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    posted a message on armor with potion effects?
    I did it. No my armor gives me infinite water breathing.
    Posted in: Discussion
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    posted a message on help with custom npcs
    install forge for yours mc version and put CustomNPCs.zip file in the mods folder of you minecraft instaliation.
    Posted in: Mapping and Modding Tutorials
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    posted a message on armor with potion effects?
    I am still modding 1.6.4 and I use proxies if I wan't potion effect on one piece of armor but how to make full set of armor provide one potion effect like fireResistence.

    Maybe I need somehow check does player have full armor on?
    Quote from hk217685

    So like hexxit thief Armour?



    I never played hexxit I played woids wrath.
    Posted in: Discussion
  • 0

    posted a message on armor with potion effects?
    Does anyone now how to make armor which gives a potion effect?
    Posted in: Discussion
  • 0

    posted a message on Bow with potion effects?
    I have already madded a custom bow that shots custom arrows, but I would like to know to make my bow give potion effect like poison to an entity when arrow hits it.

    Here is my bow class
    package items;



    public class GunYellowCstoneBow extends Item
    {
    public static final String[] bowPullIconNameArray = new String[] {"pulling_0", "pulling_1", "pulling_2"};
    @SideOnly(Side.CLIENT)
    private Icon[] iconArray;

    public GunYellowBow(int par1)
    {
    super(par1);
    this.maxStackSize = 1;
    this.setMaxDamage(1000);
    this.setCreativeTab(mymod.tabmytab);
    }

    /**
    * called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
    */
    public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)
    {
    int j = this.getMaxItemUseDuration(par1ItemStack) - par4;

    ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, j);
    MinecraftForge.EVENT_BUS.post(event);
    if (event.isCanceled())
    {
    return;
    }
    j = event.charge;

    boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;

    if (flag || par3EntityPlayer.inventory.hasItem(mymod.yellowarrow.itemID))
    {
    float f = (float)j / 20.0F;
    f = (f * f + f * 2.0F) / 3.0F;

    if ((double)f < 0.1D)
    {
    return;
    }

    if (f > 1.0F)
    {
    f = 1.0F;
    }

    EntityYellowArrow entityarrow = new EntityYellowArrow(par2World, par3EntityPlayer, f * 2.0F);

    if (f == 1.0F)
    {
    entityarrow.setIsCritical(true);
    }

    int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack);

    if (k > 0)
    {
    entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D);
    }

    int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack);

    if (l > 0)
    {
    entityarrow.setKnockbackStrength(l);
    }

    if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0)
    {
    entityarrow.setFire(100);
    }

    par1ItemStack.damageItem(1, par3EntityPlayer);
    par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);

    if (flag)
    {
    entityarrow.cantBePickedUp = 1;
    }
    else
    {
    par3EntityPlayer.inventory.consumeInventoryItem(mymod.yellowarrow.itemID);
    }

    if (!par2World.isRemote)
    {
    par2World.spawnEntityInWorld(entityarrow);
    }
    }
    }

    public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
    return par1ItemStack;
    }

    /**
    * How long it takes to use or consume an item
    */
    public int getMaxItemUseDuration(ItemStack par1ItemStack)
    {
    return 72000;
    }

    /**
    * returns the action that specifies what animation to play when the items is being used
    */
    public EnumAction getItemUseAction(ItemStack par1ItemStack)
    {
    return EnumAction.bow;
    }

    /**
    * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
    */
    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
    ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack);
    MinecraftForge.EVENT_BUS.post(event);
    if (event.isCanceled())
    {
    return event.result;
    }

    if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(mymod.yellowarrow.itemID))
    {
    par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
    }

    return par1ItemStack;
    }

    /**
    * Return the enchantability factor of the item, most of the time is based on material.
    */
    public int getItemEnchantability()
    {
    return 1;
    }

    @SideOnly(Side.CLIENT)
    public void registerIcons(IconRegister par1IconRegister)
    {
    this.itemIcon = par1IconRegister.registerIcon("themodid:yellowbow");
    this.iconArray = new Icon[bowPullIconNameArray.length];

    for (int i = 0; i < this.iconArray.length; ++i)
    {
    this.iconArray[i] = par1IconRegister.registerIcon(mymod.modid + ":" + bowPullIconNameArray[i]);
    }
    }

    @SideOnly(Side.CLIENT)

    /**
    * used to cycle through icons based on their used duration, i.e. for the bow
    */
    public Icon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)
    {
    if(player.getItemInUse() == null) return this.itemIcon;
    int Pulling = stack.getMaxItemUseDuration() - useRemaining;
    if (Pulling >= 18)
    {
    return iconArray[2];
    }
    else if (Pulling > 13)
    {
    return iconArray[1];
    }
    else if (Pulling > 0)
    {
    return iconArray[0];
    }
    return itemIcon;
    }
    }
    Posted in: Mapping and Modding Tutorials
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