with a wooden pick or above, but they can be destroyed even with your bare hands. So imagine this: A block that looks similar to a stone block, but it can only be broken with a wooden pick or above - as in, if you don't have a pick, you're not getting through that block. There could be a block that can only be destroyed with a stone pick or above, as well as one for iron, gold, and diamond picks.

    Now, here's where the CTM applications come in. If you're making an area, and you don't want players to tunnel through it, but you don't want to use bedrock, you could just make it out of one of these "indestructible" blocks. If you don't give the player the resources to make the pick that can destroy this block, you've successfully created a tunnel-proof area.

    Oh, but I'm not done yet. The second part of my idea is indestructible chests. These would be chests that you could open normally, but you couldn't destroy them, no matter what you did. Imagine one of these chests, placed at the first intersection of a Super Hostile map, with a block above it that can only be destroyed with an iron pick. Only thing is, you get iron at the second intersection. Therefore, you'd have to remember to come back to the first intersection to see what epic loot lies in this chest. It'd be like what a lot of video games do: have an inaccessible item early in the game, that you have to remember to come back for when you can get it.

    Let me know what you guys think!

    This is along the lines of how Terraria works. In minecraft, you can break any block with your fists. I kinda want it to change.
    Posted in: Maps
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