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  • Hikachan
  • Registered Member
  • Member for 10 years, 2 months, and 24 days
    Last active Sat, Oct, 21 2017 15:43:54
  • 3 Followers
  • 1,796 Total Posts
  • 142 Thanks
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  • View Hikachan's Profile

    1

    Jul 24, 2017
    Hikachan posted a message on DustyCraft v2 [Updated July 8th, 2017 for v1.12!]

    I know praise and thank yous are hard to come by on these forums so thanks for coming back and continuing work on such a unique pack. It's hard sometimes to keep inspiration or desire alive when it seems nobody appreciates your work or you're not getting paid to do it. So thanks again. I don't know when they'll stop updating the game but I hope you stick around for awhile.

    Posted in: Resource Packs
  • View Hikachan's Profile

    1

    Dec 12, 2016
    Hikachan posted a message on Morning's Rise [v0.26] ~ Bright, RPG-styled pack

    Keep up the great work. The sand looks amazing and the limited palette you're using looks good also.

    Posted in: WIP Resource Pack
  • View Hikachan's Profile

    3

    May 28, 2016
    Hikachan posted a message on DustyCraft v2 [Updated July 8th, 2017 for v1.12!]

    I just want you to know your hard work is not going unnoticed or unappreciated. People do love your work and are grateful for a dedicated artist like yourself.

    Posted in: Resource Packs
  • View Hikachan's Profile

    1

    Jan 27, 2016
    Hikachan posted a message on [1.8.8] WEIGHT LIMIT MOD! - v1.0.2 - New Enchantment, Potion Effects Modify Weight, and More!

    i would say just stick to 1.8 if you are going to do it and add in any new features plus bug fixes and tweaks. It doesn't really make sense to spend a lot of time making too many versions when you can make one or two versions really great.

    Posted in: Minecraft Mods
  • View Hikachan's Profile

    1

    Jan 25, 2016
    Hikachan posted a message on [1.8.8] WEIGHT LIMIT MOD! - v1.0.2 - New Enchantment, Potion Effects Modify Weight, and More!

    No. It can be added in. Just an option to go low tech primitive.

    Posted in: Minecraft Mods
  • View Hikachan's Profile

    1

    Sep 3, 2015
    Hikachan posted a message on Wasteland Mod - 1.4.4 - Abandoned world (cities and structures)

    Just an update on the Hospital build. It has 6 floors with a parking garage in the basement and a helipad on the roof. Each floor is a maze of rooms.


    Posted in: Minecraft Mods
  • View Hikachan's Profile

    1

    Sep 3, 2015
    Hikachan posted a message on Wasteland Mod - 1.4.4 - Abandoned world (cities and structures)
    Quote from Manan6619»

    Complaints about "realism" in a game made mostly out of 1-meter-wide cubes with no regards for gravity...

    Posted in: Minecraft Mods
  • View Hikachan's Profile

    1

    Aug 13, 2015
    Hikachan posted a message on Doors O' Plenty - Biomes O' Plenty Doors!

    I don't have Biomes o plenty mod but this is still fantastic and when somebody makes a cool and useful mod that adds variety to the game I have to give them credit. So Great job so far and I wish you much luck with the mod.

    Posted in: Minecraft Mods
  • View Hikachan's Profile

    1

    Aug 12, 2015
    Hikachan posted a message on WhiskyTangoFox's Mods- CaveBiomes (125k+ Downloads!) 1.7.10
    Quote from shadowake»

    Latest version causes me to crash on startup (guessing it's because im not using UBC):


    Log:

    http://pastebin.com/mVh2MZK8


    Yeah I get the same crash.

    EDIT: Adding UBC mod eliminates the crash.

    Posted in: Minecraft Mods
  • View Hikachan's Profile

    2

    Aug 11, 2015
    Hikachan posted a message on Worms Mod! Adds a chance for tasty worms to drop when digging dirt! Mmmm!

    No apologies needed. Take your time and update when you can it's appreciated. thank you.

    Posted in: Minecraft Mods
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  • View ozBillo's Profile

    90

    Jun 3, 2011
    ozBillo posted a message on [64x,32x] Battered Old Stuff (200,000+ downloads) (WIP) (24-Dec-2019 update)



    Battered Old Stuff for Minecraft - all versions back to 1.4.7

    Do you have fond memories of visiting your grandad's farm when you were a kid? I bet as soon as you got there you'd run off on your own to go exploring. You'd happily spend hours climbing over his rusty, old farm equipment and poking around in the dusty corners of his many sheds. Your favorite shed of all was the wooden, weather-beaten one with the big, rusty, old padlock on the door, right down the bottom of the farm. You tried asking grandad if he'd unlock it for you so you could see inside, but he always changed the subject. Of course, this only made you even more curious. You'd sit up on the rusty, red tractor and just stare longingly at the shed. You'd imagine all sorts of strange and wonderful things that were probably hidden there. Mysterious and magical things. If only you could see inside.

    But, one day you found a way in, didn't you...



    Most of the textures in Battered Old Stuff will look a lot like the things you found in your grandad's shed. Rusty, faded, knocked around, and made of weathered old wood or metal. You'll often find switches, knobs, analogue gauges, and bits of old brass on them. And even bakelite (do you remember bakelite?).

    Includes support for the following mods...


    Ancient Warfare
    BetterStorage
    Biomes O' Plenty
    BuildCraft
    Charset Storage Barrels
    ComputerCraft
    Connected Textures
    Crafting Suite
    Crafting Table IV
    Easy Crafting
    Ender Storage
    Factorization
    Forestry
    Immibis's Mods
    IndustrialCraft
    IronChests
    Key and Code Lock
    Minecolonies
    Project Bench
    Project Red
    RailCraft
    RedPower 2
    Steve's Carts
    Steve's Factory Manager
    Thaumcraft 3 & 4
    Thermal Expansion, Thermal Foundation
    Tinkers Construct
    Twilight Forest

    If you are using a Mincraft version earlier than 1.5 you will need to install Optifine or McPatcher.

    For all later versions I highly recommend installing McPatcher or Optifine. Battered Old Stuff includes a lot of Connected Textures and you need McPatcher or Optifine in order to see them.

    You'll find screenshots for the new bits as I add them in the Changes sections below. And there's a section for fan-created additions to Battered Old Stuff below that.

    Or, you can just jump straight to the Download section :)

    Cheers,
    Bill


    Latest changes

    24-Dec-19: Updated versions for Minecraft 1.12

    Mods
    - added Elf costume texture for ComputerCraft Turtles
    - added texture for Better Storage Iron and Tin Chests
    - fixed texture for BuildCraft Mining Frame
    - new textures for Super Factory Manager
    - new texture for IC2 Iron Furnace
    - many textures for MineColonies
    - tweaked textures for Iron Chests
    - many tweaked and new Forestry textures
    - other tweaks and additions

    Core
    - new fence textures for Dark Oak, Spruce, Acacia, Birch, Oak
    - added and tweaked various Prismarine textures
    - tweaks to some Villager textures
    - other tweaks and additions

    Merry Christmas :)



    7-Sep-19: Updated version for Minecraft 1.14 and 1.13

    - added texture for Jungle Doors
    - added texture for Composter
    - new texture for Prismarine Bricks
    - connected textures for Prismarine Bricks
    - tweaked texture for Blast Furnace
    - new textures for Smooth Stone and Smooth Stone Slab
    - fixed Grass Path texture
    - tweaked all Terracotta textures
    - added textures for Barrel
    - added texture for Stripped Oak Log
    - added texture for Peony
    - fixed Pictures for 1.14
    - new texture for Birch Leaves

    Make sure you get the 8-Sep-2019 version. 7-Sep-2019 was missing some textures.





    23-Jun-19: Added RailCraft textures for Minecraft 1.12

    Lots of new textures. Many old ones tweaked.







    2-Jun-19: Minecraft Forums will be archived on 16th June 2019! :(

    After that date this thread will be read-only.
    I've moved all the latest versions of Battered Old Stuff (for 1.14, 1.13, 1.12, 1.11) to a folder on Mediafire.
    The Download section has a link to this new Battered Old Stuff folder as well as links to the older versions.
    I will continue to update Battered Old Stuff so that the latest versions will always be available.

    If you have any questions/problems/etc then please post them on the Battered Old Stuff Facebook page.

    2-Jun-19: New/Updated version for Minecraft 1.14 and 1.13

    Most of the connected textures shold now work with Optifine.
    I'll continue to update these as I fix them.

    21-Jul-18: New version for Minecraft 1.13

    None of the new 1.13 textures, yet.
    The connected textures won't work until Optifine for 1.13 is released.

    22-Feb-18: Added the mod textures I'm currently using under 1.12.2

    - Ancient Warfare
    - Biomes O' Plenty
    - BuildCraft
    - Charset Storage Barrels
    - ComputerCraft
    - Forestry
    - IndustrialCraft
    - IronChests
    - MineColonies
    - Thermal Expansion
    - Tinkers Construct
    - Twilight Forest
    - Uncrafting Table

    Here are some of the new textures...


    1-Jan-18: New version for Minecraft 1.12... Happy New Year!

    Minecraft
    - finally added gui textures for the Furnace!
    - updated crafting gui textures for compatibility with Minecraft 1.12
    - added Recipe Book textures Minecraft 1.12
    - updated bed textures for compatibility with Minecraft 1.12 (just the White bed for now)



    12-Feb-17: New/Updated textures for Minecraft 1.9, 1.10 and 1.11

    Minecraft
    - new connected textures for Cobblestone (requires Optifine)
    - added connected textures for Coarse Dirt (requires Optifine)
    - added connected textures for Cobblestone Stairs (requires Optifine)
    - new connected textures for Smooth Andesite and Smooth Diorite (requires Optifine)
    - added textures for Acacia Doors and Birch Doors
    - added textures for the Birch Boat (the original battered old boat is back!)
    - added textures for Spruce Stairs (requires Optifine)



    01-Jan-17: Converted mod textures for Minecraft 1.10

    Forestry, Railcraft, Iron Chests



    25-Dec-16: - New textures for Minecraft 1.9, 1.10 and 1.11

    Minecraft
    - added connected textures for Grass Path (requires McPatcher or Optifine)



    24-Dec-16: - Version for Minecraft 1.11

    24-Dec-16: - Quick update for Minecraft 1.9 and 1.10

    Minecraft
    - fixed player inventory GUI texture
    - tweaked Christmas chests

    18-Dec-16: - Versions for Minecraft 1.9 and 1.10

    Minecraft
    - added new doors (Dark Oak, Spruce)
    - new Smooth Granite texture (requires Mcpatcher or Optifine)





    8-Nov-15: - Mod textures for Minecraft 1.7.10

    Ancient Warfare
    - added Animal Farm, Fish Farm, Quarry
    - tweaked Engineering Station, Research Station

    Railcraft
    - fixed Locomotive Limiter for version 9.8.0.0
    - added Nether brick/stone variations




    12-Jul-15: - Mod textures for Minecraft 1.7.10

    Ancient Warfare - NEW!
    - added Engineering Station, Research Station, Town Hall, Crop Farm, Tree Farm

    Buildcraft
    - converted most BOS textures for version BC7

    ComputerCraft
    - fixed Turtle animation
    - tweaked Advanced Turtle texture





    7-Jun-15: - Mod textures for Minecraft 1.7.10

    Industrial Craft
    - added missing Charge Pad textures
    - fixed Charge Pad (BatBox)

    RailCraft
    - new Fitted Stone and Brick textures




    Previous changes

    24-May-15: - Mod textures for Minecraft 1.7.10

    Project Red
    - added textures back in to pack

    Thermal Expansion
    - added conduits

    Industrial Craft
    - added Charge Pad (BatBox)

    14-Mar-15: - Mod textures for Minecraft 1.7.10

    RailCraft
    - added Force Track Emitter
    - added Laser Rails
    - added Analog Controller Box
    - added Admin Steam Producer
    - added Admin Feeder Unit



    13-Mar-15: - Mod textures for Minecraft 1.7.10

    RailCraft
    - added Flux Transformer



    14-Feb-15: - for 1.7 64x version only (Mods)

    RailCraft
    - added Electric Tracks
    - added Electric Feeder
    - added Wire and Support Frame
    - tweaked Locomotives

    Thaumcraft
    - added Arcane Pressure Plate
    - tweaked SilverWood Logs

    Thermal Expansion
    - added Machinist's Workbench






    8-Feb-15: - for 1.8 64x version only (Core)

    Minecraft
    - added textures for the new ores (Diorite, Granite, and Andesite)



    7-Feb-15: - for 1.8 64x version only (Core)

    Minecraft
    - quick fix to show the new ores (just vanilla textures, for now).

    7-Dec-14: - for 1.8 64x version only (Core)

    Minecraft
    - added Iron Trapdoor, Inverted Daylight Detector
    - tweaked colour of Diamond ore (woohoo!)



    24-Aug-14: - for 1.7 64x version only (Core and Mods)

    Minecraft
    - added connected Double Bricks Slab (requires Mcpatcher or Optifine)

    Buildcraft
    - new textures for engines
    - added missing pipe textures
    - major tweaks to all pipe textures

    Thermal Expansion
    - added ore textures







    (10-Aug-14): - for 1.7 64x version only (Core and Mod)

    Minecraft
    - tweaked Crafting Table
    - added Redstone Block

    ComputerCraft
    - added Advanced Turtle
    - added painted Turtles
    - renamed textures for CC version 1.6/1.7

    Factorization
    - added Dark Iron

    Forestry
    - added Clockwork and Peat-Fired Engines

    RailCraft
    - tweaked Locomotives
    - tweaked Signal Box
    - added Admin Anchor

    Thermal Expansion
    - made Machine blocks a little less boring








    (20-Jul-14):

    Added the mod textures I'm currently using under 1.7.2
    - BetterStorage
    - Biomes O' Plenty
    - BuildCraft
    - ComputerCraft
    - Easy Crafting
    - Factorization
    - Forestry
    - Immibis's Dimensional Anchor
    - IndustrialCraft
    - IronChests
    - Key and Code Lock
    - RailCraft
    - Steve's Factory Manager (New!)
    - Thaumcraft
    - Twilight Forest

    (16-Feb-14):

    Thaumcraft (1.6)
    - added Wand Pedestal, Arcane Pedestal, Arcane Stone (TC4)
    - added some brass to the Warding and Travel Paving Stones (TC4)

    Thermal Expansion (1.5, 1.6)
    - added Powered Furnace, Glacial Precipitator, Pulverizer, Igneous Extruder, Sawmill, Induction Smelter (TE2,TE3)
    - added Energetic Infuser (with Nixie tubes!) (TE2,TE3)




    (26-Jan-14):

    Minecraft (1.5, 1.6, 1.7)
    - new Compass texture. This one should work :)
    - added Brewing Stand Base and tweaked Brewing Stand

    Better Storage (1.6)
    - added the new Connected Crates
    - added Cardboard Box





    (19-Jan-14):

    Minecraft (1.5, 1.6, 1.7)
    - added the Brewing Stand (just the top part, so far)
    - added Glass Bottle, Splash Potion Bottle

    Twilight Forest (1.5, 1.6)
    - added many blocks for the Dark Tower
    - added Mangrove, Canopy, Dark Wood and Twilight Oak logs
    - added Dark Wood leaves

    IndustrialCraft (1.5, 1.6)
    - added Induction Furnace, Advanced Machine Block (1.5, 1.6)
    - added Metal Former, Ore Washer, Thermal Centrifuge (1.6)
    - added CESU, EV Transformer (1.6)
    - added Construction Foam, Electric Wrench (1.5, 1.6)
    - added Insulated Tin wires (1.6)
    - less dark metal frame on other machines, generators, etc (1.5, 1.6)





    (22-Dec-13):

    Minecraft (1.5, 1.6, 1.7)
    - new textures for all Sandstone blocks
    - added new door for Desert biomes



    (2-Dec-13):

    Minecraft (1.5, 1.6, 1.7)
    - new Glass and Connected Glass
    - added Stained/Coloured Glass (1.7)
    - added Connected Stained Glass (separate download) (1.7)
    - minor tweaks to Wool textures (1.6, 1.7)

    Biomes O' Plenty (1.5 & 1.6)
    - added all the Planks

    ComputerCraft
    - fixed Turtle animation (1.6)

    Crafting Suite (1.6)
    - added Project Table (for cloth variations)

    Steve's Carts (1.5 & 1.6)
    - move textures to correct folder (1.6)
    - added Galgadorian Hull

    Twilight Forest (1.5 & 1.6)
    - added Maze Stone Mosaic (tiles)
    - fixed connected textures for Twilight Forest Portal






    (23-Nov-13):

    Minecraft (1.7)
    - added some flowers and double grass

    Better Storage (1.5 & 1.6)
    - added Thaumium versions of the Reinforced Chests

    Biomes o' Plenty (1.5 & 1.6)
    - added Sunflower

    Forestry (1.5 & 1.6)
    - added Analyzer

    Thaumcraft (1.6)
    - new textures for Paving Stones (TC4)

    Twilight Forest (1.5 & 1.6)
    - added Maze Stones, Hedge




    (16-Nov-13):

    Changes to 1.5 and 1.6 versions, only

    Forestry
    - added Alveary
    - redid Beehives, Bee House, Apiary
    - moved Worktable, Fabricator textures to correct folder (1.5)
    - added Farm Multiblock textures to 1.5 versions



    (15-Nov-13):

    Changes to 1.5 and 1.6 versions, only

    Forestry
    - added Carpenter, Work Table, Thermionic Fabricator
    - tweaked Fermenter and Centrifuge



    (8-Nov-13):

    Changes to 1.5 and 1.6 versions, only

    Forestry
    - added Farm Multiblocks
    - added Bio Generator, Centrifuge, Fermenter, Moistener, Squeezer, Still
    - added Chests, Apiarist's Pipes, Rainwater Tank
    - redid Bottler






    (5-Nov-13):

    Forestry (1.5 & 1.6)
    - added most Planks (5 to go... any requests?)

    Left to right...
    Back row: Larch and Acacia Planks
    Middle row: Teak, Lime, Chestnut, Wenge, Sequoia, Kapok, Ebony, Mahogany, Willow, Walnut
    Front row: Cherry, Maple, Palm, Citrus, Plum, Poplar, Pine


    With Larch Planks and microblocks, now you can build that fence at the back of your property to stop your livstock falling into the ravine!


    (4-Nov-13):

    Thaumcraft (1.6)
    - added Deconstruction Table, Paving Stones (TC4)

    Forestry (1.5 & 1.6)
    - added Beehives, Bee House, Apiary




    (2-Nov-13):

    Thaumcraft 3 & 4 (1.5 & 1.6)
    - darker wood for the Hungry Chest
    - added Traveler's Paving Stone (TC3)
    - connected Greatwood leaves

    Minecraft
    - added Podzol Dirt textures (1.7)
    - new Chiseled Quartz Block Top (all)
    - added unconnected versions of all dirt and grass (1.7)




    (31-Oct-13):

    Thaumcraft (1.5 & 1.6)
    - added Crucible, Hungry Chest, Obsidian Totems, Ores, Candle
    - added Arcane Door, GreatWood Planks, SilverWood Planks, Trunks (TC4)

    Better Storage (1.5 & 1.6)
    - added the Large Locker to the 32x versions
    - new wood for the Reinforced Chest
    - added Large Reinforced Chests
    - added GUIs for Crate and Reinforced Chests
    - added Reinforced Lockers (1.6)

    Biomes O' Plenty (1.5 & 1.6)
    - added TreeMoss and some connected leaves

    Buildcraft 64x (1.5 & 1.6)
    - tweaks/fixes to pipes

    Minecraft
    - tweaked Vines
    - added Vines to the 1.5 versions
    - added new Jungle Planks to 1.5 and 1.6 versions
    - tweaked Red Sand (1.7)





    (30-Oct-13):

    Minecraft 1.7.2
    - added Acacia and Dark Oak Planks, Logs, Log Tops and Leaves
    - added Red Sand
    - new Sand texture
    - fixed snow covered dirt sides
    - tweaks to custom biome colors (please report any weirdness!)





    (27-Oct-13):

    Minecraft 1.7.2
    - new connected grass, dirt and snow (requires McPatcher 4.3.0)
    - new jungle planks (shingles, be gone!)





    (25-Oct-13):

    Experimental version for 64x 1.5.2 only...
    - added new connected grass and dirt
    - removed connected ores

    Try it out and please let me know what you think. Any and all comments appreciated.

    Note: It also includes some Thaumcraft and Better Storage changes that haven't made it into the other versions, yet.



    (21-Oct-13):

    Minecraft...
    - added Dropper
    - added/fixed Detector Rail
    - tweaked Furnace

    Thaumcraft...
    - added Table, Research Table, Workbench
    - added Greatwood & Silverwood tops, sides, leaves
    - added Arcane Door, Quill
    - added Greatwood & Silverwood planks (TC4)
    - added Hungry Chest (TC3)
    - added Angry, Roomy, Hungry Chest (TC4)





    (18-Oct-13):

    Key and Code Lock...
    - added doors, locks and items

    Project Bench...
    - added Project Bench and GUI

    Factorization...
    - tweaked metal and motor textures for Grinder

    Project Red (MC 1.6.x)...
    - added Red Alloy Wire Insulated Wires, Bundled Wires, MJX Cables
    - added Ores, Bricks, Cobble, Basalt, Marble
    - added Logic Gates and Cells

    Immibis's Mods...
    - added Dimensional Anchor







    (4-Oct-13):

    Minecraft...
    - new texture for Redstone Lamp

    Factorization...
    - added Leyden Jar
    - added Crystallizer and Mixer





    (26-Sep-13):
    Minecraft...
    - added Hardened Clay textures (MC 1.6)
    - added Note Block (MC 1.6)
    - added Item Frame

    Vanilla Minecraft (only visible if you're NOT using McPatcher or Optifine)...
    - added Spruce Leaves
    - new Oak Leaves texture
    - new Ore textures
    - new Glass texture
    - new Stone texture






    (20-Sep-13):
    Factorization...
    - added Compression Crafter
    - added Router
    - updated Barrel textures to suit version 0.8.03





    (17-Sep-13):

    BuildCraft (64x only)
    - added Refinery, Hopper/Chute, Filtered Buffer and Advanced Crafting Table
    - added Quartz Pipes
    - addedd Lapis Pipes and Daizuli Pipes (for MC 1.6 only)





    (14-Sep-13):

    Added the Biomes O' Plenty CTM textures to the 32x 1.5 & 1.6 versions.

    (13-Sep-13):

    Added the 12-Sep-13 changes to the 32x 1.5 & 1.6 versions.

    (12-Sep-13):

    Changes for 1.5 & 1.6 versions (only 64x at the moment)

    Minecraft
    - added Slime
    - new Spruce Log texture

    Railcraft
    - new Smoker texture

    IndustrialCraft
    - Rubber Tree trunks
    - new/tweaked ore textures

    Biomes O' Plenty
    - RedRock, RedBrick, RedCobble, CragRock, DriedDirt, HardDirt, Mud
    - all tree trunks
    - some leaves (Apple Tree, Dark, Dead, HellBark, Jacaranda, Maple, OrangeAutumn, Origin, YellowAutumn)
    - tweaked ore textures











    (6-Sep-13):

    Changes for 1.5 & 1.6 versions

    Railcraft...
    - added Smoker
    - added Hobbyist Steam Engine
    - added Commercial Steam Engine
    - added Industrial Steam Engine
    - added Steel Block

    Minecraft...
    - added Smoke particles
    - added Fishing Hook



    (4-Sep-13):

    Changes for 1.5 & 1.6 versions
    - added Sulfur and Saltpeter ores for Railcraft
    - added dark ore variants for Railcraft





    (2-Sep-13):

    Changes for 1.5 & 1.6 versions
    - added Silver/Galena ore for Factorization

    Changes for 1.6 versions, only
    - added extra stone variation for RailCraft version 8.0.0.0





    (1-Sep-13):

    Changes for 1.5 & 1.6 versions
    - added ores for Biomes O' Plenty
    - added ores for Forestry
    - added Biofuel Bottler for Forestry





    (31-Aug-13):

    Another update to fix Coal ore textures in 64x versions. Lo siento mucho.

    (18-Aug-13):

    Quick update to fix Coal ore textures in 64x versions.

    (13-Aug-13):

    Changes for 1.5 & 1.6 versions

    Minecraft...
    - new Quartz Block textures
    - new Fern textures

    RailCraft...
    - added textures for Steam Traps and Strengthened Glass

    IndustrialCraft...
    - added textures for Ores
    - new textures for bare Cables

    All mod textures in 1.6 version moved to correct directories.





    (12-Jul-13):

    Factorization (for MC 1.5 & 1.6)...
    - added textures for Solar Boiler, Steam Turbine, Reflective Mirror, Heater, Slag Furnace, Battery Block and Lead Wire




    (9-Jul-13b):


    Quick update to fix the Nether Portal textures in the 64x 1.5 version.

    (9-Jul-13):

    Minecraft 1.5,1.6...
    - added Nether Portal animation (requires MCPatcher or Optifine)
    - added custom biome colours for grass
    - added custom biome colours for spruce/pine leaves (requires MCPatcher)

    RailCraft...
    - added textures for the new bricks
    - new texture for the Buffer Stop Track

    Factorization (New!)...
    - added textures for Barrels






    (4-Jul-13):

    Minecraft 1.6...
    - added connected textures for orange Carpets
    - new connected textures for Oak Slabs




    (2-Jul-13):

    Minecraft 1.6...
    - fixed the log tops and Birch leaves textures

    (30-Jun-13):

    Minecraft 1.6...
    - added 64x and 32x versions

    Please, let me know if there are any problems... :)

    (18-Jun-13):

    Railcraft...
    - added Steam Turbine textures

    BetterStorage...
    - changed locker door texture




    (16-Jun-13):

    Minecraft 1.5...
    - added Ender Chest
    - added custom biome colours for foliage (fairly subtle)

    BetterStorage...
    - changed locker texture to suit version 0.6.2.22

    IndustrialCraft...
    - tweaked the rusty frames





    (5-Jun-13):

    Minecraft 1.5...
    - added connected textures for Vines (requires MCPatcher or Optifine)

    Railcraft...
    - added Liquid Boiler Firebox
    - added High Pressure Boiler Tank
    - new textures for Low Pressure Boiler Tank
    - added Routing Detector
    - added Routing Track
    - added Steel Tank textures
    - the 32x version should match the 64x, now





    (28-May-13):

    Minor update for Minecraft 1.5+...
    - included textures for IndustrialCraft 2

    (25-May-13):

    Not a big update, I know. Just fixing/adding some vanilla textures.

    Minecraft 1.5 or later...
    - new connected textures for Oak and Spruce/Pine Leaves (only if you use MCPatcher or Optifine)





    (19-May-13):

    Minecraft 1.5 or later...
    - added textures for Trapped Chests
    - tweaked textures for Chests
    - added connected textures for White Carpet (for snapshots 13w16a and later)
    - added textures for Hay Block (for snapshots 13w16a and later)





    (17-Apr-13):

    Quick update for Minecraft 1.5+...
    - included textures for BuildCraft (64x only)

    (15-Apr-13):

    Minecraft 1.5+...
    - added textures for End Portal and White Stone blocks

    BetterStorage (1.5+)...
    - add 32x version of Small Reinforced Chests, Storage Crates and Small Lockers




    (13-Apr-13):

    BetterStorage (New!)...
    - added textures for Small Reinforced Chests, Storage Crates and Small Lockers (only for 64x 1.5+ version)




    (24-Mar-13):

    Quick update for Minecraft 1.5+...
    - included textures for Easy Crafting



    (22-Mar-13):

    Minecraft 1.5+...
    - added new textures for Stone Bricks, Cracked Stone and Mossy Stone



    (19-Mar-13b):
    Quick update for Minecraft 1.5...
    - added textures for Activator Rail

    (19-Mar-13):

    Minecraft 1.5...
    - added Swampland Door and Window textures (MCPatcher only)
    - Birch Wooden Slabs now use the "fruit box" textures
    - included textures for Steve's Carts, ComputerCraft, Iron Chests, CodeChicken's Ender Chest



    Older changes
    (16-Mar-13):

    Minecraft 1.5...
    - added NetherQuartz Ore connected textures
    - added Comparator, Daylight Sensor and Hopper
    - added Dispenser texture for new orientation
    - new texture for Iron Bars



    (10-Mar-13):

    Steve's Carts...
    - added Standard and Advanced Hulls
    - added Compact Solar Engine
    - added Advanced Detector Rail and Junction Rail

    Minecraft 1.5...
    - added Quartz block textures

    Railcraft...
    - tweaked Rolling Machine texture


    (6-Mar-13):

    Minecraft...
    - added a version for Minecraft 1.5 and snapshots

    (2-Mar-13b):

    Quick update to fix reversed Wye tracks in 64x version.
    Thanks to Lord_Ygnas for spotting this :)

    (2-Mar-13):

    RailCraft...
    - added support for RailCraft 6.17
    - added textures for the Steam Oven

    (24-Feb-13):

    Redpower...
    - added textures for Basalt Pavers and Chiselled Basalt. Thanks for the nudge, TaeoG :)
    - new textures for Basalt Bricks and Basalt Cobblestone

    Railcraft...
    - changed Signal Box textures to suit 6.16 changes

    ComputerCraft...
    - added support for ComputerCraft 1.5
    - added texture for Crafty side of Turtle
    - slightly less rusty frames on the Computer and Disk Drive textures
    - fixed Modem texture and missing (default) Monitor front texture


    (23-Feb-13):

    Quick update to support RailCraft 6.16. No new textures.

    (22-Feb-13):

    Railcraft...
    - added textures for Limiter Track, Locomotive Track, Whistle Track and Locomotive Detector

    Minecraft...
    - new texture for the Mine Cart. Let me know if you hate it :)
    - added another Creeper variation


    (21-Feb-13):

    RedPower...
    - added textures for Charging Bench, Transformer, Windmill, Wind Turbine

    Minecraft...
    - remade Cobblestone texture to better suit the new smooth stone
    - tweaked the other stone textures to suit better, also





    (18-Feb-13):

    RedPower...
    - added textures for Kinetic Generator, Manager, Sortron, Blulectric Engine
    - tweaked textures for Tubes
    - tweaked texture for Rubber Tree Trunk

    Iron Chests...
    - added GUIs

    CodeChicken's Ender Storage (New!)...
    - added textures for Ender Chest

    Minecraft...
    - added 2 new Creeper variations

    (5-Feb-13):

    Quick update...
    - fixed the Zombie texture. It was looking strange, sometimes. Some would say, all the time :)

    (1-Feb-13):

    Quick update...
    - added support for RailCraft 6.15.1

    (31-Jan-13):

    Railcraft...
    - added support for RailCraft 6.15
    - added textures for the Locomotive

    IndustrialCraft 2...
    - added textures for Compressor (animated)
    - added textures for Scaffolds
    - added textures for Iron Fence

    BuildCraft (64x only)...
    - added support for BuildCraft 3.4.2
    - added textures for Emerald, Sandstone and Void Pipes

    RedPower 2...
    - added textures for Rubber Tree Trunk




    (23-Jan-13):
    Quick Update...
    - added Obsidian Chest to Iron Chests
    - added Front Chest to Steve's Carts


    (22-Jan-13):
    Iron Chests (New!)...
    - textures for all chests

    Steve's Carts (New!)...
    - textures for Wooden Hull and Side Chests

    IndustrialCraft 2...
    - added textures for Geothermal Generator
    - added textures for Copper, Tin and Bronze solid blocks

    RedPower 2...
    - added textures for gem and metal solid blocks
    - new grungier texture for Tubes

    Minecraft...
    - added textures for Creeper and Zombie
    - new textures for Iron, Gold, Diamond and Emerald solid blocks
    - tweaked oak planks (unconnected)


    (11-Jan-13b):
    Quick fix update:
    I left the default Minecraft textures out of the previous 64x version.
    That's why the pine trees have no leaves!

    (11-Jan-13):
    Minecraft changes...
    - added texture for Smooth Sandstone
    - added connected textures for Chiselled Sandstone
    - new connected texture for Nether Bricks

    Railcraft changes...
    - added support for RailCraft 6.14
    - added textures for the Villager Detector


    (9-Jan-13):
    IndustrialCraft 2 (New!)...
    - BatBox, MFE, MFSU, LV Transformer, MV Transformer, HV Transformer
    - Generator, Watermill, Solar Panel, Windmill (animated)
    - Machine Block, Iron Furnace, Electro Furnace, Macerator, Extractor
    - Insulated and Uninsulated Cables

    RedPower 2 changes...
    - added textures for the Fixture and Cage Lamps
    - added textures for the 10kV Wires
    - new texture for Silver Ore

    Railcraft changes...
    - added textures for the Lockdown Track

    Minecraft changes...
    - added texture for the Emerald Block
    - new connected texture for NetherRack



    (4-Jan-13):
    RailCraft...
    - added support for RailCraft 6.13
    - added textures for the Sandy Bricks, Personal Anchor and the new style World Anchor
    - the Coke Oven now uses the new Sandy Bricks texture

    (31-Dec-12):
    New textures for most of the ores.
    This has a big impact on the feel of MineCraft.
    Especially if you like swinging your pick in the bowels of the earth!
    Damp, dark caves will be even scarier. Try it to see what I mean :)
    Make sure you enable Connected Textures


    Screenshots of some of the new ore textures...
    Emerald

    Gold

    Redstone

    Here's 2 screenshots of the same spot with the old and new textures...


    (24-Dec-12):
    Just a little bit of Xmas :)


    (22-Dec-12):
    Quick update to add support for RedPower 2 PR6 (new textures just defaults for now)

    (19-Dec-12):
    Quick update to add support for RailCraft 6.11 (new textures just defaults for now)

    (16-Dec-12):
    ComputerCraft...
    - added textures for the Computer, Advanced Computer, Modem and Disk Drive

    Easy Crafting (new!)...
    - added textures for the Easy Crafting table and GUI




    (10-Dec-12):
    Railcraft...
    - changed the texture for the Wooden Rail Cart (more wood!)


    (9-Dec-12):
    Quick Update...
    - added the missing default item GUI textures (carrots, etc) for the newer Minecraft versions

    (8-Dec-12):
    Railcraft...
    - added texture for Wooden Rail Cart

    Buildcraft...
    - fixed engine textures for Buildcraft 3.2.1 changes


    (7-Dec-12):
    Railcraft...
    - added support fo RailCraft 6.10.0.0
    - added textures for the Gift Cart


    (2-Dec-12b):
    Quick update to add support for RailCraft 6.9.1.0
    Don't install this update if you're using an earlier version of Railcraft

    (2-Dec-12):
    Railcraft...
    - supports RailCraft 6.9.0.0 (no changes needed)
    - added textures for Solid Fueled Firebox
    - added textures for Low Pressure Boiler

    Buildcraft...
    - added support for Buildcraft 3.2.1 (64x only, for now. And, no new textures.)

    (25-Nov-12):
    Minor update...
    - added support for RailCraft 6.8.0.0 (new textures just defaults for now)
    - supports Minecraft 1.4.5 (no changes needed)

    (13-Nov-12):
    Minecraft
    - added support for 1.4.2 (new textures just defaults for now)

    RailCraft changes...
    - added support for RailCraft 6.7.0.0 (new textures just defaults for now)
    - added textures for the Wye Switches

    (24-Oct-12):
    RailCraft changes...
    - added support for RailCraft 6.5.0.0
    - IMPORTANT! Only install this update if you are using RailCraft version 6.5.0.0
    - the new items just have default textures, for now

    (15-Oct-12):
    RailCraft changes...
    - added support for RailCraft 6.4.x
    - added Anchor Sentinels
    - new texture for Embarking Track

    ComputerCraft (new!)...
    - added Turtle texture


    (19-Sep-12):
    Minor update...
    - added support for RailCraft 6.1.2.0
    - added Embarking Track

    (14-Sep-12):
    Some vanilla love...
    - added Enchantment Table
    - added Wheat

    Railcraft changes...
    - added Directional Detector Track
    - added Disposal Track
    - added Steel Plate





    (9-Sep-12):
    Minor update...
    - added support for RailCraft 6.1.0 (new tracks still use original RC textures)

    (8-Sep-12):
    RailCraft changes...
    - added support for RailCraft 6.0.0 (now supports both 5.4.x and 6.0.0)
    - added Iron Tank
    - added Buffer Stop Track



    (30-Aug-12):
    Minor update...
    - added rain (not blue!)
    - added a gui for RailCraft Tunnel Bore
    - fixed the block edges on water, ice, sand and soulsand in 32x version
    - fixed RedPower array1.png in 32x version
    - the Sun in 32x now matches 64x

    (25-Aug-12):
    RailCraft changes...
    - added the Tunnel Bore machine

    (18-Aug-12):
    RedPower changes...
    - added Frame Motor, Accelerator, Mag Tubes
    - added scorch marks to the top of the Igniter
    - (all RedPower Machine textures done, now)
    RailCraft changes...
    - added Loading Pipe
    - tweaked Sheep Detector in 32x version




    (12-Aug-12):
    RedPower changes...
    - added textures for RedPower Retriever and Igniter
    (only the Frame Motor and Accelerator left to do in RedPower Machine)

    (9-Aug-12):
    RedPower changes...
    - added textures for RedPower Filter and Assembler
    - new textures for RedPower Transposer and Deployer
    - grungier texture for Frames
    - tweaks to RedPower Sorter and Block Breaker
    BuildCraft change...
    - added texture for BuildCraft Robot


    (4-Aug-12):
    - 2 new old wooden Doors (I couldn't decide between the 2 so I added them both. One quirk, though. Opposite sides of the door are different. See what you reckon.)
    - new connected Bricks
    RedPower 2 changes...
    - added the 32x textures for RedPower Machine (32x now has the same textures as 64x. 32x looks much better than I expected)
    - added Sorting Machine, Ejector, Relay
    - new textures for Frames
    - changed wood and tweaked Buffer


    (31-Jul-12):
    - changed the RailCraft advanced rail textures to match the new MC Powered Rail
    - added the RailCraft item textures for carts
    - ready for 1.3.1

    (30-Jul-12):
    - added the player Inventory GUI and tweaked the others
    - added a few more item textures for GUIs (Ender Pearl, Eye of Ender, Redstone Repeater, Slimeball, Compass)
    - changed MC Powered Rail textures (thanks to SuperVampirates for the retracting contacts idea)
    - tweaked the Iron Door


    (27-Jul-12):
    - added a new texture for the Iron Door
    - added a few item textures for the inventory guis

    (25-Jul-12):
    - added a separate texture for Glass floors and ceilings
    - tweaked the color of normal Glass


    (23-Jul-12):
    - added all the tracks for RailCraft
    - tweaked MC rails



    - and, not quite done, yet, extra detail for the Switch Tracks. Probably in the next release

    (19-Jul-12):
    Quick update
    Only change is fixing the gui for the latest version of Crafting Table III.

    (18-Jul-12b):
    Minor update
    - re-did the Wool textures in the 32x version
    - yet another change to the MC rail textures

    (18-Jul-12):
    - added Nether Bricks
    - re-did Minecart texture. Should look better in 32x, too
    - new rail textures, again. Getting ready for RailCraft tracks
    - a few tweaks to RailCraft textures


    (16-Jul-12b):
    Quick update. Sugar fix :)

    (16-Jul-12):
    Added textures for RailCraft.
    Almost all of them except the actual rail textures :)




    (14-Jul-12):
    - added gui for RedPower Project Table
    - tweaks to RedPower Furnaces and Grate
    - added 32x textures for RedPower Core, Logic, Lighting, Wiring and World
    - tweaked lots of 32x textures




    (12-Jul-12b):
    Quick update to fix the scale on the Redstone Repeater.
    Also, added Jungle Leaves.

    (12-Jul-12):
    New Redstone Repeater texture. Now with matching sides, too.
    Chiseled Stone block.
    Added flowers, saplings, mushrooms, cobweb, dead tree, fern, and tall grass to the 32x version.

    (11-Jul-12):
    Cracked Stone Bricks, Mossy Stone Bricks, New Mossy Cobblestone, Re-done Cobblestone.



    (8-Jul-12):
    Quick update. Only change is new rail textures...

    (6-Jul-12):
    Conected textures for Furnaces.
    GUI textures for Chests, Crafting Table and Crafting Table III.
    Stone pressure plate texture.
    Changed the Wood pressure plate and fence textures.
    Tweaked connected bricks and birch planks (the red ones).





    (30-Jun-12e):
    Minor update.
    Added in the missing Connected Textures for the top and bottom of bookshelves.

    (30-Jun-12d):
    Minor update.
    Fixed the Connected Textures for glass in the 32x version.

    (30-Jun-12b,30-Jun-12c):
    Minor update.
    Did a different bookshelf top with less pattern repeat.
    Click the Spoiler button for pic.

    (30-Jun-12):
    Added a new top for bookshelves and a new wooden pressure plate texture.
    Added connected textures to the 32x version.
    Added textures for Crafting Table II to the 32x version.
    Tweaked oak leaves (I know. It's exciting!).
    And a couple of small surprises.
    Click the Spoiler button for pic.

    (26-Jun-12):
    First 32x version. It only has the core MC stuff for now.
    Click the Spoiler button for pic.

    (23-Jun-12):
    Added a newer cobblestone texture!
    I need to do some more work on it, including the edges, but it looks more natural than the old one, I reckon.
    Click the Spoiler button for pics.

    (20-Jun-12):
    New texture for RedPower Pump.
    New texture for Cobblestone (revisiting an early idea).
    Click the Spoiler button for pics.


    Very Old Changes Log
    (4-Jun-11) I've added a craft table and a screenshot in this post.

    (4-Jun-11) And this post has a version with tools attached to the table.

    (4-Jun-11) The latest version in this post has rusty tools!

    (5-Jun-11) A slight aesthetic adjustment in this post.

    (5-Jun-11) Added a battered old door in this post.

    (6-Jun-11) A little bit more battered and cracked glass in this post.

    (6-Jun-11) Added a porthole window in this post.

    (6-Jun-11) Some aesthetic adjustments and a mistake fixed in this post.

    (7-Jun-11) Added a battered ugly green wooden window and a sand texture in this post.

    (7-Jun-11) New wood texture, porthole and small grungy window in this post.

    (7-Jun-11) Added a hideous blue and orange window in this post.

    (8-Jun-11) Added a trapdoor in this post.

    (9-Jun-11) A slightly more interesting sand texture in this post.

    (9-Jun-11) Added a cobblestone and 3 stone textures in this post.

    (10-Jun-11) A less edgy cobblestone in this post.

    (11-Jun-11) Added a brass oil lamp (torch), a new stone texture, and a flame texture for particles.png in this post.

    (11-Jun-11) A slightly softer stone texture in this post.

    (11-Jun-11) Saw on craft table now has an upper support (this post).

    (11-Jun-11) Added an interrupted version of the planks in this post.

    (11-Jun-11) Added a sandstone texture in this post.

    (12-Jun-11) A less interrupted planks texture and a slightly less yellow sandstone in this post.

    (14-Jun-11) Added a rusty old cast iron stove/furnace in this post.

    (14-Jun-11) Added a Ladder in this post.

    (14-Jun-11) Some wear on the ladder rungs, a better flame, and MultiGlass in action in this post.

    (14-Jun-11) Added an arched window in this post.

    (16-Jun-11) Added wood (oak, pine/spruce, birch), dirt, grass, snow, and stone slab in this post. Also, changed the texture file layouts.

    (16-Jun-11) Fixed the sandstone slab.

    (17-Jun-11) Added bamboo/reeds in this post. Also, darker shadows on dirt sides.

    (18-Jun-11) Added more shadows for depth to the bamboo and birch textures in this post. And improved the flame a bit.

    (19-Jun-11) Added bricks in this post.

    (20-Jun-11) Some subtle brick tweaking in this post. A little lighter and a little less noisy.

    (26-Jun-11) Added a bed, some ore textures and ore blocks in this post.

    (28-Jun-11) Added a bookshelf, a cactus, some flowers, and mushrooms in this post.

    (28-Jun-11) Added TNT in this post.

    (30-Jun-11) Did a new cobblestone texture in this post.

    (1-Jul-11) Tweaked cobblestone to remove thin black line. Adjusted bed for MC 1.7.

    (2-Jul-11) Added a rough old rusty piston that's a little bit steampunk in this post.

    (5-Jul-11) In this post I added the door off my old beer fridge and an iron block to match the furnace/dispenser. Both in the alternates below.

    (6-Jul-11) Added new wood in this post. Also added alternate arched windows with cobble and brick backgrounds and an alternate porthole with the new wood planks background.

    (7-Jul-11) Added a Zenith jukebox in this post.

    (13-Jul-11) Added clay, lever and oak tree leaves in this post.

    (21-Jul-11) New, improved dirt and tweaked grass in this post.

    (17-Aug-11) New ore blocks, tweaked cobblestone with less blue and tweaked grass in this post.

    (9-Oct-11) Added some weeds in this post.

    (10-Oct-11) Mossy cobblestone in this post.

    (13-Oct-11) Added sponge, an oak sapling, a simpler window (see this post), and moved the arched window to alternates.

    (10-Jan-12) Added rails (see this post). Tweaked the bookcase to match the old Zenith radio better.

    (12-Jan-12) Added textures for RedPower Wiring (screenshots here and here) and RedPower Core Alloy Furnace (screenshot here).

    (13-Jan-12) Added a texture for the Minecart (screenshot here).

    (15-Jan-12) Added a battered old boat in this post.

    (16-Jan-12) Changed the minecart for a more battered look. Also, changed the wrapping on the RedPower wiring to rope. See here for screenshots.

    (17-Jan-12) Tweaked the minecart texture. A little less pink and a little more faded. Screenshot here.

    (19-Jan-12) Added textures for Buildcraft Pipes, Fillers, Miners, Tank and Pump. Screenshots of the mining well, pump and tank here.

    (19-Jan-12) Added a new version of the Buildcraft tank. (see it here).

    (20-Jan-12) Added a texture for water. Added a Victorian floor tile texture to the light blue wool spot. Screenshots here. Moved the old fridge door from alternates to the iron door texture spot. Great for making a food dispenser (see here).

    (20-Jan-12) I added iron bars a couple of days ago but never mentioned it. Screenshot here.

    (26-Jan-12) Added a rusty monster spawner (screenshot here), RedPower Blutricity Furnace, Thermopile (screenshot here), Frames, Solar Panel and Tubes. And I made a banner!

    (29-Jan-12) Added a Jarrahdale pumpkin (screenshot) and Mycelium (mushroom roots/soil) (screenshot).

    (2-Feb-12) Added ice (screenshot) and giant mushrooms (screenshot).

    (3-Feb-12) Added tree sapling textures (pic here).

    (7-Feb-12) Added redstone torches (screenshot) and redstone repeater (screenshot).

    (8-Feb-12) Added the complete RedPower Logic textures in bakelite and brass (screenshot). Also tweaked the redstone torch (screenshot).

    (10-Feb-12) Added textures for RedPower World marble and basalt (screenshot).

    (12-Feb-12) Added Redstone (wires) made from heavy rope impregnated with Redstone (screenshot). Added a new version of the normal Torch (screenshot) (still need a little work!). Added RedPower Battery Box (screenshot). Tweaked the normal Furnace, RedPower Alloy Furnace, Blulectric Furnace, and Solar Panels.

    (14-Feb-12) New RedPower Thermopile that looks like it get submerged in water and lava. New top for the RedPower Solar Panel. New torch coz I never really liked the old one. Screenshots here.

    (16-Feb-12) Added textures for the RedPower Project Table. New twisted RedPower Red Alloy Wire. Many tweaks to the RedPower Solar Panel. Added the grey metal minecart to the alternates directory. Screenshots here.

    (23-Feb-12) Added textures for the Crafting Table II mod (screenshot). New top and sides for the RedPower Project Table and modified textures for the RedPower coloured bundled wiring (screenshot). Addedd a texture for the BuildCraft Mechanical Engine and improved trunk and chamber textures for the engines (screenshot).

    (25-Feb-12) Updated for 12w08a. Added textures for Redstone Lamp (screenshot). Rustier iron block and furnace. Fixed Crafting Table II hinges and added inventory item texture. (screenshots)

    (28-Feb-12) Added textures for Glowstone and Netherrack. New texture for Bedrock. (screenshots)

    (4-Mar-12) Added texture for Soul Sand. New texture for Obsidian. Lots of BuildCraft 2/3 additions... Automatic Crafting Table, Template Drawing Machine (Architect Table), Builder, Blueprint Library, Path Marks, Laser, Assembly Table, Gates, new look textures for Fillers. Added tweaks to Crafting Table II textures. (all screenshots here)

    (15-Mar-12) More BuildCraft changes. New versions of Quarry, Mining Well, Tank, Pump, Assembly Table, Laser, Pipes and Quarry Frame. More changes to Fillers, Architect Table. (screenshots)

    (18-Mar-12) Updated to support Minecraft 1.2.3 and RedPower 2 Prerelease 4e.

    (19-Mar-12) Some RedPower 2 additions and changes. Added Blulectric Alloy Furnace, Restrictor Tube. New look for the Blulectric Furnace. (screenshots)

    (21-Mar-12) Added textures for RedPower lighting. (screenshot)

    (22-Mar-12) Re-did the textures for the chest. (screenshot) The large chest is similar to the original. But, the small chest looks different. Also, I added handles on the side so they can be moved more easily. And hinges so the lids won't fall off :)

    (24-Mar-12) Updated to support Minecraft 1.2.4

    (2-Apr-12) Added textures for the MC 1.2.4 planks. New look for the MC Crafting Table. Added textures for RedPower 2 ores. (screenshots)

    (3-Apr-12) Added textures for the MC sign and jungle tree bark. Changed one of the new planks to yellow shingles. (screenshots)

    (6-Apr-12) Added a Cauldron, Dead Tree, Jungle Sapling, Fern and Wool textures. Changed the tools on one side of the MC Crafting Table. New inside tools for Crafting Table II. (screenshots)

    (10-Apr-12) Added textures for RedPower 2 Block Breaker and Deployer. (screenshots)

    (14-Apr-12) Added textures for RedPower 2 Regulator, Item Detector and Buffer. (screenshot)

    (21-Apr-12) Added textures for Iron Golem "Gort", and Lava. New texture for Netherrack. Added texture for BuildCraft gold powered pipe. Tweaks to newer RedPower textures. (screenshots)

    (27-Apr-12) Added complete textures for RedPower 2 pr5 Logic. Screenshots here and here.

    (2-May-12) Feel the TERROR as Gort's eye opens!

    (5-May-12) Added RedPower Pump, Pipes, Grate and Frames Box. (screenshots)

    (7-May-12) Minor update with a few tweaks to the RedPower Pump texture. (screenshot)

    (3-Jun-12) Added connected textures for glass, bricks and bookcases. (screenshots)

    (7-Jun-12) Added connected textures for wood planks, wood stairs, fences, and sugar cane. (screenshots)

    (10-Jun-12) Added connected textures for wooden slabs and double slabs. Added texture for wooden pressure plate. New texture for connected fences. (screenshots)

    (20-Jun-12) New texture for RedPower Pump. New texture for Cobblestone (revisiting an early idea). (screenshots)

    (23-Jun-12) Added a newer cobblestone texture! I need to do some more work on it, including the edges, but it looks more natural than the old one, I reckon. (screenshots)

    (30-Jun-12) Added a new top for bookshelves and a new wooden pressure plate. Added connected textures to the 32x version. Added textures for Crafting Table II to the 32x version. Tweaked oak leaves (I know. It's exciting!). And a couple of small surprises. (screenshot)

    Download

    For ALL Minecraft versions after 1.10 *

    * Jumps to the Battered Old Stuff folder in Mediafire

    For Minecraft version 1.10 and earlier

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  • View Sildur's Profile

    187

    Aug 24, 2013
    Sildur posted a message on [1.7.10 - 1.16.5]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.283+Enhanced Default v1.12 released! (January 19-20, 2021)

    Hey you! Since you made it here, yes this is an official source for my shaders. Beware of fishy "shader websites". Also be sure to check this thread every now and then for updates and news! (Or Twitter, Facebook)

    What is "Sildurs shaders"?

    It's various shaderpacks for optifine with it's inbuild shadersmod. The goal is to create performance friendly shaders that run on any system, while still offering great visuals. The most lightweight shaderpack being enhanced default. They are also highly customizable using the available ingame shader options. So be sure to check them out!


    Vibrant shaders screenshots:








    Enhanced Default screenshots:






    Fabulous shaders screenshots:



    Basic shaders screenshots:


    Videos: (More videos are welcomed!):

    Shader comparision by Alpha Benchmarks:


    Minecraft Cinematic - SILDUR'S VIBRANT EXTREME V1.19 | 4K60fps (v1.19):


    Minecraft 1.12 - BEAUTIFUL GRAPHICS! by JerenVids (vibrant shaders v1.166):


    Review/Showcase by PythonGB (v1.153):


    EthosLab taking a look at my shaders (v1.153):


    Cinematic by XDanielcrafter1X (v1.141):


    Me, showing of some new settings that can be tweaked ingame - while playing. (there are more tweakable features by now)

    Agreement:
    (read this before downloading, you accept it by downloading!)

    You are not allowed to:
    - Rename any shaderpack and upload them as yours.
    - Modify my shaderpacks and upload them with your name on.
    - Provide mirrors by reuploading my shaderpacks.
    - Copy and paste code or whole files, (like gbuffers_water.vsh) into your shaderpack.


    You are allowed to:
    - Create videos of it, linking this thread or my fb page would be great!
    - Modifiy it for your own only - without sharing it online.


    Downloads are available on my website:
    https://sildurs-shaders.github.io/downloads/

    Issues with downloading? Send me DM on twitter or here.

    Site can't be reached? Try disabling your antivirus.

    Minecraft is crashing after loading my shaderpack? Delete entity.properties inside the shaderpack zip file, it's an optifine / forge bug.



    Vibrant shaders features:

    (Latest update: January 20, 2021)

    - Pretty much everything, it's my main pack. It also has alot of ingame options, so be sure to check them out.

    Lite and medium preset should be used on Macs, Intel gpus and low end gpus. While high and extreme should be fine on most modern gpus.


    Enhanced Default features:

    (Latest update: January 19, 2021)

    - Full support for default minecraft, meaning things like night vision work fine!
    - Temporal anti-aliasing (TAA), Shadows, colored shadows, underwater shadows, godrays, bump and parallax mapping, reflections, cel-shading, color boost, crossprocess(color filer), tonemapping, motionblur, depth of field and distance blur, all while still maintaing a very vanilla like look.

    Everything listed above can be tweaked ingame, so be sure to check out those shader options!


    Shaderpack using Mojangs inbuild shader function, supported version: 1.16.1

    Fabulous shaders for 1.16.5:
    (Latest update: June 28, 2020)
    - This is a shaderpack using the inbuild mojang shader functions. It requires the fabulous shader option to be turned on.
    - Features: Antialiasing, Bloom, Celshading, Depth of Field, Tonemapping and ported mojang shaders Bumpy and Blobs.
    See the installation guide on my website for how to use it and for changelogs:
    https://sildurs-shaders.github.io/install/
    https://sildurs-shaders.github.io/changelogs/


    Legacy Shaders:
    Sildur's Basic Shaders v1.051 Regular
    Sildur's Basic Shaders v1.051 Motion Blur
    Sildur's Basic Shaders v1.051 DoF
    Sildur's Basic shaders v1.02 World curvature
    Sildur's Basic Shaders v6 ACID
    Incomatible with macs
    Features:
    - Crossprocessing (Different colors, see screenshots.)
    - Motionblur
    - Depth of Field
    - World Curvature (outdated)
    - Crazy Acid shaders (outdated)


    Installation:
    For MC 1.7.10 and newer:

    1. Download and install the MC version you want to use.
    2. Download the corresponding optifine version: http://optifine.net/downloads
    3. Run the optifine jar file you just downloaded, it's an installer. (if you want to use forge don't run it and put it into your mods folder instead)
    4. Launch the game using the newly created optifine profile, unless you use forge, in that case run it using the forge profile.
    5. Goto options -> video settings -> shaders and click on the "shaders folder" button.
    6. Download my shaderpack, put the .zip file in the shaderpacks folder and choose it from the ingame shaders list.

    Vibrant shaders changelog:

    Vibrant shaders v1.283:
    - Fixed block entities (banners, heads etc)
    - Fixed sign font
    - Fixed several issues with mob entities and block entities not blending together correctly.

    Vibrant shaders v1.282:
    - Support for 1.16.5
    - Reworked entities rendering (again)
    - Fixed waterlogged boats
    - Fixed lightning effect on charged creepers
    - Fixed nametags
    - Fixed blending and transparency issues with mods
    - Fixed leaves rendering
    - Fixed flickery sky while underwater
    - Fixed transparency rendering on dropped blocks
    - Fixed transparency issues in general
    - Disabled polished reflections by default
    Known issues:
    - Block breaking animation is not displayed correctly.
    - Rain is a bit glitchy on hand/handheld items.

    Vibrant shaders v1.281:
    - Supports 1.16.3
    - Added waving lanterns and option to toggle it. (WIP)
    - Improved nether fog and sky rendering, everything is smooth now since it uses slightly adjusted vanilla fog.
    - Implemented a workaround that should fix missing shadows, optifine bug. Thanks to fayer3
    - Updated depth of field, the transition between clear and blurry is no longer instant but smooth instead.
    - Added an ingame option to toggle the smooth transition. It might causes some issues on the edge of your hand if enabled ..might be an optifine or amd driver bug.
    - Updated option "dof strength" it is a slider now and is called blur amount instead. Also expanded value range.
    - Fixed various shader compiling errors
    - Fixed rain rendering on hand
    - Fixed weird outlines on linux drivers (workaround, sky blur also blurs the distance, same as with amd cards)
    - Fixed block entities rendering if bump or parallax mapping is enabled (chests, signs etc)
    - Fixed banner rendering, patterns are displayed correctly now but there are some transparency issues against emissive lighting..
    - Fixed transparency rendering issues against the sky
    - Fixed lightning bolt rendering
    - Fixed nether fog issues in older MC versions.

    Vibrant shaders v1.28
    - Support for 1.16.1 (with all its new ids)
    - Added support for blue and grey nether biomes (soul sand valley, twisted forest, basalt deltas - fog color, lighting would make lava blue aswell)
    - Adjusted nether visuals to be more like vanilla (fog strength)
    - Added metallic and polished reflections for blocks like iron, polished granite and an option to toggle it. (metallic and polished blocks are defined in block.properties)
    - Added an option to toggle water reflections.
    - Removed option Reflections, all reflections can now be adjusted individually.
    - Added an option to toggle metallic reflections.
    - Added an option to toggle polished reflections.
    - Added an option to adjust the amount of sky reflection for metallic and polished blocks.
    - Added an option to adjust the reflection strength of metallic and polished reflections.
    - Added underwater godrays - godrays now shine through the water surface
    - Added support for default minecraft clouds and expanded option clouds (off, default, 2D, VL, VL+2D)
    - Added support for waving dead bushes
    - Added support for waving red mushrooms
    - Added support for waving brown mushrooms
    - Added support for lit furnaces, blast furnaces and smokers. (they are now set to emissive while lit, which means bloom is applied to them)
    - Reworked reflection visuals for stained glass and ice.
    - Reworked the rendering pipeline for terrain and entities, it should now be less prone to bugs and run faster
    - Improved performance by 5-10% compared to v1.27 (with metallic and polished reflections off)
    - Improved option wave size, it now also adjusts the actual water waves. (water, refraction and caustic waves)
    - Improved water lighting / shading
    - Improved emissive lighting rendering on rain.
    - Improved reflections, refractions and caustics code.
    - Improved caustics rendering.
    - Improved entities rendering and shadows, entities are now correctly affected by ambient occlusion
    - Improved shadows and lighting on hand in first person, shadows are not correctly applied to hand and handheld items.
    - Improved block selection and leads rendering.
    - Improved ambient occlusion and reduced performance hit by filtering it with TAA/noise. It is also visible through transparency now.
    - Improved shadow quality on translucent items like stained glass.
    - Fixed celshading, it is now correctly applied to entities. (mobs etc)
    - Fixed issues with enchantment effects
    - Fixed an issue with parallax mapping
    - Fixed reflection issues with translucent textures/layers - wrong reflections in general (or at least is should be fixed)
    - Fixed fog rendering through transparency in the nether
    - Fixed and improved chunk border frame rendering
    - Fixed betroots in version 1.12.2 and lower (wrong id)
    - Expanded option pom depth.
    - Encoded and reduced the amount of used buffers
    - Various code rewrites and optimizations
    Known issues:
    - Slime mobs are no longer transparent/translucent, this is a tradeoff to store more data in one buffer / to fix other issues.
    - Colors of the block breaking animation are not rendered correctly in overworld
    - Lighting bolts are not rendered correctly
    - The blend betweeen basalt biome and other biomes is not as smooth
    - Dropped transparent and enchanted items are not rendered correctly
    - Default MC drop shadow appears in nether near lightsources. Might be an optifine bug.
    If you encounter a weird glitch, try pressing F3+R ingame to reload the shaderpack, that might fix it.
    Todo:
    - Port changes to end and nether shaders
    - Rework transparency and particles rendering pipeline
    - Specular mapping (reflections)
    - Fix more bugs

    Vibrant shaders v1.27:
    - Support for MC 1.15+
    - Added support for reflective honeyblocks. (just like slimeblocks)
    - Added Raytraced shadows and and option to toggle it. (requires shadows to be enabled)
    - Added End dimension shaders!
    - Moved option "Water texture" to the colors -> water section.
    - Added option "watertexture blend factor" to the colors -> water section, you can now adjust the default water texture strength.
    - Reworked nether shaders based on end shaders, now supporting reflections etc.
    - Nether brightness now scales with minecrafts default brightness slider in video settings.
    - End brightness now scales with minecrafts default brightness slider in video settings.
    - Added ingame option Far shadowplane quality (basicly shadowmap quality)
    - Added ingame option Near shadowplane quality, should be adjusted if far shadowplane causes shadow glitches.
    - Fixed various shadow rendering issues, like weird dots following the player at certain times.
    - Fixed and updated enderman eyes, they glow purple now.
    - Fixed weird screen mirroring issues. (like a reflection of a torch infront of your face/camera)
    - Fixed/Improved parallax mapping, thanks to fayer3 on shaderslab discord.
    Known issues:
    - Shaders might not load correctly if loaded in a dimension, it's an optifine bug. Swapping dimensions should make it load correctly.
    - Far away endereyes might flicker a bit, caused by TAA.
    Credits to Chocapic13, raytraced shadows is based of his implementation.
    https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1293898-1-14-chocapic13s-shaders

    Vibrant shaders v1.262:
    - Fixed enchanted items if TAA is enabled.

    Vibrant shaders v1.261:
    - Improved performance by about 10-15% (various code optimizations)
    - Updated and improved nether shaders.
    - Added ingame option Shadowmap Quality. It's streching the shadowmap, lower values increase shadow quality. Higher values reduce shadow quality but also increase performance.
    - Fixed various compiling errors on AMD and Intel gpus.
    - Fixed and restored support for older minecraft versions. (1.7.10 - 1.14.4 fully supported again, 1.8.9 and newer REQUIRE optifine preview verions)
    Note: Due to driver issues penumbra shadows only work on nvidia graphic cards running windows. It will be force disabled on other graphic cards.

    Vibrant shaders v1.26:
    - Improved lighting during day-night transition. (sunrise, tick 23000 and sunset 12700)
    - Added support for morning Fog and and option to toggle it. (Increased fog density during sunrise, disabled by default)
    - Updated 2D cloud visuals.
    - Updated clouds option, now supports: 2D Clouds, Volumetric Clouds and 2D + Volumetric clouds.
    - Reworked shadows rendering.
    - Improved shadows quality and distance rendering.
    - Added an ingame option to adjust the shadowfilter quality.
    - Added support for variable penumbra shadows. (The farther shadows are away from their source the more soft they become)
    - Improved lighting support if shadows are disabled.
    - Improved adaptive sharpening.
    - Improved volumetric clouds visuals if TAA is enabled.
    - Improved overall performance by reducing clouds sample quality since TAA filters it now. If you disable TAA increase clouds and reflections quality.
    - Improved shadows quality if TAA is enabled.
    - Improved volumetric lighting quality if TAA is enabled.
    - Reworked and improved caustics. (Still work in progress)
    - Fixed flickering caused by ambient occlusion.
    - Fixed and improved water rendering during night time and in caves.
    - Fixed lightning strikes / thunder rendering.
    - Updated option shadows render distance, expanded it's value range and turned it into a slider.
    - Updated option shadows resolution, expanded it's value range. (previous extreme is now called insane)
    - Updated option cloud quality, expanded it's value range and turned it into slider.
    - Updated option cloud reflections quality, expanded it's value range and turned it into slider.
    - Updated option cloud height and turned it into a slider.
    - Updated option skybox blend factor and turned it into a slider.
    - Updated option Sun/Moon angle and turned it into a slider.
    - Updated option brightness and contrast, both are sliders now.
    - Updated option overworld fog density, expanded it's value range and turned it into slider.
    - Updated option underwater fog density, expanded it's value range and turned it into slider.
    - Updated option parallax mapping render distance, expanded it's value range and turned it into slider.
    - Updated option parallax mapping depth and turned it into a slider.
    - Updated option minlight, now called Minimum Light, expanded it's value range and turned it into slider.
    - Updated option adaptive sharpening amount and turned it into a slider.
    - Updated option waves amplitude and turned it into a slider.
    - Updated option wave size and turned it into a slider.
    - Updated option caustics strength expanded it's value range and turned it into slider.
    - Updated option rain noise and turned it into a slider.
    - Updated option Cloudsblur, now called Sky blur.

    Vibrant shaders v1.25:
    - Added an antialising section to the shader options.
    - Added TAA (Temporal anti-aliasing)
    - Added an ingame option to toggle the quality of TAA (Fast|Fancy)
    - Added adaptive sharpening (causes some issues with emissive blocks, disabled by default)
    - Added an ingame option to adjust the sharpening strength.
    - Added an ingame option to toggle the blue underwater color tint to the fog section.
    - Reworked and improved custom textured skybox support, now also supports daytime.
    - Changed option default skybox, now auto disables shader sun and moon, since using default skybox enables default/textured sun and moon.
    - Added option skybox blend factor, allows you to tweak the color amount of the shader sky mixing with the default skybox texture.
    - Removed option shader moon. If no resourcepack is present default skybox will only enable default sun and moon texture and auto disable custom moon and sun.
    - Added support for default sun texture.
    - Default stars are no longer supported, use a resourcepack with a skybox texture instead or just use the shader stars.
    - Reworked clouds dithering / filter.
    - Updated nether shaders to support some new features, will probably be rewritten in future updates.
    - Minor water adjustements.

    Vibrant shaders v1.24:
    - Added an ingame option to adjust the wave size of caustics and refractions.
    - Adjusted caustics and refraction wave size, waves are a bit smaller now.
    - Improved caustics rendering.
    - Improved "iswet" detection for rain reflections.
    - Fixed handheld transparency blocks being affected by caustics/refractions.
    - Fixed various transparency effects being affected by caustics/refractions.
    - Fixed land being affected by caustics while in/underwater. (somewhat fixed)
    - Fixed player name tags being affected by caustics/refractions.

    Vibrant shaders v1.23:
    - Reworked water ripples / waves to be more natural.
    - Reworked water refractions.
    - Reworked waster caustics.
    - Water caustics are now visible while in/underwater.
    - Reworked underwater fog.
    - Adjusted water color.
    - Adjusted reflections strength.
    - Added an ingame option to toggle caustics.
    - Added an ingame option to adjust caustics strength.
    - Added various debug options
    - Improved water visibility in caves.
    - Improved water rendering in the distance / visible chunk border.
    - Improved sun/moon angle option, it's now alot more adjustable.
    - Fixed and improved rain reflections (small performance hit)
    - Increase buffer accuracy for normals to prevent reflections issues. (small performance hit)
    - Fixed volumetric lighting
    - Fixed lecterns rendering, no more black sides/borders!
    - Fixed refractions option, it will now disable all distortions underwater.
    **Known issues:
    - Underwater fog is abit broken in caves / lowlight areas.
    - Handheld transparency is affected by caustics/refractions. (ice, stained glass)
    - Caustics are visible on land while looking through water (from underwater)

    Vibrant shaders v1.22:
    - Added various ingame options to tweak lighting colors! Found in the colors section. (daytime only for now)
    - Added an ingame option to tweak water alpha to the colors section.
    - Added an ingame option to toggle grass shadows to the shadows section. Also includes tallgrass, flowers and wheat etc.
    - Added an ingame option to adjust the speed of all animations (waving grass etc) to the waving section.
    - Fixed flickering shadows at certain times, like tick 6000.
    - Expanded parallax mapping resolution option, now supports 1024 and 2048
    - Minor code optimizations.

    Vibrant shaders v1.21:
    - Added support for MC 1.14+ (waving entities, new emissive blocks)
    - Updated shadows code and reduced shadow acne. This might improve performance on lower end systems slightly.
    - Added an ingame option to adjust the volumetric clouds height, found in the sky and lighting section. (yes you can also fly through them)
    - Updated water color slighty, made it a bit more blue.
    - Added a new ingame options section called Colors.
    - Added an ingame option to adjust water color found in the new Colors section.
    - Added an ingame option to adjust color contrast, found in the new Colors section.
    - Added an ingame option to adjust color brightness, found in the new Colors section.
    - Removed ingame option colorboost. Contrast and brightness allow you to fine tune colors better.
    - Added waving water and an option to toggle it.
    - Added an ingame option to adjust the amplitude (height) of water waves.
    - Updated waving lilypads to be in sync with waving water.
    - Added an ingame option to adjust the noise amount of rain reflections. Higher values mean less noise.
    - Added a new ingame options section called Shading.
    - Moved Ambient occlusion to the new shading section.
    - Added an ingame option to adjust the ambient occlusion strength/amount.
    - Moved Celshading to the new shading section.
    - Updated celshading code.
    - Added an ingame option to adjust the border thickness of celshading.
    - Added an ingame option to adjust the search radius of celshading.
    - Moved option Moonlight to the Sky & Lighting section.
    - Reduced buffer accuracy resulting in a small perfomance increase!
    - Expanded values range of option minlight. (0.002 - 0.02)
    - Fixed broken reflections on MacOS with amd cards.
    - Fixed broken parallax mapping on amd cards running linux drivers
    - Updated overworld fog color slighty, gave it some of that blue color back, like it used to be in older versions.
    - Volumetric lighting now auto disables godrays since they're not compatible.

    Vibrant shaders v1.20:
    - Added a reflections section to the option menu.
    - Added rain reflections, wetness effect while and after raining. Enabled in high and extreme by default. (WIP)
    *Note: This requires optifine 1.13.2 E7 pre2 for now, if you don't use that version disable the biome check, see below. Upcoming optifine updates for older versions should fix that.
    - Added an ingame option to disable the biome check for rain reflections / wetness. Turn off the biome check if rain reflections / wetness won't show up.
    - Added an ingame option to disable water reflections (all reflections actually)
    - Merged lite and main branch, meaning that lite users can now enable water reflections if they want to. Let me know of any performance regressions!
    - Various code optimizations and refactoring
    - Moved ice and glass reflections to the new reflections section.
    - Moved cloud reflections and cloud reflections quality to the new reflections section.
    - Adjusted the raytracer used for all reflections, very slight decrease in quality but about a 10% performance increase!
    - Added an ingame option to adjust the default sun and moon angle to the sky options section.
    - Fixed various amd drivers bugs. Latest amd driver (19.2.3) should work fine now. Thanks to Tinyds for testing! (tested on a RX580)
    - Fixed lighting on entities underwater / in water.
    - Fixed emissive lighting on rain/weather, ingame changes to emissive lighting will now affect it correctly.
    - Fixed blurred hand in nether if depth of field was enabled
    - Fixed various issues with water and sky rendering
    - Fixed/removed beacon beam shadows
    - Fixed entities rendering while raining

    Vibrant shaders v1.19:
    - Added support for blindness (effect blindness, black fog)
    - Added support for nightvision
    - Added lava fog while under/in lava
    - Reworked and improved bump and parallax mapping
    - Replaced option section Parallax mapping with Normal map
    - Replaced option parallax mapping with RP support, toggles between off/bumpmapping/parallax
    - Added ingame option RP Resolution, set it to your resourcepack resolution or higher to make pom smoother.
    - Added parallax mapping support for x32 textures.
    - Added ingame option POM Depth, adjust to your liking.
    - Added ingame option POM Distance, adjust the distance at which parallax mapping renders.
    - Moved option water texture to the new Normal map options section.
    - Improved volumetric clouds color-blending while raining
    - Fixed flashing water on amd cards, introduced in driver 18.8.1+ (workaround)
    - Fixed weird outlines on amd cards. (workaround, cloudsblur will blur distance land abit, only on amd cards)
    - Fixed black sky while raining and being underwater
    - Fixed broken sky while raining when looking through stained glass (transparent blocks)
    - Minor code optimizations
    **I know rain reflections, puddles, wetness was requested alot, there's a wip version in lite, it doesn't have reflections yet.
    Just letting you guys know, that I'm working on it..**

    Vibrant shaders v1.18:
    - Improved sky during sunrise and sunset (transition from sun and moon, ticks 12250 and 23000)
    - Improved water refraction and caustics.
    - Minor code optimizations.
    - Added custom stars and an ingame option to toggle them. (ty robobo1221)
    - Added ingame option default skybox/stars to the sky options screen, causes some lighting issues with the sky during sunset and sunrise.
    - Disabled support for default stars / skybox by default.
    - Disabled alternative weather angle by default, you can still turn it back on if you want to.
    - Fixed a bug caused by optimizations which caused certain particles to not render against the sky - firework particles finally work!
    - Fixed option shader moon, it will now enable the default moon once it's disabled.
    - Fixed tallgrass / doubleplants from waving out of sync in 1.13+ (top and bottom half)
    - Fixed a bug with the horizon while underwater.
    - Found the cause of broken block animations, fixed in optifine pre6 and newer.
    - Removed default underwater texture overlay

    Vibrant shaders v1.173:
    - Added ingame option cloudsblur, blurres the sky abit, making volumetric clouds less "noisy", enabled by default, very low performance hit. Unfortunately it won't work with MB or DoF enabled.
    - Now works with 1.12.2 and below. 1.13+ requires optifine E3 pre4.
    - removed basic end shaders.

    Vibrant shaders v1.172:
    - Added ingame option minlight to the emissive lighting options, allowing you to tweak the brightness / min light inside caves etc.
    - fixed connected textures being reflective / textures with translucent layers
    want your custom block to be reflective? Add it to ice in block.properties
    - fixed depth of field blurring your hand
    - fixed underwater shadows
    - various code improvements

    Vibrant shaders v1.1712 Lite:
    - Fixed water for 1.13/1.13.1

    Vibrant shaders v1.171 alpha:
    - Updated underwater fog color, it's now based on sky color and changes based on time of day
    - Added support for underwater fog color per biome, it's now greenish in swamp biomes. (experimental)
    - Added options screen Emissive Light, containing sliders for red, green and blue - you're now able to change torch/glowstone/whatever color ingame.
    - Added support for block.properties, check it out if you want to add new IDs to waving entities or reflective blocks.
    - Updated parallax mapping code and fixed weird "warping" issues
    - Fixed underwater shadows
    Currently broken:
    Water and lava, their new nominal IDs won't work in the shadersmod, wait for optifine update
    Going inside underwater plants or certain underwater effects will break a function called IsEyeInWater, which in return breaks everything that uses this function, wait for optifine update
    Tall grass/Tall flowers, top half out of sync ..again

    Vibrant shaders v1.17:
    - Added volumetric clouds (They are faster than 2D clouds! ~15% performance increase)
    - Expanded cloud options in sky & lighting options screen.
    - Improved motionblur quality
    - Improved blending between sky and land if volumetric lighting is enabled (still prefer godrays)
    - Various code improvements and cleanup based on enhanced default resulting in minor performance boost
    - Removed an outdated ingame option previously required for mc 1.8.x
    - Increased texture visibility of water if watertex is enabled
    - Updated legacy code to new optifine standards (1.7.10+)
    Previous changes which you might missed:
    - Updated water visuals
    - Added ingame option water height found in parallax option screen.
    - Added ingame option water texture, it blends your resourcepack texture with the water color, so it might not be that visible.

    Vibrant shaders 1.166:
    - Fixed lighting on transparent blocks during night time

    Vibrant shaders 1.165:
    - Downported water from upcoming v1.17
    - Added ingame option water height found in parallax option screen.
    - Added ingame option water texture, it blends your resourcepack texture with the water color, so it might not be that visible.

    Vibrant shaders 1.164:
    - Fixed bloom in nether
    - Ported improved colored shadows from enhanced default to vibrant shaders!

    Vibrant shaders 1.163:
    - Fixed weird color issues on newer nvidia drivers (381.65, 381.78)
    - Added waving tallgrass

    Vibrant shaders 1.162:
    - Added water parallax mapping (medium - extreme, can be toggled in parallax mapping option, disabled by default in medium)
    - Added support for User friendly options. Update optifine to one of the many preview versions to make use of this:
    http://optifine.net/downloads
    The preview version for 1.8.9 no longer requires you to enable the ingame MC1.8 option! (OF author backported shadersmod improvements from 1.11.2)
    - Various code improvements
    - Improved water visuals, adjusted colors
    - Volumetric lighting now automaticly disables godrays
    - Fixed flashing black square caused by bloom
    - Fixed white border caused by bloom for fermi nvidia gpus and some intel gpus

    Vibrant shaders 1.161:
    - Fixed rendering of non moving entities (like chests, signs etc)
    - Fixed lines in water, thanks to Builderb0y
    - Fixed End shaders
    - Improved lighting on chests, signs etc.

    Vibrant shaders 1.16:
    - Reworked rendering system to fix a bunch of issues, see below:
    - Fixed stained glass colors near lightsources
    - Fixed entities rendering (players etc)
    - Fixed hand rendering
    - Fixed translucent blocks rendering (stained glass etc)
    - Fixed rendering of enchanted items (armor, weapons etc)
    - Fixed distance dof/blur, blurring your hand
    - Fixed motionblur blurring your hand
    - Fixed underwater shadows
    - Fixed block selection color (leads are a bit broken because of this)
    - Fixed rain on water/translucent blocks
    - Fixed light bleeding in caves
    - Fixed weird color issues on certain systems
    - Fixed lines in water thanks to BuilderB0y
    - Code optimizations to reduce potential errors on certain systems. (Like weird colors)
    - Improved support for translucent blocks, mods that add translucent blocks should work better now.
    - Improved bloom
    - Improved lens flare
    - Improved water caustics
    - Improved water ripples
    - Improved lighting
    - Improved motionblur
    - Improved ambient occlusion (it's now only enabled in extreme, because it causes huge slowdowns with lots of entities nearby)
    - Added Volumetric lighting (based off chocapics beta release, WIP)
    - Added an ingame option to toggle volumetric lighting, found in sky options. Disable godrays before enabling it.
    - Added waving beetroot
    - Added an ingame option to adjust the motionblur strength
    - Added an ingame option to adjust the bloom strength
    - Added an ingame option to toggle ice and stained glass reflections
    - Adjusted water colors
    - Adjusted colors, they were abit over the top.
    - Color boost can now be adjusted ingame:
    0.04 = old color boost set to off.
    0.2 = new adjusted colors
    0.35 = old color boost set to on.
    - Removed dynamic handheld light due to rendering issues. Use the inbuild "Dynamic Lights" option from Optifine.
    Found in options -> video settings -> quality. Or options -> video settings.
    Known issues:
    - Bloom on torches can become to strong if they are next to each other because they light themself up.

    Vibrant v1.153:
    - Improved lighting on mobs in caves.
    - Fixed transparent mobs in nether for some intel and amd gpus.
    - Fixed hand flickering on some amd gpus. (tested on hd6870, driver 16.2.1)
    - Fixed nether sky being rendered ontop of transparent blocks.
    - Applied a temporary fix for transparent blocks in nether for all systems. It depens on your GPU how well it works / looks.
    - Applied a temporary fix for enchanted stuff, it shows the effect on some items but the colors are abit off. (requires optifine shadersmod, so 1.8+)
    Thanks to Vico, Turtac and Digitalshadowhawk for testing.
    *Know issues: Colors of stained glass and ice in nether might look abit off depending on the GPU (mostly amd and intel). Still released this patch because they are no longer invisible.
    Temponary fixes will be resolved in the future, I have to rework the way things are rendered to fix everything correctly.

    Vibrant v1.152:
    - Improved sky while raining on lite preset.
    - Fixed flickering on hand / handheld items (for intel gpus). Thanks to Vico for testing.
    - Fixed fog rendering in nether.
    - Fixed fog rendering through transparency in nether.
    - Fixed pixelated screen if bloom is disabled.
    - Fixed bloom option in nether.
    *Know issues:
    Transparency isn't rendering correctly in nether for Intel gpus, not sure why.

    Vibrant v1.151 hotfix:
    - Fixed issues with compiling the shaderpack on intel gpus.
    - Fixed text on signs if parallax mapping is enabled.
    Some undocumented changes, missing from the previous changelog:
    - Moon is now also drawn by the shaderpack, like the sun.
    - Added an ingame option to toggle the shader moon.
    If it overlaps with the default moon either disable it in video settings -> details -> Sun & Moon. Or disable the shader moon.

    Vibrant v1.15:
    - Improved shadow distance.
    - Shadows go through water now.
    - Shadows can be disabled now. (added an ingame option to disable shadows)
    - Added an ingame option to toggle shadows.
    - Light from emissive blocks now goes through water instead of ontop.
    - Almost full transparency support. (stained glass, ice etc)
    - Improved godrays.
    - Improved sky and general lighting colors.
    - Improved sun glow.
    - Improved water transparency.
    - Improved water visuals for all presets (lite - extreme)
    - Adjusted water colors.
    - Changed rain/snow angle, it no longer falls straight down.
    - Added an ingame option to toggle the alternative weather angle.
    - Fixed issues with particles and transparency.
    - Added subtile ice reflections.
    - Added subtile stained glass reflections.
    - SSAO replaced with SSDO, it's faster and more accurate. (Ambient occlusion)
    - You don't like how colorful everything is? No problem, added an ingame option to toggle the color boost.
    - Added a new option called whiteworld which makes replaces every color with white. Screenshot -> https://i.imgur.com/xziUB8O.png
    - Added an ingame option to toggle mobs flashing red when hurt
    - Added an ingame option to toggle underwater fog
    - Added an ingame option to adjust the view distance of distance-blur (dof)
    - Added parallax mapping. (parallax mapping depth is based on what your pom res is set to)
    - Added an ingame options for parallax mapping and it's resolution.
    - Added waving water
    - Added an ingame option to toggle waving water
    - Optimized water code, reduced if statements since they are somewhat slow.
    - Improved red flashing mobs while hurt, thanks to Sp614x.
    - Reduced noise texture resolution from 1024 to 512, this will increase the overall performance by quite a bit!
    - Optimized code to reduce visual differences caused by lower noise texture.
    - Fixed leashes.
    - Improved overall performance of vibrant shaders.
    - Added colored shadows! (if going through stained glass).
    - Added an ingame option to toggle colored shadows.
    - Added bump mapping. (it's tied to parallax mapping)
    - Optimized both bump mapping and parallax code alot.
    - Added an ingame option to toggle clouds (in sky options)
    - Added an ingame option to toggle cloud reflections. (in sky options, only enabled in extreme)
    - Clouds move slower now.
    - Renamed sun effects to sky options
    - Added nether shaders!
    - The End now makes use of my basic shaders (until I work something out for them)
    ***
    Know issues and more:
    - Transparency can sometimes look abit off
    - Entities (players, mobs and such) can look a bit off at times. (Applied a temporary fix to prevent issues with transparency on entities)
    - Lens flares is applied to everything bright (intended by chocapic), but it's rather annoying for gameplay. So disabled by default until recoded. Also requires bloom to be enabled.
    - Bloom is not final, but the current one should be faster compared to v1.141.
    - Motionblur affects your hand / handheld items, same for depth of field.
    - Lite preset is no longer that cut down, the only thing that's missing are reflections.

    Vibrant 1.141:
    - Added an ingame option to change the amount of blur used by bloom.
    - Reduced the amount of blur used by bloom a bit. Reducing blur makes the bloom effect abit weaker.
    - Added an ingame option to adjust the lighting strength of emissive blocks, like torches.
    - Lighting strength of emissive blocks is NO LONGER AFFECTED BY MOONLIGHT.
    - Bloom strength is NO LONGER AFFECTED BY MOONLIGHT.
    - Increased the max. allowed value for moonlight to 0.10.
    - The whole lighting system has been rewritten, it's way better and less hardcoded now. (To allow tweaks)
    - Alot smoother transitions between lighting states. No more jumpy lighting switches between day/night/inside
    - Cleaned and optimized code(small performance boost), no more double defines @Sp614x
    - Fixed and improved handheld items that cast light. Their light range is no longer nearly infinite.
    - Mobs now flash red again when hurt.

    Vibrant 1.14:
    - New, much better bloom.
    - Godrays are no longer visible while raining.
    - Nights are now a bit brighter.
    - Everything is now less dark while raining.
    - Shadows are now a bit darker, to increase contrast and compensate for increased brightness caused by bloom.
    - Overall some minor lighting changes, improvements and bugfixes.
    - Emissive blocks now look better even if bloom is disabled.
    - Motionblur works way better with the new bloom, I can only recommend it.

    Vibrant 1.13:
    - NEW, simple water caustics, also slightly changed transparency of water
    - NEW, added more options that can be tweaked ingame is using Optifine 1.8.9 G9 or higher.
    For example: Brightness during night time can be adjusted ingame now. Also things like shadow distance and resolution can be changed while playing.

    Vibrant 1.12
    - FIXED, Depth of field, thanks to Skate702 for indirectly reporting this issue.

    Vibrant 1.11
    - FIXED, Cel shading, thanks to Apechief for pointing that out!
    - Updated whole shaderpack to support new optifine features better (Requires optifine 1.8.9 G9 or newer)

    Vibrant 1.10
    - NEW, simple HDR, your "eyes" now adjust to the lighting, for example: if you go out of a cave everything will be bright for a few seconds.
    - NEW, Water has changed again, can be seen in the screenshot!
    - FIXED, Bloom no longer gets cut of by the sky.
    - FIXED, Leaves in the distance are no longer bright.
    - IMPROVED, Bloom is less pixelated now, without a loss of performance!
    - CHANGED, Turned bloom a bit down, as suggested a few times.
    Important notes:
    Lite and medium should experience a boost in performance, about 10-20fps more compared to v1.09!
    High and extreme are now a bit more performance tanking in areas with water, before everyone starts to cry, it's only about 5fps worse compared to v1.09.

    Vibrant 1.09:
    - FIXED, Ice blocks in water.
    - FIXED, Stars, they are visible at night again!
    - FIXED, Maps, they are displayed correctly now.
    - ADDED, Workarround to disable Minecraft's Pseudo lighting system. You can disable my workarround if you like the default MC lighting which darkens sides of blocks.
    - ADDED, Cloud "distortion" for a more realistic movement.
    - CHANGED, Sun glow at night no longer has the same redish color like daytime. It's now more blue-ish. (Moon glow)
    - CHANGED, Godrays are now located in final.fsh and have been merged with lens flare code to reduce duplicated code.
    - Code has been cleaned up A LOT, also lots of optimations being made. Performance should've increased for about 5-15frames!

    Vibrant 1.08:
    - FIXED almost all bloom issues, see bloom changes below
    - NEW Bloom is now only active in dark areas, like caves or certain houses. (Based on the lightlevel arround your character)
    Bloom is also enabled during raining and night time.
    - FIXED Vines are no longer glitching through blocks
    - FIXED weird-redish lighting in caves / dark areas
    - FIXED Distance blur, it no longer affects the sky.
    - FIXED Fog in caves and houses while raining
    - NEW Lens flare from newest chocapic branch has been ported over for more customization in the future
    - FIXED New Lens flare caused a blackscreen while looking at the moon / away from the sun.
    - NEW Fog now has it's own color in caves / dark places
    - NEW Water has been reworked, looks pretty awesome!

    Vibrant 1.07 (beta) - Updated to newest chocapic version, read his updated agreement / rules!
    - NEW Fog color now adjust according to world lighting
    - NEW Subsurface scattering, can be seen while raining.
    - OPTIMIZED Clouds are no longer calculated twice for sky and water.
    - OPTIMIZED Sun, it's no longer just a huge white spot.
    - IMPROVED World lighting and colors
    - FIXED Distance blur no longer affects the sky.
    - REMOVED Wetness while raining, it will come back tho. Don't worry
    ----Know issues----
    - Bloom causes blending from sky into ground / objects. It's only enabled in extreme because of that.
    - Bloom can result in overbrightness
    - Lighting in dungeons is to bright / redish

    Vibrant 1.06
    - NEW Motionblur, it's working well
    - NEW Underwater fog
    - NEW Lens flare
    - NEW Water ripples
    - NEW Water "lighting"
    - IMPROVED Fog
    - IMPROVED Overall lighting
    - REWORKED lighting system from torches
    - AND MUCH MUCH MORE, GO CHECK IT OUT INGAME YOURSELF!


    Vibrant 1.053
    - TWEAKED Water waves
    - Minor code optimations
    - REMOVED PoM and Specular mapping for now..(to fps draining)


    Vibrant 1.052
    - NEW Motion blur!
    - NEW HDR effect! Thanks to DeDelner
    - NEW Water refraction
    - TWEAKED Water waves (ripples)
    - TWEAKED Lighting from torches etc.
    - CHANGED Ultra version now uses DoF as in older releases


    Vibrant 1.051
    - CHANGE Bloom got another rework
    - CHANGE Torches etc are now brighter and got a new color tone
    - NEW Added a workarround for macs with very low fps, can be enabled in composite.fsh

    Vibrant 1.05
    - NEW Bloom method
    - NEW Colors (Tonemapping and such)
    - NEW 2D Clouds, taking almost no fps.
    - NEW Bokeh DoF and distance blur
    - NEW Water ripples
    - NEW Water reflections
    - NEW Reflections when raining / wetness
    - NEW Sun
    - NEW Torchlight color
    - NEW/BETTER Godrays
    - NEW FOG finally!
    - NEW Underwater is now kinda foggy
    - FIXED black night
    - FIXED flickering
    - FIXED SSAO
    - FIXED a hell lot more bugs
    - More optimized
    Probably way more changes, but I can't remember them all.
    Works with PC's and Mac's with Nvidia and some AMD cards (plz report your result if it doesnt work, by also posting the devlog from the minecraft launcher into a spoiler. This helps me the most, I still need to know at least your OS and graphic card)

    Vibrant 1.03
    - Fixed specular mapping (reflections)
    - Added parallax mapping (pom, requires adjusted TP)
    - Way better night can be disabled in composite.fsh
    - Sharper shadows without fps hit
    - White screen caused by lens flare probably fixed
    - Added version for Intel cards
    - Better sun and sky
    - probably some more changes which I forgot

    Vibrant 1.02
    - Added new waving objects from 1.7.2

    Vibrant 1.01
    - fixed blurred hand when using depth of field

    Vibrant 1.0
    - Bunch of bugfixes and improvments
    - All versions works with any Nvidia drivers now. (Im on the latest beta for ex.)
    - Motionblur added, currently overlapping with Godrays, so you can only use one. (Found in composite1.fsh, but dont use it yet, requires more work)
    - No depth of field pre-configured download added
    * TODO *
    - Fog
    - Better glowing effects
    - Parallax mapping
    - ...

    Vibrant Pre9.
    - fixed weird white transparent "screen"
    - fixed black ground while looking away from the sun
    - Activated Ice and Netherportal reflections in max and max+celshading (May be tweaked and optimized in future update)
    - Added handeld items casting light ~ from Chocapics WIP9. Can be activated in composite.fsh
    - Darker nights added
    - Optimized even a little bit more

    Vibrant Pre8.3
    - fixed weird looking ice (reworked how I changed the water color)
    - Specular mapping is kinda fixed - can look weird sometimes

    Vibrant Pre8.2
    - Godrays
    - Handheld items like torches cast light (enable in composite.fsh)
    - New water color WIP *Ice is a bit buggy
    - Screen gets brighter while looking at the sun WIP
    - Basic function for a better night added
    - Fixed SSAO
    There will be a few other bugs maybe, its a preview

    Vibrant Pre7.1
    - Fixed specular mapping

    Vibrant Pre7
    - Added basic lens flare
    - Merged with chocapics rain flares
    - Added specular mapping back (broken, fixed in 7.1)
    - Reworked water shader again
    - Ssao currently broken

    Enhanced Default changelog:

    Enhanced Default v1.12:
    - Support for 1.16.5
    - Added End shaders!
    - Added support for smooth depth of field transitions and a toggle in the options menu.
    - Added waving nether vines
    - Added waving nether grass
    - Added waving nether mushrooms
    - Added waving deadbushes
    - Added waving lanterns
    - Added support for emissive soul blocks (soul lantern etc)
    - Added support for lit furnaces
    - Improved support for emissive blocks in general
    - Fixed lightning bolt rendering
    Known issues:
    - Optifine bug with armor and shadows

    Enhanced Default v1.11:
    - Support for MC 1.15+
    - Added two profiles / setting presets to the shader options: Fast and Fancy. You can of course still tweak everything manually.
    - Added support for reflective honeyblocks. (just like slimeblocks)
    - Added a watercolor fallback for MC version 1.12.2 and below if water texture is turned off. (water now has a custom color in older MC versions so its no longer grey)
    - Added support for TAA(antialiasing) in MC version 1.7.10
    - Added support for sky reflections and an option to toggle it. Blends skycolor and watercolor together.
    - Fixed bump and parallax mapping for emissive blocks.
    - Improved parallax mapping thanks to [email protected] discord.
    - Various code improvements.

    Enhanced Default v1.10:
    - Added an antialising section to the shader options.
    - Added TAA (Temporal anti-aliasing), disabled by default. (I recommend enabling it if your system can handle the extra load)
    - Added an ingame option to toggle the quality of TAA (Fast|Fancy)
    - Added adaptive sharpening, enabled by default, but is only active if TAA is enabled.
    - Added an ingame option to adjust the sharpening strength.
    - Updated nether shaders, everything supported by the overworld is now supported in nether aswell, (reflections, taa, parallax mapping etc)
    - Fixed ice and stained glass being affected by refractions. (water waves)
    - Fixed lectern rendering, no more black bars on it's sides.
    - Various code improvements.
    Shoutout to Chocapic13, TAA and adaptive sharpening implementations are based of his code!
    https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1293898-1-14-chocapic13s-shaders

    Enhanced Default v1.09:
    - Ported water ripples changes from vibrant shaders to enhanced default (doesn't include caustics)
    - Improved water reflections and removed water reflections quality option.
    - Improved transition between reflections and water.
    - Added refractions and an ingame option to toggle them (off by default)
    - Added an ingame option to adjust the waves amplitude of water.
    - Added an ingame option to adjust the overall animation speed of waving entities.
    - Added an ingame option to toggle grass shadows.
    - Increased parallax mapping texture size option to 2048.
    - Improved sun/moon angle option, it's now alot more adjustable.
    - Reduced noise texture resolution due to the water changes, this might improve performance on Intel HD gpus / low end systems.
    - Minor code cleanup / optimization.
    - Removed beam shadows.

    Enhanced Default v1.081:
    - Reverted emissive lighting changes due to various issues.

    Enhanced Default v1.08:
    - Added support for MC 1.14.x (waving entities)
    - White plane bug is fixed in Optifine 1.14.3 F1 thanks to Sp614x.
    - Improved raytracing code for reflections, even fast reflections should be pretty accurate now. Let me know of any performance regressions!
    - Ported vibrant shaders tonemap to enhanced default. It slightly alters colors / color balance. Disable by default.
    - Added an ingame option to toggle tonemapping to the colors section.
    - Added an ingame option to adjust gamma of tonemapping to the colors section.
    - Fixed a bug that caused a composite error when celshading was enabled but reflections disabled.
    - Fixed broken handheld maps while using parallax mapping (probably fixed alot more)
    - Fixed flickering shadows at certain times, like tick 6000.
    - Improved emissive lighting code, emissive lighting should now be rendered just like vanilla mc.
    - Various code improvements, might cause a small performance/framerate increase!

    Enhanced Default v1.071:
    - Fixed various amd driver bugs, latest amd driver (19.2.3) should work again. Thanks to Tinyds for testing! (tested on a RX580)

    Enhanced Default v1.07:
    - Added ingame option Water texture to the reflections screen, allows you to turn off the water texture, so it will just be color.
    - Added new ingame options screen Normal map, contains the changes below:
    - Added support for parallax mapping
    - Replaced option bumpmapping with RP support, toggles between off/bumpmapping/parallax
    - Added ingame option RP Resolution, set it to your resourcepack resolution or higher to make pom smoother.
    - Added ingame option POM Depth, adjust to your liking.
    - Added ingame option POM Distance, adjust the distance at which parallax mapping renders.
    - Fixed composite error when turning off reflections while keeping godrays enabled.

    Enhanced Default v1.06:
    - Added godrays, disabled by default
    - Added option menu Sky, includes options for godrays, godrays intensity and godrays quality.
    *Fast godrays cause a low performance hit while fancy godrays cause a high performance hit.
    - Added debug option draw bumpmap normals.
    - Fixed and improved Bumpmapping, it's now fully working.
    - Fixed a bug with the horizon being visible underwater.
    - Fixed an issue with the sky being reflective at certain times.
    - Minor code optimizations and the sky bug being fixed results in another performance boost!
    - Removed the [redone] tag, should be clear by now that this is the rewritten version.

    Enhanced Default v1.052:
    - Fixed tallgrass / doubleplants again, my previous fix broke in the latest optifine preview 6.

    Enhanced default v1.051:
    - Adjusted lighting to prevent blocks from being overblown by light, like sand.
    - Added ingame option lighting strength to the shadows screen.
    - Added bumpmapping support, WIP, causes some lighting issues.
    - Fixed tallgrass / doubleplants from waving out of sync in 1.13+ (top and bottom half)
    - Fixed underwater fog!
    - Now works with 1.12.2 and below. 1.13+ requires optifine E3 pre4 or newer.

    Enhanced Default v1.04:
    - Added support for 1.13/1.13.1, use v1.031 for 1.12.2 and below.
    - Minor code changes/updates
    Currently broken: Underwater fog

    Enhanced Default v1.031:
    - Added ingame option Fog

    Enhanced Default v1.03:
    - More code cleanup and optimization, should increase performance by 10-15%

    Enhanced Default v1.02:
    - Fixed an issue with normals, resulting in an overall performance increase of about 30%!
    - Code optimizations and cleanup, further increasing the overall performance
    - Added debugging options in misc, depthbuffer isn't really used but might be neat for some screenshots
    - Added block.properties support, allowing you to easily add waving and reflections support for new blocks (modded blocks)
    - Removed individual reflections options, they are now grouped together due to block id mapping using block.properties (see below for more on that one)
    - Reduced shadow acne

    Enhanced Default v1.01
    - Improved performance, I get about 15-20fps more compared to v1.0. Make sure to update your optifine version, otherwise you might not gain that much of a boost.
    - Fixed fog under/in lava. You might have to update your optifine version for this to work.
    - Added ingame option Reflections Quality. (fast|fancy, default: fast)

    Enhanced [redone] v1.0
    - Initial release of rewritten enhanced default, everything has been improved.

    Basic shaders changelog:

    v1.051:
    - Fixed compiling issues that happend on certain Intel gpus and macs.
    - Code cleanup.
    - Colorboost can now be toggled ingame if using optifine. (in regular basic shaders)
    - Sun and moon angle can now be toggled ingame if using optifine (switch between default and shader sun/moon angle, in regular basic shaders)
    - Waving objects can now be toggled ingame if using optifine (in regular basic shaders)
    - Added waving support for beetroots.

    1.05
    - Updated to support 1.8(.8) blocks and entities.
    - Removed none needed code
    - Replaced most code with newer one from my latest build
    - Vines should glitch less into blocks

    1.04
    - Improved compatibility

    1.03
    - fixed a mistake with bloom
    - added colors from vibrant to basic shaders
    - fixed for Intelcards
    - changed sun angle to the new one
    - added new waving objects

    1.02:
    - fixed an error, which made everything black/dark

    1.01:
    - New crossprocess
    - Thaumcraft 4 and Aether 2 Support
    - Cleaner code
    - Waving potatoes and carrots added
    - fixed a mistake in the DoF basic.

    Reporting Bugs or Problems:

    Pick the shaderpack from the shaders list, after that goto .minecraft/logs and attach the latest.log in your post.

    Example:
    Getting error final.fsh and composite.fsh plz help me
    Nvidia GTX 960, driver 362.00
    Windows 10 Pro x64
    Here's my log output:
    .....
    Please post your log output in a spoiler by doing this (spoiler)your text(/spoiler) replace () with [].

    Want my signature? Here's the code:

    <a href="http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1291396-1-6-4-1-12-2-sildurs-shaders-pc-mac-intel-vibrant" target="_blank" rel="noopener noreferrer"><img src="https://i.imgur.com/WLlEhKf.png"></a>


    Like my work and want to support me? Feel free todo so here:


    You can find me here to be always up to date on whats going on:


    My other projects:
    Enhanced Skyrim Special edition
    Enhanced Elder Scrolls Online
    Enhanced Monster Hunter: World
    Witcher 3 Improved antialiasing

    Credits\Thanks:
    Chocapic13 & Alexei, Vibrant shaders based on them.
    Karyonix - Maintains and updates the GLSL mod, which without my shaderpack would not work.
    Sp614x - Updating and including the shadersmod in optifine.
    Skype/Discord Testers - Helped me solve common bugs and problems.
    N3rdFall, for this awesome signature!


    ~Sildur

    Posted in: Minecraft Mods
  • View xaero96's Profile

    43

    Mar 12, 2015
    xaero96 posted a message on Xaero's Minimap 1.16.5 Forge [Fabric | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]

    This mod is sponsored by:


    Download Xaero's Minimap

    Unlike many other minimap mods, Xaero's minimap keeps the aesthetic of vanilla Minecraft, which helps it be a more seamless addition to the game. It is also the first rotating square minimap for Minecraft. Among a wide variety of customization settings, there is an option for a circle-shaped minimap and a separate setting for locking the minimap's rotation (using a direction arrow instead). The minimap can display the surrounding entities, including players, mobs and items, as dots with a custom color or as icons (usually heads). In addition to the default compass directions, you can place your own waypoints that are visible both on the minimap and in the game world. Waypoints help you find previously visited locations or reach specific coordinates, with optional teleportation. The minimap can display the surrounding blocks above ground and below ground (cave mode). These are just some of the features of the mod while there are many more. Please read the "Minimap features" section below for a more complete list. For the purposes of following multiplayer server rules, there are 2 mod editions, full and fair-play, the latter being designed for fair PVP.


    This mod is Copyright ©xaero96 and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display without permission is strictly prohibited, and a violation of copyright.

    You are allowed to make videos using this mod. Using it in your modpacks is ALLOWED as long as a link to one of my mod pages is provided and you do not profit from it (CurseForge modpacks are OK though). I'm very likely to make an exception for other commercial use if you contact me!

    Follow me on Twitter? twitter.com/xaero96
    Support me on Patreon? patreon.com/xaero96 (in-game rewards, goals for removing ads and more)

    • Look of vanilla Minecraft.
    • Multiple minimap size options including automatic.
    • Multiple zoom options.
    • Two minimap shape options: square or circle.
    • Runs smoother than a lot of minimap mods.
    • Can be placed anywhere on the screen using the "Change Position" setting/screen. You can even shift it by 1 pixel if you so wish. Can be useful when playing with other UI mods.
    • 2 block color modes: Vanilla, which uses the colors of vanilla Minecraft maps and Accurate, which uses the colors of block textures and biomes. You can also enable biome colors for the Vanilla mode using a separate setting.
    • A custom key binding (Z by default) to temporarily enlarge the minimap to take a better look around. All key bindings are in the vanilla controls menu. There are also settings for controlling the behavior of the minimap when it is enlarged, for example to center the minimap on the screen or to fully zoom out the minimap.
    • Map shading customization with the "Terrain Depth" and "Terrain Slopes" settings.
    • Compatible with Xaero's World Map. By default uses the map textures generated by the world map mod instead of generating its own. This improves performance when using both mods.
    • Option to limit your minimap access by binding it to an item required in your hotbar. For example, add minimapItemId:minecraft:compass anywhere in the config file to bind it to the compass item. This way the minimap will not be displayed unless you have the compass in your hotbar.
    • Translated to a lot of languages.
    • Option to lock north to stop the minimap from rotating and instead display the direction of your character with an arrow.
    • Works both above and under ground thanks to the automatic cave mode. Cave mode should also activate inside buildings. You can choose the size of the "solid roof" above you that the mod searches for to activate cave mode. Roof size 3x3 and above should prevent cave mode activation when standing under log blocks while cutting wood.
    • Waypoints. Practically an infinite amount. Can be teleported to (permission for teleportation chat command needed). Waypoints are rendered in the game world and displayed on the minimap. You can hide all or specific waypoints. Press B to create a new waypoint. Press U to list all the waypoints. In the waypoints list, you can add/edit a single or multiple waypoints, sort them, view waypoints from other sub-worlds/dimensions and much more.
    • Local and global waypoints. To clear the screen from unnecessary waypoints you can create local waypoints that, unlike global ones, are affected by the "Max WP Draw Distance" option. This enables you to set a single global waypoint for a large area/region and multiple local ones in the area/region. Only the global waypoints will be visible when you are beyond the maximum draw distance.
    • Waypoint sets. You can organize your waypoints by sorting them into sets. Your current set can be quickly switched with a key binding. All key bindings are in the vanilla controls menu.
    • Waypoint sharing. You can share your waypoints in the game chat with players on the server. This is done from the waypoints list (press U).
    • Deathpoints. An automatic skull-shaped waypoint is created on each death. Old deathpoints are converted to regular waypoints, which you can disable using the "Keep Old Deathpoints" setting.
    • Togglable chunk grid. The chunk grid shows you where block chunks begin and end.
    • Togglable slime chunks mode. The chunks where slimes can spawn are marked with a green overlay.
    • Custom light overlay. You can setup a light overlay that will mark blocks with a custom color if they are within a custom light value range, which is block light from 0 to 7 by default. The default settings are meant for finding mob-spawnable blocks. You can use it for any purpose.
    • Multi-world detection in multiplayer. If you install the minimap mod on the server side in addition to the client side, each server world should get a separate waypoints "sub-world". Otherwise a much less reliable world separation is used, which is based on the world spawnpoint. If you can't install the mod on the server side, it is recommended to turn off multi-world detection for servers that only have a single "world". You can do it through the Waypoints Menu (press U) -> Options screen.
    • Displays mobs on the map as yellow dots. Hostile and friendly mobs can be colored differently. Can also be displayed as icons/heads. Check the "Entity Radar" settings.
    • Displays players on the map as white dots or player heads. Can also be displayed as icons/heads. Check the "Entity Radar" settings.
    • Displays items on the map as red dots. Check the "Entity Radar" settings.
    • Displays all the other entities such as arrows and item frames as purple dots. Different types of entities can be disabled in the settings. Check the "Entity Radar" settings.
    • Options for displaying entity names on the minimap in the "Entity Radar" settings.
    • Zoom in and out key bindings (I and O by default) to efficiently change the zoom level to fit your preference or use case.
    • Coordinates under the minimap.
    • Current biome name under the minimap. Disabled by default and needs to be enabled in the mod settings (press Y).
    • Light level under the minimap. Also disabled by default and needs to be enabled in the mod settings (press Y).
    • Current game time under the minimap. Disabled by default. You can choose between the 12 hour and the 24 hour formats.
    • Current camera angles under the minimap. Disabled by default.
    • Setting to hide/unhide all waypoint coordinates from all UI screens. Can be useful for streams/videos.
    • Setting to fully hide/unhide all mentions of server addresses in dropdown menus. The setting is set to "Partial" by default, which is probably good enough in most cases.
    • A LOT MORE SETTINGS. Too many to list them all here. Press Y in game to open the settings and take a look.
    • 2 mod editions: full and fair-play. Full version does not have any limits. Fair-play version does not display any entities or cave maps which is more suitable for PVP against people who don't use a minimap.

    • Start the version of Minecraft that you're going to install the mod for at least once.
    • Go to the official Minecraft Forge website: http://files.minecraftforge.net
    • Download and run the recommended installer for the needed Minecraft version (1.10.2, 1.9.4 etc). This should create a new "forge" profile in your Minecraft client if this is your first time using Forge (to change which Forge version to run you'll have to edit the "forge" profile).
    • Start Minecraft with the "forge" profile at least once.
    • Now click the download link below, choose the mod edition (full or fair-play) to the top-right of the page
    • Choose the latest version of the mod for your Minecraft version and click "Download (.jar)". Wait 5 seconds and click "skip ad" in the top-right corner of the page.
    • Go to C:/Users/YOUR USER/AppData/Roaming/.minecraft/mods or to an equivalent on other OS'. On Windows you can open the "AppData" folder by pressing windows key + R and typing in: %appdata%
    • Find your way into the "mods" folder as described in the previous step.
    • Put the mod jar you've just downloaded in the "mods" folder. You can now install any mods compatible with your Forge version by putting them in this folder.
    • Start your minecraft launcher and start the game using the "forge" profile.
    • If you are still having problems getting the mod to work, contact me. Contact info is available in the sidebar.








    Additional Credit:

    Translations:

    • English (Greg-21)
    • French (redeaththeshark)
    • Italian (Sporadicamente)
    • Spanish (Spain) (Kryten)
    • Spanish (Mexico) (Popocamonroy)
    • Spanish (Argentina) (SrLokiToo)
    • Portuguese (Portugal) (2002luis)
    • Portuguese (Brazil) (digo_br, Ademoon, DaDodger)
    • Chinese (laxtiz & ZHIAI_APPLE)
    • Dutch (Neminem)
    • Polish (Rokador & GlowingWater)
    • Serbian (TheThunderGod)
    • German (tails32, Mineclemi & Zerobeauty)
    • Croatian (Forcellrus, COMBOhrenovke)
    • Greek (VasilisGR)
    • Latvian (Viesuliss)
    • Turkish (mastorus)
    • Czech (drewie)
    • Hungarian (m1a1)
    • Japanese (sgs, graycat27)
    • Ukrainian (German121314)
    • Danish (sampa & droidquote)
    • Indonesian (YandiBanyuKarimaWaly)
    • Thai (JasonCL)

    Translations are shared with the Better PVP mod, which is where the minimap originates from. You can contribute to the repository here: https://github.com/thexaero/Better-PVP-Translations

    Private message me if you would like to help and have questions!

    How to install the Fabric version:

    • Download and install the Fabric Loader.
    • Download Fabric API and put it in the "mods" folder in the Minecraft game directory.
    • Download the Fabric version of the minimap mod for your Minecraft version and put it in the mods folder.
    • Start the Fabric game "installation" using the Minecraft launcher.

    Waypoint teleportation doesn't work?

    There can be many reasons for this. The mod sends a chat command to teleport you to the waypoints, which is /tp @s x y z by default, so appropriate permission is necessary. The vanilla /tp command requires OP status (cheats enabled) but it's possible to have separate permissions for commands on a non-vanilla server with certain plugins installed. The used command can be changed in the minimap settings with the "Default Teleport Command" option or per server in the waypoints menu with the "Teleport Chat Command" option.

    If the "Teleport" button is disabled, then it can also mean multiple things. The most common reason for this is manually using waypoints from a sub-world that isn't the "auto" one but still from the same dimension. If the "auto" sub-world isn't what is supposed to be automatically picked on a certain world, then select the correct sub-world and use "Make Sub-world Auto" in the waypoints menu Options. This will swap all waypoints data between the 2 sub-worlds and you'll be able to teleport to the waypoints, which are now in your "auto" sub-world.

    If the "auto" sub-world IS selected but the teleport button is still disabled, then it probably means that teleportation was manually disabled for the server/world. Check the teleportation option in the waypoints menu Options. If it's disabled, you can only enable it through the server-specific config file in the game directory -> XaeroWaypoints. I recommend exiting Minecraft before editing any config files. And make backups from time to time.

    Your waypoints are no longer shown for a specific server?

    Do not panic. It's almost certainly not actually deleted (this has never happened as far as I know). If you use the world map mod and it has also reset, then please start by restoring it first before dealing with the waypoints. Read the "Your world map has "reset" for a specific server?" section on the world map description page.

    The world map mod is fine? Continue reading.
    One of the most common reasons for waypoints not being shown is the incorrect usage of the world map mod in multiplayer (since version 1.6). Make sure you select the correct map for your current world before confirming it. It affects which waypoints are being shown to you. The menu for map selection is on the world map screen, if you click the bottom left icon (unless it's open by default). Consider changing the map selection mode to one of the automatic ones, if it fits the server you're playing on.

    Your currently confirmed map affects which waypoints sub-world in the minimap mod is considered automatic. This allows each created map to have separate waypoints data. At any point in time, you can select and view any non-automatic waypoints sub-world by going to the waypoints menu (press U) and selecting it from top-right dropdown menu. You can make any sub-world automatic for your currently confirmed map by selecting Options -> Make Sub-World Auto.
    Not using the world map mod? Then it's likely caused by a server plugin changing the behavior of the vanilla compass item and interfering with the mod's "multiworld" detection. In most such cases the compass item points to your bed instead of the global spawn point. Sleeping in the right bed again should bring everything back for you if sleeping in another one was the cause of the waypoints disappearing.
    If this happened because of a new plugin being added (and if removing it is not an option for you), then here's how you can restore your waypoints:


    1. Find the right waypoints "sub-world" from the top-right dropdown menu in the waypoints screen, it's the one with the waypoints that you need in your current dimension. Perhaps start with overworld?


    2. Use Options -> Make sub-world auto.


    3. Do the same for every dimension (enter the dimensions before doing it!).


    4. If it's a simple server with 1 world (no hub/lobby worlds, no minigame worlds, creative plot worlds etc), then also turn off "Multiworld Detection" in the same Options menu. You can turn it back on later if you ever need it.

    Contact me if you have questions!

    The waypoints sub-world you are looking for isn't in the top-right dropdown menu? Then the server address was likely changed. Find the old server address in the top-LEFT dropdown menu, select it and do Options -> Make World/Server Auto. Then restore the right sub-world, if it's necessary (usually isn't after this). Reread this whole section to find out how to do that.

    Download:

    Download Xaero's Minimap

    Posted in: Minecraft Mods
  • View Zach2039's Profile

    4

    Jul 13, 2015
    Zach2039 posted a message on Old Guns Mod -- Blackpowder Guns and Artillery -- v2.0.4 (Beta for 1.12.2)
    =Old Guns Mod=

    Undergoing a rewrite of this forum post after submitting an alpha version of this mod on curseforge for 1.12.2, so below information is outdated until proven otherwise.


    Link for 1.12.2 beta: https://www.curseforge.com/minecraft/mc-mods/old-guns-mod/files/3151936


    A collection of antique firearms. Heavily inspired by Ye Olde Minegunner mod way back in Minecraft Beta 1.2. Smelt bullets and craft parts to create guns, including varieties such as:

    *Matchlock Derringers,
    *Matchlock Blunderbusses,
    *Flintlock Pistols,
    *Flintlock Pepperboxes,
    *Flintlock Muskets,
    *Flintlock Rifles,
    *Flintlock Blunderbusses,
    *Caplock Revolvers,
    *Breech-loading guns,
    *Cannons,
    *and more to come!

    Details:

    *Loading a gun in the crafting grid will return a loaded gun, able to be fired once before having to load again. Better bring some more guns along with you. Multi-shot weapons need to be reloaded again untill all barrels are full.


    *All flintlocks and matchlocks have trouble in the rain and water, just like the real deal! Guns will not fire while standing in water, matchlocks won't fire in the rain, and flintlocks in rain have a small chance to misfire. Caplocks laugh at rain.


    *Matchlock weapons are cheap to produce making them the lowest quality out of the types. However, they do not require iron like their stronger counterparts, using stone/wood parts and gravel as ammo or shot instead.


    *Breech-loading weapons are acquired through converting normal flintlock muskets/rifles via a hacksaw and a breech block. Hold right-click to load the gun, release when the hammer is pulled back. You need the appropriate gunpowder and bullets in your inventory to load.


    *Fine Gunpowder must be used for higher quality weapons, like the flintlock rifle, and caplock weapons. Finer gunpowder burns better and faster.


    *Cannons can be rotated with an empty hand, and picked-up while shift-right clicking. A guide to artillery can be crafted with a book and gunpowder. Same with mortars.


    *This mod is enhanced if paired with another mod that adds stronger creatures, as flintlock weapons make short work of vanilla mobs (That is, if you can hit them).


    *Gun descriptions are included in the .zip along with the mod jar which is in a 'mods' folder, along with a recipes image of v1.4.0.


    *For servers, this works as a server mods .jar and can go in the mods folder. Let me know if you have any trouble with SMP use.


    *You need forge to run this. Get it here: http://files.minecraftforge.net/


    Images (x32 and x16):


    x32 Textures

    x16 Textures


    Videos:


    Lanthanoid:

    (v1.0.0)

    SwordtoFace:

    (v1.0.0)


    Downloads:


    Feedback and comments are very appreciated. Any apparent mod incompatibilities will be fixed to the best of my ability. Requesting a nerf or buff? A new gun, perhaps? Post a comment, and I'll look into it!


    ANOTHER NOTE:
    Any downloads of this mod not found on curse.com, minecraftforum.net, and/or planetminecraft.com are fake, and possibly host to malware! I do not authorize redistribution of this mod anywhere, save modpacks like technic and FTB.

    Posted in: Minecraft Mods
  • View cyberghostde's Profile

    8

    Jun 12, 2011
    cyberghostde posted a message on [256x] Cyberghostde's HD Texture Pack [1.16.2 v1.2]

    Hey this is my first Texture Pack:

    I used some textures of the following packs and modified them:
    The Psience Pack: Used as basic Pack.
    Synthetic Reality: chests, cut logs, tall-grass, mushrooms, torch.
    Ornate: Armor
    LB Photo Realism: Particles.png, items.png, custom water, Logs, Grass, Dirt, Door, Leaves, Bed, Halfblock, Wildgrass,mobs.
    Bumpmaft: Sandstone
    UnrealCraft:Custom Lava, Custom Portal.
    Minecraft Enhanced: Obsidian

    Thanks for the Permissions and help: drfrozenfire Eddo22 aageon Psientist sevenfour

    Install instructions:

    Downloads:
    256x CGO Pack


    Old Versions:

    256x CGO Pack 1.8
    128x CGO Pack 1.8
    64x CGO Pack 1.8


    Put the CGO Pack in resourcepacks Folder,

    Start Minecraft, select CGO Pack
    Play the game.

    If Minecraft crashes try to increase the Java heap size.
    For 64bit systems download and install Java 64bit version.


    if you want to Support me Click Here


    My Facebook Page cyberghostde

    Screenshots:

    Posted in: Resource Packs
  • View cyberghostde's Profile

    7

    Dec 21, 2011
    cyberghostde posted a message on [256x,128x,64x] Cyberghostde's HD Scifantasy pack [1.16.2 v1]

    Hey this is my second texture pack,
    please give some feedback.

    Install instructions:

    Download:
    256x Scifantasy Pack


    Old Versions:

    256x Scifantasy Pack 1.8
    128x Scifantasy Pack 1.8
    64x Scifantasy Pack 1.8




    Put the Scifantasy Pack in resourcepacks Folder,
    Start Minecraft, select Scifantasy Pack
    Play the game.

    If Minecraft crashes try to increase the Java heap size.
    For 64bit systems download and install Java 64bit version.

    if you want to Support me Click Here

    My Facebook Page cyberghostde

    Screenshots:

    Posted in: Resource Packs
  • View troyboy50's Profile

    46

    May 26, 2013
    troyboy50 posted a message on Autofish Mod
    This mod has moved to CurseForge. Please click here for future downloads and discussion.

    Autofish

    Description
    This mod will automatically reel in and recast your fishing rod when you catch a fish. Just cast the fishing rod one time into the water and let the mod do the rest.

    Usage

    • Configurable key (V by default) to open a GUI for changing individual settings.
    • Very simple to use, just cast the fishing rod into the water once, and it will automatically reel in at the correct time and recast after a couple second wait.
    • Enable Autofish - Toggles the entire mod on or off.
    • Enable MultiRod - After using up a rod, it will try to auto switch to the next one in your hotbar if it exists, so you can fish for extended periods of time with multiple rods. (Switches to the first rod in your hotbar after each reel)
    • Enable Break Protection - Ignores fishing rods once they are almost broken. This is useful if you have an enchanted fishing rod and you don't want it to break.

    Videos and Images:


    Review thanks to Wipper (A bit outdated but it shows the core functionality):


    Installation

    For 1.14 and later:
    1. Install the Fabric Mod Loader (Click "Vanilla" if you use the standard launcher).

    2. Download the Fabric API and place the .jar file in the /.minecraft/mods/ folder.
    3. Download Autofish and place the .jar file in the /.minecraft/mods/ folder.
    4. Launch Minecraft using the Fabric profile.
    For 1.13.2:

    1. Install Rift Mod Loader for 1.13.2. (See under "Using the Minecraft Launcher"). Run the downloaded jar to install it.
    2. Download Autofish and place the .jar file in the /.minecraft/mods/ folder.
    3. Launch Minecraft using the Rift profile.

    For 1.12.2 and earlier:
    1. Install LiteLoader.
    Click here for LiteLoader downloads
    2. Download Autofish and place the .litemod file in the /.minecraft/mods/ folder. Do not change the extension from .litemod or it will not load.
    3. Launch Minecraft using the LiteLoader profile.
     
    Download:

    Click here to download on CurseForge


    Older Versions:


    Download Autofish 0.5.0 for [1.9.4] [1.9]

    • Updated to Minecraft 1.9

    Download Autofish 0.4.9 for [1.8] [1.7.10]
    • Fixed multirod not switching after rod break
    • Added alternate options menu in the LiteLoader config panel for those who want to disable the dedicated keybind
    • Added mod compatibility for Mariculture and added Mariculture fishing rods to the config file by default



    Autofish 0.4.8 for 1.8
    • Updated to Minecraft 1.8
    • Added Aquaculture rods to config by default

    Autofish 0.4.7 for 1.7.10
    • Fixed compatibility with Aquaculture and other mods
    • Added delay between ClearLag recasts

    Autofish 0.4.6 for 1.7.10
    • Added a slight delay after the ClearLag message is displayed
    • Added option to change recast delay time in the config file

    Autofish 0.4.5 for 1.7.10
    • Fixed a bug where it would only autofish in the overworld while in singleplayer
    • Removed recaster - it was unnecessary and confused users
    • Can now recast upon seeing a message in chat (such as the message displayed when the ClearLag plugin removes fish hook entities) - the regex can be configured in the config file, but by default it's set to the ClearLag's default message

    Autofish 0.4.4 for 1.7.10
    • Fixed a bug where Multirod "no break mode" would keep using the last fishing rod and let it break - now it stops fishing after reeling in if no suitable rod is found - Note: If the player manually casts using an almost broken fishing rod, the mod will still use it for one catch; the check is performed after a fish is reeled in.

    Autofish 0.4.3 for 1.7.10
    • Update to 1.7.10
    • Added an option for MultiRod to ignore fishing rods after they're almost broken
    • Slight improvement to singleplayer detection

    Download Autofish 0.4.2 for [1.7.2]
    • Added support for different types of fishing rods added through other mods (such as Extended Workbench). Note: In many cases the rods will work without modifying anything, otherwise you'll need to add the fishing rod ID (the one you would use with the /give command) to the config file manually. If you use a mod that adds a fishing rod and it's not working, let me know and I can try to develop a workaround.

    Autofish 0.4.1 for 1.7.2
    • Fixed it not detecting catches when the rod visually rises above the water in SMP after being casted
    • Fixed ClientPermissions support

    Autofish 0.4.0 for 1.7.2
    • Update to Minecraft 1.7.2 - fishing rod enchantments, new fish, and rare catches!
    • Completely rewritten detection, works extremely well now for both singleplayer and SMP - much better than before
    • Default key to "V"
    • Added option to toggle rod switching (multirod)
    • New GUI look
    • Removed adding of extra rod IDs (Mojang is moving away from the numerical ID system so this won't really be viable later on, however a new implementation will be made later)
    • Removed particle spawning (annoying and unnecessary)
    • Removed the GUI tooltips (will probably re-add these later)

    Download Autofish 0.3.2 for [1.6.4]
    • Update to Minecraft 1.6.4
    • Update 7/3/2014: improved singleplayer detection

    Download Autofish 0.3.1 for [1.6.2]
    Latest changes:
    • Ability to add more IDs for fishing rods, for use with other mods which add new variations of the fishing rod

    Autofish 0.3 for 1.6.2
    • Update to Minecraft 1.6.2
    • Hovering your mouse over a button in the GUI will show helpful information about what the button does
    • Attempts to detect messages from plugins such as ClearLag that delete the hook entity and recast. By default it detects the default ClearLag message.
    • Many code changes

    Download Autofish 0.2.3 [1.5.2]
    • More code cleanup, especially in options file handling
    • Moved the options file to /mods/Autofish/, the old one can be deleted if you have it
    • The reel animation should now show for you when it casts (it always showed for everyone else, just not client side)
    • Minor performance tweaks

    Autofish 0.2.2 for 1.5.2
    • Rod switching should work now
    • Hopefully made it a little more accurate by tweaking current method
    • Added a nifty little feature that spawns some particles when it auto catches a fish (Client side), useful for knowing whether it was a recast or catch attempt, debugging, and just looking cool :) (configurable in GUI)

    Autofish 0.2.1 for 1.5.2
    • Fixed the recaster, should work as expected now
    • Added ability to change the time between recasts, default 45 seconds (currently only from the options file, will be available from the GUI eventually) note: time is in milliseconds in the file

    Autofish 0.2 for 1.5.2
    • Added a settings GUI (the button will open the GUI rather than toggle autofish) to toggle individual settings much more easily

    Autofish 0.1.1 for 1.5.2
    • Code cleanup
    • Added recaster - if you don't catch a fish within a minute or so, it will recast

    Autofish 0.1 for 1.5.2
    • First release

    FAQ


    It's not reeling in any fish.
    • Make sure the mod is loaded and enabled. Press V (by default) in game and ensure Enable Autofish is ticked
    • If in multiplayer, try the sound detection option. Some servers change hook mechanics in strange ways. Server lag can also have an effect.
    • Check for any errors in the logs (or upload them here if you're unsure)
    • If all else fails, ask for help in the comments and be as detailed as possible. Is the mod responding at all? Does it work and then stop working after some time? If in multiplayer, does it work in singleplayer and vice-versa? Do you use an unconventional fishing setup?


    Can I add your mod to my modpack?

    Yes, you may redistribute this mod in the form of a modpack. Credit is appreciated :)


    How can I get around a lag clearing plugin deleting the fish hook?

    You need to change the chat pattern in the options to a regular expression that matches the message sent when entities are cleared. If you need any help, just ask in the comments and provide a screenshot or exact text of the message your server sends.


    I am a server administrator and would like to disable this mod on my server. How can I do this?

    For 1.12.2 and earlier, this mod supports ClientPermissions. Follow the instructions and add it to your server to prevent players from using the mod.

    Posted in: Minecraft Mods
  • View KurodaAkira's Profile

    33

    May 19, 2013
    KurodaAkira posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]


    Join me on my Discord Server:

    This mod will change your HUD (Heads Up Display) and add a few new features to it!

    It has come a long way. The idea started to take shape in the early part of 2013.

    Since then a lot has happened. The mod almost died two whole times.

    It got renamed to Interface+ and now renamed back to RPG-HUD (stick to your roots!).

    But it's only thanks to YOU this mod is still there.

    Without your tremendous support (and almost weekly - later monthly)
    e-mails to port it over to the new Minecraft version, it would most
    likely be dead by now.

    But instead of just porting it over to 1.10.2 and 1.11 I decided to completely remake it.

    This took quite a while but now it is done. And this mod is better than ever before.


    ENJOY!


    Features

    RPG-like HUD

      • Health bar
      • Hunger bar
      • Experience bar
      • Breath bar
      • Horse jump bar
      • Character widget
      • Numeric values
        • Health
        • Stamina
        • Experience
      • Clock widget (See the world's time!)
      • Different time formats (24h,12h)
        • Immersive (Set it to only display if you carry a clock!
      • Compass widget (See the direction you are going)
        • Immersive (Set it to only display if you carry a compass)
      • Item details
        • Display the item durability of your armor and equipped items
        • Display how many of the equipped block you have in your inventory
        • Display which arrow will be shot and how many of that type you carry
      • EntityInspect
        • Display Health and armor of the Creature you are looking at
      • Status Effects
        • See your active Status Effects with a timer
        • Resize the Status Effects to your liking
        • Render the Status Effects vertically instead
        • Free repositioning
      • You can reposition every single element of the mod
      • Debug settings (If this mod conflicts with another)
      • Disable anything you want of this mod
      • Different HUD types (plus possible plugins!) - see Media for screenshots
        • Vanilla HUD (you only want the other features, not the RPG-styled HUDs)
        • Default HUD (simple, effective)
        • Extended HUD (also simple, also effective)
        • Full Texture HUD (if you want to re-texture the entire thing)
        • Hotbar HUD (The Widget around the Hotbar - awesome!)
        • Modern HUD (My favorite - smooth, simple, transparent)
    DOWNLOAD

    The mod is hosted over on curseforge.com.
    Forge version downloads:
    https://www.curseforge.com/minecraft/mc-mods/rpg-hud/
    Fabric version downloads:
    https://www.curseforge.com/minecraft/mc-mods/rpg-hud-fabric/


    If you want to see something else in this mod, tell me and I might add it!


    Now onto another great feature: Settings!

    Almost everything is customizable (and there
    will be even more customization possibilities in the future) via the
    ingame settings menu!
    You can find the settings at the top right of your menu screens.

    The mod "RPG-HUD" is Copyright © 2016-2020 by KurodaAkira and the intellectual property of the author.
    It
    may be not be reproduced under any circumstances except for personal,
    private use as long as it remains in its unaltered, unedited form.
    It may not be placed on any web site or otherwise distributed publicly without advance written permission.
    Use of this mod on any other website or as a part of any public display is strictly prohibited and a violation of copyright.


    You have my sincere gratitude,

    Akira
    Posted in: Minecraft Mods
  • View Lycanite's Profile

    98

    Sep 3, 2013
    Lycanite posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Lycanites Mobs

    For Minecraft (with Forge) 1.6.2 to 1.15.1

    This mod adds many new mobs to specific biome, dimensions and other environments such as lava! These new mobs are mostly hostile but there are some passive ones too that can be bred for special food. Many mobs can be tamed, used as mounts and even summoned as temporary minion hordes!


    This mod also adds deadly world events that start randomly every hour or so (highly configurable), these events spawn swarms of deadly mobs as well as other hazards!

    This mod takes inspiration from other games and mythologies and is well known for it's Doom (by ID Software) inspired Demon Mobs for the Nether, but has much more than just that!

    Visit the Mod Website for Download Links and More Info
    Grab the mod from CurseForge (or the Twitch App)
    For help or more info check out the mod Discord Server
    Be sure to drop this mod a diamond on Planet Minecraft



    Support the Cause!

    Support me via Patreon
    or
    via Paypal



    Additional Mods:
    Here are a few mods that use or add support to this mod:

    • Thaumcraft Mod Aspects
    • Adds Thaumcraft Aspects to mobs from this mod and others.
    • Doomlike Dungeons
    • Randomly generated dungeons supports this mod with a custom theme config.
    • Roguelike Dungeons
    • Has custom spawner support for it's dungeons!



    Special Thanks:
    I'd like to give a special thanks to everyone who has downloaded and enjoyed this mod, every download that goes through Curse (both direct and through packs) helps support me in taking time to work on this mod, but what truly motivates me the most is to hear and even see (YouTube, Twitch, etc) people enjoy my hard work and there is much more to come!


    A thanks to Gooderness for the epic mob event voice overs!


    A big thanks goes to translators, helping bring you Lycanite's Mobs in your language and I'd also like to give a special thanks to all those who have donated and be sure to contact me for your very own Familiar Minion.


    Join the Official Nephrite Server with Lycanite's Mobs:


    Check out the Official Nephrite Server with Lycanites Mobs



    Mod Packs:
    Feel free to include this mod in your public/private mod pack! I strongly believe that all mods should be allowed in public packs as sharing should be in the spirit of the Minecraft community! Please provide credit to me (Lycanite) and a link to the mod website.

    Please don't provide direct links to this mod alone (unless it is linked inside of modpack config or something). I hope to eventually remove Adfly from which point I wont care where my mod is linked from, currently though I use Adfly, Google Ads on the mod website, donations and Patreon to help fund both the mod website and the free to access public Nephrite World Modded Server.



    Videos - Survival Series and Modpacks:



    Videos - Reviews:






    Pinky wants to eat you!
    Posted in: Minecraft Mods
  • View Hunternif's Profile

    105

    Oct 19, 2013
    Hunternif posted a message on Antique Atlas

    Beautiful hand-drawn map with pan & zoom, dimensions, markers.


    Download: https://www.curseforge.com/minecraft/mc-mods/antique-atlas/files


    • 1.12.2-4.x.x build is the latest release for Minecraft 1.12.2 with Forge mod loader
    • 5.x.x-fabric builds are beta releases for Minecraft 1.14.4 with Fabric mod loader

    Huge thanks to asiekierka and tyra314 for updating to 1.14.4.


    Both server and client need to have the mod installed.


    Crafting Recipe:
    + =

    Bugs and suggestions: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/issues

    Posted in: Minecraft Mods
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