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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from DelvingUnknown

    If I die because of lag and I hack my items (not all of them back) would it still be legit?


    While you are 100% allowed to play the game any way you wish and ultimately your main interested should be having fun and enjoying yourself, no. It would not be legit.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from AxlRosie

    Also, why the hell does Thorns affect ranged attacks!? That doesn't make sense at all! o.o
    And has it always been that way? I was so sure Thorns was a melee only enchantment...


    I recall testing Thorns waaaaaaaaaaaaaay back when it first happened in a snapshot against zombies and skeletons with the skellies being completely unaffected. I think it was changed to affecting ranged really shortly after that, though.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from CanIHasssAHug

    Hey guys, just wondering, anyone willing to donate thier heads as part of a monument in an new map series im making?
    this is what its like now
    All heads "harvested" with owners permission



    pff, haha. I'd normally be all for putting my head up for you to use, but unfortunately the head items don't register the "helmet" layer of heads, so if you used me it'd just be a big red square since my skin's face is all on the helmet layer with the actual head just being the inside of his mouth.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    I still hold the opinion that minecraft desperately needs cliff-racer type mobs. We need huge terrifying flying melee enemies with optional swarming capabilities.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Honestly, Villagers as a point of note, are not worth the time put into them to try and profit off of from long-term trading. While it is possible to get diamond armour and tools from them, only a specific kind of villager will do so, and even then its a random chance of them having something you want or need, on top of it being unreasonably expensive for purchase.

    As far as strategy goes, it is viable and eventually effective, but in my opinion it's on par with mining out 10,000 pieces of cobblestone to bridge over the map with. It takes a long time, ignores the intended difficulty of the map, and is ultimately incredibly easy given you're patient enough. If that's what you want, well then there it is. Just don't expect many people to take advantage of it.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Harrison8347135

    I wish there was a way to create damage on impact, such as touching a block gives you poison or something,


    Anvils deal damage to players and mobs when they hit the ground (not the player/mob. The ground.) That's the closest thing you'll be able to get for the time being.
    Posted in: Maps
  • 4

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from TheCakeisAlive

    It's actually a random rotation based on distance


    ಠ_ಠ No. I posted (quite detailed) specifics about what potions witches throw from the wiki for a reason. If you're at least 8 blocks away, they throw a potion of slowness. If you have 8+ health and are not poisoned, they poison you. if You're within 3 blocks of them and do not have weakness, they throw weakness ~25% of the time.

    If they don't meet the conditions to throw a specific potion, they pelt you with damage poisons. They aren't random, the Witch actually has really sophisticated combat AI compared to most other mobs. If you happen to be more than 3 blocks and less than 8 blocks away, Witches also go into Nuke The Player mode, because their programming tells them not to throw weakness or slowness potions- meaning they'll start with poison, wait for you to go down to 7.5 or less hearts, and then use nothing but damage potions.

    When fighting close-quarters with witches, I found it to be worthwhile to smack all of them once, burst the nearest witch down, and then repeat the process. Causing every witch you're fighting to stop chucking potions everywhere for a couple seconds is worth adding to the lifespan of the witch you're killing at that exact moment. That can be tricky business though, I'd only suggest engaging CQC with witches if you can't pick them off from range for whatever reason.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Combak

    On the topic of survival/adventure/CTM maps:

    It seems that most of you have forgotten a very important point in this discussion. Namely, that the map's type is determined by the goal of the map. Survival maps create a environment which is interesting to survive in. Adventure maps tell a story. And CTM maps, by their name, have you complete the friggin' monument. That's it. As long as the goal of the map is to finish some collection it is a CTM map.The whole map can be in Adventure mode and it can still be a CTM map. Just have the goal item be mob eggs and the player can place them in item frames at the monumnet.

    You guys are just talking about the norm, not the rule.


    This is true, and largely my opinion is that the allowance of block-placing freedom is a staple of CTM. I acknowledge that it could be taken away, and the map could still be good, but I think it would be a very hard thing to pull off, and, ultimately, not a good idea. One thought is that a CTM in which one is not allowed to place blocks has to compete against all other CTMs, and has the disadvantaged of having fewer gameplay options because of it. This will probably make the map less fun for many players and thus be received more poorly than other CTM maps. Hence my prior statement that I wouldn't play one with that rule added unless it was VERY well made.

    Quote from Hybran

    Where are you pulling this from?


    Hybran the name of the Genre is Complete The Monument. If you complete some monument-esque thing as the goal of the map, it's a CTM.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from haxorquazar

    I understand this. But, I think the ability to place blocks and break them is also hard to perfectly balance, which you can't anyways. Maybe if there was a way to be specific about the /gamerule command with blocks, it would give more control to me. I may as well begin a little experiment to see how a no block breaking CTM plays out. I got some ideas on how to change the combat system from mindless corridor slashing to something else with the tools available.


    Even if letting the player do whatever they want is hard to balance, that's a terrible reason to put limitations on them. I can honestly tell you, right here and now, that a CTM where I was not allowed to place or mine blocks is something I would never play unless it was so finely crafted in all other aspects as to be considered a masterpiece.

    Also;
    Quote from Equivalence

    y'all are silly. Minecraft was designed specifically so the player can do whatever they choose. It was designed to allow people the creative ability to make their own maps. In that regard, how can you just put down an entire genre of maps? Do you really think the employees at Mojang think adventure maps aren't true to minecraft? No, they don't. You don't have to enjoy adventure maps, but if you can't understand why somebody else would like to play an adventure map, you're most likely just being close minded. Just let people play adventure maps, no need to talk down to them and give yourself some sort of elitist complex because you play CTM and that you think it is somehow more 'right' than playing adventure maps.


    In regards to this, I personally don't like adventure maps very much. They aren't bad as a concept, they're just their own thing- this is why I made the Horror/RPG analogy earlier. I don't like Horror very much, but I do love RPGs. I can see ways that they (as well as ADV/CTM) could mix, but ultimately they have very distinct things that go into them, and trying to mix-and-match their aspects is a tricky business.
    Posted in: Maps
  • 3

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from haxorquazar

    Like bridging, cryboxing, tunneling, and slowing down the action? That's really intense. Besides, lighting with torches is usually fine in non block-placing maps if you are able to, most of the times, it is even given to you. Bombing things can be easily done with already built cannons and already-placed TNT, it is still a strategy since you decide if you want to use them or not. Walling off areas can be done with already-built piston mechanisms. Block breaking and placing may have a charm on CTM, but they don't necessarily have to be allowed for it to be CTM.


    Block breaking/Placing is iconic of the CTM genre, because it was made to be a kind of hard-mode of vanilla minecraft with a goal to actually work towards. Adventure maps tell a story, and thus the mapmaker typically doesn't want you to break their world. Survival maps are very strict in terms of what is actually possible to create a form of challenge. CTM lays everything out on the table and tells you; "This is your goal. Use anything you can get your hands on. Good luck and die trying."

    Taking that middle bit out, the ability to shape the world around you- just makes it boring. It takes freedom away from the player. Something I always hated about adventure maps what how dull they were, because I was stuck on a set of rails. In a game that normally lets me do what I please, I'm suddenly not allowed to do much more than walk around, smack mobs, and pull levers.

    Adventure maps are adventure maps, and CTM maps are CTM maps. They're genres, like RPG games and Horror games, and you can have RPGs with Horror elements, or Horror games with RPG elements. but if you try to make a Horror game too much like an RPG, it just... turns into an RPG.

    If you just throw the "no-place-blocks" rule onto CTM maps, they're basically just really hard adventure maps with (usually) no storyline. If you try to implement replacements to what would normally be allowed by the placing of blocks, it becomes even more like an adventure map, at which point you should just make a bloody adventure map.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from AxlRosie

    Little warning, this post contains an angry Rosie.
    Since I figured not everyone would like reading a rant, I divided it in two parts: the vent, and the question.
    So yeah, witches.

    I had to wait almost two hours to cool down before writing this, or else it'd be a cluster­ of caps and raging sdjahksdfhajsdfh. :)

    I hate witches so much. So much it hurts. It burns inside.
    My hatred for other mobs is kind of a playful hate, like umm... For instance, seeing a bunch of skeletons (I hate skeletons) in an area makes me go "Aww dangit, these guys!", but I move on anyway and it's very satisfying to kill them. Even though they swarm me and kill me, my reaction is to immediately go back to action and -try to- beat the hell out of them.

    Now when I see a witch, my gut reaction is just to leave. Just leave that area and never come back. That's how much I hate them.
    I don't think I've ever hated a mob this intensely before. Fighting them is being a huge PITA, not mentioning highly frustrating (even if I kill them).

    See, let's talk about ranged mobs/characters.
    Usually on games, when you have a ranged character that deals a good damage from far away, the trick is to get close to them and smack their faces, since most of them aren't tough at all. That's true for plenty of games, usually RPG classes too, strategy games, etc. I think that's a good balance because it rewards you for the risk of getting closer to it.


    But then Rosie rushes in and tries to sword the hell out of the bwitch.
    What happens?

    The little devil takes about five friggin hits to die (with a Sharpness II sword, godammit!), that while splashing you with poison and finishing you off with damage pots.

    "Oh well, let's take on it from far away!", says Rosie cheerfully.

    Six arrows. Friggin. Six arrows for each bwitch.
    Not to mention they're quite smart and fast, and will notice you easily, approach you efficiently and kill you mercilessly.

    That, AND the self-healing ability, and the fire resistance potion and all that stuff.
    It's just SO FRUSTRATING. To finish up a witch with half a heart and have to shut myself into a crybox and wait (around 20 seconds) for the poison to go away and then wait until my HP is back. It's just so enraging.
    Anyone who knows me fairly well, knows I'm pretty hyper and eager, I like the battlefield. Having to crybox myself after every battle so I have a CHANCE to survive feels undescribably frustrating.

    And I don't have buckets yet, so no milk. And being geared up to my teeth doesn't feel like it's helping either, because of the goddamn poison and slow and damage combo. So I feel completely helpless against them. I can't run away, I can't face them from far away, I can't rush in to kill them. I just can't. Not allowed.

    So this is my rant.
    Probably many of you don't think witches are half bad, but please forgive me my noobiness. Everyone knows I'm not a pro player, and as a non-pro bwitches feel very OP and unfair. I thought maybe this could be a problem with Vexian witches and their buffs and health (I'm not sure how modified they are), but even fighting normal witches in other And not rewarding at all.
    (I know you can coach them into dropping the potions you want, but I couldn't manage to do it yet. They kill me before I get time to strategize, apparently.)

    Now, the desperate cry for help.
    I need suggestions, guys. I need to learn how to deal with them.
    I MUST learn, or else my Inferno Mines LP will end without a bunch of wools and with a lot of ragequits. not really

    So how do YOU deal with witches? What is the best course of action to be had? What deals damage to them more effectively and rewardingly?

    Thank you in advance and I really apologise for the mad vent up there~


    Unfortunately, when fighting witches in groups, long-ranged combat is really the only answer. I hate witches as well, because of the massive amount of crap they can pull (especially in groups), which is why I get that same "NOPE, gonna leave now" feeling whenever I see more than one.

    For anybody not knowing the specifics of witches, the following is from the wiki;
    The witch mob uses splash potions of poison, weakness, damage, and slowness to fight the player. If the player is at least 8 blocks away and does not have the Slowness status effect, they will throw potions of slowness. If the player's health is at least 8 () and is not poisoned, they will throw potions of poison. If the player is within 3 blocks and does not have the Weakness status effect, they have a 25% chance of throwing potions of weakness. If none of these conditions are true, they default to using potions of harming. These potions will affect other mobs - not just the player. The witch does not burn in sunlight and when set on fire, drinks a potion of fire resistance. This can be seen when a bottle appears in the witch's hands. Utility mobs will attack witches as most other hostile mobs.

    Witches are almost immune (85% damage resistance) to splash potions of poison and instant damage. When damaged, they will drink a potion of healing, healing themselves. When drinking a potion, a witch's nose will point straight forward (instead of down). While healing they can't attack the player. If lit on fire by lava or fire, witches will quickly drink potions of fire resistance, making lava and fire ineffective ways of killing witches.

    TL;DR- witches have pretty solid logic behind what potions they use, heal themselves (on top of having more hp than most mobs to begin with), can't be killed by fire/lava, and resist their own potions very effectively.

    All this put together basically makes witches more and more difficult the larger a group of witches is, and ofc the poison potion means you can't have prolonged battles. Unfortunately that also feeds into witches being harder to fight in groups because it takes longer to kill a group of witches than one witch (obviously). In my opinion I would never fight a group of 4+ witches without really, really good gear, and 3 witches only hesitantly.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    oooh, I would love a sand/gravel/dirt-bound burrowing worm enemy, I hadn't thought of that. Would be great for vanilla deserts and making avoid-touching-the-sand areas in maps. :3
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    I'd love an aggressive flying melee mob to be introduced in 1.6. Maybe somewhere between the size of a silverfish and a cave spider, with hit-and run AI tactics.

    Or, actually. Cliff Racers. Just give me minecraftian Cliff Racers.


    (or a magic-wielding enemy, finally. Witches don't count because they don't use real magic.)
    also their noses are creepy
    Posted in: Maps
  • 1

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Mmm. All these changes are making me more and more pleased that I decided to wait for 1.5 to continue any mapmaking efforts.
    (including Fix The Couch, sorry Roseh for taking so long) :<
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Eeriewolf

    I am quite dissapointed there is no Diablo-esque CTM map yet, but the world lacks such good builders anyway ;)


    In theme, or in function? Because honestly in function that would be really hard to do, compared to how big a payoff you get as the mapmaker. Hypixel is the closest thing, but those are adventure maps. CTM maps will run into the problem of how long the maps usually are getting in the way of randomly dropped loots' effectiveness.
    Posted in: Maps
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