• 4

    posted a message on MCPE MODDERS Memorial Day!

    Pixeldrum, Zhuowei, Anbu/Hexdro, Junyi, Snowbound, Jocopa, ToughCookie, Haunter, _ChrisMCMine_, Kivifreak, Pudacheer, Chimeratech, Nickdog, ShoghiCP, Shootthekillcod, MinecrafterJPN, InusualZ, Wooldude, C0deH4cker, Omattyao, MackTheHobbit, TreeBL.


    These people (and me) were the .mod modders (have missed out a few though), back when the modding community was small and tight. Preferred back then as compared to now. Alot of kids just keep on releasing ModPE script after ModPE script, no quality at all.

    Also includes some of the people that did the first plugins, etc. :')


    Doesn't include modpe scripters because they came at an alot later date. And well, yeah. They weren't in the modding community from the start.

    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from rendel1319»

    Wait Hexdro, the mcpe 0.11.x is released! Its say's here ... https://mojang.com/2015/04/minecraft-pocket-edition-0-11-0-beta-released/


    That's the testing version that was released. Not the full version.

    Quote from mincraftwolf»

    So hexdro do u have any plans on the next update which is v6 😀😀


    Honestly? Not sure what i'll add. Let's just think about v5 first.

    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from rendel1319»

    Cool, realy cool mod i love pokemon and minecraft so i like this mod. But, when is it? The release of 0.11.x and v5.



    Quote from rendel1319»

    Hi, I want to play with other player in a public server the server is in v5? ❓❔But can you make pokemon spawn in their type? Like squirtle in water, geodude in cave, caterpie in forest. Battling with their skills like flamethrower water gun fly. Haha just a suggestion 😊


    0.11x hasn't actually gotten a release date yet by mojang... :L But yeah

    I have already started on that, pokemon spawning in their biomes but currently not finished. :) Hopefully it'll be out by v5. Public server's, not so sure yet. I need to ask Shoghi a few questions (creator of PocketMine-MP).


    Also guys I released a game on Google Play a day or two ago...

    If you guys are interested in it, the link is below. You do have to buy it though, it is $2 AUD. If you want to get it, get it. And if you just want to support my modding, get it. :3


    https://play.google.com/store/apps/details?id=com.hexdro.wordedly&hl=en

    Posted in: MCPE: Mods / Tools
  • 1

    posted a message on Pokecube PE v5 By Hexdro [0.13.1]

    Instead of having an expensive crafting recipe for pokeballs, why not change it up, make it so there are different colored Apricorn trees that you can 1) harvest 2) cooked to make cooked Apricorns 3) with the cooked ones being used in a crafting recipe to make various different kinds of pokeball disks 4) with the disks maybe you could add in a "hammer" which would be used in a crafting recipe with the discs after each time it is used in the recipe you could possibly make it so that a little bit of the hammer will degrade each time it is used in a recipe.

    You could also add as it would be inwhich are made in the same way as it would be in pixelmon. As well as you could have the same basic idea that I had for the pokeball tops but for the bottom as well. And one more suggestion, why not try to add 1) an attack system 2) a separate Pokemon party GUI 3) a PC storage and GUI.


    We had apricorn trees but changed it due to complaints. Though I will be reintroducing. :) Also all the ideas your suggesting is from Pixelmon... This is based off of Pokecube. There's already an attack system, and seperate pokemon party GUI and PC Storage is being worked on. :)


    The new recipe for pokeballs will be: Apricorns and a Button.

    Quote from Mudquips»

    I'm kinda diggin the battle system tbh. Its quick and to the point. If I wanted to play legit pokemon.....well, i would go play my Gameboy.


    Thats nice. xD Yeah, or emulators ;)

    Quote from mincraftwolf»

    When will pokecube pe v5 be released

    When will pokecube pe v5 be released

    An i like dis mod but its too much villagers by the pokecenter


    Wild Pokemon turning to Villagers bugs will be fixed in v5. Version 5 of Pokecube will come out after 0.11.x for MCPE comes out.

    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from Mudquips»

    I can't run it for some reason....

    I have no problem downloading it and I've followed the steps from multiple tutorials, but when I activate the mod and create a world, its just a normal world. Should there be some sort of confirmation when you activate a mod? I'm not getting any error codes and the files are fine.


    I dunno what I'm doing wrong.


    weird. It doesn't work on MCPE 0.11.x btw. Since the 0.11.x beta's dont have ModPE Support yet.

    And you need to run atleast honeycomb.

    Quote from Non_Noob»

    I can't wait till V5, I love this mod. And can you make a gui for selecting the common instead of more pokeballs?


    what do you mean the common?

    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Hexdro's Mods - PokeSimulator v1 [0.10.5]
    Quote from Diamonds_orDie»

    Are you a pro modder? Can you pls take a look at my mod and tell me how to fix it?

    msg. Me for js file.


    Yeah sure PM me a link to the code? :)

    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Hexdro's Mods - PokeSimulator v1 [0.10.5]
    Quote from CharlesLOLPE»

    Why You morphed into pikachu? Dont know how you removed your hand!


    Because Pikachus are cool? ;)


    Lel jk Mewtwos are. I morph into one in the video.

    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Pokecube PE v5 By Hexdro [0.13.1]

    Guys a made another pokemon mod, more like mystery dungeon esque ish sort available here:


    http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2407288-hexdros-mods-pokesimulator-v1-0-10-5


    Would be nice if you guys checked it out :)

    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Hexdro's Mods - PokeSimulator v1 [0.10.5]

    PokeSimulator:

    A new mod, it's fairly simple. It uses the PokecubePE Models.

    Inspired by Goat Simulator and Pokemon :)

    Made it in like an hour last night, though it will be updated and have more features gradually when 0.11.x comes out.


    Aim? Just play it like normal survival with the coolness of being a pokemon and the aid of pokemon moves... OR WRECK STUFF UP, FLOODING YOUR WORLD AND DESTROYING EVERYTHING :)


    If you kill 7 other mobs you gain a berry :')


    Features:

    Berries (Food)

    5 Pokemon Moves

    Ability to be over 70+ Pokemon


    Download is available on my website: http://hexdro.weebly.com/


    Video:

    - When it finishes uploading.


    Screenshots:


    Link to my other mods:

    Pokecube PE

    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Pokecube PE v5 By Hexdro [0.13.1]

    Im having the same issue as him. Can u help?



    Quote from qwweerrrrrt»

    All the textures are black and I can't find the texture pack thing on block launcher.


    open up the pokecubepe.zip file you download with a file launcher. There's a "texture.zip" file. Drag that out and import it using block launcher.


    Im getting the java error and im being asked to pick my starter over and over


    What OS are you running?

    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Minecraft Clicker [A Incremental Browser game based off of minecraft]

    Could be wrong but this looks similar to... http://www.minecraftforum.net/forums/off-topic/general-gaming/461759-a-very-bad-javascript-game-minecraft-mining

    Could just be a coincidence, havent played the javascript minecraft mining in forever.


    Anyways it gets addicting :)

    Posted in: General Gaming
  • 0

    posted a message on Pocket Tails Mod - Minecraft Pocket Edition - Tails in MCPE!! (2 Beta Tester Needed)

    gave permission for animations on the tail to use/peruse through the code. :)

    Posted in: MCPE: WIP Mods / Tools
  • 0

    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from swirlyflipper»

    Hexdro please make this mod a bit like the pc version the one called pixelmon you could watch iballisticsquids pixelmon sseries to get ideas hope you like my idea over and out


    I know what it is. Theres two pokemon mods. Pokecube and Pixelmon (on PC). The name is from Pokecube (with permission) but draws ideas/inspiration from both PC mods. The models are from Pokecube PC, and the actual gameplay is more like Pixelmon.

    Quote from PixleCube»

    Oh yea swirly flipper I watched that too it's so cool but short it's 30 or 31 episodes


    As above says.

    Quote from Jherome1»

    Waiting for the for the v5 bro , because im very a big fan of pokemon . . .

    +1 for you


    Thanks man! v5 will fix the black villager problem spawning bug, though it isnt really game breaking :')

    Quote from PixleCube»

    Is v5 going to contain evolution and when you kill a pokemon you get lvls


    You can already gain levels from killing pokemon, still need to do evolution though.

    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from Jherome1»

    There's a bug that when you left the game the pokemon turn into a villager ,except the pokemon youve already catch - hope to be fixed


    I know about this, it isn't game breaking as more pokemon start spawning when you re-enter. But it will be fixed for version 5 once MCPE 0.11.x is released next week(?).

    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from PixleCube»

    Help my Pokemon are just black I have the texture pack in but it's still not working please help me


    you probably tried importing pokecubepe.zip as the actual texture pack.

    Open up pokecubepe.zip and extract textures.zip and import that. :)

    Posted in: MCPE: Mods / Tools
  • To post a comment, please or register a new account.