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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from Knockout098»

    Reboot your device . if that doesn't work delete the mod and textures and reinstall them😀

    Are you ever going to put shinys in again?


    Yeah adding in some for version 5. Will only add maybe 10-20, not all of them until later on, they aren't high up on the to-do list. :') Also thanks for helping out some people having troubles.

    Posted in: MCPE: Mods / Tools
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    posted a message on Can someone help me

    Would be easy to make this mod especially with ModPE. Why not try it yourself lmao?

    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from Grimlexx»
    Hi I downloaded this mod, installed the javascript file and also the texture pack and it worked great the first time I ran it.

    Now every time I run Block Launcher and load my world up it asks me to choose another starter pokemon, even though I had chosen Charmander. Image link - http://i.imgur.com/HlZ683R.png I choose Charmander again thinking it didn't save or something and another pokemon (who was previously a chicken before I installed this mod) is now a villager. Image link - http://i.imgur.com/Sgs4rQL.png

    I guess it's a texture glitch so I try to catch him anyway but it comes up as Null. Image link - http://i.imgur.com/2p1zcS3.png I tried to put him back into the pokeball and this error came up.



    Error occurred in script: Pokecube PE.js org.mozilla.javascript.EcmaError: TypeError: Cannot read property "1" from null (Pokecube PE.js#5863) at org.mozilla.javascript.ScriptRuntime.constructError(Unknown Source) at org.mozilla.javascript.ScriptRuntime.constructError(Unknown Source) at org.mozilla.javascript.ScriptRuntime.typeError(Unknown Source) at org.mozilla.javascript.ScriptRuntime.typeError2(Unknown Source) at org.mozilla.javascript.ScriptRuntime.undefReadError(Unknown Source) at org.mozilla.javascript.ScriptRuntime.getObjectIndex(Unknown Source) at org.mozilla.javascript.Interpreter.doGetElem(Unknown Source) at org.mozilla.javascript.Interpreter.interpretLoop(Unknown Source) at script.attackHook(Pokecube PE.js:5863) at org.mozilla.javascript.Interpreter.interpret(Unknown Source) at org.mozilla.javascript.InterpretedFunction.call(Unknown Source) at org.mozilla.javascript.ContextFactory.doTopCall(Unknown Source) at org.mozilla.javascript.ScriptRuntime.doTopCall(Unknown Source) at org.mozilla.javascript.InterpretedFunction.call(Unknown Source) at net.zhuoweizhang.mcpelauncher.ScriptManager.callScriptMethod(ScriptManager.java:257) at net.zhuoweizhang.mcpelauncher.ScriptManager.attackCallback(ScriptManager.java:334)

    at dalvik.system.NativeStart.run(Native Method)

    Seems like a really cool mod and worked perfectly the first time I ran it, the next day it did the above.

    Ah it seems like the saving isnt working on your device, an easy fix i'll send you an edited version - just PM me.

    Posted in: MCPE: Mods / Tools
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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from PixleCube»

    Hey Hexdro I think your mod will be the best PE mod if you add this just what I think ahould be in your epic mod please add this in v5 it would be awesome or and update just please give this idea a chance the side bar on the left that's what I think should be in your mod p.s I have been enjoying this mod :)

    We won't add in summoning various pokemon at once into the mod as that'll be problematic. But we will be adding a side bar for the pokemon.
    Quote from iamyoungparkz»
    Does ANYBODY know how to battle? Because I have no idea how.

    Tap your pokeball on either a trainer or a pokemon to start a battle. You need to be using Ice Cream Sandwhich or above as an OS though.
    Quote from Psydoesgames»

    You shouldn't advertise on a thread that you don't own!

    Amen.
    Quote from seamonkey1000»
    I don't know if it's just me but when I spawn a Pokemon poke ball it looks like a villager,so does the Pokemon some are invisible

    Weird, what version of MCPE are you using? Also remember to install textures.
    Quote from Grimalkin22»
    When do you think that v5 will come out?

    When 0.11.x comes out for MCPE.
    Quote from Knockout098»
    Its not much but it will be with time

    Looks pretty cool. :') You should create a server thats pokemon themed.
    Quote from Skyagammer»
    How u download mods for pe, cuz I have pe

    SImply download block launcher and download a mod you want, and import the script. :') message me if you need more help.
    Quote from jmnino»
    Hexdro im trying to download the mod but it says bad zip file do i need to be rooted or do i need a certain file explorer

    Try using another file explorer - and/or download it on another device, if it still doesnt work ill make a drop box link. :')
    Posted in: MCPE: Mods / Tools
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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Hey hexdro can i copy your mod and edit it pls.and before you say yes or no can you add badges when you defeat the pokemon master i think and when you tap the fight it will appear a four types of attacks and like on pc when you want to fight with your friend then it will say accept or decline lastly like in the pc the view of the fight

    No you cannot edit/copy my mod at all. Sorry. We will be adding in badges, etc in the future - Probably the next version for MCPE 0.11.x Since we already have trainers done a gym battle isn't hard to implement at all. :) Heck it would take about a few hours at most. I don't think you realize how hard creating four type attacks, and multiplayer battles actually is. It would take weeks, even upto a month or so of coding to implement considering I have school, and so does Anti. But anyways badges, better battling and multiplayer support will come in the future.
    Quote from Knockout098»
    Hey hexdro I'm a map maker and right now in making a mcpe Unova region .... Could you add unova Pokemon ? Also I agree with electricraft13 that you should make gym leaders and badges

    We will be adding gym leaders and badges probably next version. First off we are finishing the Kanto Pokemon (only a few pokemon models off now), and then Johto and Hoenn.
    Quote from Knockout098»
    Also... What was your favorite of the whole series.I need some inspiration because I do 2 maps at a time so if I get bored with one I can work on the other

    Honestly? Favourite was Gen 1/2. I hate Unova, I think it should of never of been created.
    Posted in: MCPE: Mods / Tools
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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from rigbykc1»
    PLZ PLZ PLZ Update it if you don't then I can use your Dragon cube mod so please see this message others that see this trend this so hexdro can update it

    Update Dragon Cube? I would but I need a modeller. like 80% of Dragon Cube's base code is done except its missing models and a few other things.
    Posted in: MCPE: Mods / Tools
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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from Psydoesgames»
    I found a bug when you quit block launcher then go back on to the world it asks you to pick a starter again and also turns the Pokemon into villagers without any textures

    Means the variable didn't save; some people may or may not experience this. It's a hit and miss. xD
    Posted in: MCPE: Mods / Tools
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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from Psydoesgames»
    Hexdro Here Is The Video / Mod Review:

    IF YOU PUT A LINK TO THE VIDEO ON THIS THREAD PLEASE LINK MY CHANNEL WITH THE VIDEO



    My Channel: https://www.youtube.com/channel/UCk1EwnPmgJnquN7XO7alJKQ

    Will watch it and add it when I get home from school! :)
    Quote from ShinPlayer»
    Make this an addon. At least tell me if u can.


    Quote from Psydoesgames»

    I'm not Hexdro but I think it kind of is impossible because a add-on is like a little
    Add-on but Pokecube PE adds custom mob models and new items with their own crafting recipes and the textures probably won't work on an add-on.

    But I don't know how to code so I can't say that it is imposible

    Recoding Pokecube PE as a MCPE add-on is possible yes -, but the time it would take makes it pretty much impractical. It'd take too long to do. So it'll be staying as a ModPE Script. Unless Zhuowei/500ISE actually states that ModPE support will be dropped or something, it is staying as it is. :)

    tldr; Possible but not happening.
    Posted in: MCPE: Mods / Tools
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    posted a message on 🚩 LATEST [MCPE 1.2.7] 🐲🐲 DragonProxy 🐲🐲 - Join JAVA edition servers using BEDROCK clients! [BEDROCK 1.2.7 <-> JAVA 1.12.2]
    Quote from Captain_creepy»
    I didn't know he is developing at weekends only.

    I saw the last change on github has been made 21 days ago, so I thought it's dead or at least not actively developed.

    But if he developes at weekends only, it's logical that developement will take longer.

    There's currently only three people working on this.

    If anybody knows Java and Javascript and want to help out just PM him or me on the MCForum your skype details so we can add you to the chat. :)
    Posted in: MCPE: Mods / Tools
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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Love it just one thing though how do you catch a Pokemon

    Uh tap it with a pokeball
    Posted in: MCPE: Mods / Tools
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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from EliteGamerHD»



    Ikr? that would be so awesome and it will be the BEST OF THE BEST MOD EVER made if it
    happened :D

    :D Oh some guy was playing Pokecube PE LAN and was experiencing alot of bugs .-. It'd need alot of coding, etc to have a bug free multiplayer server
    Posted in: MCPE: Mods / Tools
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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from EliteGamerHD»

    Awesome :D i hope future updates will be MUCH better, and after that It only needs one last thing....
    MULTIPLAYER! :D then the mod will be PERFECT

    I agree! C: Inside version 5, we will mainly be working on adding/finishing all of the Kanto Pokemon. Having an official server everyone can play Pokecube on would be awesome.
    Posted in: MCPE: Mods / Tools
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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from EliteGamerHD»
    And 1 more problem lol
    when i dont have my wifi on it downloads something then crashes
    although i already downloaded the files when i first enabled the mod please fix
    Take your time lol

    Yeah. All the GUI is hosted on a website, and when you play the mod it downloads the images for the GUI. When you dont have internet connection it crashes.
    Theres probably a few ways we can fix this;
    - Making a version where you manually install the GUI yourself.
    - Or making it so theres a variable that tells you if the GUI is downloaded or not and if it is then just locate the images.
    Is awesome. I want a multiplayer battles with my lan friends.

    Thanks Cx the mod works on LAN; i dont know if multiplayer battles work though.
    Quote from EliteGamerHD»

    Oh Awesome! So hard to level up though because i have been playinh the mod for quite a while now
    anyways there is a bug where sometimes it shows whats the name of the pokemon and the level of the pokemon,
    and sometimes it doesnt :/ its really hard to fight pokemons without knowing what level they are please fix
    See?

    Yeah that bug is related to Block Launcher though I believe. I'll message zhuowei about it. (:
    Posted in: MCPE: Mods / Tools
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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from EliteGamerHD»

    Sure

    Apparently I went full stupidity. You can already level up by battling - Anti added it xD I didn't look at the code thoroughly enough and noticed my bad i guess .-.
    Posted in: MCPE: Mods / Tools
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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from EliteGamerHD»

    Oh yeah sorry lol i was gonna edit my reply when i saw there was particles but i forgot lol!
    and why do you need nametags on BL to make pokemons level up automatically?

    We don't but it makes it alot more easier for displaying and keeping track of levels. >x< If you want i could reupload a version that if you win like three battles you level up.
    Posted in: MCPE: Mods / Tools
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