Yeah adding in some for version 5. Will only add maybe 10-20, not all of them until later on, they aren't high up on the to-do list. :') Also thanks for helping out some people having troubles.
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Mar 17, 2015Posted in: MCPE: Mods / Tools
Now every time I run Block Launcher and load my world up it asks me to choose another starter pokemon, even though I had chosen Charmander. Image link - http://i.imgur.com/HlZ683R.png I choose Charmander again thinking it didn't save or something and another pokemon (who was previously a chicken before I installed this mod) is now a villager. Image link - http://i.imgur.com/Sgs4rQL.png
I guess it's a texture glitch so I try to catch him anyway but it comes up as Null. Image link - http://i.imgur.com/2p1zcS3.png I tried to put him back into the pokeball and this error came up.
at dalvik.system.NativeStart.run(Native Method)
Seems like a really cool mod and worked perfectly the first time I ran it, the next day it did the above.
Ah it seems like the saving isnt working on your device, an easy fix i'll send you an edited version - just PM me.
Mar 9, 2015Posted in: MCPE: Mods / Tools
We won't add in summoning various pokemon at once into the mod as that'll be problematic. But we will be adding a side bar for the pokemon.
Tap your pokeball on either a trainer or a pokemon to start a battle. You need to be using Ice Cream Sandwhich or above as an OS though.
Weird, what version of MCPE are you using? Also remember to install textures.
When 0.11.x comes out for MCPE.
Looks pretty cool. :') You should create a server thats pokemon themed.
SImply download block launcher and download a mod you want, and import the script. :') message me if you need more help.
Try using another file explorer - and/or download it on another device, if it still doesnt work ill make a drop box link. :')
Feb 22, 2015Posted in: MCPE: Mods / Tools
No you cannot edit/copy my mod at all. Sorry. We will be adding in badges, etc in the future - Probably the next version for MCPE 0.11.x Since we already have trainers done a gym battle isn't hard to implement at all. Heck it would take about a few hours at most. I don't think you realize how hard creating four type attacks, and multiplayer battles actually is. It would take weeks, even upto a month or so of coding to implement considering I have school, and so does Anti. But anyways badges, better battling and multiplayer support will come in the future.
We will be adding gym leaders and badges probably next version. First off we are finishing the Kanto Pokemon (only a few pokemon models off now), and then Johto and Hoenn.
Honestly? Favourite was Gen 1/2. I hate Unova, I think it should of never of been created.
Feb 19, 2015Posted in: MCPE: Mods / Tools
Update Dragon Cube? I would but I need a modeller. like 80% of Dragon Cube's base code is done except its missing models and a few other things.
Feb 16, 2015Posted in: MCPE: Mods / Tools
Means the variable didn't save; some people may or may not experience this. It's a hit and miss. xD
Feb 15, 2015Posted in: MCPE: Mods / Tools
IF YOU PUT A LINK TO THE VIDEO ON THIS THREAD PLEASE LINK MY CHANNEL WITH THE VIDEO
My Channel: https://www.youtube.com/channel/UCk1EwnPmgJnquN7XO7alJKQ
Will watch it and add it when I get home from school!
I'm not Hexdro but I think it kind of is impossible because a add-on is like a little
Add-on but Pokecube PE adds custom mob models and new items with their own crafting recipes and the textures probably won't work on an add-on.
But I don't know how to code so I can't say that it is imposible
Recoding Pokecube PE as a MCPE add-on is possible yes -, but the time it would take makes it pretty much impractical. It'd take too long to do. So it'll be staying as a ModPE Script. Unless Zhuowei/500ISE actually states that ModPE support will be dropped or something, it is staying as it is.
tldr; Possible but not happening.
Feb 14, 2015Hexdro posted a message on 🚩 LATEST [MCPE 1.2.7] 🐲🐲 DragonProxy 🐲🐲 - Join JAVA edition servers using BEDROCK clients! [BEDROCK 1.2.7 <-> JAVA 1.12.2]Posted in: MCPE: Mods / Tools
There's currently only three people working on this.
Feb 8, 2015Posted in: MCPE: Mods / Tools
Oh some guy was playing Pokecube PE LAN and was experiencing alot of bugs .-. It'd need alot of coding, etc to have a bug free multiplayer server
Feb 8, 2015Posted in: MCPE: Mods / Tools
I agree! C: Inside version 5, we will mainly be working on adding/finishing all of the Kanto Pokemon. Having an official server everyone can play Pokecube on would be awesome.
Feb 7, 2015Posted in: MCPE: Mods / Tools
Yeah. All the GUI is hosted on a website, and when you play the mod it downloads the images for the GUI. When you dont have internet connection it crashes.
Theres probably a few ways we can fix this;
- Making a version where you manually install the GUI yourself.
- Or making it so theres a variable that tells you if the GUI is downloaded or not and if it is then just locate the images.
Thanks Cx the mod works on LAN; i dont know if multiplayer battles work though.
Oh Awesome! So hard to level up though because i have been playinh the mod for quite a while now
anyways there is a bug where sometimes it shows whats the name of the pokemon and the level of the pokemon,
and sometimes it doesnt :/ its really hard to fight pokemons without knowing what level they are please fix
Yeah that bug is related to Block Launcher though I believe. I'll message zhuowei about it. (:
Feb 6, 2015Posted in: MCPE: Mods / Tools
We don't but it makes it alot more easier for displaying and keeping track of levels. >x< If you want i could reupload a version that if you win like three battles you level up.
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