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    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)
    Quote from McJty»
    Just added a list of modpacks that use RFTools to the main post. I'm currently aware of 4 modpacks. If you know any others then please let me know. Thanks!

    We use it on Progress: http://www.technicpack.net/modpack/progress.12299

    It's a super useful mod, mostly it's been used for the teleporters (there are probably 100 scattered through the world on the server), but the shield and endergenic generator have seen some use too. Unfortunately dim building is not server friendly so it's disabled there. But I can guarantee you the screens you're adding will see a ton of use right away. Great mod, I hope to see its development continue!

    For a couple small notes:


    • For private matter receivers, could they be hidden from the list for everyone but the players who have access to them? Much like how private tesseract channels only show up to the owner and friends.
    • Also, would it be possible to add sorting for them, specifically by name and dimension? Normally this isn't an issue at all, but it starts to get hard to find the destination you want in an unsorted list of 50+ teleporters.
    • And one last small thing - scroll wheel on the TP list?


    Very much looking forward to future additions to this mod.
    Posted in: Minecraft Mods
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    posted a message on Iron Backpacks
    This looks great, well done. My one request is adding a bigger filter (perhaps allow applying two?), when mining in a modpack there are often more than 9 types of ores. But I'll definitely be switching to this from the other backpack mod I'm using, looks much more stable.
    Posted in: Minecraft Mods
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    posted a message on [NOT SERIOUS] Villager's Nose
    Crash report:



    http://pastebin.com/RD5FvnJJ
    Posted in: Minecraft Mods
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    posted a message on Garden Stuff - v.1.7.0 - Updated Dec-06-15
    Crash with the newest Tinkers Construct (d40.1) when cutting fence posts with any TCon axe.



    http://pastebin.com/b5TkhDr7
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft


    You do not put fuel in the gate, Gates have not taken fuel in going on 6 months. You power the DHD using a charged power crystal, a ZPM, or by connecting one of the supported power systems to it. Powering the gate directly via supported power systems is planned, but not currently implemented. Currently *NOTHING* goes into the gate, the slot is for irises, which are currently disabled.

    It causes a crash currently though, which is bad. It's preventing me from putting it on my server because I know that people will try to put fuel in gates, because that's how it used to be.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Quote from JohnOptegrove
    No, that was changed quite a while ago. They now chunkload themselves only when dialed.

    Yessss, this is great. Adding to my server immediately.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Do gates still chunkload a large area permanently?
    Posted in: Minecraft Mods
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    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from Lyillihn
    Dynmap currently keeps deleting the tiles it has generated..



    I cannot find why it is doing this.. T-T

    I am using the latest version of spigot, and the latest version of dynmap

    I had this same problem every time I changed the file type away from png. Leaving it at PNG with a fresh config seems to make it work.
    Posted in: Minecraft Mods
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    posted a message on [1.5-1.11.2] Vein Miner - Quickly mine veins of ore
    client.preferredMode still resets to "pressed" on launch, meaning you have to set /veinminer mode no_sneak every time you launch the game.
    Posted in: Minecraft Mods
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    posted a message on [Control Panel] [Server Wrapper] Minecraft Server Dashboard
    Can this be used to schedule restarts?
    Posted in: Minecraft Tools
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    posted a message on Extra Utilities v1.1.0k
    Quote from Marelo

    Just a heads up: 1.0 of Extra Utilities is crashing with the latest version of MapWriter. Probably something MapWriter needs to fix.


    Same crash here.
    Posted in: WIP Mods
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    posted a message on LanteaCraft
    Quote from AfterLifeLochie

    If it's possible and if I can figure out how, I might be able to request the chunks of the target gate be loaded on dialling. Don't quote me, I haven't figured out how as of yet, but it's high on the to-do list.


    Yeah, I'm no modder but this was my thought as well, based on what I know about chunkloaders. Thanks for looking into it, regardless, I hate to have to tell people on my server to move their stargates outside of their bases to alleviate lag.
    Posted in: Minecraft Mods
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    posted a message on TabbyChat v1.10.00 - SMP Chat Overhaul
    Quote from BAI1
    Post quoting time. Rocket stated a reason before, lemme just find it. If 1.6.4 ModLoader/Forge version hasn't been released yet, ModLoader probably hasn't updated yet. As an alternative, I found that installing TabbyChat as you would in the standard Vanilla jar, except on a Forge profile, works fine for me. BAI1


    Forge has been in 1.6.4 for ~6 weeks.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Is there any possibility in the upcoming versions of making it so that gates do not permanently chunkload a 3x3 area?
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Can't say I'm a big fan of the name, doesn't really describe what the mod does at all. Only people who would get it are those who have watched most of the series.

    Still, I enjoy the mod so I can live with it.
    Posted in: Minecraft Mods
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