Nothing new, it's been a setting since probably the first release, that setting is for whoever is playing on an Xperia Play. People on Xperia Plays have the option to play using the slide out gamepad or touch screen.
Eh just a few things I'd like to point out. Also, if there is a logcat, or crash log or something you could post that'd be great.
At the start, you wrote "var arrow" creating a new variable with the unique name arrow. And then later on inside the entityAddedHook, you then again rewrote "var arrow" delcaring it yet again. Take out the variable part infront of it, there is no point re-creating the variable.
At the start you should change "var aimbot". To "var aimbot = false;". It's upto you, it's not really needed.
You could also take out the "if(getCarriedItem()==261)" code inside the entityAddedHook. As you already have it inside the attackHook. And either way it won't activate unless you are carrying that item and hit somebody.
Also it's "function attackHook(attacker, victim)" not "functionAttackHook(attacker, victim)". Remembering lower cases and upper cases are important.
When I choose Mudkip as a starter it chooses Totadile instead. I've tried about 10 times and Totadile is always chosen for some reason. Can you fix that please.
It's probably due to the size of your screen - try clicking a bit above mudkip? Currently it's only properly optimized for the android device Anti and I were using whilst we were testing it; Inside the future version of Pokecube PE were making it so people can choose between how big the GUI should be according to how big their device is. EG: 4 inch, 7 inch and 10 inch.
Hi I live in Korea. And geureung nickname. You have made a very good pokecube. I try to Korean translation. Please allow sharing.
ps. Worse performance using a translator
Sure - if you translate it to korean though and share it please give credit to me, Hexdro and don't say you created the mod. xD
I'd love to add the translated mod on the first page of the thread - as an alternative to people who prefer korean > english.
There aren't even that many. If you want to keep up with the methods, just go to BlockLauncher options, Nerdy Stuff, Dump ModPE Methods. The only hook that has been added in a while is explodeHook(int entity, int x, int y, int z, boolean fire).
Yeah it's worth getting. It may not have as much features as MCPC or MC: Console Edition, but it is fairly unique. It's also a fun time waster when in the car or on a flight.
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Source: I have an xperia play
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At the start, you wrote "var arrow" creating a new variable with the unique name arrow. And then later on inside the entityAddedHook, you then again rewrote "var arrow" delcaring it yet again. Take out the variable part infront of it, there is no point re-creating the variable.
At the start you should change "var aimbot". To "var aimbot = false;". It's upto you, it's not really needed.
You could also take out the "if(getCarriedItem()==261)" code inside the entityAddedHook. As you already have it inside the attackHook. And either way it won't activate unless you are carrying that item and hit somebody.
Also it's "function attackHook(attacker, victim)" not "functionAttackHook(attacker, victim)". Remembering lower cases and upper cases are important.
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That'd be awesome if you could
I'll give you credit for doing the translation and stuff as well if you do ;3
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It's probably due to the size of your screen - try clicking a bit above mudkip? Currently it's only properly optimized for the android device Anti and I were using whilst we were testing it; Inside the future version of Pokecube PE were making it so people can choose between how big the GUI should be according to how big their device is. EG: 4 inch, 7 inch and 10 inch.
Sure - if you translate it to korean though and share it please give credit to me, Hexdro and don't say you created the mod. xD
I'd love to add the translated mod on the first page of the thread - as an alternative to people who prefer korean > english.
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Or alternatively, if you are that lazy but also want examples on how to use the functions... https://github.com/Connor4898/ModPE-Scripts/wiki/ModPE-Scripts-Functions-List
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Well, anyway in other news, i updated the pokecube pe.js on github. https://github.com/hexdro/MCPE-Mods
as well as cleaned up the repo abit.
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legit? Ill go take a look. Thanks ^-^
Edit: Nope... >x<
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http://forum.xda-developers.com/showthread.php?t=2019547
http://wiki.cyanogenmod.org/w/Install_CM_for_otter2
Though if it bricks or anything, thats your fault not mine. o-o
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Yeah once Custom Mob support is fixed, Pokecube PE v3 will be compatible with 0.10.x!
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Well probably about a week or so after when Custom Mob's are supported.
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Second what this guy said.
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Have you taken off the script and then put it back on?
No - this mod is meant for 0.9.x. Some of the functions that worked on 0.9.x aren't yet supported for 0.10.x
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If your playing on 0.10.x, this is going to happen as custom models dont work on 0.10.x atm.